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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.03 09:45:00 -
[1]
Hi, I just got a Vargur, will be a short wait of a few days before I can fly it, but I need help finishing its fit for missions.
I already have some mods for it, just need to be able to get into the ship.
What I have so far:
Vargur, Omega Man
Low: 3x RF Gyro 1x RF Tracking Enhancer 1x Domination Tracking Enhancer
Mids: 2x racial damage type hardener II 1x invul field II Domination 100mn AB [empty] [empty]
Highs: 4x 800mm AC II, Fusion or Phased Plasma (apply as needed)
The question is what to put into those midslots.
I could do a pair of Pithi B boosters, or a t2 SBA and a Pithum C-Type med shield booster. I get similar EFT performance to each, but I am thinking that I won't be tanking things really hard anyways, since the fast ROF of the autos should dispatch cruisers, BCs, and BS with good speed.
Any suggestions? I WOULD put an XL faction or deadspace booster on there, but I would have to trade the Domination AB out for another one, and I like how little cap it uses.
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Ecky X
Shade. Cry Havoc.
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Posted - 2010.01.03 09:50:00 -
[2]
My choice of mids:
AB tracking comp medium injector XL SB II 2x specific hards
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Marko Riva
Adamant Inc.
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Posted - 2010.01.03 11:36:00 -
[3]
complex XL SB, SBA, 2 invuls, mission specific hardener, TC. Bit of overtanking for those oh-crap moments never hurt anyone. Apart from that, why a Vargur? Mach seriously outperforms it.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.03 11:49:00 -
[4]
Vargur because I don't really care for the Machariel much..it screams GANK ME!!! much louder. Also, I don't have Gallente skills (gonna work on that in a while) and really don't have the ISK required to fit out the Mach to my liking. I don't armor tank well, either.
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fkingfurious
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Posted - 2010.01.03 15:09:00 -
[5]
This is what i use on mine and it goes thru missions comedicaly quickly:
Mids: 1x DG invuln, 1 x Invuln II ( i would fit 2x DG invuln but i cba flying to jita to get one) 2x Pith B-Type Small boosters 100M AB II SBA II
Lows: 3x RF Gyros Domination Tracking Enhancer Damage Control II (extra shield resists are nice)
Rigs: 2x Ambit Extension II
There are upgrades that could be made to the tank obviously. Pith A or C medium booster and another boost amp would increase the tank but cost a metric **** ton of isk and tbh you dont need it. In can clear the hardest lvl 4's as posted with no hasle whatsoever.
The DPS is ridiculous as well, which is nice.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.04 07:11:00 -
[6]
Just wondering if I could get a few more opinions. I *may* just have enough for a pair of Pithi B boosters or one modestly expensive deadspace large/XL booster.
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2010.01.04 07:17:00 -
[7]
[Vargur, Q's Vargur] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Damage Control II
100MN Afterburner II Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Caldari Navy Invulnerability Field
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I Salvager I Salvager I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Omar Khayyam
Minmatar
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Posted - 2010.01.04 08:54:00 -
[8]
heres my vargur setup. the second booster is there for just in case, but to be honest i never needed to run that second booster anytime because it just ganks npc's fast
[Vargur, Solo Mission Runner] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
Pithi B-Type Small Shield Booster Pithi C-Type Small Shield Booster Tracking Computer II, Optimal Range Explosion Dampening Field II Explosion Dampening Field II Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Projectile Ambit Extension I Large Projectile Ambit Extension I
------------------------------------------------ cruisers used to be a great power when i started this game :) |
Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.04 10:27:00 -
[9]
Originally by: Marko Riva complex XL SB, SBA, 2 invuls, mission specific hardener, TC. Bit of overtanking for those oh-crap moments never hurt anyone. Apart from that, why a Vargur? Mach seriously outperforms it.
mach does NOT outperform the vargur if you are looting and salvaging (tractor bonus, more high slots for the work and the huge cargo bay) or if you are running heavier complexes outside empire that need stronger tanks.
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Marko Riva
Adamant Inc.
