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Honest Jill
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Posted - 2010.01.15 09:36:00 -
[1]
Perhaps keep it around for starter systems and noob mission hub constellations, but the question must be asked: Should we get rid of highsec?
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2010.01.15 09:38:00 -
[2]
Nice line of reasoning to back up your query, I vote maybe. ~
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Slimy Worm
Vivicide Vivisection.
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Posted - 2010.01.15 09:44:00 -
[3]
Nice troll.
Anyway, a better idea is to do the following:
1) Remove warp-to-zero but let haulers fit microwarpdrives. Maybe they can even get a reduced signature radius penalty similar to interceptors.
2) Create non-remote sensor dampeners that makes it take longer to target the ship that has them equipped.
3) Make vast swaths of lowsec in between all the major empires. The Minmitar are close already, but have a .5 link to Gallente space and a pipe through Derelik.
This wouldn't severely disrupt people that enjoy living in highsec, but would create more regional market variation so there'd be a stronger reward in shipping stuff between different markets.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.15 09:44:00 -
[4]
Turn all 5.-.7 into lowsec. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 09:47:00 -
[5]
Originally by: Bellum Eternus Turn all 5.-.7 into lowsec.
Or make it a new security class, mid-sec, policed by just the faction police.
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John Caffeine
Empire Assault Corp Dead Terrorists
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Posted - 2010.01.15 09:52:00 -
[6]
Make Jita 0.4 Force players to go through lowsec to move from one empire to another. Nerf Concord. Move all l4 out of hisec. Gimme a cookie.
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Slimy Worm
Vivicide Vivisection.
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Posted - 2010.01.15 10:07:00 -
[7]
Edited by: Slimy Worm on 15/01/2010 10:08:26
Originally by: John Caffeine Make Jita 0.4 Force players to go through lowsec to move from one empire to another. Nerf Concord. Move all l4 out of hisec. Gimme a cookie.
The l4 can stay in highsec. Having agent quality change depending on how much the agent is used would break up mission hubs and provide greater rewards for missioning in lowsec (as would having mission rats retarget so that the 'bear stands a chance when his mission is invaded) but wouldn't ruin Eve for people who simply enjoy mission-running and don't want to deal with PvP very often.
Nerfing CONCORD isn't needed since ganking isn't very difficult anyway. If you want to pre-emptively shoot people then go to lowsec or nullsec. Automatically dieing is a risk of being in high-security space.
You definitely do deserve a cookie, though.
Originally by: Paknac Queltel
Originally by: Bellum Eternus Turn all 5.-.7 into lowsec.
Or make it a new security class, mid-sec, policed by just the faction police.
Would the faction police warp to belts if a player aggresses another player, or would they just camp stargates and stations (and follow people with low security status and gank them if they stand still) like they do now?
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Winterjack
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Posted - 2010.01.15 10:10:00 -
[8]
[sarcasm]What about forcing every new player to serve as prey for 3 months before getting access to fighting equipment? You could put it in the EULA that you need to pay at least 3 months in advance, and that your online time must be at least one hour a day so the pirates have something to do.[/sarcasm]
EDIT: I like the idea of putting some losec zone between empires, but make it so that there are no chokes. If there's a choke, choke will be permacamped, which means no passing through will be possible unless you're smart, well fitted, lucky and experienced. Don't make it too hard on us noobs.
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Slimy Worm
Vivicide Vivisection.
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Posted - 2010.01.15 10:16:00 -
[9]
Originally by: Winterjack [sarcasm]What about forcing every new player to serve as prey for 3 months before getting access to fighting equipment? You could put it in the EULA that you need to pay at least 3 months in advance, and that your online time must be at least one hour a day so the pirates have something to do.[/sarcasm]
EDIT: I like the idea of putting some losec zone between empires, but make it so that there are no chokes. If there's a choke, choke will be permacamped, which means no passing through will be possible unless you're smart, well fitted, lucky and experienced. Don't make it too hard on us noobs.
That's definitely important. I'm thinking of a "web" of lowsec existing in empire space, with many entrypoints and exits to highsec on each side so there's many possible routes. The highsec space will be islands in this web.
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2010.01.15 10:16:00 -
[10]
Solitude has the right idea, or what's the population like there again?
You can put all the good ideas you like into the game, carebears will still ruin it. ~
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Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 10:21:00 -
[11]
Originally by: Slimy Worm
Originally by: Paknac Queltel
Originally by: Bellum Eternus Turn all 5.-.7 into lowsec.
Or make it a new security class, mid-sec, policed by just the faction police.
Would the faction police warp to belts if a player aggresses another player, or would they just camp stargates and stations (and follow people with low security status and gank them if they stand still) like they do now?
I was thinking have them warp in just like CONCORD, or have them patrol the belts one by one.
It's just a brainfart, though. Probably needs a lot of work.
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Slimy Worm
Vivicide Vivisection.
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Posted - 2010.01.15 10:25:00 -
[12]
Originally by: Lady Spank Solitude has the right idea, or what's the population like there again?
You can put all the good ideas you like into the game, carebears will still ruin it.
They won't if CCP lets the highsec miners and mission-runners be. Most of them stick to Motsu (missioning) and Otela/etc. (mining) anyway. The only people that will dislike it will be people who market solo or in small corporations. It won't effect most carebears since they don't tend to move around that often.
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Winterjack
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Posted - 2010.01.15 10:27:00 -
[13]
Originally by: Slimy Worm Having agent quality change depending on how much the agent is used would break up mission hubs and provide greater rewards for missioning in lowsec (as would having mission rats retarget so that the 'bear stands a chance when his mission is invaded) but wouldn't ruin Eve for people who simply enjoy mission-running and don't want to deal with PvP very often.
This.
Quote: Automatically dieing is a risk of being in high-security space.
Or being ganked. It's the state of facts, and it's cool. But it's nice to not have to worry about HAVING to do pvp constantly whether you like it or not, just cuz someone else decided you should. Increase risks and rewards for risking -> good. Force everyone into a state where pvp is constant and unavoidable -> bad. My opinion.
Originally by: Paknac Queltel Or make it a new security class, mid-sec, policed by just the faction police.
I fail to see the implication of this - doesn't fac police just prevent very low standings players from entering? If that's the case, it would hardly be different than losec (except that you'd probably find only pirates from yer own faction :p).
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.01.15 10:33:00 -
[14]
Originally by: Lady Spank Solitude has the right idea, or what's the population like there again?
The clue is in the name...
What happened to my AF boost? |
Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 12:24:00 -
[15]
Originally by: Winterjack
Originally by: Paknac Queltel Or make it a new security class, mid-sec, policed by just the faction police.
I fail to see the implication of this - doesn't fac police just prevent very low standings players from entering? If that's the case, it would hardly be different than losec (except that you'd probably find only pirates from yer own faction :p).
Faction police would take over from CONCORD in those systems. This would create an area that, while not as 'safe' as highsec, is not as 'unsafe' as lowsec. It would add a real, but managable risk to both carebearing and pirating in those areas.
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Furb Killer
Gallente
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Posted - 2010.01.15 12:32:00 -
[16]
And why would you carebear there?
How about not making more low sec, but except starter systems we make all of eve sov 0.0 and see which player types go extinct first. A hint, it isnt the carebears.
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Discrodia
Gallente Experimental Horizons
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Posted - 2010.01.15 12:33:00 -
[17]
Remove sec status loss for combat in lowsec below 0.3 and we'll all get along fine...
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
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Signe Tesk
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Posted - 2010.01.15 12:41:00 -
[18]
It might be a good idea, if you'd ignore most players in this game. Instead, consider the large amount of low sec and null sec areas you already have at your disposal. It's of course nice to be able to rack up kills fast, but instead you most likely run into players with similar or more skill than you. Ouch, I know.
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Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 12:55:00 -
[19]
Originally by: Furb Killer And why would you carebear there?
How about not making more low sec, but except starter systems we make all of eve sov 0.0 and see which player types go extinct first. A hint, it isnt the carebears.
Because all the macro miners will move to 0.8-1.0 and the price of tritanium and pyerite will totally crash, thus sending more people after the .5-.7 ores? I dunno, it was more of a throw it out there kind of idea.
Full 0.0 would be very interesting as well. My bet would be on canflippers and ninja salvagers going extinct first.
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Scrobes
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Posted - 2010.01.15 12:58:00 -
[20]
The problem with "removing" hi-sec is that it's currently already in the game, and everyone has been part of it in some fashion. You could possibly argue that it should never been instigated, and empire space should have only ever been 'low-sec' everywhere. But you can't go back and do this now as we're already down this particular path. I'm sure a lot of people see hi-sec as that remote island in shark infested waters. Once the island is there, it would be crazy to just remove it. Also the fact that it *is* there immediately makes convenient boundaries between areas of the game-world coalesce into existence, separating players, and allowing people to play 'safer' in that area.
No sense dwelling on that though. :)
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Amy Platt
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Posted - 2010.01.15 13:04:00 -
[21]
you can turn high-sec off by war-deccing someone.
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Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 13:05:00 -
[22]
Originally by: Scrobes The problem with "removing" hi-sec is that it's currently already in the game, and everyone has been part of it in some fashion. You could possibly argue that it should never been instigated, and empire space should have only ever been 'low-sec' everywhere. But you can't go back and do this now as we're already down this particular path. I'm sure a lot of people see hi-sec as that remote island in shark infested waters. Once the island is there, it would be crazy to just remove it. Also the fact that it *is* there immediately makes convenient boundaries between areas of the game-world coalesce into existence, separating players, and allowing people to play 'safer' in that area.
