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Thread Statistics | Show CCP posts - 0 post(s) |
Rutger Centemus
Dvice Shipyards
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Posted - 2010.03.14 23:02:00 -
[61]
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Ruben Istakar
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Posted - 2010.03.14 23:47:00 -
[62]
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Jules Montard
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Posted - 2010.03.14 23:49:00 -
[63]
Moving to Minmatar missions to avoid this thing is really fastidious.
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Oskar GastolferKun
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Posted - 2010.03.15 00:09:00 -
[64]
Why only Gallente?
If getting faction standing should become more difficult it should happen to all factions, not only one.
And no, this kind of storyline missions is a very bad idea as level 1 or 2. Sending new players in low sec is a bad idea. sent
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syphurous
Center for Advanced Studies
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Posted - 2010.03.15 04:08:00 -
[65]
Signed Most people will read this thinking it's part of my post, when its actually my sig :P
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.15 04:25:00 -
[66]
or you could stop complaining and hit the "do not accept" button instead?
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Ada Zay
Federal Navy Academy
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Posted - 2010.03.15 08:40:00 -
[67]
Supported.
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Macs'ka Vipera
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Posted - 2010.03.15 12:51:00 -
[68]
Supported
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Psy Smythe
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Posted - 2010.03.15 13:37:00 -
[69]
Supported
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Ogogov
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Posted - 2010.03.15 15:43:00 -
[70]
Didn't you get the memo? Gallente are going to be removed from the game after CCP makes them so terrible in terms of ships, bonuses, missions etc. that nobody will want to play them anymore :)
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Redvers
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Posted - 2010.03.15 20:35:00 -
[71]
Supported.
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Gabriel Darkefyre
Shadows Of The Federation
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Posted - 2010.03.16 00:37:00 -
[72]
---------------
Image from Crumplecorn's DesuSigs |
Joe Astor
Federal Navy Academy
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Posted - 2010.03.16 04:08:00 -
[73]
I support this.
They have been around long enough for CCP to get the feedback they were after.
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Sokratesz
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Posted - 2010.03.16 08:59:00 -
[74]
Edited version supported.
CSM Iceland meeting minutes - READ THEM :D |
Nico Terces
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Posted - 2010.03.16 11:09:00 -
[75]
Supported.
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Delenne Sheridan
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Posted - 2010.03.16 15:08:00 -
[76]
These missions are bugged and not now worth running. Supported.
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Clairmont Daken
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Posted - 2010.03.16 22:43:00 -
[77]
These new expdrimental missions are the worst idea I've seen in this game so far. Supported.
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OzDeaDMeaT
StarForged Universal Assembly
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Posted - 2010.03.17 00:16:00 -
[78]
Its just CCP force feeding PvP down the throats of the paying customers who do not wish to participate in that area of the game. Unfortunately they wont change there attitude until some competition actually hits the MMO Internet Spaceships genre of game. Eve has depth and is generally a fun game to play. Unfortunately it also has a monopoly on good space sci-fi MMO. Until Black Prophecy or Jumpgate Evolution come out there really isnt any competition for Eve.
(note i didnt mention World of Star Trek for a reason) Eve-au.com News Reporter |
Ikonia
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Posted - 2010.03.17 13:37:00 -
[79]
Originally by: OzDeaDMeaT Its just CCP force feeding PvP down the throats of the paying customers who do not wish to participate in that area of the game.
agree. But it is more. As it appears more and more PVPers are on the Testserver and quoting and of course, they are directing the decisions a little bit.
The situation shows, that 3 main factions of players exist. Huge Alliance players in 0.0 Happy and lucky PVEers in High Sec. The most unhappy group: LowSecs.
Why are they unhappy? Hard to get along in the big battles. Harder to do things in HighSec. Can not fly where they want. Can not do what they want. Ergo: complaining, whining like pussies. But they are paying customers. So CCP needs to react.
At least there should be done something. I dont care about Low-Sec. Missions which lead to lowsec, i dont care about, i click them away. It takes just a few missions, if you know what you do, to gain faction back, though u dont win anything when faction always is on 10.0.
When i want PVP i go 0-sec. No faction Hits. Thats ok. I can understand that Low-Sec is kinda empty. But it wont become populated by pressing PVErs into it with missions. Those with ruined factions, bad reputation and lil chance to get their items, well, bad luck or like we say it in Austria: "Gschissn grennt".
Take this missions out.
What they should do? Bring a 1 time chance as a mission to regain reputation. But if they are pirates, lawlz, let them hang in LowSec :)
Cheers Ikonia
-- Honker:"Damn! Ok, I'll go and loot my wife now..." -- Bearhug:"Hey all. Whatcha doin?" Steve:"licking ass in a geddon in AE4... Bearhug:"Nice typo, Steve!" |
Lagn Gita
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Posted - 2010.03.18 20:50:00 -
[80]
Edited by: Lagn Gita on 18/03/2010 20:49:55 not sure if its been mentioned but the hilarity of adding this to the faction that uses drones, you know the easy to scan down drones, only adds to the WTF CCP. |
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Darin Buge
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Posted - 2010.03.19 03:30:00 -
[81]
Supported. |
Notorious BIG
Dies Irae Veniendum Est
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Posted - 2010.03.19 20:34:00 -
[82]
I personally didn't have the pleasure of running these story line mission but will gladly run one and see if its so hard the op said it was, but just the fact that these things aren't optional for the people that aren't in the killing business eg PvP or FW that is just wrong, and yes like is posted bfor U will discourage more players for the Gallente FW by these missions as they will get whacked often by some pirates and other FW players [ also pirates ]. So I hope that some of the CSM will get this discussed.
