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Prometheus87
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Posted - 2009.12.30 15:55:00 -
[1]
Didn't see this in the list of frequently asked for requests. My apologies if it has been brought up a few times before.
While I'm all for the idea of 'walking in stations', I would equally like to see the ability to 'walk in ships'. The EVE universe already looks spectacular, and being able to experience that from within the ship (windows required) would add a lot of realism I think. Of course, this (along with WiS) would open the door to player passengers (for when you're out of money and podding it seems unnecessary). Also, the ability to man turrets from inside the ship would be neat, and would make the whole player based 'ship crew' idea quite interesting.
I suppose some of those might unbalance gameplay in some ways. But, at least Walking in Ships would be nice :).
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shady trader
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Posted - 2009.12.30 17:52:00 -
[2]
CCP did say a long time ago that they may consider allowing you to walk around ships. They were considering CAP ships. There was not anything definite. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
kangwo
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Posted - 2010.01.17 01:11:00 -
[3]
I'd love this to happen,but sadly we are in our pods...so why not clone?
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Kataclismo
Gallente Imperium .H.E.M.P.
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Posted - 2010.01.17 02:00:00 -
[4]
YEAH SURE... let your ship left in the space alone without anyone in the brigde... by the way, you are INSIDE the pod, connected with tubes and wires floating in amniotic fluid making the character of the WHOLE BRIDGE of the ship, so why not take a few minutes to wander inside your ship? You will see nice things but will be able to do nothing... You will wander around when? when your ship is docked? ow nice... for what? why not the Station Ambulation (I hear about it for the last 4 YEARS and never saw it being put on pratice)/ At least you will be able to see some of your friends faces. IF THERE IS NO FUN, THERES NO NEED TO BE DONE PLAY ΞνΞ ΘΠLІΠΞ
"Info: It is much more efficient to talk to yourself in person than via the chat system." |
Sphit Ker
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Posted - 2010.01.17 02:07:00 -
[5]
Originally by: Prometheus87 (...) 'walk in ships' (...) open the door to player passengers (...) the ability to man turrets from inside the ship would be neat, and would make the whole player based 'ship crew' idea quite interesting.
I suppose some of those might unbalance gameplay in some ways. But, at least Walking in Ships would be nice :).
yay to all of this except that it won't unbalance anything. Surely, multi-maned ships are more effective than our solo maned boats but just think of it. 2 vs 1 is just that right now: 2 ships (players) teaming up on 1. With multi-maned ships, it's still pretty much a 2 on 1 except that you can now kill the two players at once.
The following statement is not my signature. The preceding statement is my signature. |
Kataclismo
Gallente Imperium .H.E.M.P.
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Posted - 2010.01.17 02:22:00 -
[6]
C'mon, all you need to shot at 2 guys is to press F1-F2-F3-F4 in one target and F5-F6-F7-F8 in the another. IF THERE IS NO FUN, THERES NO NEED TO BE DONE PLAY ΞνΞ ΘΠLІΠΞ
"Info: It is much more efficient to talk to yourself in person than via the chat system." |
mundus123
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Posted - 2010.01.17 04:42:00 -
[7]
I personally think it would be neat to walk around the ships. Though i dont know how practical it could be and thus all the effort to do it might not be worth it without a reason.
Now the notion of actually boarding players ships as passangers to be transported is niffty and would be nice intergrated with dockable cap ships to be transported to the battlefield.
As for playing clear skies/star trek. Idk, thats a major problem, along with passanger idea, as to what happens when your out of yoru pod and you die in the hsip.
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Sollunux
Gallente Dawn's Requiem
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Posted - 2010.01.18 00:39:00 -
[8]
Just as an idea to add here,
<2cents> In "Andromeda" (http://www.imdb.com/title/tt0213327/) the ship had a core AI that handled most if not all of the ships functions, similar to our pod lifestyle. But the ship still technically had a captain and crew (simply combine the AI and the captain into us pod pilots for this idea). The AI had an Avatar that was kept on board and would walk around in her place and she had the ability to project holograms of herself into the ship to make points in arguments and such.
So while we are "stuck" in our pods as it were, we could simply devise a way around it.
