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el M
Caldari The Achurans
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Posted - 2010.01.11 09:11:00 -
[1]
When you can only activate your guns only once per minute(because of lag), weapon rof becames irrelevant and all that matters is volley.
----------------- aspiring carebear |
Sokratesz
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Posted - 2010.01.11 09:46:00 -
[2]
If you can activate your guns at all. But to that not only requires a responsive server, but also a target lock and enemies on grid.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.11 09:53:00 -
[3]
Early today morning I spent 45 minutes on the gate loading grid and typing names of the primary and secondary in fleet chat as that was the only thing that worked for me.
If it works however it is usually no that awful. Weapon grouping is a bit fail atm in fleets tho, as when it get's stuck you lose all of your firepower instead of only some tho. However as far as 'best for fleet' goes I would say that currently Tahyion lasers rule the field. Reason being, that current fleet warfare is mostly sitting in there and shooting structure X, Y or Z to get it into nice 1d 12 h reinforcement timer. You spend considerably less time shooting other ships than structures, so ability to switch to ammo that is not consumed is pretty powerful.
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Rez Radgrif
Core Factor
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Posted - 2010.01.11 14:50:00 -
[4]
Yesterday was bad in SV5. 900+ Ships in system. The entire node was stuck. All I could do was warp around. Forget fighting, let's bump into each other until one of us can activate our guns! DJ Radgrif on EVE Radio Saturdays 0600-0800 GMT |
Madmi CEO
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Posted - 2010.01.11 16:06:00 -
[5]
Once activated, the server assumes the module to be "On" until told otherwise (meaning: deactivated). So, it's only the initial activation of your guns that suffers from lag - once activated they will fire with no delay.
Same goes for reppers of course.
But I guess you knew this already, and were actually serious about the "one minute lag" - if that ever happened, I'd look into training some trade skills and fit a Disco ship.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.11 18:56:00 -
[6]
Originally by: Madmi CEO Once activated, the server assumes the module to be "On" until told otherwise (meaning: deactivated). So, it's only the initial activation of your guns that suffers from lag - once activated they will fire with no delay.
Same goes for reppers of course.
But I guess you knew this already, and were actually serious about the "one minute lag" - if that ever happened, I'd look into training some trade skills and fit a Disco ship.
In fleet you often turn autorepeat off to avoid 'stuck' guns. It's better to being able to activate your guns every minute or two than to stare them flashing merry green while your first primary died a while ago.
And yeah SV5 was the place. I was in that third of our fleet that did not load until the fight was over. Even artillery would not have saved me.
Tempest is actually quite ok in fleets tho. It's just that it uses ammo when poking at structures and artillery, while having good alpha has a bit low dps usually. Popping support in one volley is always priceless tho
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Le Skunk
Low Sec Liberators
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Posted - 2010.01.11 19:12:00 -
[7]
Further evidence of the lemming/drone like/glutton for punishment mentality of "l33t end game 0.0 pvpers"
SKUNK
(o)
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Trader20
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Posted - 2010.01.11 20:45:00 -
[8]
Actually if lag is really bad your better off using drones. Just launch, lagggggg, pod, check killmail.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2010.01.11 21:54:00 -
[9]
Originally by: Trader20 Actually if lag is really bad your better off using drones. Just launch, lagggggg, pod, check killmail.
Interesting, so if I fit a sniping typhoon with Sentries and 1400mm Arties, then even if my Artillery is lagged out, my Sentries will still work? Effective tactics.
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Marcus Druallis
Quantum Industries Prime Orbital Systems
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Posted - 2010.01.11 21:55:00 -
[10]
Originally by: Madmi CEO Once activated, the server assumes the module to be "On" until told otherwise (meaning: deactivated). So, it's only the initial activation of your guns that suffers from lag - once activated they will fire with no delay.
Same goes for reppers of course.
But I guess you knew this already, and were actually serious about the "one minute lag" - if that ever happened, I'd look into training some trade skills and fit a Disco ship.
lol@ the guy that talks out of his ass and doesn't know how to play eve --
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Jesslyn Daggererux
Private Nuisance
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Posted - 2010.01.11 22:11:00 -
[11]
lol@ leet 0.0 peeveepee. alllll skill.
Originally by: CCP Fallout
Hola, esta forum es ingles solamente.
This forum is English only. Welcome to my lock. Now please, zip your pants. I don't need a show.
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Trader20
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Posted - 2010.01.12 00:08:00 -
[12]
Originally by: Nian Banks
Originally by: Trader20 Actually if lag is really bad your better off using drones. Just launch, lagggggg, pod, check killmail.
Interesting, so if I fit a sniping typhoon with Sentries and 1400mm Arties, then even if my Artillery is lagged out, my Sentries will still work? Effective tactics.