No sense dwelling on that though. :)
True, you can't just sink it, unfortunately. It does need some eroding, though.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.01.15 13:36:00 -
[23]
Originally by: Honest Jill Perhaps keep it around for starter systems and noob mission hub constellations, but the question must be asked: Should we get rid of highsec?
Oh.. Love your name BTW.. Forgot to say that earlier.
What happened to my AF boost? |
Forranz
Malice. Tentative Nature
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Posted - 2010.01.15 13:40:00 -
[24]
Originally by: Amy Platt you can turn high-sec off by war-deccing someone.
You can not wardec the NPC corps.
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Winterjack
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Posted - 2010.01.15 13:42:00 -
[25]
Originally by: Paknac Queltel True, you can't just sink it, unfortunately. It does need some eroding, though.
Endulge me: much as I'm _not_ opposing your ideas on the thread, at least not in principle, I'm wondering why you consider this to be important for the game.
As a noob (and I'm quite sure most of you don't really remember how it was to be a noob ;) ) it's reassuring to know I'm relatively safe in hisec and can potentially avoid some unwanted pvp. In losec, I am easy prey. I'm poor, I'm not trained for combat, and I don't fly combat oriented ships. There's plenty of people fighting for the "lulz", the "tears" or what have you - even if I'm not a threat nor a source of income, I'll be taken down and maybe podded, losing a good half of my wallet between ship, modules and implants. Am I a good fight? Hardly. Will I be after I get killed? Hardly, unless I start training combat skills, which I don't intend to, and unless I flew a combat ship, that was not my intention for now.
Removing hisec altogether just seems to me a way to drop everyone into pvp, like it or not. HAG has shown that hisec ain't this perfect shield. I'm wondering why you want the game to be less "safe".
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Millie Clode
Amarr Standards and Practices
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Posted - 2010.01.15 13:49:00 -
[26]
Edited by: Millie Clode on 15/01/2010 13:50:07 I'd like to see lowsec starter systems. Players starting in them would get faster than the normal bonus skill training speed, but it would wear off really quickly unless they get involved in PvP. It would also wear off instantly the moment they set foot in highsec.
This would by necessity lead to some proper lowsec market hubs and a decent level of activity beyond the carebearing abomination that is FW ---------- Sig Page 1 Snipah YOU CANT MINE SO YOU KILL |
Simvastatin Montelukast
Qui dormit non peccat
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Posted - 2010.01.15 13:49:00 -
[27]
My only issue with this topic, is that you are doing exactly what you accuse carebears of doing. Trying to make people play the game like you do.
Had this been a carebear talking about making space safer, everyone on here would have shot them down quick.
How about we keep the game as it is. Flame whiney carebears on forum (because CCP isn't going to change everything to their whims), Hulkageddon every couple of months to harvest, and keep blowing people up in low sec.
The game isn't perfect, never will be. However, it is as close to perfect for a large group of people as it ever will be. There is a great diversity in the game, and it is able to suit many different playing styles as it exists currently.
If we start asking for major changes to the game to fit our playing style, we are no better than the carebears.
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James Tritanius
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Posted - 2010.01.15 14:29:00 -
[28]
No.
Originally by: Simvastatin Montelukast My only issue with this topic, is that you are doing exactly what you accuse carebears of doing. Trying to make people play the game like you do.
Had this been a carebear talking about making space safer, everyone on here would have shot them down quick.
How about we keep the game as it is. Flame whiney carebears on forum (because CCP isn't going to change everything to their whims), Hulkageddon every couple of months to harvest, and keep blowing people up in low sec.
The game isn't perfect, never will be. However, it is as close to perfect for a large group of people as it ever will be. There is a great diversity in the game, and it is able to suit many different playing styles as it exists currently.
If we start asking for major changes to the game to fit our playing style, we are no better than the carebears.
This.
OP, you can preach your "Elite PvP'er" ideals somewhere else and be more tolerant towards other people's play style. Allow diversity; this is a sandbox.
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Paknac Queltel
Standards and Practices
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Posted - 2010.01.15 15:25:00 -
[29]
The simple fact (or my simple opinion, whatever ) is that the current set-up is wrong. System security comes in three flavours, completely secure, completely insecure and sov nullsec.
Nullsec is a bit of an odd duck, in that CCP actually seems to have got it sorta right. (Correct me if I'm completely wrong, please.)
high/low security, though, is completely unnuanced. 0.5+ = safe, 0.4- = unsafe. The different sec ratings have no real impact. I might be going about it the wrong way, but I'm merely trying to find a way to bring the complexity that this game is so good in to an area in which it's sorely lacking.
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Andrea Griffin
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Posted - 2010.01.15 15:30:00 -
[30]
I would rather have a system where security is dynamic. It should be possible for .4 to flip up to .5, and .5 to jump down to .4. Perhaps there's a set of permanent high-sec systems where there's an empire stronghold, but their influence can only stretch so far for so long. Certain actions can be taken to push the faction navies and concord out of these systems, or encourage them to patrol elsewhere.
I dunno. More low sec would be fun, but ultimately it will just crunch the high-sec dwellers into smaller areas. You can make more low and null sec, but if people don't want to live there then they won't. I see no reason why they should be forced to do so. Instead, existing low-sec should have some unique features to make it attractive.
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FU22
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2010.01.15 15:34:00 -
[31]
Snipe on a "high sec sux" thread
Originally by: Millie Clode Dear santa, for christmas I would like an endless supply of noobs to march across my screen so I can pretend I'm playing duck hunt
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Krikx
Gallente Dark Syde Exploration Fear Th3 Vampires
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Posted - 2010.01.15 15:34:00 -
[32]
I think they should make the Eve Map one giant pipe. So that each system is only connected to 1 system on each side of it. Like one big long chain. Every system should be 0.0 except a hub that is 1.0 every 10 jumps.
They should then change the warp to 0 and make it warp to 50km no less.
And remove all gate guns and concord.
And maybe add sharks with freaking lazer beams. The sharks is up for discusion though, it might be to game imbalancing.
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Winterjack
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Posted - 2010.01.15 15:44:00 -
[33]
Originally by: Paknac Queltel high/low security, though, is completely unnuanced. 0.5+ = safe, 0.4- = unsafe. The different sec ratings have no real impact.
Ah got it, that's something I can understand. I do agree. There's a bit too much black/white in that, I agree. Having safe empire space and scaling risk would be better. It's hard to achieve tho. I have half an idea of how I'd go towards it, but since I'm noob I'll just listen for a while.
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Tzarus
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Posted - 2010.01.15 15:46:00 -
[34]
To OP and other pvp obsessives you have 0.0 where you can kill people, you have low-sec where you can kill people and, even in high-sec, you have game mechanics to kill people...
so, what the hell else do you want?
Do you want EVE get splitted in 2 servers, pvp and pve?
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Hoodat Bee
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Posted - 2010.01.15 15:58:00 -
[35]
http://wotmud.org/
WoTmud is a text based game where you can be PK'd everywhere. As in low sec, it's entirely possible to get your carebear on without dying instantly all the time. However, it did require people to be constantly alert to the risk of being ganked, with an escape route (in the form of memorized spam routes to the nearest safe spot) planned out before going a' wassailing.
I bring it up because Eve -- even more than more traditional successors like WoW and UO -- is basically a mud with pictures, complete with the same room based travel system and even the same complaints about lag (which is, of course, caused by 20v20 fights and goddamn channelers ruining PK with op zing).
Anyway, the solution there was for major cities to have strong guards, though weak enough that players can still raid regularly. Oh, and for travel to be enough of a pain in the nuts that people don't go too far from their home.
So, really, make it low-sec everywhere. Give heavier sec status penalties for instigating pvp, and remove docking rights in empire factions based on sec status. Also, have the faction police provide gate gun dps on pirates who engage people without rights off gate.
That'd keep things reasonably safe in "high" sec, while still requiring that carebears remain active and alert at all times.
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Lucifer Mullins
Caldari
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Posted - 2010.01.15 16:05:00 -
[36]
Originally by: Tzarus To OP and other pvp obsessives you have 0.0 where you can kill people, you have low-sec where you can kill people and, even in high-sec, you have game mechanics to kill people...
so, what the hell else do you want?
Do you want EVE get splitted in 2 servers, pvp and pve?
This is why almost every system should be conquerable. No high-sec, just some low-sec with faction police around the main systems. I'm guessing about 10-15 (Jove, Gallente, et al, 2-3 systems each) total. You shouldn't be able to go 5 jumps without being in 0.0 --- Dulce et decorum, est pro patria mori! |
Ben Harrigan
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Posted - 2010.01.15 16:13:00 -
[37]
Maybe, depends on what the reason is.
If the reason is that low-sec is under-inhabited and not used enough, I think its a better idea to adjust game mechanics and rewards to make low-sec more rewarding.
I dont really want the 20-man T2-T3 gate camps in major trade hubs and mission areas. Insta-popping all traffic isnt going to do anything positive for the game.
A diverse universe that rewards creativity and teamplay, is better than the station shooting gallery a suggestion like this would turn into.
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Biruni Khan
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Posted - 2010.01.15 16:16:00 -
[38]
Given that there are NPC corporations in this game that have vast assets and are making huge amounts of money on trade, then it makes sense from a game development standpoint that those corps would see to it that there were secure systems and trade routes to move these goods.