No with regards to everything else, this is a useless idea without developing the concept of a crew more. as the only way to really make this remotely useful is to make it so that you can talk to your crew members and maybe get missions from there (save my mother, can I have shore leave at system XXXX, etc.). But this is really a vague point as people may not want to deal with their crews (especially if they have a bunch of whiney bridge officers or something). </2cents>
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supertrollguy2
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Posted - 2010.01.18 01:46:00 -
[9]
walking in your ship and being able to customize the inside? Yes. Walking in the ship while undocked and in combat? No.
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Natasha Nikolaev
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Posted - 2010.01.18 01:53:00 -
[10]
Could my captain's quarters have a large heart shaped bed with leopard print sheets and a mirror above it? Would my slew of Exotic Dancers and Prostitutes be allowed to come in? Or maybe the Damsel could pay me a special reward for rescuing her dumbass over and over?
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Feng Schui
Minmatar Sebiestor tribe
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Posted - 2010.01.18 04:20:00 -
[11]
With today's game, I think it would be impossible to walk around your ship while in space.. but while docked up in the station, why not? I'd love to see what the inside of the different ships would look like. Interaction with the crew would also be essential I think, since of course they wouldn't be mindless drones that ignored their captain.
Project:Gank
Pilgrim Guide
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McEivalley
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.01.18 07:40:00 -
[12]
Sure, but only while docked in stations.
I would not support this function while in space. You're all pod pilots. That means getting out of a pod is a messy business that will rob you from controlling the ship. That means you're going to be ganked (think of the average bumped out of shields while trying desperately to get back in your pod, only to die right before that... and even not get a chance to be podded as you died out of it.
You still want that? Ok, but only while docked in stations.
Editing your watchlist |
Karadan Kaarwen
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Posted - 2010.01.18 10:10:00 -
[13]
Star wars Galaxies did it and it worked very well. Players weren't confined to pod in that game, though. Standing on the deck of the Millenium Falcon whilst it was flying was amazing.
In Eve you could play the role of service bots whilst in flight, skuttering around corridors doing menial duties. Could be a mini-game for when you are bored or waiting for a fleet to happen.
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Mocam
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Posted - 2010.01.18 10:12:00 -
[14]
Originally by: Feng Schui With today's game, I think it would be impossible to walk around your ship while in space.. but while docked up in the station, why not? I'd love to see what the inside of the different ships would look like. Interaction with the crew would also be essential I think, since of course they wouldn't be mindless drones that ignored their captain.
Is it worth pulling dev efforts so folks can have more solo "decoration" time? That's an individual question. The game *IS* for all of us so each should be considered. I personally wouldn't mind too much but I'd prefer keeping the focus more narrowed on the existing aspects of the game. So...
I'll give you a couple reasons why not.
You'd need ambulation to walk around your ship so that has to come first.
"Where can I get paint? I want my ships interior to be bright pink with purple flowers!" "That mess room is a mess! I want better looking chairs and tables!" etc... The same thing for walking around. "Where's the beauty/barber shop? I want to change my tatoos/jewelery! Where is the hat store? My shoes look HORRID!! I want a different style of jacket!" etc... etc... etc...
Talk about a shift from PvP focus. I can't think of much that moves farther from it than "I should move that picture a quarter inch to the right and put a potted plant in that corner for the *perfect* effect!"...
It's not a trivial thing. Where do the materials come from? Who makes the stuff? New market categories? New BPO's? etc... Not that I see anything wrong with those vanity type "solo" activities but I do see that it would require a hell of a lot more developer/artist work that would either have to be hired or transferred from existing/projected projects. That means less 'core' development focus on the game to provide these 'fluff' extras.
You can see that kind of thing in SWG. Just try that game out and you can find huge markets filled with nothing but "pretties" for the house and outfits. The forums on the topics? Still filled with requests for more variety in what is and can be done with respect to decorating the avatar, ships and houses.
If CCP decides to go for it -- no problem here but I do think the players should know that what they are asking after will have costs that have to come from somewhere and that'll be replacing the focus on other aspects of this game.
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Karadan Kaarwen
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Posted - 2010.01.18 10:57:00 -
[15]
Originally by: Mocam
If CCP decides to go for it -- no problem here but I do think the players should know that what they are asking after will have costs that have to come from somewhere and that'll be replacing the focus on other aspects of this game.
