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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.17 13:21:00 -
[121]
To the top.
We can have T3 industrial?
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.18 17:30:00 -
[122]
/me breathes life into thread
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PotatoOverdose
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Posted - 2010.06.18 22:04:00 -
[123]
+1 for a T3 industrial.
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Fournone
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Posted - 2010.06.25 01:16:00 -
[124]
Edited by: Fournone on 25/06/2010 01:16:35 Page 6. Page 6?
bump
A tech 3 miner would be a nice addition to eve. The currnet low sec miner (mining fitted rohk) just doesn't make sense. I mean what part of mining laser fitted battleship sounds right? It shouldn't be an invincible jaspet muncher, nor should it have a hulks tanking ability (frigate modules on a cruiser sized hull) or mining ability. The middle ground will take some tweaking to find, but once found, would be a good sight for miners and pirates alike (T3 loot/salvage is always better than T2 loot/salvage).
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Clansworth
Dissident Aggressors Mordus Angels
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Posted - 2010.06.25 03:44:00 -
[125]
Edited by: Clansworth on 25/06/2010 03:44:56
Originally by: XXSketchxx
- Osprey = 564m3/min (3x Miner II)
- Retriever = 754m3/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 846m3/min (3x Miner II)
- Covetor = 1131m3/min (T2 strips and T2 crystals)
- T3 miner = 1175m3/min (5x Miner II)
- Hulk = 1240m3/min (T2 strips and T2 crystals)
Not really fair to compare T2 Strips w/ T2 Crystals, to plane Jane Miner II's. Using MDCM II's, with T2 crystals, the numbers are instead as follows:
- Osprey = 658m3/min (3x MDCM II and T2 crystals)
- Retriever = 754m3/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 987m3/min (3x MDCM II and T2 crystals)
- Covetor = 1131m3/min (T2 strips and T2 crystals)
- Hulk = 1240m3/min (T2 strips and T2 crystals)
- T3 miner = 1371m3/min (5x MDCM II and T2 crystals)
Which, while cool, DOES make them overpowered... Intel/Nomad |
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.25 13:40:00 -
[126]
Originally by: Clansworth Edited by: Clansworth on 25/06/2010 03:44:56
Originally by: XXSketchxx
- Osprey = 564m3/min (3x Miner II)
- Retriever = 754m3/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 846m3/min (3x Miner II)
- Covetor = 1131m3/min (T2 strips and T2 crystals)
- T3 miner = 1175m3/min (5x Miner II)
- Hulk = 1240m3/min (T2 strips and T2 crystals)
Not really fair to compare T2 Strips w/ T2 Crystals, to plane Jane Miner II's. Using MDCM II's, with T2 crystals, the numbers are instead as follows:
- Osprey = 658m3/min (3x MDCM II and T2 crystals)
- Retriever = 754m3/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 987m3/min (3x MDCM II and T2 crystals)
- Covetor = 1131m3/min (T2 strips and T2 crystals)
- Hulk = 1240m3/min (T2 strips and T2 crystals)
- T3 miner = 1371m3/min (5x MDCM II and T2 crystals)
Which, while cool, DOES make them overpowered...
Looking into this issue with the bonuses.
Bit of a note though: I am not a game dev nor am I perfect. I think the general concept is clear: T3 miner should be below Hulk but slightly above Covetor. I am investigating the bonuses now, but please understand the above hierarchy.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.25 15:04:00 -
[127]
Edited by: XXSketchxx on 25/06/2010 15:06:08 So I completely forgot about Deep Core Miners (I thought they were only for Mercoxit), so I have had to refine the bonus for the Ore Yield Subsystem a bit. Previously it had a bonus of 30% to yield per level; this has been modified to 25% per level. The covert ops subsystem maintains 40% to yield per level, but only 3 turret points. This change produces the new hierarchy:
(Assuming max skills, no MLU II, no implants, no command bonuses).
- Osprey = 656/min (3x MDCM II, T2 crystals)
- Retriever = 755/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 981m3/min (3x MDCM II, T2 crystals)
- Covetor = 1132m3/min (T2 strips and T2 crystals)
- T3 miner = 1226m3/min (5x MDCM II, T2 crystals)
- Hulk = 1302m3/min (T2 strips and T2 crystals)
***Op has been updated to reflect changes; thank you to Clansworth for your attention to detail.***
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Sim Cognito
Bene Gesserit ChapterHouse True Reign
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Posted - 2010.06.25 16:42:00 -
[128]
An excellent idea that corrects all the problems the mining ships have,providing interesting functions as well as flexibility as long as there are no significant increases in yield(to avoid negative mineral price impact).
Definetely signed!