If you were to remove NPCs from the game then I could see removing highsec. Eventually player-run corps that engaged in large-scale trading would want secure routes and secure systems in which to trade and players would take over the role of the "police force" and maintain security.
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James Tritanius
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Posted - 2010.01.15 16:21:00 -
[39]
Originally by: Hoodat Bee
So, really, make it low-sec everywhere. Give heavier sec status penalties for instigating pvp, and remove docking rights in empire factions based on sec status. Also, have the faction police provide gate gun dps on pirates who engage people without rights off gate.
That'd keep things reasonably safe in "high" sec, while still requiring that carebears remain active and alert at all times.
You are proposing a change but you did not provide a reason.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.15 16:22:00 -
[40]
Another "mE nEAdS m0AR tArG3tS pL0x!1" whinage thread.
Ganker tears are the best tears.
Grief a PVP'er. Run a mission today! |
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Winterjack
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Posted - 2010.01.15 16:33:00 -
[41]
Originally by: Hoodat Bee As in low sec, it's entirely possible to get your carebear on without dying instantly all the time. However, it did require people to be constantly alert to the risk of being ganked, with an escape route (in the form of memorized spam routes to the nearest safe spot) planned out before going a' wassailing.
See, for some of us this is just a game. Sometimes I want to get on and blow stuff up. Sometimes I just want to get on, put the lasers on and chat with guys in the corp, or fly around looking at the nice pictures. There are times (many, these days) when I don't want to be bothered if I miss that keypress or mousepress by 20msecs. Or even 20 secs.
I understand this is terribly annoying to some of you. You're in the game to kill and the fact you can't easily kill some guy who is talking with friends while flying a big unarmed BARGE must be terribly disappointing. I appreciate your tolerating us cowards. Yeah.
So, what can I say? All my support for this just went away. I don't give much of a damn about how you want to play the game, come gank me if you so please. I'll even joke with you about that, it's part of the picture and I don't mind it. But if I need to keep my eyes on local and stay in faraway systems and warp away at the first sign of potential danger for the whole time I'm in eve... no, thanks. Got enough work at work, when I log in on eve I sometimes just want to chill out. And sometimes I'll go mine in W-space with sleepers and players actively hunting me, and sometimes I'll go fight in losec for the lulz. Just don't force YOUR way of playing the game on me.
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Burnharder
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Posted - 2010.01.15 16:49:00 -
[42]
I didn't read any explanation of why you want to get rid of high sec, as there's plenty of empty low sec out there for you to play in already; the op therefore is a fail. Some of the other responses lead me to believe that some people subscribe to Eve but have never actually entered the game to see how it works. Apart from me, obviously, this thread seems to have attracted the stupid.
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Mr Epeen
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Posted - 2010.01.15 17:09:00 -
[43]
High sec serves it's purpose.
Null sec serves it's purpose.
Low sec is nothing but a scab on the EVE map and needs to be removed entirely. Total waste of perfectly good space. Keep high sec and turn low sec into 0.0.
And then all you so called pirates can STFU and LTPVP.
Mr Epeen
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kyrieee
Psykotic Meat Wildly Inappropriate.
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Posted - 2010.01.15 17:14:00 -
[44]
First of all, you shouldn't make changes to the game just because they'd make things more -interesting-. You could say that logistics in EVE are too easy at the moment because there is enough logistical capability to consolidate a very large amount of New Eden's trade into a single system, Jita. Making logistics harder would be -interesting- because it would create more regional markets, but in practice it's just making parts of the game annoying and less fun for everyone. EVE is not just a sandbox, it's a game too.
The same argument could be made against adding lowsec borders between the empires and making some minerals exclusive to each empire. This would be a fun experiment but ultimately it would just be to the detriment of the game. You more or less need to use freighters to move large volumes of minerals, but if freighters started going through lowsec with any regularity people would start camping their routes until they went away. That's how we EVE players balance things out. If there are targets we will hunt them until we can't anymore, which is why a populated lowsec doesn't really work, and EVE is too crowded for it anyway. Escorting freighters isn't really an option either because, in practice, escort operations require massive amounts of players and the rewards required to justify such operations would be absurd.
Once suggestion I heard recently, which isn't perfect but which I still like, is that people with negative sec status should be heavily penalized when transfering isk and / or items from / to a character with high sec status, except on the open market. What this would mean is that you can't use alts to take care of your logistics in lowsec and there would be an actual need for lowsec markets. Of course that's a big nerf to lowsec so you'd have to come up with something to compensate for that. For starters I think there should be very strong benefits to production in lowsec stations, like on the level of 5-10% reduce material costs or something.
The biggest problem with lowsec at the moment though is that even if you increase the incentives for people to go there pirates activity will simply increase to the point where it's not worth it to go there anymore and I think that the way you counteract that is by adding a TON more lowsec systems so that lowsec could sustain a higher population while still being more populated.
If you ever had a lowsec market hub though you'd still have the problem of it seeing more pirates than other places. Maybe you'd need some kind of dynamic policing of lowsec systems to make consolidated piracy harder? I also think the guaranteed death of highsec is a big problem. I'd like to see some kind of system that would allow for pirate activity in 0.5-0.6. The binary divide between safe and unsafe space means that you give up all your safety at once which means that people are less likely to do it. Finally, 15 minute GCC and a sec hit for just aggressing someone in lowsec needs to be changed. It's a royal pain in the a**
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FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.15 17:15:00 -
[45]
I really don't care about high sec being changed to low sec, I am more concerned about the ability to make equal or greater amounts of isk on a RISK adjusted basis in high sec over its low sec and 0.0 counterparts.
This of course leads to the majority of low sec and 0.0 inhabitants keeping alts in high sec to farm missions/mine/trade for risk free isk. Thus it is impossible to truly wage economic warfare on rival corps and alliances when they can fall back and fund replacement ships with an army of high sec mission/trade alts.
Now since some of prior threads in this thread makes comparisons to the MMOs-that-shall-not-be-named, you will find that most other MMOs have "safe" areas but with dramatically lower rewards than the "unsafe" areas.
PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
Zougan
|
Posted - 2010.01.15 17:26:00 -
[46]
I find high-sec reasuring - and then again not. To me there is something very wrong with a game (no sorry, sandbox) which allows for nber police to patrol and kill anything that shoot at something they are not allowed to shoot. The game-mechanics makes it impossible to help a fellow player in a fight - since I don't have an aggression-timer on the "wrong-doers". So I help and get killed my the police instead. Something needs to be done, so that a crime in high-sec makes you fair game for everyone with a positive security-rating.
Yeah, fase-out high-sec but setup a system of NCP as well as PC bodyguard services. That way miners aso can buy the security needed for sector-hopping. Setup an alert system, so that high-security areas (the few that exist) floods local with warnings once a crime is committed in the area.
And yeah, allow for 0.0 areas between the faction-hubs.
<End of BrainDump>
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MatrixSkye Mk2
Minmatar
|
Posted - 2010.01.15 17:39:00 -
[47]
Originally by: Mr Epeen High sec serves it's purpose.
Null sec serves it's purpose.
Low sec is nothing but a scab on the EVE map and needs to be removed entirely. Total waste of perfectly good space. Keep high sec and turn low sec into 0.0.
And then all you so called pirates can STFU and LTPVP.
Mr Epeen
This to be honest. But can you imagine the tears from these carebear pirates .
"You have no right to send me to 0.0!1!". Which ironically are these very same people trying to send the hi sec population to lo sec to get them ganked. But since they have no common sense they'd completely miss the punch line and irony of it anyway .
Grief a PVP'er. Run a mission today! |
Scout Ops
|
Posted - 2010.01.15 17:41:00 -
[48]
Originally by: FunzzeR I really don't care about high sec being changed to low sec, I am more concerned about the ability to make equal or greater amounts of isk on a RISK adjusted basis in high sec over its low sec and 0.0 counterparts.
This of course leads to the majority of low sec and 0.0 inhabitants keeping alts in high sec to farm missions/mine/trade for risk free isk. Thus it is impossible to truly wage economic warfare on rival corps and alliances when they can fall back and fund replacement ships with an army of high sec mission/trade alts.
Now since some of prior threads in this thread makes comparisons to the MMOs-that-shall-not-be-named, you will find that most other MMOs have "safe" areas but with dramatically lower rewards than the "unsafe" areas.
THIS
please move lvl4 to lowsec so lowsec has a point.
also we would need more NPC stations in 0.0
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oolk
|
Posted - 2010.01.15 17:43:00 -
[49]
Let me up that thread 1 better;
Upon char creation,choose pirate as a profession.
Char cant access high sec Char has special skill set Char has some money Char has some implants
Details,up to your imagination.
care to build on the idea,thread restart here >--------<
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Andrea Griffin
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Posted - 2010.01.15 17:51:00 -
[50]
Originally by: oolk Upon char creation,choose pirate as a profession.
This isn't a bad idea at all, but unfortunately CCP already removed the character background choices having any effect on the game at all other than a picture and a paragraph and starting frigate / gun skills.
Personally, I really wish that they hadn't done that to the degree that they did. The starter professions were helpful. Could still have the super-training up to the 1.6m SP mark, just give 250k SP instead of, what... 30k? Ah well. Dare to dream, I suppose...
Pirate would need gunnery and frigate skills, propulsion jamming and a few other things, and a stack of frigates with fittings. Though, I wonder how much this would be abused by people... Create account, get stuff, sell, profit, biovat. Sigh.
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Kate Yeats
Caldari Stand and Deliver
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Posted - 2010.01.15 18:09:00 -
[51]
Forget remapping hi-sec, encourage more bears to low sec.