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Posted - 2010.01.04 12:14:00 -
[10]
Originally by: Seishi Maru
Originally by: Marko Riva complex XL SB, SBA, 2 invuls, mission specific hardener, TC. Bit of overtanking for those oh-crap moments never hurt anyone. Apart from that, why a Vargur? Mach seriously outperforms it.
mach does NOT outperform the vargur if you are looting and salvaging (tractor bonus, more high slots for the work and the huge cargo bay) or if you are running heavier complexes outside empire that need stronger tanks.
OP is asking about missions, Mach (also Vargur to an extend) kills stuff so fast your silly tractor beams can't keep up, especially due to the mad range you get. Clean up mission, grab a lootstabber after you're done (if the mission had any interesting stuff). Better yet, use an alt for it, preferably a Tengu with gang mod and tractorbeam subsystems.
Lets compare the ships;
price - similar tracking - better on a vargur, also because of extra midslot for TC, Mach has extra low fot TE and extra rig slot. Mach easily 2 shots cruiser orbiting at 5km so it's not like it's needed tanking - Vargur wins but Mach tanks more than enough, does need a bit more pimping to make it happen (PVE Mach tanks shield, not armor). HOWEVER, the mach's sig radius is massively smaller than a Vargur's (340 vs 425) range - Vargur is struggling to get the same range as a Mach but can keep up, I'd say evenly matched damage - Pure on guns mach does 200 dps more, apart from that it has the dronebay to use 3 sentries speed - guess? tractor bonus - Vargur wins that obviously, but it's going to be difficult to keep up with the killing speed of a Mach and effective range of the two ships
Result, if you kill slow and closeby enough for your tractorbeams to keep up then the Vargur will be faster, if it starts to feel like doing a lvl 1 in a 250 artie Thrasher (as it is with a Mach) then I'm not so sure, if you have an alt to pick up the loot the Mach wins clearly.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
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Deb Dukar
Minmatar
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Posted - 2010.01.04 14:04:00 -
[11]
id still go for the vagur because looting / salvaging everything out of a mission just takes far to much time and usualy just adds about 1mill of extra cash.
loot/salvage the BS's and some cruisers and let the rest rott in space. ------------------------- horray for typos |
Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.04 14:19:00 -
[12]
Originally by: Marko Riva stuff
you are talking to someone that runs missions with a vargur as main way to make isk. And that knows that you can finish ALL the looting and salvaging of all the BC and BS wrecks by the end you kill last rat. I have a machariel as well and its NOWHERE near as efficient. It finishes the mission a little bit faster but the time I need to salvage a mission with a DEDICATED salvager ship is usually far far far larger than the time difference between the mission running on both.
things you miss.. range is SAME on both, Vargur can use less tanking modules due to bonus and get even 1 MORE track computer for more range or more tracking depending on what is needed. That offsets a lot the dps advantage. The main advantage on mach is speed to cross large distances.. The signature radius is irrelevant since 9/10 missions minmatar do are against angels and their stupid 20 target painters NOT STACK NERFED ON NPCs :P
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Omar Khayyam
Minmatar
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Posted - 2010.01.04 14:44:00 -
[13]
Originally by: Seishi Maru
Originally by: Marko Riva stuff
you are talking to someone that runs missions with a vargur as main way to make isk. And that knows that you can finish ALL the looting and salvaging of all the BC and BS wrecks by the end you kill last rat. I have a machariel as well and its NOWHERE near as efficient. It finishes the mission a little bit faster but the time I need to salvage a mission with a DEDICATED salvager ship is usually far far far larger than the time difference between the mission running on both.
things you miss.. range is SAME on both, Vargur can use less tanking modules due to bonus and get even 1 MORE track computer for more range or more tracking depending on what is needed. That offsets a lot the dps advantage. The main advantage on mach is speed to cross large distances.. The signature radius is irrelevant since 9/10 missions minmatar do are against angels and their stupid 20 target painters NOT STACK NERFED ON NPCs :P
i agree that completely
my vargur setup that i posted already have 92km range with autocannons. if you are a smart mission runner, you instapop smaller ships from that range and kill battleships when they are in your tractor beam range, which is 40km. if you compare Vargur over Machariel, it just makes missions faster and have more than enough tank with little investment (small pithi boosters are enough) and have a bigger cargohold, and salvaging while figthing gives you at least 5mil. more from salvaged goods and im mentioning looted items.