Originally by: Cynth Greythorne
Want another, partial solution to this? Ban gate-camping. Gate camping by craven pirates is the main reason that I will seldom enter low-sec. Jump gates are built, and CONCORD cannot defend them?!? Each gate needs a 1.0 security zone around it, extending for 200 kms. Make the pirates work a bit for their kills.
Gate camping is a fun part of the game, removing that or putting a 200 km lol 1.0 around a low sec gate is just ludicrous, people should first go in in something fast and cloaked or a shuttle or w/e cheap to check out a low sec gate, also the map can shed some light on heavy camps, and there are other routes to these low sec systems but they will take longer to get there.
But supported to get this fixed, optional is the best way, if u wanne risk your Marauder or Navy Ship on a low sec mission it should be your choice to do that mission and get somewhat more LP or faction standing then a regular Storyline mission. |
Savidmit
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Posted - 2010.03.20 18:48:00 -
[83]
I'm all for getting rid of them.
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Penny Pusher
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Posted - 2010.03.21 22:28:00 -
[84]
I'm suprised that they have not been removed yet.
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ViolenTUK
Aliastra
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Posted - 2010.03.21 22:47:00 -
[85]
Supported. I am glad I'm not running Gallente missions atm.
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Kormorant
Oneirocritica Inc.
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Posted - 2010.03.22 12:57:00 -
[86]
Originally by: Lykouleon or you could stop complaining and hit the "do not accept" button instead?
Faction standing hit. Went from 6 to 5 in Gallente standings... not really an option.
15 jump route, half in low sec for a pitiful reward (especially for a level 4 storyline).
It was not possible to do in a AF. A SB would of worked... however lost that to a smartie BS on route :) The reward was not worth the hassle.
These are very badly thought out storylines that need to be binned ASAP. It would of been more bareable if all factions had similar storyline missions, however they do not. Back to doing SOE missions until Gallente are fixed....
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Erich Herrmann
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Posted - 2010.03.22 13:35:00 -
[87]
I would support points 2 and 3, but I don't support point 1 for the reasons stated here, quoted below for those who are too lazy to click the link. I would rather see CCP fix the missions than bin them entirely.
Originally by: Erich Herrmann So what do I think the issues are?
1. The first one seems to be distance. As CCP Jasonitas stated, the missions are meant to focus around Caldari vs. Gallente FW. I assume the long distances people are having to travel are as a result of the missions taking place in Caldari / Gallente FW lowest space? Not many people have posted the system they had to go to, but most seem to be in Caldari / Gallente FW space. Thus, the issue is due to some storyline agents being many jumps away from the FW space.
How about limiting the agents giving the missions, so only agents within 5-10 jumps of Caldari / Gallente FW lowsec space will offer the mission. This way, players using storyline agents 15, 20 or more jumps from the lowsec areas don't have to fly excessively long distances to get to the missions.
2. It sounds like a lot of people aren't aware of how to fit a ship to fly through lowsec. One poster seemed to suggest that there would be gate camps on every gate between the last highsec system and his mission, which couldn't be further from the truth! Perhaps include a small blurb or link the mission to a tutorial to tell people about the risks of lowsec, such as gate camps (fit nano's) and pirates probing (use the directional scanner). Maybe even show them how to use the universe map to show the number of people in a system and the number of people who have died in the system, to gauge how dangerous that system is. Also suggest that players fly smaller ships, such as frigates, assault frigates, interceptors and maybe cruisers, as these ships are more agile, allowing them to align quicker at gates, and they have a smaller signature radius, so they're harder to probe out.
I'm sure most mission runners have tried to avoid lowest at all costs, so acknowledge that they're going to be out of their comfort zone and possible too scared and intimidated by the thought of the unknown to actually run this mission. Make it a learning experience for them!
3. Multiple waves of battleships, battlcruisers and neut towers are slightly imbalanced, given that the missions are in lowsec. They may have been fine on highsec missions, but not in lowsec, because pilots don't have the luxury of flying battleships through lowsec and then spending an hour running a mission. Perhaps redesign the missions to be run by Frigates (level 1-2), Assault Ships (level 2-3) and Interceptors (level 3-4), much in the same way that the new Pirate Epic Arcs are designed to be run by Interceptors.
Again, it's making people have to think about what they are doing and throwing something new at them. They're having to try something new.
4. The rewards seem somewhat low, from what I've read; too low for a lowsec mission, where the risk is higher. As risk increase, so should the reward. Obviously, the implant given is picked at random and the time bonus is based on how long it has taken people to complete the mission in the past, so why not throw in some faction gear in the form of a faction spawn? Add an Overseer or Commander to the mission and clearly state in the mission brief that such an enemy will be present at the mission and it should pursued people to accept a little more risk. Perhaps a statement like:
"Intel suggests that a high ranking officer from the Caldari Navy will be present at the mission area and he'll be showing off advanced prototype weaponry. He's not the primary target, but free to keep whatever you find in his wreck"
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Reecoh Soltar
Exotic Dancer Talent Agency
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Posted - 2010.03.22 18:27:00 -
[88]
Supported 100%.
Originally by: CCP Prism X When life throws you lemons you go... throw them at someone else and make a profit.
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Erik Finnegan
Polytechnique Gallenteenne
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Posted - 2010.03.28 13:51:00 -
[89]
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.03.28 13:59:00 -
[90]
Edited by: TeaDaze on 28/03/2010 13:59:20
Well it isn't my area of expertise but considering nobody else has raised it yet I'll put it forward for the next meeting in 2 weeks time.
Thanks for adding supports to the issue, it adds weight when talking to CCP.
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