Fix low sec ore values or add valuable hidden belts to low sec systems, allow systems to be upgraded much like 0.0 sov for combat/industry activity.
Add a new faction sov 'pirate' along with their own militia, make all low-sec systems FW and allow any empire militia or pirate milita able to take over any low-sec system.
Empire sov means faction police spawn at gates and station. Unlawfully attacking a vessel will cause a faction spawn, to come to the aid of the vessel (on a par with mission spawns, not CONCORD), targetting outlaws, <-5s and opposing militia members.
Pirate sov means no police (possibly no gate guns)
Empire indie corps will want to secure and improve these systems so they are more valuable, possibly hiring mercs to help secure. Pirate corps will want to disrupt those trying to upgrade the system and 'flip' sov to remove police spawns. Opposing empires will also want in on the action.
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its seriousbusiness
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Posted - 2010.01.15 18:18:00 -
[52]
ummm.. here's an idea.. Let everyone play as they like.
I know it's a strange concept, but think about it. If you are happy with your ingame location, why should you care? It would enable you to actually enjoy the game that you pay a monthly fee for, instead of whining on the forums which gets completely ignored by the vast majority of the players.
If you think L4 Missions should be removed from highsec, then I think bubbles should be removed from 0.0 space. - Why? Because it would suit my personal playstyle!!
Here's anoher cool idea:
Remove alliances! Make a maximum Corp-size of 100 Players! Now claim your space - which now would be possible even in a 10-man Corp!
meh.. Why did I jus waste some perfectly good 3 mins for this....
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Broken Spanner
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Posted - 2010.01.15 18:20:00 -
[53]
Originally by: Ben Harrigan Maybe, depends on what the reason is.
If the reason is that low-sec is under-inhabited and not used enough, I think its a better idea to adjust game mechanics and rewards to make low-sec more rewarding.
I dont really want the 20-man T2-T3 gate camps in major trade hubs and mission areas. Insta-popping all traffic isnt going to do anything positive for the game.
A diverse universe that rewards creativity and teamplay, is better than the station shooting gallery a suggestion like this would turn into.
^ this
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.01.15 18:35:00 -
[54]
Originally by: MatrixSkye Mk2
Originally by: Mr Epeen High sec serves it's purpose.
Null sec serves it's purpose.
Low sec is nothing but a scab on the EVE map and needs to be removed entirely. Total waste of perfectly good space. Keep high sec and turn low sec into 0.0.
And then all you so called pirates can STFU and LTPVP.
Mr Epeen
This to be honest. But can you imagine the tears from these carebear pirates .
"You have no right to send me to 0.0!1!". Which ironically are these very same people trying to send the hi sec population to lo sec to get them ganked. But since they have no common sense they'd completely miss the punch line and irony of it anyway .
Hisec is for people who dont want risk. 0.0 is for people who dont want rules. lowsec is for people who want laws, but want to break them. In hisec laws are unbreakable, with insta police... you cant be a criminal in 0.0, because there isn any law to break. Lowsec should be where the underworld do business, fight and live. Lowsec is the place that needs work done on it, it needs unique stuff going on, it doenst need carebears wanting it to be safe it, and it doesnt need 0.0 people ridiculing it. It is an environment in itself and should be treated as such. What it needs is more criminal element, and more facets to what goes on there... see lowsec ideas Trust me, I almost know what I'm doing. |
Tason Hyena
Minmatar Blue Republic
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Posted - 2010.01.15 18:47:00 -
[55]
I don't think you should, because I don't think players can act in ways that wouldn't cause long-term harm to the game. They'd mass podkill newbies, hunt harvesting ships like mining barges and transports to extinction outside of heavily armed nbsi areas, and make the rest of the game like lowsec currently. This would cause long-term, drastic player losses as soloing and small-corp activity becomes too difficult for many people, and the ones that aren't okay with being in large-scale 0.0 operations would leave.
I think you'd have to make a sort of Pirate Code Duello to encourage gankers to restrain mass-scale ganking so that low-sec wouldn't be barren. Maybe like a huge Pirate Corp that enforces a code of conduct like honoring ransoms, leaving newbies out of a starter area alone for a limited time, and promoting swashbuckling over lulz. You'd have to hunt down offenders, policing your own. Then, I'd be okay with all lowsec, even if it means losing ships and paying ransom.
It's just a pipe dream though, you can't really hope for anything like that on a server-wide scale.
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.15 18:54:00 -
[56]
Originally by: Slimy Worm Nice troll.
Anyway, a better idea is to do the following:
1) Remove warp-to-zero but let haulers fit microwarpdrives. Maybe they can even get a reduced signature radius penalty similar to interceptors.
2) Create non-remote sensor dampeners that makes it take longer to target the ship that has them equipped.
3) Make vast swaths of lowsec in between all the major empires. The Minmitar are close already, but have a .5 link to Gallente space and a pipe through Derelik.
This wouldn't severely disrupt people that enjoy living in highsec, but would create more regional market variation so there'd be a stronger reward in shipping stuff between different markets.
I like these ideas and have advocated for them for awhile. Personally I think WTZ is fine, if you remove it again, people will only mass BMs again.
I always though it was weird that you can travel from racial empire to racial empire to racial empire all via high sec. It makes no sense to me. There needs to be a neutral zone.
Also, what is the purpose of having 5 varying degrees of high sec (.5-1.0). In my opinion, the only high sec in the game should be .9 and 1.0. Then from .8 to .5 you could have low sec as it is now, with gate and station guns. .4 to .1 should be low sec, but have all gate guns removed, and station guns deactivated (or however they function on npc 0.0 stations).
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Yesh
SandStorm.
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Posted - 2010.01.15 19:04:00 -
[57]
Why on earth would you want to get rid of high sec?
If this is a PVP thing (and I'm assuming it is as the OP gave no reason) then there are plenty of targets to be found in low sec and 0.0 if you know what you are doing. Some of them (shock horror) even WANT to PVP.
Or perhaps you just want loads of inexperienced players or 'carebears' with expensive ships in low sec and 0.0 so you can get easy kills to bolster your killboard stats.
Hi sec is fine as it is. It does not need changing just because some people don't want to play the game the same way as you do.
When you pay my subs (or if I sell you my soul) then, and only then, may you dictate how I should play this game.
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Scout Ops
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Posted - 2010.01.15 19:12:00 -
[58]
afaik, at first EVE Online was all lowsec
and people had no problems on there. k grinding was more difficult, but also more exciting.
I would be happy highsec removal provided that:
- nerf sensors for all ships, or at least make it longer to target stuff specially pods
- make something about gatecamps for example make it like sentry guns automatically fire on anyone sitting around a gate for more than 180 seconds. This also helps against afk-haulers
- remove wardec as it would be useless LOL
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Dylan McDermit
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Posted - 2010.01.15 19:12:00 -
[59]
What if they made the pirate factions joinable? That would allow missioning in 0.0 and the pirate faction could act as a faction police/concord and protect it's membership. Perhaps that would get more people out into 0.0 without them feeling the need to be in a 0.0 alliance.
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Slevnin
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Posted - 2010.01.15 19:16:00 -
[60]
Mr. Epeen has a valid point, High sec serves its purpuse as does null sec, as for you low secers the grass is always greener on the other side of the fence so get used to it. Don't like your grass take it else where.
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Mr Epeen
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Posted - 2010.01.15 19:20:00 -
[61]
Originally by: Rico Minali
... you cant be a criminal in 0.0, because there isn any law to break. Lowsec should be where the underworld do business, fight and live.
What a pile of ****.
Of course 0.0 has laws. They are made, not by Concord, but by the Sov holding corps/alliances. Which is as it should be in a sandbox game.
So head on into null sec and try to twist the game mechanics to work for you. Sorry, won't work. Why? Because the laws there are made by real people that care about maintaining there little empires. Low sec is a failed experiment by CCP and it's time for them to realize it. There is no need for it.
All that is needed is two zones. Concord space and everything else. And everything else is open to the laws of the space holders.
Mr Epeen
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Scout Ops
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Posted - 2010.01.15 19:39:00 -
[62]
Originally by: Yesh Why on earth would you want to get rid of high sec?
If this is a PVP thing (and I'm assuming it is as the OP gave no reason) then there are plenty of targets to be found in low sec and 0.0 if you know what you are doing. Some of them (shock horror) even WANT to PVP.
Or perhaps you just want loads of inexperienced players or 'carebears' with expensive ships in low sec and 0.0 so you can get easy kills to bolster your killboard stats.
Hi sec is fine as it is. It does not need changing just because some people don't want to play the game the same way as you do.
When you pay my subs (or if I sell you my soul) then, and only then, may you dictate how I should play this game.
because hisec is overpopulated with carebears refusing to play the actual game.
its an obsession to grind more and more ISK and to avoid losing a single ship. "must.......get.......isk!!!!!!" we are trying to get rid of this extended disease... aka, world is not ending because you lose a ship.
so highsec is the most profitable playground while its the safest. WTF? No point. There are 5 classes of missions, 4/5 are in highsec. WTF? Move lvl4 and maybe even lvl3 to lowsec. Even better, remove highsec.
now seriously, how realistic is that a team of uber-police-tanks come in grid within 2 seconds and blasts a pirate. WTF? But then if one drops a jetcan and a random dude flips it, and the first one steals back, police allows the fight. WTF? Actually this game is WEIRD.
