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Xen Gin
Silurian Operations
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Posted - 2010.01.31 21:36:00 -
[121]
Originally by: Karma
Originally by: Istvaan Shogaatsu
Originally by: Xen Gin I went the Science wessel route,
Can you tell us where the nuclear wessels are?
he obviously meant science and nuclear Weasels.
In Sulu's pants!
But it's 2 days into 'headstart', and the infinite server queue is a brilliant piece of coding. I wonder what retail day will be like? 4x - 10x more players? The queues already at 1400 out of 1400.
## You got that? Right I'll be back in approximately 300 seconds to retort! ## |
PMolkenthin
League Of Shadows. Gentlemen's Club
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Posted - 2010.01.31 21:58:00 -
[122]
Hate it. I played the open beta for 2 weeks and got bored. It's been live for 2 days (head start) and im already bored again. It feels like it should be a single player adventure. Im wondering whats the point of grinding missions on my own just to level up and fly a better ship. Also the Steam bug where the game files got deleted and we were forced to download 10gb again really ****ed me off. I wont be paying a monthly subscription for this turd.
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PMolkenthin
League Of Shadows. Gentlemen's Club
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Posted - 2010.02.01 16:45:00 -
[123]
Real money trading has started already. This mail arrived in my inbox today....
Quote: <<http://www.sellsto.com >> Cheapest Star Trek Online Energy Credits 100K sale 21$, Powerleveling 1-10 only 9$, Supper Best Services ! <<http://www.sellsto.com >>
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Rowdy Yates
Caldari Redneck Rangers
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Posted - 2010.02.01 16:48:00 -
[124]
Originally by: PMolkenthin Hate it. I played the open beta for 2 weeks and got bored. It's been live for 2 days (head start) and im already bored again. It feels like it should be a single player adventure. Im wondering whats the point of grinding missions on my own just to level up and fly a better ship. Also the Steam bug where the game files got deleted and we were forced to download 10gb again really ****ed me off. I wont be paying a monthly subscription for this turd.
I don't hate it, but I too am bored and will not pay a monthly subscription.
It's just not fun.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.01 17:06:00 -
[125]
Originally by: Rowdy Yates
Originally by: PMolkenthin Hate it. I played the open beta for 2 weeks and got bored. It's been live for 2 days (head start) and im already bored again. It feels like it should be a single player adventure. Im wondering whats the point of grinding missions on my own just to level up and fly a better ship. Also the Steam bug where the game files got deleted and we were forced to download 10gb again really ****ed me off. I wont be paying a monthly subscription for this turd.
I don't hate it, but I too am bored and will not pay a monthly subscription.
It's just not fun.
From what I have seen and read it isn't actually a bad game, but there really isn't a reason to sub either, so it sort of fails as an MMO. It has no appeal for me mainly because I own all starfleet command games(this is where STO copied the space combat) and have the elite force series(FPS star trek). The single player games have better stories naturally, SFC has much more playable races and the PvP in STO seems so small scale, that it doesn't differ enough from normal multiplayer matches.
I'm sure any trekkie who plays some average/bad MMOs or doesn't play an MMO yet could be pleased with it. At the very least the IP is so popular, that there will be significant interest in the game initially. The responsibility for it's success or failure is entirely on Cryptics shoulders. Trekkies have wanted a star trek MMO for so long, that it has to be really bad to be totally abandoned by fans.
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Xen Gin
Silurian Operations
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Posted - 2010.02.01 22:01:00 -
[126]
Originally by: Destination SkillQueue From what I have seen and read it isn't actually a bad game, but there really isn't a reason to sub either, so it sort of fails as an MMO. It has no appeal for me mainly because I own all starfleet command games(this is where STO copied the space combat) and have the elite force series(FPS star trek). The single player games have better stories naturally, SFC has much more playable races and the PvP in STO seems so small scale, that it doesn't differ enough from normal multiplayer matches.
I'm sure any trekkie who plays some average/bad MMOs or doesn't play an MMO yet could be pleased with it. At the very least the IP is so popular, that there will be significant interest in the game initially. The responsibility for it's success or failure is entirely on Cryptics shoulders. Trekkies have wanted a star trek MMO for so long, that it has to be really bad to be totally abandoned by fans.
