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Pius Piramonde
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Posted - 2010.01.04 23:05:00 -
[1]
PVP question:
When you size up another player to fight, how do you gauge your strength, relative to theirs?
Short of a)memorizing the stats of every ship class, or b)clicking SHOW INFO and AFK while you read descriptions and stats
Is there a faster way to gauge risks before you pew-pew? I've let a few red ships slip by lately, as I don't know whether I'm engaging a frigate or a battleship, and by the time I find out, he's gone...
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Louis deGuerre
Gallente VA Holding Void Alliance
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Posted - 2010.01.04 23:23:00 -
[2]
Experience helps. I have a cheatsheet myself for when rare ship types pass and I can't recall. Most important is what you're flying at the time. I would not take on a missile boat with a interceptor, but I might take on a gunboat for example. If you don't know the ship evade it. Then look it up later and check what people use for common fittings. That should tell you all you need to know. Rinse and repeat. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie ROTDK is recruiting
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Me Drunk
Amarr
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Posted - 2010.01.04 23:47:00 -
[3]
It just comes in time. I've been playing for quite a while now and there's not a ship I don't instantly recognize.
Do lots of reading and play a lot. That's about it.
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.05 00:09:00 -
[4]
One of the most helpful things I ever did concerning knowing what to expect from a hostile in Eve pvp was this:
I printed off a simple shiptype index, in alphabetical order. I cannot for the life of me find the link to the one I have, but it lists all ships in alphabetical order, as well as a some brief vital information about what strengths the ship has, what guns it usually uses as well as it's drone capabilities.
This coupled with a simple showinfo can really help in sizing up a 1v1 or small fleet engagement if you don't have the experience to know every ship type in Eve.
So basically, I enter a system. I see one neutral in local, a quick scan shows hes most likely in a Osprey. Being a new minmatar I have no idea what an Osprey is, so I look to my handy chart I have tacked next to my desk, see that its a caldari cruise with no real combat bonuses, and choose to engage it if i can catch it with my AF or whatever I'm flying.
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Merouk Baas
Gallente
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Posted - 2010.01.05 03:17:00 -
[5]
Memorizing stats doesn't help much. What you need is the experience of what each ship is capable of. Solo, or if they're part of a group. You can only get it via PvP, really.
For a start, you don't need to memorize ALL the stats. Just, what ship size it is (this'll tell you how long they'll last vs. your weapons), what the ship is typically used for / good at (dps? jamming? tackling?), and anything unique about the ship (warp disruptor range 40km, cloaking, etc).
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Tau Cabalander
Caldari
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Posted - 2010.01.05 04:25:00 -
[6]
Before you engage, get info on the pilot and look at the first date in the pilot's Employment History. That's their birthday, and can be used to guess-timate their experience level.
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Toshiro GreyHawk
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Posted - 2010.01.05 04:26:00 -
[7]
There are a few other things you can do but they'd not help you in a quick decision situation.
There are Cargo Scanners that will let you scan another ships cargo and Ship Scanners that will let you see what modules it has fitted.
Another indicator is the Show Info for the pilot. If they are relatively new then they may not know as much - though it could just be an old player in a new character.
If you are contemplating war deccing someone's corp - then you can also look at the number of players in it on the Corporations Show info.
A lot of this stuff is only really valuable if you have the time to use it though.
Orbiting vs. Kiting Faction Schools |
Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.01.05 04:53:00 -
[8]
Blob 'em....
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Kessiaan
Minmatar Final Agony
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Posted - 2010.01.05 07:01:00 -
[9]
Most of it just comes down to experience - knowing what each ship type is capable of and how it's commonly fit. For example, most Mallers have a buffer tank worthy of a battleship but do the DPS of a frigate, whereas a Brutix is exactly the opposite.
So you take what you know of their capabilities, combine that with the circumstances of the engagement (sentry fire, possibility of him or you being able to call in backup, being able to dock up / jump out, etc) and what your own ship is capable of and decide whether to go for it or not.
If you have some idea of how your opponent is fit, that gives you a huge advantage as well. For example, if you know the target is fit with Warp Core Stabilizers, you can fit up a Taranis with dual scrams and take down targets that would normally be far beyond its capability. But if you're in an Assault Ship and see a Thorax (normally an easy target) being piloted by someone you know likes to fit a rack of small guns and fill his drone bay with Warrior IIs you should probably stay the hell away from him.
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Intense Thinker
Minmatar
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Posted - 2010.01.05 07:34:00 -
[10]
Originally by: Xina Tutor
Blob 'em....
Originally by: a51 duke1406 The girls just dont understand that sunday is pvp night, not cuddle on the couch watching tv night.
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Navtiqes
Space Sheriff
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Posted - 2010.01.05 13:05:00 -
[11]
Edited by: Navtiqes on 05/01/2010 13:06:14 Edited by: Navtiqes on 05/01/2010 13:05:42 You develop a feeling for it.
Employment history, age and a quick search on battleclinic will pretty much tell you everything you need to know within 2minutes.
Employment will tell you how much of the total age ingame is likely to have been spent subscribed, and if the person has had focused goals or been wasting time bouncing around like a rubberball. The killboard profile will quickly tell you if he fights with a group, solo or not at all, and his losses will give you an idea of what he's likely to be in (in the case that you haven't spotted his ship ingame already).