Just make sure you get them out in time and set them to aggressive. Bring a domi to fleet fights you'll be high killmail, but your alliance/corp might not like you
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.12 11:12:00 -
[13]
Originally by: Jesslyn Daggererux lol@ leet 0.0 peeveepee. alllll skill.
Nobody claimed it takes any skill to do 0.0 territorial stuff. It is just something you have to do if you want to have territory in 0.0. For fleet fight you just leave your brains at home and do exactly what FC tells you to do. Name - lock - activate guns - lock secondary. If primaried warp out, broadcast for armor. Don't have to worry about how to fit your ship either as alliance has standardized fit for fleet BS that is mandatory.
Only ones that need skill in fleet fight are FC, cloakers who make the warpin points and those who drop the bubbles. Perhaps to limited degree also logistiks pilots and some other support vessels that have to fly more hands on.
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Merbusent
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Posted - 2010.01.12 11:28:00 -
[14]
Edited by: Merbusent on 12/01/2010 11:29:33 I think this is great you have 17 seconds to find this next target! but obviously this wont happen and in actual return take a random pot shot on something and waiting what 34s to find the next true taget infact so bad at target finding i mostly work out means to survive an onslaught on my paper tempest
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2010.01.12 11:42:00 -
[15]
Originally by: Trader20
Originally by: Nian Banks
Originally by: Trader20 Actually if lag is really bad your better off using drones. Just launch, lagggggg, pod, check killmail.
Interesting, so if I fit a sniping typhoon with Sentries and 1400mm Arties, then even if my Artillery is lagged out, my Sentries will still work? Effective tactics.
Just make sure you get them out in time and set them to aggressive. Bring a domi to fleet fights you'll be high killmail, but your alliance/corp might not like you
This could be amusing.
[Typhoon, Sniper] Tracking Enhancer II Tracking Enhancer II Signal Amplifier II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II
Sensor Booster II, Targeting Range Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Ionic Field Projector I Large Drone Control Range Augmentor I Large Drone Control Range Augmentor I
Warrior II x5 Warden II x5 Warden II x1
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2010.01.12 13:20:00 -
[16]
Say what you want about endgame pvp, at least I'm fighting for my home...what have you ever fought for? ----------------- Friends Forever |
Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2010.01.12 13:26:00 -
[17]
Originally by: Haniblecter Teg Say what you want about endgame pvp, at least I'm fighting for my home...what have you ever fought for?
... this is a game, and if you're seriously using 'home' in the context of a video game you should probably get out a lot more?
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Khors
Amtek Inc
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Posted - 2010.01.12 13:48:00 -
[18]
Originally by: Nian Banks
This could be amusing.
[Typhoon, Sniper] Tracking Enhancer II Tracking Enhancer II Signal Amplifier II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II
Sensor Booster II, Targeting Range Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Ionic Field Projector I Large Drone Control Range Augmentor I Large Drone Control Range Augmentor I
Warrior II x5 Warden II x5 Warden II x1
Haha, oh boy...
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Baron Agamemnon
Caldari Holy Grail Construction Aegis Militia
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Posted - 2010.01.12 16:32:00 -
[19]
Originally by: Carniflex
Originally by: Madmi CEO Once activated, the server assumes the module to be "On" until told otherwise (meaning: deactivated). So, it's only the initial activation of your guns that suffers from lag - once activated they will fire with no delay.
Same goes for reppers of course.
But I guess you knew this already, and were actually serious about the "one minute lag" - if that ever happened, I'd look into training some trade skills and fit a Disco ship.
In fleet you often turn autorepeat off to avoid 'stuck' guns. It's better to being able to activate your guns every minute or two than to stare them flashing merry green while your first primary died a while ago.
And yeah SV5 was the place. I was in that third of our fleet that did not load until the fight was over. Even artillery would not have saved me.
Tempest is actually quite ok in fleets tho. It's just that it uses ammo when poking at structures and artillery, while having good alpha has a bit low dps usually. Popping support in one volley is always priceless tho
Being in the recent SV5 fight with 900 guys in loacal, lag was pretty bad. It sometimes took up towards a minute or three for my modules to cycle properly.
As for the guy who said 0.0 PVP does not require skill. I disagree somewhat. While the individual pilots skill boils down to following orders, the skills needed is for the FCs and the overal commanders and leaders of the allainces to know when, and how to apply their fleets. And to time it so that most events favour them etc.
Basically like a RL war. The skill of one soldier is fairly insignificant, but the generals and what not oredering them make the big impacts. And of course the soldiers gotta be good and follow orders. With no soldiers the generals are powerless tho, so the soldiers is definatly needed.