STO will be short term fun, EVE is somewhat long term fun. I really like the fun. I really liked the Elite Force games, especially two, even though it died a painfully slow agonising death by Activision and Paramounts law suits. I'd like to think I prolonged that suffering by making multiplayer maps.
## You got that? Right I'll be back in approximately 300 seconds to retort! ## |
Rust Wagon
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Posted - 2010.02.02 06:08:00 -
[127]
Sadly, i don't think Cryptic is fit for making MMORPGs.
City of Heroes/Villians lacked content. If you played the game, you constantly rolled a new toon. Some enjoyed it, many did not.
Champions Online lacked content. The PvE was weaksauce, the PvP was enjoyable if you could look past all the FotM builds - That is, if T4 PvP wasn't a mess. T1-T3 offered a good PvP map - A wrestling cage, or just a room with alot of platforms. Was great. T4 aka endgame PvP? An area filled with lava... Fall into lava, take damage. 15 man FFA area. Stronghold, where you battled NPCs primarily. Good going, Cryptic.
And now the words on the street is... STO is lacking content. Cryptic, back to MMO 101 with ya'!
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Karma
Vortex Incorporated
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Posted - 2010.02.02 09:54:00 -
[128]
yeah, I'm with you on that..
Giving the IP to cryptic was perhaps not the best decision. They're simply not equipped to handle an IP with such a huge fan-base.
City of Heroes/Villains has around 500,000 subscribers... and champions online just launched six or so months ago... http://mmodata.net/
the star trek community looms large.. and if it strikes, the subscriptions could well number in the millions (though prolly not as many as WoW, obviously).
the website, the forum, the mods, the GMs, and above all the game-server isn't equipped to handle that.
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Xen Gin
Silurian Operations
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Posted - 2010.02.02 13:18:00 -
[129]
Originally by: Karma yeah, I'm with you on that..
Giving the IP to cryptic was perhaps not the best decision. They're simply not equipped to handle an IP with such a huge fan-base.
City of Heroes/Villains has around 500,000 subscribers... and champions online just launched six or so months ago... http://mmodata.net/
the star trek community looms large.. and if it strikes, the subscriptions could well number in the millions (though prolly not as many as WoW, obviously).
the website, the forum, the mods, the GMs, and above all the game-server isn't equipped to handle that.
It's not as if Cryptic was the first port of call, I think it went to Perpetual who went under, and cryptic snapped it up.
## You got that? Right I'll be back in approximately 300 seconds to retort! ## |
Karma
Vortex Incorporated
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Posted - 2010.02.02 18:06:00 -
[130]
the IP-holders yanked it out of perpetual's hands... with right. one week you were supposed to command your own starship, next week we were all supposed to be apart of one big crew, then after that it was squadcombat...
they kept promising stuff, and changing their minds about what kind of a game they wanted... the IP-holders still had a choice though.. they chose poorly, in my arrogant opinion.
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karma militia
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Posted - 2010.02.02 21:31:00 -
[131]
Originally by: Karma the IP-holders yanked it out of perpetual's hands... with right. one week you were supposed to command your own starship, next week we were all supposed to be apart of one big crew, then after that it was squadcombat...
they kept promising stuff, and changing their minds about what kind of a game they wanted... the IP-holders still had a choice though.. they chose poorly, in my arrogant opinion.
I've got a similar perspective. Part of me is kinda smug and happy that the game is so average. Serves them right for thinking they could compete so directly with the masterpiece which is eve.
But the artwork is really top notch. It's definitely the executives who have dropped the ball in this little endevour, if they ever even knew what a "ball" was.
CCP should poach some of Cryptic's disillusioned art employees. Not only would they make nice recruits, but it would also sabotage the competition.
Originally by: Corwain
The human race is going extinct soon and you all ****ing deserve it.
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Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.03 21:07:00 -
[132]
"Captain, sensors are reading large quantities of fail in this sector" and further more why do i even need a sig? |
Danny3388
Killer Koalas R.A.G.E
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Posted - 2010.02.06 18:10:00 -
[133]
Having played STO through the Open Beta and now im at the commander lvl currently in the game I just thought I would add my opinion. Now before I start I know all mmo's start off rocky and unfinished but hear me out.
Missions: Like most mmo's they are repetitive and very linear I have done so many missions where it is like go to this system kill some ships beam down to the planet kill some stuff and beam back. Granted there is a bit of story but not really enough to make it interesting.
