
Fenix Zealot
Caldari Aeon Of Strife
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Posted - 2010.01.03 22:30:00 -
[1]
Originally by: Helen Highwater
Originally by: Butter Dog
Sorry - I must have missed the part where there was a dark, invisible force, which prevented you entering the system during the day and building up your forces like IT did, so you wouldn't have to jump in en-masse at the last possible moment.
Poor you 
How do you 'slowly build your forces up' over the day in a system where you can't dock at the station and you have no friendly POSes to shelter in? You can do logoff stuff I guess but you still have to bring all those people in at the same time one way or another.
Should have held the station better then =p
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Fenix Zealot
Caldari Aeon Of Strife
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Posted - 2010.01.06 22:03:00 -
[2]
Edited by: Fenix Zealot on 06/01/2010 22:04:48 I find it amusing that people continue to argue the point of eliminating blobs and massive fleets.
Has it occurred to anyone that no matter what you do to change the game's design, if you have one of a thing that works, two of that thing works just a little better, three even more, and so on and so forth?
It doesn't matter what CCP does to change ship stats or alter fleet roles, more of a good thing is always a better thing no matter how you spin it.
If one small fleet of 10 bombers is good, then 2 small fleets of 10 bombers is even better. If one gang of 20 BS is good at taking out sov structures, then 2x 20 man bs gang is even better. I'm sure its obvious where this argument is going...
Are blob tactics always fun and enjoyable? perhaps not... I personally prefer smaller covert stuff with fast action hit and run style tactics. Ultimately the small scale tactics are always there to soften, annoy, harass, and cut down a larger force so that your main large force stands a better chance numerically and tactically. Guerrilla strategies are never designed to win wars. The goal of Guerrilla tactics is to attempt to force a larger/stronger opponent into a weaker position capable of being directly assaulted with a more traditional force. Instances of Guerrilla tactics actually resulting in a total victory are mere coincidences... a result of an enemy forfeiting before the conventional assault takes place.
And in addition, guerrilla tactics only work when they are to scale with the opposing force in question. Again the larger the enemy force, and the more powerful it is, the larger your harassing force needs to be to make an impact. In other words, again the numbers game comes to play. All of warfare is like this... in real life, in video games, and much much more.
It might be time to refocus the discussion toward something that actually makes more sense than *****ing about blobs...
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