All in all huge fleet fight is kinda fun, but the lag do detract from it somewhat. --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
Sokratesz
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Posted - 2010.01.12 18:21:00 -
[20]
Originally by: Ezekiel Sulastin
Originally by: Haniblecter Teg Say what you want about endgame pvp, at least I'm fighting for my home...what have you ever fought for?
... this is a game, and if you're seriously using 'home' in the context of a video game you should probably get out a lot more?
EVE players are to nerd what nerds are to real people. |
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Omara Otawan
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Posted - 2010.01.12 19:40:00 -
[21]
Edited by: Omara Otawan on 12/01/2010 19:41:11
Originally by: Nian Banks
Interesting, so if I fit a sniping typhoon with Sentries and 1400mm Arties, then even if my Artillery is lagged out, my Sentries will still work? Effective tactics.
That might not exactly be the best possible tactic, though in the last huge lagfest I was in I noticed the bulk of the damage my tempest did came infact from a flight of Hammerheads.
Guns would be stuck badly at times and be unresponsive for a minute after a volley was fired, but drones rarely took more than 5-10 seconds to react to a new assigned target, they were not even set to agressive but manually controlled.
What seems to be really bad in my experience is when the target dies before you can manually turn guns off via the little gun icon on the target picture, they get stuck for ages if you have to use the module button to disable them, in some cases they wont even come back to life until you relog. Same with remote assist modules if a friendly dies when they are still active.
Drones however do not seem to have this problem.
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2010.01.12 21:03:00 -
[22]
Originally by: Ezekiel Sulastin
Originally by: Haniblecter Teg Say what you want about endgame pvp, at least I'm fighting for my home...what have you ever fought for?
... this is a game, and if you're seriously using 'home' in the context of a video game you should probably get out a lot more?
The fck?
I meant 'home' as in where I store my ****. And having to fight for a space to store your **** definitely makes you more involved int eh fighting, contrary to low sec pirates or weekend pvp'ers.
Hell, if you feel that way about the place where you store your ships, maybe I shouldnt bring my fleet BS out to fade/pb to help defend the 'home' you soo easily dismiss.
jerk ----------------- Friends Forever |
Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2010.01.12 22:51:00 -
[23]
Originally by: Khors
Originally by: Nian Banks
This could be amusing.
[Typhoon, Sniper]
Haha, oh boy...
Aww don't you like it? ;( Lols.
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HannahMontana69
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Posted - 2010.01.12 23:29:00 -
[24]
nah....tachs still king. GL reloading.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2010.01.12 23:34:00 -
[25]
2 points:
1) the Dominion is awful lag-wise...last year, for the delve campaign similar numbers yield no significant lag - up to 600ppl could enjoy fleet-fights with crisp response, and even # close or above 900 were viable. CCP, u messed it BIG... Off course that works for you, cause it produces silly amount of losses for those that NEVER load grid, and stirs the market raising demand -> raising prices -> making accumulated ISK worth less and less...
2) the Tempest with higher (faster) RoF than the current was soooooo many times the subject of whining threads in these forums...now it's the only good ship? So much for consistency. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
KaiDoh Maru
Minmatar Terry-Thomas's School for Scoundrels
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Posted - 2010.01.13 01:55:00 -
[26]
Haven't been in any blob fests for a long while but what about cap stable Amarr sniper battleships (if there is such a thing?) - they don't need to reload so will carry on firing until your target is down.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.13 06:29:00 -
[27]
Originally by: KaiDoh Maru Edited by: KaiDoh Maru on 13/01/2010 02:12:00
Haven't been in any blob fests for a long while but what about cap stable Amarr sniper battleships (if there is such a thing?) - they don't need to reload which seems to take forever when lagged out.
They don't need cap stability as you can't fire your guns often anyway in current dominion. Unless you are shooting at some structure unopposed in what case there is usually logistiks in the field that can give you a little help with cap (or you can switch to standard L for lower cap consumption). If you really happen to run out of cap in fleet fight sniper apoc has usually medium cap injector with x800 charge for that little burst of capacitor should you really need it. Enough to keep your guns firing for a little while or burst your MWD to get out of bubble even if you are dry.
At a glance it seems that currently Apoc and Megathorn are the most popular fleet battleships with little gap between the Rokh and Tempest a little bit lower in the list. Now this is not only depending what is 'good' but also what people can fly and the fleet composition might be a bit different for entities that are not based in south (as in south lasers are also good for pve). Rokh is pretty good BS for fleets, it's just that 249 km locking cap dont let it fully utilize it's range superiority. So currently fleet range is somewhere around 180 - 210 km or so, set so by Megathorn and Tempest users in the fleet.
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