We are supposed to live in a hostile galaxy, not Hello Kitty world. This means stay tuned for pew pew action. As I stated some things need to be changed so noobs or average players can escape from instakills, but at same time highsec needs to get removed cause its like a cheat. Yes a cheating place where grinding for zero risks. The only risk is wardecs and mechanics enable players to corpjump without a problem. LOL???
At least make it like joinin a new corporation costs 50m * X, being X the number of corporations you have been in your employment history. PWNED to corpjumpers and other cheaters and no-sense-of-faith kids. Also please nerf NPC gaming abilities or make negative bonuses so they want to join a real life player corporation.
and finally: to the dude with a Shin Chan pirate crying on the signature: you are the biggest carebear ever seen. Stop acting so ridiculously 99% of your posts are pure spam (repetitive content) against "crying pirates". Who is crying? You think that behaviour compensates your lack of gaming skills? "sux0rz as i cant kill pirates cus I sux I will smacktalks on forumzzzlol". Stop it kthx.
Finally notice: this is a signature and I did it for the lulz |
Slevnin
|
Posted - 2010.01.15 20:37:00 -
[63]
Quote's from Scout Ops
"because hisec is overpopulated with carebears refusing to play the actual game."
because low sec gate camps erradicate 99% of bears
"its an obsession to grind more and more ISK and to avoid losing a single ship. "must.......get.......isk!!!!!!" we are trying to get rid of this extended disease... aka, world is not ending because you lose a ship."
its an obsession to grind more bears "MUST....GET....KILLMAIL!!", aka world is not ending when you have no targets.
"so highsec is the most profitable playground while its the safest. WTF? No point. There are 5 classes of missions, 4/5 are in highsec. WTF? Move lvl4 and maybe even lvl3 to lowsec. Even better, remove highsec."
WTF remove low sec cause the pirates are griefing me.....
"now seriously, how realistic is that a team of uber-police-tanks come in grid within 2 seconds and blasts a pirate. WTF? But then if one drops a jetcan and a random dude flips it, and the first one steals back, police allows the fight. WTF? Actually this game is WEIRD."
Now seriously, how realistic is that team of uber-pirate gankers come in grind that miner in seconds and pod, WTF
Sheesh...does it ever end folks, gankers this carebears that....they have it to easy...we have it to hard. If your not happy with your career path....NEWS FLASH you chose it.
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sir gankalot
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Posted - 2010.01.15 20:44:00 -
[64]
Oh brother, C&P crowd discussing game mechanics
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Empire Dweller
Pator Tech School
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Posted - 2010.01.15 20:50:00 -
[65]
Confirming im playing hello kitty world as im completely safe in hi sec because of my npc and/or one man corps.
completely safe in hi sec making more iskies then you cause im awesome....
or maybe because you suck...
either way- i haz more iskies then you and im completely safe in hi sec.
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Yesh
SandStorm.
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Posted - 2010.01.15 20:52:00 -
[66]
Originally by: Scout Ops
Originally by: Yesh .... stuff ...
When you pay my subs (or if I sell you my soul) then, and only then, may you dictate how I should play this game.
WTF ... stuff .... WTF .... moar stuff .... WTF ... WTF
I highlighted the bit you seemed to have missed.
And for the record I have killed many defenceless noobs in low sec and it was a blast. And I managed to do it even with the existence of high sec. You don't need to get rid of high sec to kill noobs or to have decent fights with experienced players who want to PVP. If you think you do, then you aren't doing it right.
I have suicide ganked in hi sec, I have ninja salvaged to get agro in hi sec I have war dec'd in high sec.
Now I want to carebear in high sec for a while. What's the problem? |
De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
|
Posted - 2010.01.15 20:58:00 -
[67]
Originally by: Yesh
Now I want to carebear in high sec for a while. What's the problem?
You are
Originally by: Scout Ops
refusing to play the actual game
Which is odd, because I thought we were playing an actual game, not an actual real life.
WTF does this all this emo "I can't find anyone to gank because they're too smart to come to me" rage come from? --Vel
Brand new year, same old attitude. |
MatrixSkye Mk2
Minmatar
|
Posted - 2010.01.15 23:37:00 -
[68]
Edited by: MatrixSkye Mk2 on 15/01/2010 23:40:17
Originally by: Rico Minali Hisec is for people who dont want risk. 0.0 is for people who dont want rules. lowsec is for people who want laws, but want to break them.
You lot are funny. This thread is about nerfing hi sec. As soon as your turf and position is attacked you go on the defensive with some half-baked bull****. It's entertaining though, so keep it up.
Back on topic... Lo sec is the only sec without a purpose and needs to be either turned into hi sec or 0.0.
And by the way, there ARE rules in 0.0. It's just lo sec gankers don't like them because it gets them killed :P. But I'm glad the OP brought this to light.
CCP: PLEASE get rid of lo sec as it is space being wasted in nothing. The lo sec pirates already have options to go into other games. Off the top of my head I'm thinking Counterstrike. But there are many others.
Lo sec gankers. I'll rewrap some of the same **** you spew: This is a niche game. If you can't adapt GTFO, GB2Counterstrike, HTFU, and STFU. Or you can keep crying. Your tears are deelicious .
Grief a PVP'er. Run a mission today! |
Burnharder
|
Posted - 2010.01.16 01:02:00 -
[69]
Originally by: MatrixSkye Mk2
Back on topic... Lo sec is the only sec without a purpose and needs to be either turned into hi sec or 0.0.
Lack of imagination alert!
Low sec is great. Anomalies, WH and missions are all better/more profitable than high sec (with a slight risk attached) but the most important thing about it is that the great hordes from high sec don't spend much time there, but then neither do huge alliance fleets. It's got as much `purpose' as any group of star systems in an online internet spaceships game but isn't such a pita to live in as 0.0/alliance space can be.
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MatrixSkye Mk2
Minmatar
|
Posted - 2010.01.16 01:08:00 -
[70]
Edited by: MatrixSkye Mk2 on 16/01/2010 01:11:49 You missed the point . Remember what this thread is about? Getting rid of hi sec because some idiots don't like the idea that targets aren't rushing into their ganks and gate camps. I'm merely pointing out that if anything needs getting rid of is lo sec as it has no purpose other than to provide epeen extensions to prepubescent children. And there are already games catering to them; Counterstrike et al :).
TL;DR = 0.0 and hi sec have their niche audience. Lo sec is full of whiny pirates looking for easy kills, as evidenced from the OP and therefore they're better off just going back to Counterstrike, as this game isn't a fast-paced FPS designed for their attention spans.
Grief a PVP'er. Run a mission today! |
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L Kahn
Empire Assault Corp Dead Terrorists
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Posted - 2010.01.16 01:12:00 -
[71]
erode highsec, do not remove, just make less. Kahn, because spelling is lame.
iam nameless > with friends like you who needs enemies :D
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Ran Khanon
Amarr Vengeance Innovations
|
Posted - 2010.01.16 01:19:00 -
[72]
Originally by: Slevnin
Quote's from Scout Ops
"because hisec is overpopulated with carebears refusing to play the actual game."
because low sec gate camps erradicate 99% of bears
"its an obsession to grind more and more ISK and to avoid losing a single ship. "must.......get.......isk!!!!!!" we are trying to get rid of this extended disease... aka, world is not ending because you lose a ship."
its an obsession to grind more bears "MUST....GET....KILLMAIL!!", aka world is not ending when you have no targets.
"so highsec is the most profitable playground while its the safest. WTF? No point. There are 5 classes of missions, 4/5 are in highsec. WTF? Move lvl4 and maybe even lvl3 to lowsec. Even better, remove highsec."
WTF remove low sec cause the pirates are griefing me.....
"now seriously, how realistic is that a team of uber-police-tanks come in grid within 2 seconds and blasts a pirate. WTF? But then if one drops a jetcan and a random dude flips it, and the first one steals back, police allows the fight. WTF? Actually this game is WEIRD."
Now seriously, how realistic is that team of uber-pirate gankers come in grind that miner in seconds and pod, WTF
Sheesh...does it ever end folks, gankers this carebears that....they have it to easy...we have it to hard. If your not happy with your career path....NEWS FLASH you chose it.
Amen to that.
This game is thriving because it caters to folks with different interests. It is a home for hardcore pvp'ers as well as hardcore pve fans, traders and manufacturers. This volatile ****tail of different characters is one of EVE's strongest points.
Being the one pirate in a hundred non-pirates should feel much better than being one in a hundred pirates, since there wouldn't be much to pirate on ... Also, without carebearing miners, an event like Hulkageddon wouldn't have been possible.
An expansion of low sec with more incentives to go there would be a nice addition, however.
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FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.16 04:23:00 -
[73]
Originally by: MatrixSkye Mk2
TL;DR = 0.0 and low sec have their niche audience. Hi sec is full of whiny carebears looking for no risk, as evidenced from the trolls and therefore they're better off just going back to Hello Kitty Online, as this game isn't a soft cuddly world designed for their comfort levels.
Fixed your post.
PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
Thandrol
Gallente interstellar comets Inc
|
Posted - 2010.01.16 05:27:00 -
[74]
"actual game".... is determined by each player in this game is it not? Shall we leave that to them and/or CCP?
On the suggestion of moving lvl 4 and/or lvl 3 missions to low sec: The problem I foresee is given the proclivity of people scanning other people down already in high sec missions, the ease of accessing the whereabouts of particular agents and the general penchant for most people to go after the easiest(and the most lucrative in this case) kill possible, no one would really be able to run missions. Given the aggro mechanics of NPCs, there is little chance for the missions runner to survive an encounter with a pirate with even half a brain in a low sec mission(feel free to correct me on this, as its been awhile). Possibly changing the aggro mechanics would help this.
