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Cecilia Gazardiel
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Posted - 2010.01.10 02:00:00 -
[1]
If you're combat oriented you have various agent divisions with more or less combat missions in them. If you're interested in couriers, there are agent divisions with more or less courier missions in them. This is true for most careers in EVE ... except for "mining agents", they just have ... shall we say. Less.
I will use http://www.evegeek.com/mission.php as an example, although I cannot say for sure those numbers are 100% accurate, but I believe they are pretty valid nonetheless.
Those favouring combat have divisions offering up to a staggering 98% combat missions.
If you favour couriers, then you have divisions offering courier missions in as much as 92% of the cases.
Should you favour trade missions, then you have far less specialized divisions of mere 53% chance (of getting your desired mission type).
And then we have miners. Barely 27% chance of getting a mining mission, and ironically about as big a chance at getting a combat one.
Now you can decline some missions, but if you're not likely to get your desired mission more than 1 out of 4 missions ... then there's something wrong. Especially considering some divisions offer their members chances up to 98 out of 100 times.
I have no idea why the design for mining missions were made the way they are today, but I doubt anyone can argue the imbalance of the design here.
So what am I suggesting?
1) For one, I think it would only be fair to give the mining division a bit more focus into actual mining, and less on combat. Not only because other divisions have that benefit, but also because having level 4 agents from the mining division sending their miners out to battle against huge fleets of battleships and battlecruiser, is about as far from mining as you can get.
2) Give more tangiable mining rewards, like crystals, locations to hidden asteroid belts, something to spice up running mining missions as a miner. Make it a viable option to just going out into the same old asteroid belts.
3) I haven't done many high level mining missions, so I don't know if I'm talking nonsense here ... but make sure the reward for mining all the ore and handing it in, actually pays more than refining it and selling it. I know we have a player-controlled market, but surely mining missions could be a profitable way for miners to gain isk directly.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.01.10 04:17:00 -
[2]
I support your idea in that it just makes sense. Bringing them in line with the other agent probabilities should not harm any economy and should, in theory, make the people who use them happier for it. - - - Aloriana Jacques - Skill Sheet
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Houaha
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Posted - 2010.01.10 05:17:00 -
[3]
i also support this idea, i dont do missions because i am a miner only(maybe some rats here and there but thats all) and i can never find any missions where i just mine, where i dont get attacked by 6 ships out of nowhere, i think it would be a great idea for mining missions to actually have more mining then killing
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Lyn Kishin
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Posted - 2010.01.10 05:22:00 -
[4]
Last time I did anything with lvl4 mining agents the ratio of actual mining missions (though this includes ice and gas mining as well) to combat and courier was much improved, however, the rewards are still pathetic and not even close to simply going out and mining veld.
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Cecilia Syal
Minmatar
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Posted - 2010.01.10 05:46:00 -
[5]
I'm doing production division missions, none so far have required me to build anything. i thought i would get mining / retrieval missions to build special blueprints etc..
so far in 10 missions 7 where transport missions, 2 mining, 1 kill.
i think they need real "Production" , Exploration, and "Mining" missions, and even add in "Support" missions which are a mix of kill and logistics like supplying ammo & boosting shields and armor. etc.
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Cecilia Gazardiel
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Posted - 2010.01.10 13:40:00 -
[6]
Originally by: Cecilia Syal i think they need real "Production" , Exploration, and "Mining" missions, and even add in "Support" missions which are a mix of kill and logistics like supplying ammo & boosting shields and armor. etc.
Aye, I'm sure there are other areas besides mining that could be improved as well.
Logistics missions could be the kind where you have to keep allied forces alive, exploration missions could include scout missions requiring cloaked vessels to monitor a hidden gate and ship movements.
I mean the possibilities are there, I just hope they'll utilize it a bit more.
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mchief117
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Posted - 2010.01.10 19:30:00 -
[7]
as a fellow miner i support this
i belive the reasion why ccp changed mining mssions to the way they are today ( ie horrible) was because they all required X amount of Y ore to be moved to the agents station. Player Z would by 100M worth of various ores move them to station and then accept mission and then right there turn it in you could litteraly trade isk for rep.
know a days you have to go mine special ores most of the time which means you have to go out and actualy mine them but the rewards for mining are slim at best.
i personaly hate the fact that some hlaf of mining missions want you to fight pirates in something other than a mining ship, as being miners where not that combat focused.
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Cecilia Gazardiel
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Posted - 2010.01.10 21:17:00 -
[8]
I see no problems with the new "mission specific ore", that's fine with me, as long as the reward is plentiful. Not being able to "blitz" mining missions is pretty far down the list of problems for miners atm :)
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shady trader
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Posted - 2010.01.10 22:27:00 -
[9]
As someone who does mining missions and has maxed out mining related skills. I agree the mining agent should mainly give out mining missions and maybe a small number of ore hauling missions.
Having them require a mission ore to be mined would get round the problem of people stockpiling ore. One thing I would like is that instead of just bumping the cash payout up, what about including some standard ore roids ? This way the missions can provide a small increase in mineral supply, it would also help maintain the balance between combat missions as part of the combat mission reward is the junk modules that get melted down for mines.