It will certainly provide an influx of new players attracted by the prospect of decorating virtual spaceships/rented station accomodation... I understand your points and i agree with them. It wouldn't be a bad business choice on the part of CCP though. This is an MMO afterall. I don't see the issue in expanding the game beyond simple pew pew. It would also diversify the market greatly. Given a complex enough system, players could actually create their own designs for jewellery/furnature/tattoo's, etc.
It does seem to work very well in SWG. I always loved the fact i could decorate the inside of my shuttle with a nice view of Endor out my window :)
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Zey Nadar
Gallente Davy Jones Locker Enforcers of Serenity
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Posted - 2010.01.18 11:20:00 -
[16]
Originally by: kangwo I'd love this to happen,but sadly we are in our pods...so why not clone?
I cant believe we are in pods ALL the time. I know I wouldnt want to be.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.01.18 11:23:00 -
[17]
Originally by: Karadan Kaarwen
Originally by: Mocam
If CCP decides to go for it -- no problem here but I do think the players should know that what they are asking after will have costs that have to come from somewhere and that'll be replacing the focus on other aspects of this game.
It will certainly provide an influx of new players attracted by the prospect of decorating virtual spaceships/rented station accomodation... I understand your points and i agree with them. It wouldn't be a bad business choice on the part of CCP though. This is an MMO afterall. I don't see the issue in expanding the game beyond simple pew pew. It would also diversify the market greatly. Given a complex enough system, players could actually create their own designs for jewellery/furnature/tattoo's, etc.
It does seem to work very well in SWG. I always loved the fact i could decorate the inside of my shuttle with a nice view of Endor out my window :)
I would be against implementing this, if personalising the ship and getting a nice view are the only use for it. You can't see it most of the time and neither can others, so it is somewhat poor way of start adding customisation anyway.
The work could be justified, if those same interiors could be used for an actual game. Like expanding the current incarna avatar concept to include other activities in other locations. Like missions/exploration locations, that require you to board them and adventure in person made possible by <insert what ever technobable is required to do it>. This could allow the insertion of different type of gameplay styles and adding more options to get instant gratification experiences to enhance the overall experience, without the need to compromise current aspects of the game to achieve it.
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Ereb Halathor
Republic Military School
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Posted - 2010.01.18 12:58:00 -
[18]
Personalisation would:
open a whole new revenue stream for CCP.
Add more depth to loosing a ship.
Be interesting.
even if these players miss the point of end game PVP, at least it will be fun blowing up that "must have" collectors piece Gallente wine decanter along with that ugly as muck Leather high backed reading chair.
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Ti'anla
Minmatar
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Posted - 2010.01.18 13:34:00 -
[19]
Edited by: Ti''anla on 18/01/2010 13:34:37 Ah, I'd likely support this one and all. It'd be nice to wander about our ships, at the least while we're in dock, or if we're docked in something large enough to get out of our ships aboard.
Sure, not right now, but once Incarna's implemented and working, it'd be a bit weird if it didn't get the occasional update or expansion and all.
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2010.01.18 15:49:00 -
[20]
You know it is entirely possible in eve lore to get out and about outside the pod as a clone and survive death. I mean the broker is doing it constantly in the eve book.
I like this idea, although it could do with some more development to be more than just a gimick. Multiperson ships where one of my favourite parts of SWG in space, even though they where a bit weak for the risk and organisation involved. ============================ 2003 and still alive! |
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Kry Nanase
Princeps Corp Atlas Alliance
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Posted - 2010.01.18 17:55:00 -
[21]
Originally by: Sollunux Just as an idea to add here,
<2cents> In "Andromeda" (http://www.imdb.com/title/tt0213327/) the ship had a core AI that handled most if not all of the ships functions, similar to our pod lifestyle. But the ship still technically had a captain and crew (simply combine the AI and the captain into us pod pilots for this idea). The AI had an Avatar that was kept on board and would walk around in her place and she had the ability to project holograms of herself into the ship to make points in arguments and such.
So while we are "stuck" in our pods as it were, we could simply devise a way around it. </2cents>
I think I know what you mean. That way you'd stay in the pod while having an external body you could use to interact with your ship and crew. Similar to films like surrogates or avatar, especially surrogates. I had the same idea yesterday while watching it, that could be a possible explanation I guess. Of course, as it is science fiction, you can make up almost anything you want.
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