I used to love low sec myself. Still do visually but, right now, it isn't really worth it. Can't mine alone without warping to a "safespot"(heh, relative term)every 10 seconds when someone enters as you really can't trust a living soul in this game, well, you can trust them to kill you when its profitable. I'm not blaming or complaining about anyone's behavior but, when you combine that with the lackluster npc rats(compared to lvl 3 and 4 or 0.0), the endlessly disrupted mining "opportunities" and the poor status of the markets out there.....yeah I might as well go back to 0.0 instead. Oh I almost forgot multi boxing.
Most corps around my area also are either "We're terrified of low-sec, there is no profit, research in high sec instead" or "Yarr! Can FLip Noobs!! Gank Nubz LOLROFL I R leet low sec gate camper" Maybe its my timezone -_-, .....
Whatever, with the above said, I cannot say turning everything or virtually everything low sec and null sec would be a particularly wise idea. Shame to, I kinda miss those fun romps through places like reblier but, that was years ago.
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Don Pellegrino
Helljumpers Aeternus.
|
Posted - 2010.01.16 05:55:00 -
[75]
Yay for 20M isk Damage Controls and 150M battlecruisers
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Dushu Apara
|
Posted - 2010.01.16 07:38:00 -
[76]
Make all systems as nullsec. Let the bigger alliances take care all of them.
Any more stupid ideas? |
Durzel
The Xenodus Initiative.
|
Posted - 2010.01.16 10:40:00 -
[77]
Edited by: Durzel on 16/01/2010 10:40:15 I too would like to have to pay 300M+ ISK for T2 cruisers because I don't like mining therefore all miners must be ostracised until they quit the game.
If you removed highsec then the people you hate because all they do is mission there would just quit, they won't suddenly have an radical attitude shift and start flying their deadspace-fit CNRs into Rancer.
That's the logical fallacy in dumb suggestions like this, it pre-supposes that nothing else would change "just by removing highsec", when in reality if CCP did this they would wipe out the majority of their subscriber base. Furthermore you can bet once that happened the very same people making these absurd suggestions would be moaning about the cost of everything on the market that was previously being manufactured by those people living in highsec.
As things stand currently there is a delicate symbiotic relationship between PvP'rs and PvE'rs that - if you're prepared to step back and accept that the way you happen to want to play the game isn't the be all and end all - works pretty well.
tl;dr: Only short-sighted morons without any understanding of symbiotic relationships propose the sort of crap that the OP has.
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Furb Killer
Gallente
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Posted - 2010.01.16 10:47:00 -
[78]
Just make everything sov 0.0. The carebears move to 0.0 systems to carebear there. The high sec wardeccers ragequit because they lose concord protection. Ninja salvaging and can baiting wont exist anymore. The few npc systems remaining would only have stuff sold at ridiculous prices, since normally the alliances just sell the stuff in their own systems, why sell to the people who then probably raid in your systems with it? The message the current low sec pirates need to get used to is probably "docking request denied" since they wont have docking rights anywhere.
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Eestaan
|
Posted - 2010.01.16 11:01:00 -
[79]
lol it seems the game is getting to hard for all those wannabe pirates |
Lucas Lucias
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Posted - 2010.01.16 11:07:00 -
[80]
To the OP and those that agree with him/her, oh dear, don't have enough easy targets for your killboard to get all aroused over..., what a fail thread...
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 13:53:00 -
[81]
Originally by: FunzzeR
Originally by: MatrixSkye Mk2
TL;DR = 0.0 and low sec have their niche audience. Hi sec is full of whiny carebears looking for no risk, as evidenced from the trolls and therefore they're better off just going back to Hello Kitty Online, as this game isn't a soft cuddly world designed for their comfort levels.
Fixed your post.
Seriously, did you read the OP? The whines and tears, including this OP are about GANKERS WHINING, not carebears :). But I wouldn't expect you to know this as your lack of brains blocks you from even reading the title of the topic .
I'll see if I can explain it to you in a language you can understand (LEET speak perhaps?):
tHe oN3s wH1n1nG aNd CryInG aRe pAnSy p1RaTes t00 lAzY t0 wORk 4 ThE1R k1LLz.
Did it compute, cryrat?
Grief a PVP'er. Run a mission today! |
Dr Deadbolt
Gallente
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Posted - 2010.01.16 15:25:00 -
[82]
Originally by: Scout Ops
because hisec is overpopulated with carebears refusing to play the actual game.
dumbest statement ever on these forums ?
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Dudley North
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Posted - 2010.01.16 17:34:00 -
[83]
Originally by: Dr Deadbolt
Originally by: Scout Ops
because hisec is overpopulated with carebears refusing to play the actual game.
dumbest statement ever on these forums ?
It's got to count as one of the dumbest although it's got to go some to be the actual dumbest.
"Forcing" people into low-sec just won't work. If the "carebears" liked full-on PvP they'd be doing it already. "Force" people into low-sec and they'll either go in fully armed with the aim of spanking p-rats(as I do already) or just leave the game.
Now if it was actually worth the risk of bringing an industrial/miner/mission ship into low sec, as in you actually could make money out of it, you might get a few more targets who won't shoot back non-intensive combat encounters.
As it stands only an idiot or someone with a real inside-track on a very limited opportunity would risk taking a non-combat ship into low-sec.
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FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.16 17:45:00 -
[84]
Originally by: MatrixSkye Mk2
Originally by: FunzzeR
Originally by: MatrixSkye Mk2
TL;DR = 0.0 and low sec have their niche audience. Hi sec is full of whiny carebears looking for no risk, as evidenced from the trolls and therefore they're better off just going back to Hello Kitty Online, as this game isn't a soft cuddly world designed for their comfort levels.
Fixed your post.
Seriously, did you read the OP? The whines and tears, including this OP are about GANKERS WHINING, not carebears :). But I wouldn't expect you to know this as your lack of brains blocks you from even reading the title of the topic .
I'll see if I can explain it to you in a language you can understand (LEET speak perhaps?):
tHe oN3s wH1n1nG aNd CryInG aRe pAnSy p1RaTes t00 lAzY t0 wORk 4 ThE1R k1LLz.
Did it compute, cryrat?
Indeed I read and comprehended the op (obvious troll btw) and I already commented that its probably not the brightest idea to remove high sec but rather focus on the risk/reward dynamics between hisec/lowsec/0.0. So you seem to have had a reading comprehension failure as my post specifically alluded to your and the other people's whining posts.
Oh and to your idea of removing low sec and replacing it with 0.0, sounds good if all the big isk faucets (read missions) are removed or reduced so that there is more incentive to live in 0.0 with none of this high sec mission alt nonsense.
But oh wait you probably won't understand that because I am plebeian gankbear right? PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
Sturdy Girl
Silent Ninja's
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Posted - 2010.01.16 18:24:00 -
[85]
Edited by: Sturdy Girl on 16/01/2010 18:25:04 I'd sooner see some of hisec removed, and some of losec removed, to form a new "midsec".
Basically, I'd like to see hisec from 1.0 to 0.7, midsec from 0.6 to 0.4 and losec from 0.3 to 0.1
Hisec would function exactly as it does.
Midsec would have concord at gates & stations only, and concord would be unbeatable, but potentially escapable.
Losec would remain as it is.
---
I would then suggest that all L4+ agents are moved to Midsec or lower.
---
Finally, all systems should have +/- 1.5 dynamic security status... eg, those at the edge of their group can be lowered or raised... but with the universe as a whole having an equilibrium established (eg, if a system goes down 0.1 somewhere, some other systems go up by a total of 0.1 to counterbalance).
This way you get more of a graident of danger, added risks to lvl 4s, more purpose to 0.0 and the newly created midsec, and the abilty to change the power balance in an area in favour of security / piracy.
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Dracoknight
Strategic Syndicate Chain of Chaos
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Posted - 2010.01.16 19:05:00 -
[86]
Edited by: Dracoknight on 16/01/2010 19:06:11
yet another of this ****ty discussions with people that have no idea of either...
in my opinion, just remove systems from EVE in general and put a gigantic mega system and let the lag kill the game...
____________________
I wish my Thorax could use missiles... |
Smacktalking Alt
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Posted - 2010.01.16 19:33:00 -
[87]
Originally by: Dracoknight Edited by: Dracoknight on 16/01/2010 19:06:11
yet another of this ****ty discussions with people that have no idea of either...
in my opinion, just remove systems from EVE in general and put a gigantic mega system and let the lag kill the game...
But the denizens of this monolithic system will still be whining and arguing over what the sec status should be. Face it: if you don't like people whining, you're in the wrong gaming community species. ------------------------------------------------- The world is a dangerous place for stupid people; their one advantage is strength in numbers. |
MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 20:09:00 -
[88]
Originally by: FunzzeR Indeed I read and comprehended the op (obvious troll btw) and I already commented that its probably not the brightest idea to remove high sec but rather focus on the risk/reward dynamics between hisec/lowsec/0.0. So you seem to have had a reading comprehension failure as my post specifically alluded to your and the other people's whining posts.
Oh and to your idea of removing low sec and replacing it with 0.0, sounds good if all the big isk faucets (read missions) are removed or reduced so that there is more incentive to live in 0.0 with none of this high sec mission alt nonsense.
But oh wait you probably won't understand that because I am plebeian gankbear right?