The Game Generally: Nothing you do in game has any affect on the world as a whole and the only thing really that gives you an incentive to go on is to get a new ship. Now this is all well and good but if they dont improve the missions and add content that changes the universe then I see many people getting bored and leaving.
There is no death penalty what so ever which for me makes it quite boring, some people may like that but I think it just makes the pve aspect of the game quite unchallenging. Its like oh im dead well no matter ill respawn at full health ready to obliterate the ships.
Exploration Now for a star trek game you would think there would be some form of good exploration that is interesting and fun this is not the case. You go into a system and scan some anomalies and destroy some ships. If you do the exploration missions you are given the same boring missions over and over again. There is little or no variation in what ive seen so far.
From what ive seen there is no hidden items to find or systems to explore which really is very boring everything is known and nothing is new. Even freelancer for thoes of you who remember it had hidden wrecks of ships and jump holes to unknown systems. That was realeased years ago and it even had multiplayer.
Cryptic really has let me down with star trek online, I wasent expecting much to begin with but this is worse than I thought tbh. Looks like eve is my number one mmo for some time more. As people have said eve is more like star trek than what sto is and this is very true.
Cryptic has made a game that is not complex or interesting and I feel sorry for every star trek fan and especially for the people who have paid the life time subscription as I fear that they may not get their moneys worth.
I will play for the first month that I got with the game but I will not be renewing my subscription beyond that. I may play it again in the future if there are some radical changes to the game but atm bye bye sto.
Bring on Bioshock 2 thats all I have left to say
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.06 22:17:00 -
[134]
Originally by: Danny3388 Nice overview of STO as it is today.
No matter what happens to STO it isn't a total loss. CCP has propably gotten some new ideas from it and can blatantly steal the good ones, develop them further and either use them to boost existing features or implement new ones in EVE. I suspect it is a nice learning experience for CCP, since they can learn much about what works or doesn't work and they get loads of new ideas, but Cryptic/Atari will pay the cost of bad features and mistakes in implementation.
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Reiisha
Evolution IT Alliance
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Posted - 2010.02.07 00:02:00 -
[135]
Originally by: Destination SkillQueue
Originally by: Danny3388 Nice overview of STO as it is today.
No matter what happens to STO it isn't a total loss. CCP has propably gotten some new ideas from it and can blatantly steal the good ones, develop them further and either use them to boost existing features or implement new ones in EVE. I suspect it is a nice learning experience for CCP, since they can learn much about what works or doesn't work and they get loads of new ideas, but Cryptic/Atari will pay the cost of bad features and mistakes in implementation.
There's nothing whatsoever in STO that would work in EVE. Nothing. STO is diametrically opposed to EVE in every way - The only thing they have in common is that they're both scifi. But that's a large part of why STO fails. Rather than CCP taking something from Cryptic, Cryptic should have taken something from CCP. As it stands now, EVE is much, much more like Star Trek than STO is.
"If you do things right, people won't be sure you've done anything at all"
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Karma
Vortex Incorporated
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Posted - 2010.02.07 01:14:00 -
[136]
Originally by: Reiisha
There's nothing whatsoever in STO that would work in EVE. Nothing. STO is diametrically opposed to EVE in every way - The only thing they have in common is that they're both scifi. But that's a large part of why STO fails. Rather than CCP taking something from Cryptic, Cryptic should have taken something from CCP. As it stands now, EVE is much, much more like Star Trek than STO is.
I dunno.. I really like the *way* that space combat is done in STO, and wouldn't mind if it was implemented in EVE ;) it'd cause HELL to PvP... but PvE would be a lot more fun (at least for me).
firing arcs and having shields on each side of your ship makes for possibilities of some pretty slick strategic manoeuvres.
I'm not too keen on all the Bridge Officer powers and such that you get... mostly because my the time you hit Heavy Cruisers and equivalents.. you get far too many buttons to push and I'm running out of keyboard to use. 1-8 and F1-F8 are all used up... :P
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Gariuys
Evil Strangers Inc.
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Posted - 2010.02.07 09:11:00 -
[137]
Originally by: Reiisha
Originally by: Destination SkillQueue
Originally by: Danny3388 Nice overview of STO as it is today.