Its strange that some combat missions have miner able roids in them but the mining missions only have the mission specific ore. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Luminus Mallus
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Posted - 2010.01.11 09:37:00 -
[10]
Good insight. Reasonable proposition.
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Miss Xerox
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Posted - 2010.01.11 10:01:00 -
[11]
Originally by: shady trader
Having them require a mission ore to be mined would get round the problem of people stockpiling ore.
Simple fix... only have enough ore in the mission zone to complete the mission with no extra. All of it 'unique' for missions (as is, I believe, currently the case for ore types).
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Typhado3
Minmatar
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Posted - 2010.01.11 11:19:00 -
[12]
/signed 1000 times
I've been trying to get this fixed for almost 2 years. The whole mission system needs an upgrade imo right now it's basically "go there and kill that" or a string of "go there and kill that" or sometimes even the "go there and kill that and pick up that". But waiting till that gets fixed (which will probably be years) for you to change the mining agents is rediculous, it's not that hard of a thing to change. ------------------------------ God is an afk cloaker |
Cyberman Mastermind
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Posted - 2010.01.11 11:38:00 -
[13]
Originally by: shady trader One thing I would like is that instead of just bumping the cash payout up, what about including some standard ore roids ?
When they were introduced, they had that. Even some good ore, not found normally. |
Cecilia Gazardiel
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Posted - 2010.01.11 17:20:00 -
[14]
I need to revise my position on "mission specific ore" ... I just realized that this completely ruins the chance of using mining crystals, thus making you much less efficient than you can be.
It's like forcing combat ships to use T1 weaponry ... which is quite unfair.
So find a better solution and use regular ore, so we can utilize our mining ships and modules, please.
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mchief117
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Posted - 2010.01.11 18:44:00 -
[15]
Originally by: Cecilia Gazardiel I need to revise my position on "mission specific ore" ... I just realized that this completely ruins the chance of using mining crystals, thus making you much less efficient than you can be.
It's like forcing combat ships to use T1 weaponry ... which is quite unfair.
So find a better solution and use regular ore, so we can utilize our mining ships and modules, please.
would like to point out that every mission ore i have found has been a ofshoot to a regualr ore, there was one misison where this princess wants a whole bed room amde out of this ore that is in essence ark but unstable and explosive . and in the end her whole ship blows up because of this .
to the end any and all mission ores would need to be off shoots like this to mine them correctly
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Karen Ichijou
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Posted - 2010.01.11 18:50:00 -
[16]
Originally by: Cecilia Gazardiel I need to revise my position on "mission specific ore" ... I just realized that this completely ruins the chance of using mining crystals, thus making you much less efficient than you can be.
Why wouldnt the crystals work? The devs could just make it so that its an unproccessable version of an ore type. like "experimental gneiss".
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Abrazzar
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Posted - 2010.01.11 19:15:00 -
[17]
Originally by: Cecilia Gazardiel I need to revise my position on "mission specific ore" ... I just realized that this completely ruins the chance of using mining crystals, thus making you much less efficient than you can be.
It's like forcing combat ships to use T1 weaponry ... which is quite unfair.
So find a better solution and use regular ore, so we can utilize our mining ships and modules, please.
Mission specific ores right now are a variety of existing ores. Banidine is to Veldspar the same as Dense Veldspare is to Veldspar. Crystals work normally. --------
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Cecilia Gazardiel
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Posted - 2010.01.11 19:17:00 -
[18]
My bad then. Thank you for that tidbit of information :)
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2010.01.12 01:26:00 -
[19]
be careful with suggestions for mining missions and mission specific ores with only enough ore to complete the mission.
they would be extremely easy to interfere with.
Probe for any mining barges/exhumers not in belts. Mine 1 unit of the special ore.
there is nothing that the miner can do to prevent this, except not do the mission. Keep that in mind.
Yes. Yes, I am. |
Cecilia Gazardiel
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Posted - 2010.01.12 04:25:00 -
[20]
Originally by: Shirley Serious be careful with suggestions for mining missions and mission specific ores with only enough ore to complete the mission.
they would be extremely easy to interfere with.
Probe for any mining barges/exhumers not in belts. Mine 1 unit of the special ore.
there is nothing that the miner can do to prevent this, except not do the mission. Keep that in mind.
Well, let's hope someone reads this and finds a solution for that then.
It sure wouldn't be fun. Griefers have it easy enough to ruin the day for a miner, no need to add to it :)
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Mara Rinn
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Posted - 2010.01.12 05:30:00 -
[21]
I, too, would like to see mining agents handing out a larger proportion of mining missions, and fewer hauling or combat missions.
[Aussie players: join channels ANZAC or AUSSIES] |
shady trader
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Posted - 2010.01.12 20:48:00 -
[22]
Originally by: Shirley Serious be careful with suggestions for mining missions and mission specific ores with only enough ore to complete the mission.
they would be extremely easy to interfere with.
Probe for any mining barges/exhumers not in belts. Mine 1 unit of the special ore.
there is nothing that the miner can do to prevent this, except not do the mission. Keep that in mind.
I agree it could be a problem. But it a problem that the current mining missions have as they only just have sufficient ore to complete the missions. I have not check to see if the mission riods re spawn at down time line some mission rats.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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