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Clansworth
Dissident Aggressors Mordus Angels
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Posted - 2010.06.26 07:56:00 -
[129]
Originally by: XXSketchxx So I completely forgot about Deep Core Miners (I thought they were only for Mercoxit)
Deep Core Miner I - Mercoxit Only. no crystal use. Modulated Deep Core Miner II - Any Ore, based on crystal used. Intel/Nomad |
Badmin
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Posted - 2010.06.29 02:58:00 -
[130]
Originally by: XXSketchxx
bonused gas harvester
This ^
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Morgan Morrow
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Posted - 2010.06.29 17:17:00 -
[131]
The Primae model would have made an awesome hull for a T3 industrial,it's what I thought when I first undocked with it.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.29 18:34:00 -
[132]
Originally by: Morgan Morrow The Primae model would have made an awesome hull for a T3 industrial,it's what I thought when I first undocked with it.
I nearly jumped for joy when I saw the Primae model. Then I read the details, slumped in my chair, and grabbed another beer .
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.29 18:35:00 -
[133]
Originally by: Badmin
Originally by: XXSketchxx
bonused gas harvester
This ^
I actually despise the idea of a bonused gas harvester ; gas is already ridiculously easy to harvest. But, gotta give the people what they want (within reason).
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Morgan Morrow
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Posted - 2010.06.30 12:01:00 -
[134]
Originally by: XXSketchxx
Originally by: Badmin
Originally by: XXSketchxx
bonused gas harvester
This ^
I actually despise the idea of a bonused gas harvester ; gas is already ridiculously easy to harvest. But, gotta give the people what they want (within reason).
A subsystem to facilitate gas harvesting would be ideal under the category of "harvesting" subsystems
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Sigras
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Posted - 2010.07.17 20:04:00 -
[135]
+1
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.17 22:18:00 -
[136]
Originally by: Sigras +1
I was just about to bump this. Thanks Sigras.
Sadly CCP will probably not even consider an idea like this for a long long time
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Rigeborod
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Posted - 2010.07.18 21:43:00 -
[137]
Bump again. I like t3 in general and making O.R.E. t3 is great idea! :)
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Eteama meldier
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Posted - 2010.07.21 19:13:00 -
[138]
hmmm
looking through your OP i don't see any info on drones for a mining ship i have always felt a drone bay important, not so much for mining drones but it would be used but for me something to blow away the annoying rats
you could look at drone bay and bandwidth for the main ship skill. or you could work it into one of you subsystems
just a thought
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Jenna Fenlay
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Posted - 2010.07.28 01:41:00 -
[139]
I read the forum rules and they say players shouldn't post unless they contribute...
I have nothing constructive to add, but I think this is such a good idea I have to say something. Awesome-sauce. Let's hope work on it starts soon.
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Nemtar Nataal
Demonic Retribution
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Posted - 2010.07.28 14:53:00 -
[140]
Originally by: XXSketchxx Edited by: XXSketchxx on 25/06/2010 17:08:17
Electronic Subsystems: ... Obfuscation Manifold û 20% bonus to ECM target jammer strength per level; 0/4/0 ...
This is absurt!!!
You cant make a ship thats not racial Caldri bether at ECM than the ship that are Caldari in the first place! Its not in line with the game balancing, like giving minmatar a laser bonus on there racial (not faction) ships!
Should be replaced by a module that gives CPU bonuse like all the other racial T3ch ships have.
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Sim Cognito
Bene Gesserit ChapterHouse True Reign
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Posted - 2010.07.28 15:37:00 -
[141]
Originally by: Eteama meldier hmmm
looking through your OP i don't see any info on drones for a mining ship i have always felt a drone bay important, not so much for mining drones but it would be used but for me something to blow away the annoying rats
you could look at drone bay and bandwidth for the main ship skill. or you could work it into one of you subsystems
just a thought
I agree that drones are very important for a mining vessel.They provide utility and some form of self defense combined with a good tank against rats that disturb your mining.
Incorporating it to the hull bonus would be a nice idea because drones are needed in this kind of ship no matter what.
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Mike C
Caldari MicroFunks Green Alliance
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Posted - 2010.07.28 15:52:00 -
[142]
Originally by: Sim Cognito
Originally by: Eteama meldier hmmm
looking through your OP i don't see any info on drones for a mining ship i have always felt a drone bay important, not so much for mining drones but it would be used but for me something to blow away the annoying rats
you could look at drone bay and bandwidth for the main ship skill. or you could work it into one of you subsystems
just a thought
I agree that drones are very important for a mining vessel.They provide utility and some form of self defense combined with a good tank against rats that disturb your mining.
Incorporating it to the hull bonus would be a nice idea because drones are needed in this kind of ship no matter what.
It may be needed, but it isn't always balanced. However it does seem that every other dedicated mining ship has drones, so I could understand 25mbit/sec bandwith and 25m¦ drone bay and -50% bonus to mining/combat drone effectiveness standard. However anything more than that should require using the least effective defense subsystem, ie replace the sig radius subsystem which will be fairly op anyway with a subsystem that removes the -50% and adds 50m¦ more drone bay BUT NOT BANDWITH. Actually it would be better to replace the command subsystem, mining ships shouldn't give wtfcommand bonuses to themself, the rorqual/orca is there for that. Will finish post later, at work atm.
↑↑ bar is just /quote ↑↑ [03:17:29] Trade Skills > Jesus believes in god [03:17:38] Mike C > believed* [03:17:48] Trade Skills > touche |
zalala
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Posted - 2010.08.01 19:28:00 -
[143]
/signed
may need a little work to be balanced with hulk still i fear.
but T3 was a shock to me also as none of the subs where boosting industrialists, and as seeing as the dominion expansion (which was a while back now) was supposidly ment to oversee a big boost in industrial workers, none of the new ships or any news of new ships besides the primarea thing, which is naff, are good for industry stuff.
I like this idea alot, only if we can get CCP to see this thread and post a short message on here :)
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Ragnar Rancidbreeks
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Posted - 2010.08.01 19:34:00 -
[144]
Looks / sounds an interesting concept
Plus it would give the pirate corps a T3 ship they could hunt in hi-sec that wouldn't be too hard a fight and might well be carrying valuable modules and cargo.
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Sigras
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Posted - 2010.08.01 20:01:00 -
[145]
Originally by: Nemtar Nataal This is absurt[SIC]!!!
You cant make a ship thats not racial Caldri[SIC] bether at ECM than the ship that are Caldari in the first place! Its not in line with the game balancing, like giving minmatar a laser bonus on there[SIC] racial (not faction) ships!
Should be replaced by a module that gives CPU bonuse like all the other racial T3ch ships have.
you mean like the gallente T3 cruiser has a CPU boosting subsystem?
Additionally, though I'm not sure I agree with the concept of ECM defense on an ORE ship, they are gallente and the caldari were part of the federation for quite a while; additionally the EOS boosts ECM and its gallente.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 21:05:00 -
[146]
ECM bonus is staying . Its a great defensive mechanism and that is one of the most important things about the T3 industrial: survival.
Also, leaving the command subsystem as well. It will only be able to run one link without destroying cpu throwing on command processors (same concept as current T3, more boost, 1 link base).
The drone idea is pretty interesting. I have come up with this as a result:
Base: 50m3 drone bay and 50mbit bandwidth O.R.E Industrial Cruiser Skill Bonus: Can deploy 1 additional mining drone per level.
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Sigras
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Posted - 2010.08.01 22:54:00 -
[147]
Edited by: Sigras on 01/08/2010 22:57:26 Edited by: Sigras on 01/08/2010 22:55:20 Well the problem I have with that is that ccp has long ago taken steps to remove >5 drone capabilities from ships (the removal of the guardian-vexor, the change to drone interfacing. . . )
I suggest +20% drone mining yield per level or 20% speed increade per level so you don't have to be sitting on the rock for Max efficiency
edit Now that I think of it this may also unbalance the mining yield for some of the subsystems. . .
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 23:10:00 -
[148]
Originally by: Sigras Edited by: Sigras on 01/08/2010 22:57:26 Edited by: Sigras on 01/08/2010 22:55:20 Well the problem I have with that is that ccp has long ago taken steps to remove >5 drone capabilities from ships (the removal of the guardian-vexor, the change to drone interfacing. . . )
I suggest +20% drone mining yield per level or 20% speed increade per level so you don't have to be sitting on the rock for Max efficiency
edit Now that I think of it this may also unbalance the mining yield for some of the subsystems. . .
IIRC the reason for limiting drone deployment was to reduce lag. I don't really see this as an issue in regards to mining
A velocity bonus to drones would be interesting. I still rather like the +1 mining drone, so let's see what others have to say, but a velocity bonus is definitely on the table as well.
Thanks for the ideas
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Makalu Zarya
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Posted - 2010.08.02 14:25:00 -
[149]
oh god no!
leave T3s to pvpers, there are enough carebears who fit them out like total newbs and that is bad enough as it is, it is a very specialized ship and should stay that way....stick to hulks
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Zilberfrid
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Posted - 2010.08.02 20:50:00 -
[150]
I support, and think the person above me is speaking nonsense. T3's are anything but specialised, they are versatility made flesh, ehhh, steel. ------------------------------------- I like to fly around and shoot stuff. |
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