Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alkarin Valkari
|
Posted - 2010.01.05 12:52:00 -
[1]
Im almost able to use Amarr Battleships now and was wondering if i should get the Abaddon or a different Amarr BS. I know there are some Navy Issued Amarr BS that outgun the Abaddon but im far from getting those. so until then i was thinking of getting the Abaddon. since its base states seem to be a bit better then the other BS'. What are your guys' opinions?
|
Dark Voynix
Garoun Investment Bank
|
Posted - 2010.01.05 12:55:00 -
[2]
Edited by: Dark Voynix on 05/01/2010 12:55:30 what do you will do in it?
for example.. if you are a miner also a standard apoc is fine
|
Alkarin Valkari
|
Posted - 2010.01.05 12:58:00 -
[3]
Edited by: Alkarin Valkari on 05/01/2010 12:59:57
Small gang PVP and doing some mining escorts and then once i get it outfitted some Fleet fights.
|
Carniflex
StarHunt Systematic-Chaos
|
Posted - 2010.01.05 13:45:00 -
[4]
Originally by: Alkarin Valkari Edited by: Alkarin Valkari on 05/01/2010 13:10:33 Edited by: Alkarin Valkari on 05/01/2010 12:59:57
Small gang PVP and doing some mining escorts and then once i get it outfitted some Fleet fights.
And ive been having some trouble planning out a fitting for it as well
That does not sound healthy. Low skilled battleship is just gank waiting to happen. I would suggest sticking to battlecruiser hulls for small gang stuff while you learn the ropes. For Fleet fights Apocalypse is one of the best. You will want T2 Tahyions tho to fly amarr battleship in fleet. Until you can't use those you are better used in support craft.
|
Edmund Kostarz
Minmatar
|
Posted - 2010.01.05 13:56:00 -
[5]
If you new get a Harbinger or if you really insist on battleship class armageddon.
You will die and often with low skills in bship hulls so might as well be the geddon which is cheaper.
|
Alkarin Valkari
|
Posted - 2010.01.05 13:59:00 -
[6]
well ill be able to use some tech 2 stuff(turrets) within about 2 days of getting my abaddon. i want to get into it as quickly as i can but not too quickly to the point of not being properly outfitted. Other than turrets what should be my primary tech 2 stuff i should train?
|
Dr Fighter
|
Posted - 2010.01.05 14:02:00 -
[7]
Originally by: Alkarin Valkari well ill be able to use some tech 2 stuff(turrets) within about 2 days of getting my abaddon. i want to get into it as quickly as i can but not too quickly to the point of not being properly outfitted. Other than turrets what should be my primary tech 2 stuff i should train?
Heavy cap booster, armor hardeners, energized adaptive nano membranes and reps.
|
Electric Potential
|
Posted - 2010.01.05 14:06:00 -
[8]
At least he didn't say that he's going to put eight mining lasers on it.
|
Alkarin Valkari
|
Posted - 2010.01.05 14:11:00 -
[9]
Originally by: Electric Potential At least he didn't say that he's going to put eight mining lasers on it.
no i only use my titan for mining.
|
Lugalzagezi666
|
Posted - 2010.01.05 14:13:00 -
[10]
Edited by: Lugalzagezi666 on 05/01/2010 14:14:02 [Abaddon, New Setup 1] Heat Sink II Heat Sink II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Quad LiF Fueled I Booster Rockets X5 Prototype I Engine Enervator Heavy Capacitor Booster II, Cap Booster 800 Faint Epsilon Warp Scrambler I
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
160k+ ehp, 900+ dps.
If you want to fit long point you will have to use some named/faction modules or cpu implant. Swap 1 eanm for hs if you want /25k ehp for 100dps/. For larger gangs you might want to fit eccm or sebo /or use geddon if you dont like looking for cap boosters while shooting targets/.
Btw not worth using if you dont have relevant skills AT LEAST l4.
|
|
Moon Penguin
Minmatar Morgal and Ketchum Mining Guild
|
Posted - 2010.01.05 14:17:00 -
[11]
Originally by: Alkarin Valkari well ill be able to use some tech 2 stuff(turrets) within about 2 days of getting my abaddon. i want to get into it as quickly as i can but not too quickly to the point of not being properly outfitted. Other than turrets what should be my primary tech 2 stuff i should train?
Anything related to armor. Energized nano membrane 2s, 1600 plates (though rolled tungsten is much more cost effective than tech 2), tech 2 LAR, and active hardeners.
Heat Sink 2s would be nice as well.
Tech 2 drones are a good option as well. |
Alkarin Valkari
|
Posted - 2010.01.05 14:19:00 -
[12]
Originally by: Lugalzagezi666
Btw not worth using if you dont have relevant skills AT LEAST l4.