No matter what happens to STO it isn't a total loss. CCP has propably gotten some new ideas from it and can blatantly steal the good ones, develop them further and either use them to boost existing features or implement new ones in EVE. I suspect it is a nice learning experience for CCP, since they can learn much about what works or doesn't work and they get loads of new ideas, but Cryptic/Atari will pay the cost of bad features and mistakes in implementation.
There's nothing whatsoever in STO that would work in EVE. Nothing. STO is diametrically opposed to EVE in every way - The only thing they have in common is that they're both scifi. But that's a large part of why STO fails. Rather than CCP taking something from Cryptic, Cryptic should have taken something from CCP. As it stands now, EVE is much, much more like Star Trek than STO is.
Pretty much yeah. I'm still enjoying the game myself mostly because of the space combat and that it's as casual as a game can get. But EVE shouldn't take anything away from this, it's just a completely different style of game.
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Danny3388
Killer Koalas R.A.G.E
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Posted - 2010.02.07 10:49:00 -
[138]
Originally by: Karma
Originally by: Reiisha
There's nothing whatsoever in STO that would work in EVE. Nothing. STO is diametrically opposed to EVE in every way - The only thing they have in common is that they're both scifi. But that's a large part of why STO fails. Rather than CCP taking something from Cryptic, Cryptic should have taken something from CCP. As it stands now, EVE is much, much more like Star Trek than STO is.
I dunno.. I really like the *way* that space combat is done in STO, and wouldn't mind if it was implemented in EVE ;) it'd cause HELL to PvP... but PvE would be a lot more fun (at least for me).
firing arcs and having shields on each side of your ship makes for possibilities of some pretty slick strategic manoeuvres.
I'm not too keen on all the Bridge Officer powers and such that you get... mostly because my the time you hit Heavy Cruisers and equivalents.. you get far too many buttons to push and I'm running out of keyboard to use. 1-8 and F1-F8 are all used up... :P
Yeh I do like the space combat some what I really wish you could fly your ship in a loop though instead of having a fixed max up and down angle. That really drives me crazy and limits space combat quite a bit. Eve shouldnt take anything from sto imo other than allowing you to walk around in stations ^^ not heard anything new about that from ccp.
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Karma
Vortex Incorporated
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Posted - 2010.02.07 11:35:00 -
[139]
Originally by: Danny3388 Yeh I do like the space combat some what I really wish you could fly your ship in a loop though instead of having a fixed max up and down angle. That really drives me crazy and limits space combat quite a bit.
they've said that they tried putting it in at the beginning but that it did weird things to the engine... and that when they've fixed that, they'll add it in again.
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M'ktakh
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Posted - 2010.02.07 12:03:00 -
[140]
Originally by: Karma
Originally by: Danny3388 Yeh I do like the space combat some what I really wish you could fly your ship in a loop though instead of having a fixed max up and down angle. That really drives me crazy and limits space combat quite a bit.
they've said that they tried putting it in at the beginning but that it did weird things to the engine... and that when they've fixed that, they'll add it in again.
And you believed Cryptic?
OTOH, do I have the permission to steal your sig for another forum?
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Karma
Vortex Incorporated
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Posted - 2010.02.07 12:13:00 -
[141]
Originally by: M'ktakh And you believed Cryptic?
OTOH, do I have the permission to steal your sig for another forum?
... Ack! you're right of course. I see now the error of my ways (for I have several).
and yeah, sure. Thanks for asking first ;)
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Samira Melina
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Posted - 2010.03.13 19:40:00 -
[142]
Originally by: Reiisha
There's nothing whatsoever in STO that would work in EVE. Nothing. STO is diametrically opposed to EVE in every way - The only thing they have in common is that they're both scifi. But that's a large part of why STO fails. Rather than CCP taking something from Cryptic, Cryptic should have taken something from CCP. As it stands now, EVE is much, much more like Star Trek than STO is.
Sure there is:
-Getting missions from agents through coms, no need for docking -Visual shield effects when they are hit
and to a lesser degree: -Ship appearance customization -Bridge officers and their effect on ship performance
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Iva Posavec
Posavec Innovations Takhar Matari
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Posted - 2010.03.13 20:51:00 -
[143]
Originally by: Samira Melina replying to a post over a month old
I have a feeling this thread may last longer than STO itself. . Alliance Creation Service |
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