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Ibn Taymiyyah
Gallente Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.08.05 11:21:00 -
[151]
Supported!
Some very interesting ideas. Would like to see how they would work out in TQ.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.08.07 18:06:00 -
[152]
adding a tactical mining ship like this could make people actually mine in low-sec (something almost non-existent right now) and I don't think its really over-powered or imbalanced.
I think you may have to nuke its normal cargo capacity a little, consider that otherwise, with the interdiction nullifier it would be more powerful than the stealth transports and have more capacity. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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commander mordecai
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Posted - 2010.08.09 13:26:00 -
[153]
i love the idea
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rowdy buccaneer
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Posted - 2010.08.09 13:38:00 -
[154]
i made 2 other posts with changes but i do like this idea too!!!!!!!
+1
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Sigras
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Posted - 2010.08.11 17:06:00 -
[155]
Originally by: True Sight adding a tactical mining ship like this could make people actually mine in low-sec (something almost non-existent right now) and I don't think its really over-powered or imbalanced.
I think you may have to nuke its normal cargo capacity a little, consider that otherwise, with the interdiction nullifier it would be more powerful than the stealth transports and have more capacity.
I had that same concern, but if you look at it, the covert ops module only provides 500 m^3 of cargo space
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Mamba Lev
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Posted - 2010.08.11 21:57:00 -
[156]
Let's get T3 frigates before we encourage them to think about carebear ships. It's a really good and well thought out idea, shame probably means CCP will ignore it..
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.08.14 12:44:00 -
[157]
Edited by: True Sight on 14/08/2010 12:44:06 So, in general I think this is a great idea for multiple reasons, firstly that by making this an ORE Tier 3 ship, it means they don't have to worry about 4 ships like the strategic cruisers, so the turn-around time on making from a concept to working project isn't very long (in comparison).
I think maybe a little more thought into the specific roles this ship can fill once subsystems and modules are equipped, what do we actually want it to be able to do?
For example with the Legion
1) Can be fit as a cov-ops mindlink specialist, for fleet scouting etc 2) Multiple Damage-heavy types 3) Tank types
What do we actually want to be able to do in this ship?
1) Low sec miner What do we need to do low sec mining, lets do it in a hulk.. ok, so people can too easily land on you/scramble you because you are slow to align etc, you have low defencive capabilities, can't transport much without being in a station system or having a POS
Options for our T3 ship: Make it high-speed, with ultra-long range mining bonus? this way you can fly around the belt at-speed, avoiding the 'sitting duck' scenario and continue mining in the belt happily, you also need enough cargo capacity in order to not have to rely on jet-cans or an orca or such.
What about providing a sub-system with a single ore compression facility? that works at such a speed, that it can barely keep up with its own mining input (so that it can't be used to support a whole mining fleet and replace an Rorqual) with limited capacity, would that make it too imba?
How about reviving normal mining beams? the ppor discarded Miner II's, by giving it a mining amount bonus/range bonus to those, the fast cycle time is something thats more beneficial in low sec mining
2) POS Deployer? How about a POS structure cargo hold, enough to hold a small POS and a few modules, a cyno bonus like the recons, so that these ships can nip into low-sec and quick-deploy a POS to assist in jumping in rorquals etc for ninja-mining.
3) Salvager People have been begging for a salvage vessel for a long time, why not design a couple of subsystem to tractor/salvaging ranges/speeds/effectiveness, small cargo hold but fast at nipping about and salvaging loot, this would make it a very popular ship for those with the skills to use it
4) Ice Miner I bet that most of the ice fields in low sec don't even know what a mining barge looks like, let alone an entire mining op, how about a sub-system configuration that allows these ships to mine the more-valuable ice, as quickly as a mack can in empire, this means that current mach pilots wouldn't replace their ships with this, but using it on the higher-yield ice makes it a worthwhile venture for those doing it.
would need cargo capacity benefit, fit ice miners, speed bonus, how about instead of the double-ice bonus macks get, a half cycle bonus, give it that and a 10k ice-ice hold with good skills and you've got a pretty effective little mining ship. One difficulty however is balance, making this ship an effective low-sec miner is pretty easy, but how do we make it worthwhile? and by that I mean, without making it simply a complete replacement for the hulk, so people sitting in 0.7 systems mining veldspar don't replace their ships with these? It would have to be less efficient than a hulk, but at the same time result in a worthwhile profit income from the minerals available in low-sec --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Sigras
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Posted - 2010.08.30 18:46:00 -
[158]
Originally by: True Sight I think maybe a little more thought into the specific roles this ship can fill once subsystems and modules are equipped, what do we actually want it to be able to do?
For example with the Legion
1) Can be fit as a cov-ops mindlink specialist, for fleet scouting etc 2) Multiple Damage-heavy types 3) Tank types
What do we actually want to be able to do in this ship?
1) Low sec miner What do we need to do low sec mining, lets do it in a hulk.. ok, so people can too easily land on you/scramble you because you are slow to align etc, you have low defencive capabilities, can't transport much without being in a station system or having a POS
Options for our T3 ship: Make it high-speed, with ultra-long range mining bonus? this way you can fly around the belt at-speed, avoiding the 'sitting duck' scenario and continue mining in the belt happily, you also need enough cargo capacity in order to not have to rely on jet-cans or an orca or such.
What about providing a sub-system with a single ore compression facility? that works at such a speed, that it can barely keep up with its own mining input (so that it can't be used to support a whole mining fleet and replace an Rorqual) with limited capacity, would that make it too imba?
How about reviving normal mining beams? the ppor discarded Miner II's, by giving it a mining amount bonus/range bonus to those, the fast cycle time is something thats more beneficial in low sec mining
2) POS Deployer? How about a POS structure cargo hold, enough to hold a small POS and a few modules, a cyno bonus like the recons, so that these ships can nip into low-sec and quick-deploy a POS to assist in jumping in rorquals etc for ninja-mining.
3) Salvager People have been begging for a salvage vessel for a long time, why not design a couple of subsystem to tractor/salvaging ranges/speeds/effectiveness, small cargo hold but fast at nipping about and salvaging loot, this would make it a very popular ship for those with the skills to use it
4) Ice Miner I bet that most of the ice fields in low sec don't even know what a mining barge looks like, let alone an entire mining op, how about a sub-system configuration that allows these ships to mine the more-valuable ice, as quickly as a mack can in empire, this means that current mach pilots wouldn't replace their ships with this, but using it on the higher-yield ice makes it a worthwhile venture for those doing it.
would need cargo capacity benefit, fit ice miners, speed bonus, how about instead of the double-ice bonus macks get, a half cycle bonus, give it that and a 10k ice-ice hold with good skills and you've got a pretty effective little mining ship. One difficulty however is balance, making this ship an effective low-sec miner is pretty easy, but how do we make it worthwhile? and by that I mean, without making it simply a complete replacement for the hulk, so people sitting in 0.7 systems mining veldspar don't replace their ships with these? It would have to be less efficient than a hulk, but at the same time result in a worthwhile profit income from the minerals available in low-sec
Did you read the OP? im fairly most of your thoughts were expressed there.
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Johny Donovan
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Posted - 2010.08.31 08:02:00 -
[159]
I agree hold hardely what about a jump drive option for less travel :)
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Sim Cognito
Bene Gesserit ChapterHouse True Reign
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Posted - 2010.08.31 10:01:00 -
[160]
A salvaging Subsystem would be a good idea!It is definetely needed and it fits in the T3 industrial cruiser concept.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.31 19:12:00 -
[161]
True Sight, I really think you missed some of the important parts of the thread but regardless I'd like to address them for any readers:
1. Low sec miner: This ship has so much potential here with the current subsystems. Potential to be agile, fast, small sig, decent tank, ECM defense, cloak, ore yield, etc. Be creative. This ship as laid out fills this role (and ninja 0.0 miner) pretty well.
2. POS deployer: No need for a specific bay. Covert ops haulers can already ninja towers up like this, The covert subsystem + max cargo fit should be able to do something similar in regards to ninja setting up a small staging tower.
3. Salvager: I'll consider something like this. Honestly I would prefer to see a T3 industrial frigate with this bonus . Maybe that's something I'll start working on...
4. Ice Miner: We discussed this in the first few pages and as it is now, its simply rather unfeasible. Ice mining require ice harvesters which can only be fit to barges due to their size. I would rather stick to the idea that the Industrial Cruiser can only fit "Miner" size modules. If an "Ice Miner" module akin to the Miner I and its variations were implemented, new chunks of ice would also need to be established with corresponding product yields. All in all I considered this area too specialized/complicated for me to tackle. Sorry
To the guy 2 posts up, sorry but a jump drive is out of the question currently. I have proposed a few times that the current T3 should have a 5th propulsion subsystem in the form of a base .5 or 1LY jump drive system (with severe drawbacks). If something like that were to happen I'd be cool with it being on this ship as well.
For what its worth, the covert ops reconfig subsystem would allow the Industrial Cruiser to utilize black ops portals
@Sigras, thank you again for keeping this thread alive via bumps/references. These things do not go unnoticed and I greatly appreciate it.
Annnnnnnnnnnd, bump to the top.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.02 15:50:00 -
[162]
Originally by: XXSketchxx True Sight, I really think you missed some of the important parts of the thread but regardless I'd like to address them for any readers:
1. Low sec miner: This ship has so much potential here with the current subsystems. Potential to be agile, fast, small sig, decent tank, ECM defense, cloak, ore yield, etc. Be creative. This ship as laid out fills this role (and ninja 0.0 miner) pretty well.
I guess I was thinking more of the 'bad things' that would happen whilst trying to use it, primarily you'd be looking at a fast tackle uncloaking on you, trying to lock you down and/or dropping a cap/blops on your head.
Originally by: XXSketchxx 2. POS deployer: No need for a specific bay. Covert ops haulers can already ninja towers up like this, The covert subsystem + max cargo fit should be able to do something similar in regards to ninja setting up a small staging tower.
4. Ice Miner: We discussed this in the first few pages and as it is now, its simply rather unfeasible. Ice mining require ice harvesters which can only be fit to barges due to their size. I would rather stick to the idea that the Industrial Cruiser can only fit "Miner" size modules. If an "Ice Miner" module akin to the Miner I and its variations were implemented, new chunks of ice would also need to be established with corresponding product yields. All in all I considered this area too specialized/complicated for me to tackle. Sorry
Fair enough, was trying to diversify the total number of roles the ship would be able to fullfill, as I though in general whilst there is obviously dozens of possible sub-system combinations, what you ultimately do with it was limited to mostly mining.
I too in generally really like this idea and think that of all the possible further Tech 3 additions, its by far the simplest and quickest to implement --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Abulurd Boniface
Gallente 0ccam's Razor Industries
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Posted - 2010.09.02 18:22:00 -
[163]
I like the idea because the available space frames for miners/industrials is woefully inadequate.
This ship would be able to handle ninja-mining in a low security area. Although, it has to be said, is it going to be strong enough to resist belt rats? Is it going to be profitable enough for round-trip mining? 25000m3 cargo is a goodly amount and it may be boosted of course, but that's going to fill up in a hell of a hurry. It feels like an Iteron V hold with mining lasers and some fancy gizmos to hopefully outrun the fun-lovers...
I'm not sure I like the risk/reward equation of this ship but it's a sight better than what's out there right now.
This is a tool a miner can use.
Supported.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.03 19:21:00 -
[164]
Originally by: Abulurd Boniface I like the idea because the available space frames for miners/industrials is woefully inadequate.
This ship would be able to handle ninja-mining in a low security area. Although, it has to be said, is it going to be strong enough to resist belt rats? Is it going to be profitable enough for round-trip mining? 25000m3 cargo is a goodly amount and it may be boosted of course, but that's going to fill up in a hell of a hurry. It feels like an Iteron V hold with mining lasers and some fancy gizmos to hopefully outrun the fun-lovers...
I'm not sure I like the risk/reward equation of this ship but it's a sight better than what's out there right now.
This is a tool a miner can use.
Supported.
I totally agree, I think that's one of the most difficult factors, balancing the risk vs reward, how quickly/much ore can they get, how many hours of mining or such would be required to pay for the value of the ship, and of course make it better than sitting in high-sec in a max-skilled hulk. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Alister Azimuth
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Posted - 2010.09.04 09:09:00 -
[165]
Originally by: XXSketchxx
4. Ice Miner: We discussed this in the first few pages and as it is now, its simply rather unfeasible. Ice mining require ice harvesters which can only be fit to barges due to their size. I would rather stick to the idea that the Industrial Cruiser can only fit "Miner" size modules. If an "Ice Miner" module akin to the Miner I and its variations were implemented, new chunks of ice would also need to be established with corresponding product yields. All in all I considered this area too specialized/complicated for me to tackle. Sorry
That is interesting idea.Using the good ol' Miner IIs(As long as the total yield is equivalent to that of the hulk).
The small jump drive is an interesting idea for a non combat ship like this,but it seems unlikely.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.09 15:41:00 -
[166]
Would love to see some dev response on this suggestion. I think the carebears of eve would cheer in joy at a ship they can pimp out for industry.
Hardcore pvp have their dramiels, super carriers, missioners have their Marauders and Faction Battleships.
Industrialists.. well, there's only so many ways you can fit a Transport ship and a Hulk :( --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Qujulome
Amarr
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Posted - 2010.09.16 18:06:00 -
[167]
17 months? |
True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.18 17:57:00 -
[168]
Mission runners just got the new salvage ship, not really much use to most industrialists, unless maybe you can fit it to tank and cyno in your rorq and fit in the ship main bay on the Rorq. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Reaver Glitterstim
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Posted - 2010.09.18 20:31:00 -
[169]
Is the OP's description supposed to be a cruiser, or a capital ship? I'm confused. It sounds to me like you want a cruiser with more cargo space than a few Iteron Vs bundled together.
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Lord Dralos
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Posted - 2010.09.19 12:11:00 -
[170]
Im up for supporting this idea as miners and industrialists have not been given any real updates or ships and if anyone says you got the primarie you'll get bit ch slapped so hard that ship was an insult another ship for the ccp blow things up junkies imo they themselves should be forced to fly one anywhere in eve for 1 month as punishment.
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Valkerias
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Posted - 2010.09.20 12:08:00 -
[171]
Supported. Miners/ industrialists (of which I am one) either need our own T3 capable ship, or the HULK needs some good loving. Frigate class modules on a Cruiser size hull do NOT work well on low-sec/ w-space ops.
I see nothing wrong with the OP's suggestion.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.29 02:13:00 -
[172]
Bumping for justice. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.29 05:12:00 -
[173]
Like this idea. More miners in lowsec is win! Also giving them a chance makes my life more fun.
Support giving carebears new toys |
Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.09.30 08:34:00 -
[174]
"I'm in ur lulsec, minin ur ABC ores?"
I'm not a miner but very much supported. This would tempt a lot of people to leave highsec occasionally for exciting mining outings and would benefit the game as whole.+1
Recruiting. |
Da Trader
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Posted - 2010.09.30 09:22:00 -
[175]
+1 for the idea
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Jean hunt
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Posted - 2010.09.30 10:14:00 -
[176]
I like this +1
ccp care to comment ?
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.09.30 13:35:00 -
[177]
Supported
Im not a miner but this seems like a logical developement of the T3 hull and its obviously been well thought out and balanced.
random thought - maybe the primae could be the base hull for this ship, bolt on the t3 submods from there.
http://desusig.crumplecorn.com/sig.php |
General Domination
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Posted - 2010.10.01 11:50:00 -
[178]
Dear CCP,
are T3 industrial with interdiction nullifier would be really a great idea, but then the T2 really needs some tweaks.
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Lyris Nairn
Caldari Hashimoto Corporation
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Posted - 2010.10.12 21:07:00 -
[179]
Maybe this question has already been asked, but why couldn't there just be introduced some ORE Subsystems that any existing T3 cruiser could use?
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2010.10.13 01:10:00 -
[180]
I think it makes more sense to introduce t3 subsystems for the existing cruisers. For example,
Electronic subsystem: Remote Mining Package 10% increase in mining laser yield, range, and reduction of cycle time. Role bonus: 3/1/0 -1 turret slot Can fit strip miners
Engineering subsystem: Expanded holds 15% increase in cargo hold per level, 5000m3 base.
Making a whole new ship seems pointless, and I'm tired of seeing ORE ships rather than empire faction industral ships.
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