Thanks for the loadout. It's pretty close to what i was looking at. And what do you mean lvl 4? lvl 4 what? missions?
|
fivetide humidyear
Gallente Fool Mental Junket
|
Posted - 2010.01.05 14:23:00 -
[13]
my small gang abaddon for what it's worth. just practice PvP in battlecruisers and consider the geddon, especially if you are going to do some remote repping.
8x mega pulse II (scorch / IN multifrequency)
100Mn MWD II heavy electrochemical cap booster II (800's) conjunctive radar ECCM warp disruptor II
3x Heat sink II 2x 1600mm Rolled tungsten plate 1x damage control II 1x corpi C-type adaptive nano plating
3x trimark
5x hammerhead II / 5x EC-300 and 5x warrior II
is a nice ship, my favourite amarr BS for small gang work, the mids can be switched to compliment your gang so sensor boosters / webs / points. teh c-type is often on contratcs to under 20mil
lots of gun dps for gatework big buffer for recieving remote rep and 900+ gun dps at a nice range with multifrequency, 750+ dps at 45km with scorch.
|
Lugalzagezi666
|
Posted - 2010.01.05 14:45:00 -
[14]
Originally by: Alkarin Valkari And what do you mean lvl 4? lvl 4 what? missions?
Heh, l4 skills. Ofc pulse spec can be 3, but flying baddon without bs at least 4 would be waste. Also dont forget armor compensations, drone skills etc.
|
Dalek Commander
|
Posted - 2010.01.05 14:55:00 -
[15]
I wouldn't use an Abaddon for small gang work. It's not really cap stable, has a horrid lock time, and moves like a brick, and to top it off it's very expensive. I would highly suggest you use a Armageddon for small gang fights. This is a variation I use. It's fairly cheap, packs a punch and with 2 Heavy Neuts will remove anything from the field.
Highs: 2 x Heavy Neut 6 x Duel Heavy Pulse II (Multifreq range of 14km 550dps, Scorch is 41k 500dps)
Mid: 100mn MWD Heavy Cap Booster with 400's (faster cycle time, used for if you are neuted) Warp Disrupter, or ECCM if you have enough tackle in the fleet.
Lows: 3 x Heat Sinks DCU 2 x 1600 plates 2 x Adaptive Nano Plating
Rigs: Energy Discharge Elutriation (really helps with the cap) Anti-Explostive Pump Anti-Kinetic Pump
Drones: Ogre II's if you can fly them. If not get a set of ECM Drones, Hammerheads, and Warriors to cover all the basic drone needs in a small fleet.
|
Lugalzagezi666
|
Posted - 2010.01.05 15:11:00 -
[16]
Id still take baddon for small gang. 1 more med and great buffer is better than 150-200dps and neut in most cases imo. Tbh id take baddon over geddon even to rr bs gang, just because i dont like flying ships without point.
|
Samuel Mathias
Gallente
|
Posted - 2010.01.05 15:16:00 -
[17]
I think it's a pretty nice ship, any BS is worth it imo. Whats up yo |
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.01.05 18:52:00 -
[18]
Abaddon is a nice ship, and no mistakes. It does tend to suffer from cap pain though, so isn't wise to use without an injector. Thankfully, it has ample fitting space to do that.
I also rather like the Armageddon though - lower turret firepower, but a much larger dronebay, which I like.
Apoc less so, even if 100km megapulses is hilarious. It just looks silly.
|
Liang Nuren
The Lollypop Factory
|
Posted - 2010.01.05 18:58:00 -
[19]
I lllluuuurrrrrvvvvv my geddon, but the 4th mid from the Abby makes me think YES OH GOD YES!
Um.
I'll be right back guys.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
fivetide humidyear
Gallente Fool Mental Junket
|
Posted - 2010.01.05 21:22:00 -
[20]
just use my setup mate, it's pr0
|
|
The Tzar
T-Wrecks Cult of War
|
Posted - 2010.01.05 21:27:00 -
[21]
I'm wondering whether that in a gang situation using a tracking computer would be just as effective and more versatile a way of putting more damage onto targets that a web? Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG |
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.01.05 22:53:00 -
[22]
Originally by: Liang Nuren I lllluuuurrrrrvvvvv my geddon, but the 4th mid from the Abby makes me think YES OH GOD YES!
Um.
I'll be right back guys.
-Liang
This is why I rather like the look of the navygeddon.
|
Omarvelous
Destry's Lounge Important Internet Spaceship League
|
Posted - 2010.01.06 00:34:00 -
[23]
More mid slots on armor tanking ships is a must for small gangs.
Abaddon > Geddon for your purpose. Mids are nice for eccm - cap booster - point - mwd (unless youre station camping - in which case fit a sensor booster)
NEED HELP?
JOIN US |
Xina Tutor
Amarr Black Arrows Sev3rance
|
Posted - 2010.01.06 01:45:00 -
[24]
Well.. don is nice for anomallies. All the pvp BS I use are geddon and apoc tho, and then only medium to large fleet.