Concerning ships: it doesn't take long before you know what you can and can't handle with your own ships, but you have to go through a bunch of losses to gain that knowledge.
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Veritaal
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Posted - 2010.01.05 14:45:00 -
[12]
1) Always assume that the target has support either in system or within 1-2 jumps. (because in my experience they usually do)
2) Have a basic knowledge of what ships are capable of. Examples - Drake = Mega Tank + medium missiles - Curse = Expect to be nossed/neuted while T2 medium drones chip at you. - etc etc etc.
3) Check employment history. While checking battleclinic would be awesome, sometimes you just don't have that luxury. Whereupon you check their birthday, how active they are (long periods in the NPC corp = inactive account), and the info of the corps they have been in. - If they join PVP corps, they are out for pvp. - If they are fond of mining, they could be there for a variety of reasons, but are less likely to be in a 1v1 PVP pwnmobile. - Being in the NPC corp indicates a likely noob, and may lead to an easy killmail.
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SirSpectre
Gallente Harbingers Of Destruction
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Posted - 2010.01.05 19:52:00 -
[13]
Edited by: SirSpectre on 05/01/2010 19:54:08 I typically make a stragetgy rather than gauge success. I always go in assuming I am going to lose, and what ways you can make best use of your equipment. It helps to think about how the other person is going to react to what you do, or what he might to in the event that he is being attacked. It does help knowing what ships are generally used for what specifically, ewar, nos, tank, gank, and what you have that you can do to counter that, or reduce the effects. ----
Sig here. ---> X |
Tar Ecthelion
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.01.05 23:19:00 -
[14]
First rule ... always expect to lose your ship the moment you undock. Second rule .. dont fly what you cant afford to lose Third rule ... always learn from your mistakes, if you lose, think about anything you couls have done differently that may have changed to outcome, sometimes ists just dumb luck you win/lose, other times its sheer stupidity and other times you just dont have a chance and have to accept the fact.
....
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Kilthraxus
Ministry of War
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Posted - 2010.01.06 03:12:00 -
[15]
Originally by: Magnus Orin One of the most helpful things I ever did concerning knowing what to expect from a hostile in Eve pvp was this:
I printed off a simple shiptype index, in alphabetical order. I cannot for the life of me find the link to the one I have, but it lists all ships in alphabetical order, as well as a some brief vital information about what strengths the ship has, what guns it usually uses as well as it's drone capabilities.
This coupled with a simple showinfo can really help in sizing up a 1v1 or small fleet engagement if you don't have the experience to know every ship type in Eve.
So basically, I enter a system. I see one neutral in local, a quick scan shows hes most likely in a Osprey. Being a new minmatar I have no idea what an Osprey is, so I look to my handy chart I have tacked next to my desk, see that its a caldari cruise with no real combat bonuses, and choose to engage it if i can catch it with my AF or whatever I'm flying.
Oh, cool, that index sounds really useful. Do you remember if it was on eve files, the eve forums, etc?
-------------------------------------------------- "My name is Ozymandias, king of kings: Look on my works, ye mighty, and despair!" -Percy Bysshe Shelley |
Navtiqes
Space Sheriff
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Posted - 2010.01.06 07:46:00 -
[16]
If you expect to lose the moment you undock then you've already lost. You should be okay with replacing ships, but you should undock convinced that you'll tear someone apart.
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Bucky O'Hair
Minmatar Crimson Light Horse Brigade
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Posted - 2010.01.06 12:53:00 -
[17]
I found tis on Eve Files (Got to Love the Chribba!!!)
Ship list
Here are some more, although I couldn't get the pdfs to open on my work laptop, not sure if it is the substandard, archaic POS (no I dont mean player owned station) that they have me working with or not.
Eve files search
Fly Deadly!
Bucky O'Hair
"If it flys it dies!" |
Laxmi
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Posted - 2010.01.06 20:36:00 -
[18]
Originally by: Navtiqes If you expect to lose the moment you undock then you've already lost. You should be okay with replacing ships, but you should undock convinced that you'll tear someone apart.
Very samurai. Eve-Sheet |
Hai Karamba
Minmatar Republic Military School
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Posted - 2010.01.07 00:54:00 -
[19]
Originally by: Laxmi
Originally by: Navtiqes If you expect to lose the moment you undock then you've already lost. You should be okay with replacing ships, but you should undock convinced that you'll tear someone apart.
Very samurai.
I can't resist....
Samurai runs up to Zen Master screaming, sword raised. Zen master stands there, chillin. Samurai stops, lowers his sword, Asks wonderingly, "How can you just stand there, don't you know I can run you through without even blinking?" Zen Master looks the Samurai over, replies "Well, I can be run through without even blinking...."
The good thing about EVE is that it probably contains the game you want to play. You just need to play it.
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.01.07 01:34:00 -
[20]
You can also customize you overview to show ship type. I do not have the button names memorized, but you right click the little arrow to the left of the overview tab and click open overview settings. Here you can also add things like radial velocity, angular velocity, set up high sec/low sec/0.0 settings, all type of different things there that can make the overview much more useful. But be careful, it also can be real easy to clutter up the overview.
Hopefully someone will expound on overview setting for I need to head out. I will check back latter and see if someone has.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
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