Also i really dont understand why people are still posting pithi x-large booster setups on a shield boost bonused ship (also paying twice money of the ship on a module). AFAIK in my 4 years of gameplay experience and 1.5 years of missioning i never needed an x-large shield booster in any level4 mission including the normal raven. ------------------------------------------------ cruisers used to be a great power when i started this game :) |
Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.04 15:11:00 -
[14]
Originally by: Omar Khayyam
Also i really dont understand why people are still posting pithi x-large booster setups on a shield boost bonused ship (also paying twice money of the ship on a module). AFAIK in my 4 years of gameplay experience and 1.5 years of missioning i never needed an x-large shield booster in any level4 mission including the normal raven.
there is only 1 reason i can really foresee. Is something I used to do (but never needed more than a T2 shield booster for that and my crystal set, maybe without crystal set you need the deadspace stuff) some missions you might want to trigger everything.. all spawns and groups so they get close ASAP that can maximize your isk per minute but you need to be able to handle that. Or for example when you speed running for LP, you can make a blockade killing ONLY the triggers, but you need to be able to hold a crapload of dps.
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Veryez
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Posted - 2010.01.04 20:52:00 -
[15]
Originally by: Seishi Maru
there is only 1 reason i can really foresee. Is something I used to do (but never needed more than a T2 shield booster for that and my crystal set, maybe without crystal set you need the deadspace stuff) some missions you might want to trigger everything.. all spawns and groups so they get close ASAP that can maximize your isk per minute but you need to be able to handle that. Or for example when you speed running for LP, you can make a blockade killing ONLY the triggers, but you need to be able to hold a crapload of dps.
Or Damsel (blow up the pleasure dome first), HH4 (kill the 4 hunters in the second room first), WC (Aggro everybody in the second room at once, angels vs armor tank or sansha's against shield), Assault (aggro everything in first room and kill core admirals first). In all of those cases I think you'd find your double pithi tank challenged. Besides speed running, another reason to do this is running missions in a group (especially with newer players, who might not be in BS) to gain them standings and/or experience since you want to control the aggro yourself.
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Veryez
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Posted - 2010.01.04 21:09:00 -
[16]
I use the following
Highs: 4x 800 II's 3x Tractors or mix
Mids: 100 AB II Heavy Cap Booster II (w/800's) XL Shield Booster II 1x Invul Hardner II 2x Mission Specific II
Lows: 3x Gyro IIs 2x TE II's
Rigs: Core Defense Cap safeguard II ACR II
Tank lasts as long as you have 800's even with the AB running, though I have been toying with the idea of dropping to 650's and replacing the ACR II with a Burst Aerator II for more dps and tracking (the tracking isn't needed) but about 5k less range. Decisions, decisions. You can pimp either setup as you wish, but the 800 setup performs very well.
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Liang Nuren
The Lollypop Factory
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Posted - 2010.01.04 21:12:00 -
[17]
Originally by: Seishi Maru there is only 1 reason i can really foresee. Is something I used to do (but never needed more than a T2 shield booster for that and my crystal set, maybe without crystal set you need the deadspace stuff) some missions you might want to trigger everything.. all spawns and groups so they get close ASAP that can maximize your isk per minute but you need to be able to handle that. Or for example when you speed running for LP, you can make a blockade killing ONLY the triggers, but you need to be able to hold a crapload of dps.
In general, T2 + Cap Booster + Rat Hardeners handles this fine. The only reason I see to use faction on your tank is for fitting (CN XL) or for laziness (CN Invulns).
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.05 04:04:00 -
[18]
Just wondering, do I really need the second Ambit II on there? I know that before, it was mandatory, but with the TE buffs I'm sorta wondering if I can get away with having one t2 ambit and one other rig (either shield or cap rig)
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Marko Riva
Adamant Inc.
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Posted - 2010.01.05 07:42:00 -
[19]
Originally by: Veryez Edited by: Veryez on 04/01/2010 21:09:45
Originally by: Seishi Maru
there is only 1 reason i can really foresee. Is something I used to do (but never needed more than a T2 shield booster for that and my crystal set, maybe without crystal set you need the deadspace stuff) some missions you might want to trigger everything.. all spawns and groups so they get close ASAP that can maximize your isk per minute but you need to be able to handle that. Or for example when you speed running for LP, you can make a blockade killing ONLY the triggers, but you need to be able to hold a crapload of dps.
Or Damsel (blow up the pleasure dome first), HH4 (kill the 4 hunters in the second room first), WC (Aggro everybody in the second room at once, angels vs armor tank or sansha's against shield), Assault (aggro everything in first room and kill core admirals first). In all of those cases I think you'd find a double pithi tank challenged. Besides speed running, another reason to do this is running missions in a group (especially with newer players, who might not be in BS) to gain them standings and/or experience since you want to control the aggro yourself.
Exactly, Aggro stuff early so they come closer as you're still working on the first batch or mission completion triggers. And I also agree with Liang, I AM lazy (2 invuls, 1 hardener) :P and really dislike missions, I want to go through them as fast as possible and then mop up with a Tengu alt with tractorbeams.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
Omar Khayyam
Minmatar
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Posted - 2010.01.05 08:43:00 -
[20]
Originally by: JordanParey Just wondering, do I really need the second Ambit II on there? I know that before, it was mandatory, but with the TE buffs I'm sorta wondering if I can get away with having one t2 ambit and one other rig (either shield or cap rig)
That sounds logical, but most of the vargur pilots already have ambit rigs installed before the dominion. maybe a salvage tackle rig for faster salvaging? ------------------------------------------------ cruisers used to be a great power when i started this game :) |
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2010.01.06 19:29:00 -
[21]
Originally by: Omar Khayyam
Originally by: JordanParey Just wondering, do I really need the second Ambit II on there? I know that before, it was mandatory, but with the TE buffs I'm sorta wondering if I can get away with having one t2 ambit and one other rig (either shield or cap rig)
That sounds logical, but most of the vargur pilots already have ambit rigs installed before the dominion. maybe a salvage tackle rig for faster salvaging?
I still have my two T2 ambit rigs from before patch, the extra falloff is sweet. Though, a T2 salvaging rig might be a choice now. I have my doubts though, do you really need it? With a T2 salvager you can usually keep up with salvaging the BS rats. So a falloff rig might be a better choice in the end anyways.
Cap or shield rig would probably be nice. I would probably go for a shield-cap saving rig as I run a small shield booster and a X-L (call me eccentric but I like it...) and would probably allow me to burst the XL for longer than a cap rig.
Hell, why not just fit a cargo rig? -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |
JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.11 04:52:00 -
[22]
Bumpus.
How much DPS do I need to be able to tank for say, three minutes?
I still don't have tank mods in those two mids because I'm not exacty sure what to tank with as far as shield boosters go.
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Drek Grapper
Minmatar
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Posted - 2010.01.26 14:12:00 -
[23]
Just got one of these...compared to my CNR this thing is a ****ing monster.
I miss insta damage on targets (used to fly an Arti Mael for missions before got lazy and bought the CNR) so its been an absolute pleasure flying this ship.
Initially i was not sure how to fit the mids so started off by using -
3 Hards/CN XLB/Med Cappo and a TC2
Lows 3 Gyro and 2 x TE2's....this has been overtanked for most missions so now i have gone the full gank route and minimum tank. Basically i fly this thing like my old Arti Mael...using range as tank and popping small stuff at 60km or so. I don't bother launching drones...all the stuff dies so quickly it's just a waste of time tbh.
So my fit is now like this -
[Vargur, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Invulnerability Field II Invulnerability Field II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Medium Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Projectile Ambit Extension I Large Core Defence Capacitor safeguard I
Drones/ What drones...
So yeah this thing is just awesome. Pops all the small stuff at 60+ KM no problem. I tend to use T1 ammo for this but will happily change to barrage to **** them farther away if need be. I hardly even used the booster in the last few missions.
DPS with T1 ammo is 831DPS (Dreks skills and some implants) with a falloff of 71km! I use range as tank now so was happy to drop a Hardener for another TC and the extra damage from the 4th gyro is still worth dropping a TE for.
Hardeners can be changed depending on mission etc and can also drop a TC for another hardener for close range missions if i need the extra tank. I don't like to do this this borks my falloff!!
Love this thing...very good value for money and much more fum than using frikken CRUISE MISSILES!!!
-- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |
Koizumi Kumiko
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Posted - 2010.01.26 15:01:00 -
[24]
[vargur] Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Domination Tracking Enhancer Damage Control II 100MN Afterburner II Tracking Computer II,Optimal Range Federation Navy Stasis Webifier Dread Guristas Invulnerability Field Shield Boost Amplifier II X-Large Shield Booster II 800mm Repeating Artillery II,Republic Fleet Fusion L 800mm Repeating Artillery II,Republic Fleet Fusion L 800mm Repeating Artillery II,Republic Fleet Fusion L 800mm Repeating Artillery II,Republic Fleet Fusion L Salvager II Salvager II Small Tractor Beam I Large Capacitor Control Circuit II Large Capacitor Control Circuit II
this does a nice 1026 dps (without drones) and tanks 460 sustained or 881 for 2 and a half minutes with my implants and skills (including crystals)
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Kenpotchi
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Posted - 2010.01.26 19:01:00 -
[25]
Kenpotchi Posted - 2010.01.26 17:05:00 - [5] - Quote Report Edited by: Kenpotchi on 26/01/2010 17:05:50 [Vargur, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer
Gist A-Type Large Shield Booster Caldari Navy Shield Boost Amplifier Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Domination 100MN Afterburner Federation Navy Tracking Computer, Optimal Range
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Projectile Ambit Extension I Large Projectile Burst Aerator II
Hammerhead II x5 Hobgoblin II x5
Implants are Low Grade crystals, 'Deadeye' ZGC1000, 'Squire' CC8, 'Gunslinger' CX-2 and LX-2.
Boosts 585 hp/3.2sec, 68%em 70%therm 74%kin 79%explo, 1163 Turret DPS, 68km Falloff, travels 444 m/s. Switch to a tracking script after 50km. Obviously you are gunna try and wait for BS to get with in 40km so you can tractor beam them in. I personaly fit 3x tractor beams and then come back with a rigged and T2 salvage stabber.
Enjoy
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Fenren
Minmatar Bure Astro Photography
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Posted - 2010.01.26 20:30:00 -
[26]
Originally by: Liang Nuren
In general, T2 + Cap Booster + Rat Hardeners handles this fine. The only reason I see to use faction on your tank is for fitting (CN XL) or for laziness (CN Invulns).
-Liang
I have to say Liang has some very reasonable things to say, as usual...
all those expensive boosters or dual booster setups... either is a gank in the waiting or a waste of med slots
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Kedhar
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Posted - 2010.01.27 01:02:00 -
[27]
[Vargur, Vargur Final II] Capacitor Flux Coil II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gist C-Type X-Large Shield Booster Core X-Type 100MN Afterburner Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Explosion Dampening Field II Caldari Navy Invulnerability Field
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.01.27 01:24:00 -
[28]
Originally by: Kedhar [Vargur, Vargur Final II] Capacitor Flux Coil II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gist C-Type X-Large Shield Booster Core X-Type 100MN Afterburner Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Explosion Dampening Field II Caldari Navy Invulnerability Field
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Those T2 tracking comps look a little weak next to the rest of the setup. Also the gyros could use a bit of sprucing.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.27 16:29:00 -
[29]
Any more suggestions?
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Seriously Bored
Minmatar
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Posted - 2010.01.27 16:51:00 -
[30]
Edited by: Seriously Bored on 27/01/2010 16:51:31
Originally by: JordanParey Any more suggestions?
Eh, err, sell your faction Tracking Enhancers? They give 0.5% more tracking over the T2 version for 25mil more.
Other than than, toss an XL-SB II and a Medium Cap Booster II (Possibly Heavy if you don't use projectile rigs) into your open slots and you're gold for a fantastic inexpensive tank. Then take all the isk you saved not buying deadspace modules and buy something fun to spin in your station, or go wreak some havoc in lowsec.
What were you planning for rigs, out of curiosity?
(I just can't stay away from these threads...)
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