Your tears. I wish I could lick them straight off your cheeks as they are the freshest that way.
It hurts you when someone suggests to remove your playground from you but have no hesitations in suggesting to remove carebears' playground from them. Typical hypocrite. If you don't like how others play the game then GTFO and go play Counterstrike :).
Grief a PVP'er. Run a mission today! |
Danks
Caldari Fat Angry Toe Tappin Inbreds
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Posted - 2010.01.16 20:15:00 -
[89]
Originally by: MatrixSkye Mk2
Originally by: FunzzeR Indeed I read and comprehended the op (obvious troll btw) and I already commented that its probably not the brightest idea to remove high sec but rather focus on the risk/reward dynamics between hisec/lowsec/0.0. So you seem to have had a reading comprehension failure as my post specifically alluded to your and the other people's whining posts.
Oh and to your idea of removing low sec and replacing it with 0.0, sounds good if all the big isk faucets (read missions) are removed or reduced so that there is more incentive to live in 0.0 with none of this high sec mission alt nonsense.
But oh wait you probably won't understand that because I am plebeian gankbear right?
Your tears. I wish I could lick them straight off your cheeks as they are the freshest that way.
It hurts you when someone suggests to remove your playground from you but have no hesitations in suggesting to remove carebears' playground from them. Typical hypocrite. If you don't like how others play the game then GTFO and go play Counterstrike :).
Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
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Lady Sarine
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Posted - 2010.01.16 20:16:00 -
[90]
I don't think the OP is a troll. If it IS a troll it's a pretty pointless one. Anyone can say something stupid then sit back as the flames come in and say 'ha ha I sooo trolled you morons .. brap brap pat me on the back'.
On topic my TL;DR response is keep high sec because it keeps diversity in the game.
Not everyone wants to or has to PVP. If you can't find PVP targets without resorting to killing noobs or those that aren't fitted and willing to PVP then tbh you are a carebear yourself. Selecting targets with the odds stacked in your favour (ie PVE fitted 'bears') is a form of carebearing in itself. Risk = very low, Reward = very high. Sound familiar? shabba!
And suppose there WAS no high sec? Who would supply all the minerals for building replacement PVP ships? The only miners still mining thank you very much would belong to large alliances (same for L4 mission runners) as it would be too dangerous to provide the minerals needed to build new ships without the security blanket of high sec, ok you foolish dude? And guess what ... the large alliances aren't going to let you dock in their station to replace your ship ... or mods ... or rigs ... oh no!
No, you will have fun for a while until you loose your ship, then you will have to scour many systems just to fit a reasonable cruiser and get camped in the many stations you have to dock in to fit your new ship and then you be crying in these forums that you wish Jita wasn't full of huge gate/station camps all the time and that we need to bring back hi sec.
Or maybe it would be great
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FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.16 20:24:00 -
[91]
Originally by: MatrixSkye Mk2
Originally by: FunzzeR Indeed I read and comprehended the op (obvious troll btw) and I already commented that its probably not the brightest idea to remove high sec but rather focus on the risk/reward dynamics between hisec/lowsec/0.0. So you seem to have had a reading comprehension failure as my post specifically alluded to your and the other people's whining posts.
Oh and to your idea of removing low sec and replacing it with 0.0, sounds good if all the big isk faucets (read missions) are removed or reduced so that there is more incentive to live in 0.0 with none of this high sec mission alt nonsense.
But oh wait you probably won't understand that because I am plebeian gankbear right?
Your tears. I wish I could lick them straight off your cheeks as they are the freshest that way.
It hurts you when someone suggests to remove your playground from you but have no hesitations in suggesting to remove carebears' playground from them. Typical hypocrite. If you don't like how others play the game then GTFO and go play Counterstrike :).
Your attempts to verbally char my ego are amusing at best, but alas your failure to slow down and read what is actually written is quite disturbing (read: I think you are a troll). Unlike you, I have no problems if my "playground" were removed and would adapt in ways that would enhance my enjoyment of the game. After all, if you did a little research you might find that I make my playground in hisec/lowsec/0.0.
I believe its you who is the typical hypocrite that crys when someone suggest something you don't like. If you don't like how other play and post go play Hello Kitty Online. :)
Unlike you, I advocate balance over extremism. As neither extreme, carebear or pirate would make for a good lasting gaming experience. PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 20:25:00 -
[92]
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
Grief a PVP'er. Run a mission today! |
FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.01.16 20:30:00 -
[93]
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
People who live in glass houses shouldn't throw stones. PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 20:34:00 -
[94]
Edited by: MatrixSkye Mk2 on 16/01/2010 20:34:56
Originally by: FunzzeR
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
People who live in glass houses shouldn't throw stones.
I need to explain things slower to you as you don't seem to immediately grasp things (or rather choose not to).
The gentleman you quoted me with is making a comment about me posting with a alt alt instead of an alt main (IE, still some toon on the internets). The funny thing is that your comment applies well for him, as he's the one crying about me posting with an alt toon as opposed to a "real" toon?
Gankers aren't very bright :\.
Grief a PVP'er. Run a mission today! |
Yesh
SandStorm.
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Posted - 2010.01.16 20:36:00 -
[95]
There's a huge difference between posting with a main and risking looking silly ingame and posting your RL phone number and home address.
For one, the worst that can happen is you say something stupid on the forums with your main and someone might mock you in game when they see you.
If you post your RL number and address all sorts of nasty things could happen such as prank calls or putting dog poo through your letter box.
Your argument was pretty stupid. And I'm so sure that it was stupid that I have risked posting with my main.
On topic ... keep high sec |
Danks
Caldari Fat Angry Toe Tappin Inbreds
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Posted - 2010.01.16 20:38:00 -
[96]
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
That wooshing sound you just heard was my point going over your head.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 20:39:00 -
[97]
Edited by: MatrixSkye Mk2 on 16/01/2010 20:42:44 You mean posting with a main doesn't reflect real life toughness? There are going to be lots of kiddies dissapointed in hearing that, especially since I'm a coward posting with an alt .
On topic: Hi sec is fine. What needs nerfing are crybaby gankers used to playing twitch games like Counterstrike and unable to realize Eve is a game which caters to all types of play styles. HTFU, gankers.
Grief a PVP'er. Run a mission today! |
Mr Epeen
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Posted - 2010.01.16 20:43:00 -
[98]
Only a complete moron would post on these forums with anything but an alt specifically made for that purpose.
There are a lot of complete morons in this game.
And for the complete morons that have to ask why I say that. Well, you are a complete moron and wouldn't understand the answer.
Mr Epeen
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Planks
SandStorm.
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Posted - 2010.01.16 20:46:00 -
[99]
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
Ha Ha ner nerny ner ner, MatrixSkye has made a fool of himself on the forums! Can't wait to hunt him down in game to point this out to him.
Maybe if he had used an alt to post I wouldn't bother to look him up in game to take the p*ss.
But by using his main to post he has proved to me that he is hardcore and willing to post his phone number and RL address here. After all, if you use your main you are tough enough to do this right?
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Gimples
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Posted - 2010.01.16 20:48:00 -
[100]
Wonderfull, wonderfull drama....
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 20:49:00 -
[101]
Posting with an alt is cowardly.
Posting with a main is being tough and hardcore.
I love ganker mantra
Keep it up with the tears! :P
Grief a PVP'er. Run a mission today! |
Chipan Asty
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Posted - 2010.01.16 20:52:00 -
[102]
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
Well go on then ... since you are using your main why not put your money where your mouth is. Let's have your RL address and phone number. No? You mains act so tough on the internet to act out your frustrations on other.
Oh yeah ... :P |
Joscelline Angreal
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Posted - 2010.01.16 20:56:00 -
[103]
People are probably willing to risk ships, but not implants. Make faction police punish low-sec pod-killers, and you'd see a few interesting changes. Make it be several RR NPC BS, with an AI like sleepers that respond to pod-kills.
It might become profitable for people to use cheap insurable fits to mission in low-sec, with ship losses expected and covered by increased profits. Plus, large smartbomb gatecamps, which aren't exactly the height of skilled PVP, would become comical as people tried to fight off the NPCs.
If younger mission runners could run missions in low-sec and feel relatively confident about not losing implants, they might actually give it a shot.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 21:04:00 -
[104]
Originally by: Chipan Asty Edited by: Chipan Asty on 16/01/2010 20:58:40
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
Well go on then ... since you are using your main why not put your money where your mouth is. Let's have your RL address and phone number. No? You mains act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others
Oh yeah ... :P
EDIT ... made some errors ... thank god i used an alt for this
Ummm,.you're a bit slow aren't ya :) A hardcore gangster who must be a tough guy in real life called me out for posting on an alt and he posting on his main. I think it's been established I'm a coward he's just gangsterly hardcore. And as such he'd obvioulsy have no problems in posting his real life information him being so tough and all in real life. You see, gankers think they're real life tough guys. Me? I'm a cowardly carebear because you know, I don't post with my "main toon". So if you're a tough guy ganker be a tough guy and post your real life information :) I'm sure you being tuff and all you'll do it :).
I like to hear the lo sec gankers stress how they're so tough and all but when they're called out their epeens just shrivel back like freightened turtles .
Anyway, I don't expect these self-professed tough guys to do it because in reality they're as "cowardly" as I am :) 'Nuff said, ookay?
