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Vak Keelin
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Posted - 2011.02.10 04:26:00 -
[211]
Originally by: justin666 i love how the carebears just tryed to justify a minning ship to have a convert ops cloak lol it would mean 0 risk minning so good luck with ccp going with that guys.....
Seems to me that CCP has been trying hard to find ways to get more people into low sec. A ship capable of mining without being jumped on the moment it stops in front of a roid is the way to go.
Remember, this ship will be hard to skill for, very expensive and impossible to insure. With those drawbacks it had damn well be able to survive unless the pilot makes a rather big mistake.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.11 11:45:00 -
[212]
To the first page...
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2011.02.20 00:09:00 -
[213]
Originally by: justin666 i love how the carebears just tryed to justify a minning ship to have a convert ops cloak lol it would mean 0 risk minning so good luck with ccp going with that guys.....
Maybe your right that certain parts need re-thinking and may not work, such as a covops cloak part.
Overall the idea of the next Tech 3 being an ORE industrial ship is still a VERY good one (its got a quicker turnaround, as CCP only have to create 1 set of assets instead of 4, balance 1 set of subsystems, not 4.) and as I continue to argue...
When you PvP, you have a HUGE diversity, specialising in different things takes a long time, you can go towards being a mach pilot, or maybe a perfect HAC pilot, or being able to fly all-faction BS, or Pirate BS, or caps, or small ships.
PvP players can spend hundreds of millions pimping out their favourite ship.
Ratters do the same, you've seen the Paladin kills of fully faction-fitted ships etc.
What can a Miner/Industrialist do?
Miner: Frigate Cruiser Barge Exhumer
Bonus: Orca Rorqual if in 0.0 only
Hauler: Industrial Transport Freighter Jump Freighter
Look over those ships, how much module customisation there is, how much someone can 'pimp out' any of those, the most you can really do is put on an expensive shield booster on most of them, the Freighter/JF don't even have a single module slot.
A T3 industrial ship gives something for industrials to spend their isk on, they can customise and ha ve fun with. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.06 14:21:00 -
[214]
March Bump
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Naomi Wildfire
Amarr Men Who Stare At Gates
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Posted - 2011.03.06 14:41:00 -
[215]
No idea if said, but dont forget the offensive subsystems for pvp'ers ;)
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.06 16:34:00 -
[216]
Edited by: XXSketchxx on 06/03/2011 16:37:19
Originally by: Naomi Wildfire No idea if said, but dont forget the offensive subsystems for pvp'ers ;)
Yeah...
Thats not gonna happen. Its an industrial ship. At most its offensive capabilities are the combat drones it could potentially field (which is not insignificant mind you) and the ECM it could field. I suppose with 3 of the 4 offensive subsystems you could throw on 5 turrets and get some damage mods in the lows as well
Battle T3 Industrial?
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Jaik7
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Posted - 2011.03.08 18:03:00 -
[217]
i think this is what we need.
according to you, it is a lesser miner than the hulk, but it is not supposed to. it is supposed to ninja abc/mercoxit from underneath the nullsec empires.
<3
also, i'd like another high slot so i could fit a probe launcher. the good stuff's always in the grav sites. |
XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.11 15:08:00 -
[218]
Front page please.
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Virtue Maulerant
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Posted - 2011.04.23 08:26:00 -
[219]
This deserves to be implemented,the OP has made an excellent,detailed and organized presentation of a ship that is desired by a large percentage of the playerbase.As I see it the point is not to outmine the hulk and become the new mining yield king but to provide versatility and additional utility as well as a fresh new hull people will be staring at(the Hulk is mediocre in terms of looks at best).
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Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
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Posted - 2011.04.23 13:45:00 -
[220]
First we need to be able to refit subsystems in POS.
Apparently it's only a graphic issue; which can be avoid by reloging to get the new ship's apparence; or to remove the fitting window and make the SMA as when we are docked.
. ____________________________________________ Freedom is nothing but a chance to be better. |
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MissingNo1
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Posted - 2011.04.23 13:46:00 -
[221]
BUMP, love this idea!!!
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Stegas Tyrano
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Posted - 2011.04.23 15:19:00 -
[222]
Has this been posted in the Assembly Hall. Shtop... |
Virtue Maulerant
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Posted - 2011.04.23 20:42:00 -
[223]
Originally by: Stegas Tyrano Has this been posted in the Assembly Hall.
It should be posted,it is well presented and organized - as it should.
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Shazi Mavox
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Posted - 2011.04.25 18:16:00 -
[224]
With this reply I would like to express my intense and sudden urge to bear the offspring of the thread starter.
Or in other words: Yes! /Signed! Bump! Sticky this thread! Yes again! Yes one more time! Death to anyone who disagrees!
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Shazi Mavox
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Posted - 2011.04.26 22:31:00 -
[225]
I am just going to go ahead and give this another bump...