Small gang, go Harbi. Damage fit. beam or pulse, but generally scorch is the way to go.
|
kessah
Caldari Provisions
|
Posted - 2010.01.06 02:01:00 -
[25]
For a moment I'm going to forget you probably are not skilled enough to pilot one and treat you like you a max Battleship Amarr pilot...
I would suggest the Armageddon. The Abaddon is a good ship, but its nothing really on the Geddon for shear bang for buck. It does more Damage (on the standard setups), its cheaper by almost 3 times, its less punishing to a player with lower skill points (without level 5 your missing out on two very useful bonuses on the Abaddon) and its has more versatility*.
*before I get screams of only 3 mid slots!1, remember it can fit a large neut, has an 8th low to almost contend with the Abaddon's resistance bonus, more drone bay and can be just as much a brick as the Abaddon.
|
afflikshoN
Exodus Syndicate
|
Posted - 2010.01.06 08:11:00 -
[26]
Originally by: The Tzar I'm wondering whether that in a gang situation using a tracking computer would be just as effective and more versatile a way of putting more damage onto targets that a web?
Personally, I prefer an ECCM in the 4th mid rather than a web or tracking comp. You'll often get an ECM burst thrown at you and I promise that the DPS missed from being jammed is greater than the DPS missed from having tracking issues on Mega II's.
As an experienced Amarr pilot, I prefer the baddon for fleet work. Although it is an isk dumpster, it's nice to fly when your name starts with an 'a' and you tend to get primaried early (and often arbitrarily). Mix it in with your fleet boosts, mindlinks, and a nice shiny set of Slave implants and you've got yourself a mean ass battleship with about 55,000 armor hitpoints and some nice resists to boot. Mmm mmm - I love my baddon.
|
Denuo Secus
|
Posted - 2010.01.06 16:30:00 -
[27]
I hate the fact that buffer fitting seems to be the way to go on Amarr ships in PvP business! I'd luve to use reppers instead
-
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
|
Velin Shade
|
Posted - 2010.01.06 16:49:00 -
[28]
Originally by: Denuo Secus Edited by: Denuo Secus on 06/01/2010 16:44:50 I hate the fact that buffer fitting seems to be the way to go on Amarr ships in PvP business! I'd love to use reppers instead in small gangs
There's a zero damage mod, dual rep, dual injector, active hardener fit for the Abaddon. It doesn't make much sense to use, tbh, unless you're 1v1ing.
|
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.01.06 18:02:00 -
[29]
Originally by: Denuo Secus Edited by: Denuo Secus on 06/01/2010 16:44:50 I hate the fact that buffer fitting seems to be the way to go on Amarr ships in PvP business! I'd love to use reppers instead in small gangs
Amarr? No, every race. The problem is, that there's not many ships capable of tanking the DPS of another ship in their sizeclass. There's some that can do so long enough to win a fight against another one, but that's about the limit of it. (OK, there's exceptions, but in general your PvP capability gets crippled by doing so).
When you bring in more than 2 other ships though, active tanking tends to collapse quite fast, as they chew through your hitpoints, and your reppers don't get in many cycles at all.
Where 'buffer' tanking scales - as number of opponents increases beyond about two, you survive longer with a plate than you would have done with a repper, and where the repper goes down even faster the more DPS comes to bear, the plate... doesn't.
|
afflikshoN
Exodus Syndicate
|
Posted - 2010.01.06 19:10:00 -
[30]
Originally by: James Lyrus
Originally by: Denuo Secus Edited by: Denuo Secus on 06/01/2010 16:44:50 I hate the fact that buffer fitting seems to be the way to go on Amarr ships in PvP business! I'd love to use reppers instead in small gangs
Amarr? No, every race. The problem is, that there's not many ships capable of tanking the DPS of another ship in their sizeclass. There's some that can do so long enough to win a fight against another one, but that's about the limit of it. (OK, there's exceptions, but in general your PvP capability gets crippled by doing so).
When you bring in more than 2 other ships though, active tanking tends to collapse quite fast, as they chew through your hitpoints, and your reppers don't get in many cycles at all.
Where 'buffer' tanking scales - as number of opponents increases beyond about two, you survive longer with a plate than you would have done with a repper, and where the repper goes down even faster the more DPS comes to bear, the plate... doesn't.
Although this is largely true for armor reppers whose cycle time is ~15 seconds without overload, this is not always the case however. Even in the exceptions, your pvp capabilities are not necessarily crippled.
With a set of Crystals, a maelstrom overloaded is scary, even in gang. It gets more than enough cycles in to compensate for a large buffer, and has the flexibility to use lows for damage mods.
Don't get me wrong, I use buffer tanks in pvp, but there are a number of ships and setups that use active taking effectively without crippling their pvp capabilities.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |