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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.04 03:14:00 -
[1]
Helicity asked me to write a small piece on the most modern and effective suicide ganking techniques as applicable to Hulks and other mining craft. Here it is:
There are two basic approaches: solo or small gang, and by solo I mean a solo shooter. Further dividing this is whether or not your shooters have enough security status to be allowed to fly in the system the target is currently in. If they're not then things are slightly more complicated, but not much.
I'll address the most simple first:
With three people or so a group of T1 fit suicide Thoraxes will do perfectly. The key to this approach is to be perfectly positioned with the Raxes with respect to their optimal range and the target so as to not negate any of the EFT DPS they have. I typically use three sentry drones as well.
While it's possible to solo a Hulk with a single Thorax, it generally takes a max skilled complete T2 fit ship, and even then it'll only work on a Hulk that isn't tanked and is fit with cargo expanders/cargo rigs that reduce it's structure.
If you have more than three shooters available then Catalysts work as well. The approach is the same, you simply need more of them.
As for ship setups: full rack of neutrons, enough ammo per gun to fire until Concord arrives and sentry drones if in cruisers, none for Catalysts/destroyers. 4x Magstabs in the lows, sensor boosters and a point in the mids. Overheat your guns, and add a few nanofibers (istabs add sig radius) to the remaining low slots if available.
The second class of tactics revolves around solo shooters. IF THE SHOOTER HAS ENOUGH SEC to be allowed in the target system then a Geddon or Mega can work just fine for the lower security systems (.5-.7) but I find that in anything above a .7 a Tempest works best. One volley and it's over.
Tempests are also ideal for killing those scumbag exploiters that try and protect themselves by spawning Concord on purpose. One volley from the Tempest and they're dead before Concord starts shooting. I think that after enough losses with Concord sitting around their wrecks they'll get the picture and stop exploiting.
If your character is -10 (or simply isn't allowed into the target system) then you have a few other considerations to take into account. Using cruisers is fine, but if you're solo then the Tempest is the ONLY way to go. The reason being is that the faction police follow you to your destination and you only have enough time to get off one volley, even in a Geddon or Mega or similar. This single volley isn't enough to complete the kill on a Hulk. This is due to battleships warping much slower and having a much lower warp speed (AU/sec) than cruisers. This is the case for all high sec systems, .5-1.0.
I'm sure there will be plenty of posts of "well you're wrong because I did such and such in blah blah system with ship X". My suggestions are based of of worst case scenarios with respect to target EHP and shooter skillpoints in order to guarantee a kill. It's possible to do more with less, but it's always best to be safe and make sure you can complete the kill.
I'll add more later as I see fit. Happy hunting. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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MailOrder RussianBride
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Posted - 2010.01.04 03:38:00 -
[2]
I'm interested in hearing about the different options involving an Orca and operating with a negative sec status. I know it can be done, but not exactly how it's done...
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.04 03:49:00 -
[3]
Originally by: MailOrder RussianBride I'm interested in hearing about the different options involving an Orca and operating with a negative sec status. I know it can be done, but not exactly how it's done...
The details on using an Orca as a staging point-
This is for use with cruisers primarily. You CAN eject a BS in space and fit it there on the spot, but that's sorta for the 'advanced class' if you know what I mean.
Anyway, optimally, you eject your cruiser in space, make sure it's aligned to the target and then have your -10 shooters board everything at once and then warp to the target and engage. Depending on session change and lag etc. this can be fairly easy or it can be difficult with respect to when the faction police show up. Once a player boards his ship the police are now on their way, so the slowest of the group boarding/warping out has the most potential to be caught. If you're fast and organized it usually isn't an issue.
Note: make sure that anyone who boards the ships to align them to the target area has the required skills for all modules aboard the ships so that none of them are offlined due to lack of skills.
This should get you pointed in the right direction. Everything else is basically the same as I have described above with regard to using -10 pilots jumping in from lowsec. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Jin Jemai
Tripod Enterprises
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Posted - 2010.01.04 04:15:00 -
[4]
Originally by: Bellum Eternus This is due to battleships warping much slower and having a much lower warp speed (AU/sec) than cruisers.
Wat?
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Lord Windu
Standards and Practices
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Posted - 2010.01.04 04:31:00 -
[5]
Originally by: Jin Jemai
Originally by: Bellum Eternus This is due to battleships warping much slower and having a much lower warp speed (AU/sec) than cruisers.
Wat?
I think he means that the NPC Faction police will beat you to the warp-in point and are ready to shoot you straight away so you only have time to get one volley off. ------
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Marcus Druallis
Quantum Industries Prime Orbital Systems
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Posted - 2010.01.04 04:32:00 -
[6]
Originally by: Jin Jemai
Originally by: Bellum Eternus This is due to battleships warping much slower and having a much lower warp speed (AU/sec) than cruisers.
Wat?
Didn't make much sense to me either. --
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odst Captain15
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Posted - 2010.01.04 04:35:00 -
[7]
2 thoraxes work fine
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.04 04:44:00 -
[8]
You don't need an Orca. It really adds an extra layer of embuggerance to it all. Short of doing some sort of deep penetration operation you can just base out of a nearby lowsec. You can quite happily get through hisec as a -10.
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Zeredek
Gallente Blue Republic
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Posted - 2010.01.04 06:21:00 -
[9]
TL;DR
Zeredek Gallente Federation
Originally by: Rolk Anderson Words cannot describe the hatred I feel for you Zeredek.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.01.04 06:25:00 -
[10]
Originally by: Zeredek TL;DR
[center]What happened to my AF boost?[ |
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.04 06:30:00 -
[11]
Originally by: Lord Windu
Originally by: Jin Jemai
Originally by: Bellum Eternus This is due to battleships warping much slower and having a much lower warp speed (AU/sec) than cruisers.
Wat?
I think he means that the NPC Faction police will beat you to the warp-in point and are ready to shoot you straight away so you only have time to get one volley off.
This, but I was just confused a bit about the in-warp speed. Was thinking of inties or something lol. Meh, I made a small mistake. Regardless, the issue I'm referring to is indeed legit- the faction police show up first and are the limiting factor with respect to destroying the target, not Concord response times. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Kerey Courini
Pator Tech School
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Posted - 2010.01.04 10:59:00 -
[12]
Edited by: Kerey Courini on 04/01/2010 10:58:53
I like and support this thread.
I have a similar thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1243742 in C&P for guys who dont have enough sec status to enter the target system and want to keep platinum insurance (which you will lose if you change to a prealigned ship) or if you want to use 1 week old alts.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.04 15:24:00 -
[13]
Originally by: Kerey Courini
edit: Oh by the way if you are outlaw, the faction police don't follow you through warp, they remain where they are and a new set spawns when you arrive in the grid so it doesn't matter about your warp speed in AU per sec. What matters when travelling is the align time for you to warp.
You can use a gate to lower your align because you have zero alignment after jumping instead of being aligned away from the station when undocking. Nice if you have low sec next door where outlaw status doesn't matter. edit: Station better, but miners like stationless systems because of no can flippers.
Regardless of whether or not a new set of faction police spawn once you come out of warp, my point is that for a -10 shooter using a BS the faction police are the limiting factor with respect to how long you have before being neuted/jammed by NPCs, not Concord.
Indeed, I'm jumping in from lowsec, not undocking from a station. There are still alignment issues when you jump in to lowsec. When using a BS the amount of free time that you have to lock/fire on a target once you're on grid is *less* than that of a cruiser. The difference isn't small enough that it's just attributable purely to lock speed and scan resolution.
So regardless of how it works exactly, the end result is the same: you get one volley off with a BS, that's it. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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