Grief a PVP'er. Run a mission today! |
Danks
Caldari Fat Angry Toe Tappin Inbreds
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Posted - 2010.01.16 21:12:00 -
[105]
Originally by: MatrixSkye Mk2
Originally by: Chipan Asty Edited by: Chipan Asty on 16/01/2010 20:58:40
Originally by: MatrixSkye Mk2
Originally by: Danks Forget High Sec, we need to get rid of faceless alts who can't be held accountable for the dribble that spews from their pie holes.
Why don't you be a real man and post your REAL address and phone. Forget this internet anonimity bullsht. No hiding behind internet spaceships. What? No? I didn't think so.
That's what's wrong with you prepubescent children. You act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others :P.
Well go on then ... since you are using your main why not put your money where your mouth is. Let's have your RL address and phone number. No? You mains act tough on the internet but when you're faced with real life threats you go log into the internets to act out your frustrations on others
Oh yeah ... :P
EDIT ... made some errors ... thank god i used an alt for this
Ummm,.you're a bit slow aren't ya :) A hardcore gangster who must be a tough guy in real life called me out for posting on an alt and he posting on his main. I think it's been established I'm a coward he's just gangsterly hardcore. And as such he'd obvioulsy have no problems in posting his real life information him being so tough and all in real life. You see, gankers think they're real life tough guys. Me? I'm a cowardly carebear because you know, I don't post with my "main toon". So if you're a tough guy ganker be a tough guy and post your real life information :) I'm sure you being tuff and all you'll do it :).
I like to hear the lo sec gankers stress how they're so tough and all but when they're called out their epeens just shrivel back like freightened turtles .
Anyway, I don't expect these self-professed tough guys to do it because in reality they're as "cowardly" as I am :) 'Nuff said, ookay?
Whoa, settle down slim. Have another twinky to dry your tears.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.16 21:40:00 -
[106]
NO! I don't want a twinky! I want to cry like pirates do
Grief a PVP'er. Run a mission today! |
Blackjack Turner
Caldari Zero Bits
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Posted - 2010.01.16 22:05:00 -
[107]
I think if it were left up to the grief crowd, we'd have a game where NPC's made everything. You got points which you could spend on these cheap NPC items by killing another player. There'd be no miners, no industrialists and no one hauling. Everyone in this imaginary game would fly combat ships, and there'd be no safe places anywhere. Missions would generate a beacon, and anyone crazy enough to do a mission would have to fit for NPC and PVP.
Kind of like Darkfall in Space maybe?
I'll make it easy for you anti-carebears. Go play Darkfall here, same price as Eve and none of the stuff you hate so much: http://www.darkfallonline.com/index.html
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Thelma Todd
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Posted - 2010.01.17 01:01:00 -
[108]
This thread is so childish.
Please lock it.
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Mr Epeen
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Posted - 2010.01.17 03:02:00 -
[109]
Originally by: Blackjack Turner
I think if it were left up to the grief crowd, we'd have a game where NPC's made everything. You got points which you could spend on these cheap NPC items by killing another player. There'd be no miners, no industrialists and no one hauling. Everyone in this imaginary game would fly combat ships, and there'd be no safe places anywhere. Missions would generate a beacon, and anyone crazy enough to do a mission would have to fit for NPC and PVP.
No! No! No!
Totally the opposite.
If it was up to the griefers, You would get your ships replaced for free and have an entire sector of space full of defenseless targets that are just waiting to be gan ...
Er...
Nevermind
Mr Epeen
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.17 03:11:00 -
[110]
On the other hand if there weren't any griefers my griefer-griefing alt would be out of a job
Grief a PVP'er. Run a mission today! |
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Tesal
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Posted - 2010.01.17 05:58:00 -
[111]
Why not pirate factional warfare that affects sec status negatively and factional warfare players have another group to fight that affects sec status positively.
never stop posting...with alts. Please do not use inappropriate language in your sig. Zymurgist |
Shanitra Kerr
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Posted - 2010.01.17 08:54:00 -
[112]
Edited by: Shanitra Kerr on 17/01/2010 09:02:23 As all this is just "I want more targets! Enforce more targets!", here's my suggestion.
As long as I pay for the game, I want to be able to play it the way I want to play. And if I don't want PvP, I claim the right not to engage in PvP - nor to be engaged in PvP. I'm keeping my side of that bargain by keeping out of your lowsec shooting range.
Now if you wish to enforce your game on me - hire me? Pay for my game if I should actually play for your amusement? Meaning that each time I lose a ship, the total loss - hull, modules, rigs, cargo, implants, contract penalties, everything - is detracted from my monthly PLEX bill. With math like "You lost 30.000.000 ISK due to other players' actions. Here's your free day of gametime added. Play for free, as long as you get shot down by another player often enough!" - that would be bait I'm willing to go for.
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Demolishar
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Posted - 2010.01.17 14:59:00 -
[113]
Originally by: Shanitra Kerr
Now if you wish to enforce your game on me - hire me? Pay for my game if I should actually play for your amusement? Meaning that each time I lose a ship to another player without initiating combat myself (there, you have it), the total loss - hull, modules, rigs, cargo, implants, contract penalties, everything - is detracted from my monthly PLEX bill. With math like "You lost 30.000.000 ISK due to other players' actions. Here's your free day of gametime added. Play for free, as long as you get shot down by another player often enough!" - that would be bait I'm willing to go for.
It's not as amusing if it doesnt cause you to lose isk and hopefully not be able to afford your PLEX and get forced out of the game.
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Sister Tisiphone
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Posted - 2010.01.17 17:37:00 -
[114]
Originally by: Shanitra Kerr
As long as I pay for the game, I want to be able to play it the way I want to play. And if I don't want PvP, I claim the right not to engage in PvP - nor to be engaged in PvP. I'm keeping my side of that bargain by keeping out of your lowsec shooting range.
This.
If the whole game went 0.0 (Which it won't - I'm pretty sure CCP is averse to bankruptcy) - I'd drop both my paid accounts. Not as a ragequit, simply because Eve would no longer be a game I want to play.
Sometimes, I wanna be a total carebear: Mine, trade, chat, sell, explore. Other times, I'm willing to go looking for trouble and probably (more than likely) lose yet another ship, but have fun in doing so - but it's my choice.
Take away a players' choice how to play and they'll take away their choice to pay :)
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Danks
Caldari Fat Angry Toe Tappin Inbreds
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Posted - 2010.01.17 19:00:00 -
[115]
Originally by: Shanitra Kerr As long as I pay for the game, I want to be able to play it the way I want to play. And if I don't want PvP, I claim the right not to engage in PvP - nor to be engaged in PvP. I'm keeping my side of that bargain by keeping out of your lowsec shooting range.
Of course this is your right, no one forces you to undock.
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My Postman
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Posted - 2010.01.18 14:35:00 -
[116]
Before changing game systems i have a better idea for those who are too lazy to search for their preys.
When a noob subscribes and gets his noobship, he IMMEDIATLY has to go to the next low sec system, and has to jump between various existing gates for at least 3 times (if he survives).
He has to do it until he has decent skill points in gunnery, or relatet skills at which point he is NOT allowed to shoot back anymore, cause he might kill the pirate.
TL,DR: This must be a fail attempt to get more victims because of lazyness for searching. Go and gank defenseless miners in highsec like you always did!
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Winterjack
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Posted - 2010.01.18 15:13:00 -
[117]
Originally by: Shanitra Kerr As all this is just "I want more targets! Enforce more targets!"
That's what it boils down to it. Of course you have to take away all the "my dad could kill your dad" idiocy. But there's also some interesting ideas.
Midsec is an interesting idea. Pirates policying gankers is one.
Quote: As long as I pay for the game, I want to be able to play it the way I want to play. And if I don't want PvP, I claim the right not to engage in PvP - nor to be engaged in PvP.
IF you accept some reasonable risk like some chance of suigank in hisec, I agree. Reasonable risk is ok.
I'd compare hisec to your average town, losec to a hi-crime gang-ruled perifery, and nullsec to an enclave in the amazon forest or something like that - where the locals make the rules.
Quote: With math like "You lost 30.000.000 ISK due to other players' actions. Here's your free day of gametime added. Play for free, as long as you get shot down by another player often enough!" - that would be bait I'm willing to go for.
LOL. Well I vote for this :)
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Shanitra Kerr
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Posted - 2010.01.19 06:59:00 -
[118]
Edited by: Shanitra Kerr on 19/01/2010 07:01:02
Originally by: Winterjack
I'd compare hisec to your average town, losec to a hi-crime gang-ruled perifery, and nullsec to an enclave in the amazon forest or something like that - where the locals make the rules.
Well, to stay in that analogy: with the OP's suggestion to lock your average town's police force up in the shopping mall and leave the gangs to roam free everywhere else, companies will close their factories, shops will close, and everybody will move to another town. EVE ain't Mogadishu. Yet.
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Winterjack
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Posted - 2010.01.19 08:55:00 -
[119]
Originally by: Shanitra Kerr Well, to stay in that analogy: with the OP's suggestion to lock your average town's police force up in the shopping mall and leave the gangs to roam free everywhere else, companies will close their factories, shops will close, and everybody will move to another town.
Yeah I mostly agree. The "police" is quite efficient right now (tho it does not prevent crime, it does deter it). The OP is a member of a gang, and of course he wants gang-rule to spread.
Quote: EVE ain't Mogadishu. Yet.
LOL. QFT.
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Ophelia Ursus
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Posted - 2010.01.19 10:15:00 -
[120]
Edited by: Ophelia Ursus on 19/01/2010 10:17:04 Ditch highsec altogether? No. Remove all highsec routes connecting the space of one Empire to that of its enemies? Yes, absolutely.
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