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Tryllemine
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Posted - 2011.04.27 10:03:00 -
[226]
Love this idea !
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mistack
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Posted - 2011.04.27 11:31:00 -
[227]
This is a great idea!
I'll be sure to update my fleet composition after this gets released (currently consisting of the RR support Noctis, FC Orca and Battle Rorqual).
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Sigras
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Posted - 2011.05.07 07:37:00 -
[228]
bumping again to say that this is the best idea to come out of the features and ideas forums in a long time.
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Rek Seven
Gallente Guy Fawkes Trust Fund
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Posted - 2011.05.07 08:34:00 -
[229]
Edited by: Rek Seven on 07/05/2011 08:36:07 Edited by: Rek Seven on 07/05/2011 08:34:48
Supported.
Rather than another T3 combat ship, an industrial ship would bring T3 technology to more player.
This ship should include:
Better mining yield than a Hulk better salvage capabilities than a noctis (improved chance of salvage per level) Same or better cargo hold as an iteron 5 The ability to use a covert ops cloak and a nully Lots of high slots
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Rek Seven
Gallente Guy Fawkes Trust Fund
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Posted - 2011.05.07 08:48:00 -
[230]
One more thing...
The ability to communicate with a planetary customs office without being in the same system. Meaning that you can launch PI material to the customs office without being in the same system.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.07 09:05:00 -
[231]
I like the concept in the OP. However I believe its misnamed, or it needs some sort of cargo mod that gives it a vast cargo capacity.
Other than that a good idea.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.07 13:40:00 -
[232]
Originally by: Rek Seven Edited by: Rek Seven on 07/05/2011 08:36:07 Edited by: Rek Seven on 07/05/2011 08:34:48
Supported.
Rather than another T3 combat ship, an industrial ship would bring T3 technology to more player.
This ship should include:
Better mining yield than a Hulk better salvage capabilities than a noctis (improved chance of salvage per level) Same or better cargo hold as an iteron 5 The ability to use a covert ops cloak and a nully Lots of high slots
Op posting from main account.
I think you are missing the point of T3. It shouldn't invalidate specialized ships like the noctis and hulk and iteron 5. However, it should provide an alternative with some sort of unique capability. Thanks for the support but I don't want people to think this is what I am aiming for. Reread the op and maybe you'll understand it a bit better.
Thanks to all others for continued support. Keep this thread up there :)
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Rek Seven
Gallente Corvez Holdings
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Posted - 2011.05.09 11:31:00 -
[233]
Originally by: Emperor Salazar
Originally by: Rek Seven Edited by: Rek Seven on 07/05/2011 08:36:07 Edited by: Rek Seven on 07/05/2011 08:34:48
Supported.
Rather than another T3 combat ship, an industrial ship would bring T3 technology to more player.
This ship should include:
Better mining yield than a Hulk better salvage capabilities than a noctis (improved chance of salvage per level) Same or better cargo hold as an iteron 5 The ability to use a covert ops cloak and a nully Lots of high slots
Op posting from main account.
I think you are missing the point of T3. It shouldn't invalidate specialized ships like the noctis and hulk and iteron 5. However, it should provide an alternative with some sort of unique capability. Thanks for the support but I don't want people to think this is what I am aiming for. Reread the op and maybe you'll understand it a bit better.
Thanks to all others for continued support. Keep this thread up there :)
To be clear, i'm not suggesting a T3 industrial ship should be able to do all those things at the same time but those are the type of abilities that I would want a T3 industrial to have.
The way i see it, T3 allows you to design a multipurpose ship to suit your needs and in a lot of cases a t3 cruiser is better than the t2 ships in it's hull class. A t3 industrial should be no different and needs to fill multiple industrial relater roles, while allowing the pilot to customize their ship in ways that could make it out perform the old t2 specialized ships.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.09 14:15:00 -
[234]
I know what you were suggesting and in the T3 industrials current design form, it pretty much fits your bill apart from being better.
The problem with introducing a ship that mines better than the hulk is that it then becomes the defacto ship to train for and fly and soon more minerals are coming into the market and down go prices.
I would argue that very few of the current T3 roles outperform their T2 counterparts. In most areas, they simply provide a different avenue of approach. This is what my T3 industrial line also seeks to do.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.09 14:22:00 -
[235]
Originally by: El'Niaga I like the concept in the OP. However I believe its misnamed, or it needs some sort of cargo mod that gives it a vast cargo capacity.
Other than that a good idea.
I'm assuming you think its misnamed because of the name current haulers have. TBH I think those ships are misnamed .
Name is irrelevant though: the purpose of the ship is to fulfill various mining roles with new approaches.
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Alister Azimuth
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Posted - 2011.05.09 14:40:00 -
[236]
Time to ask about this dream in the new CCP Questions thread!
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tritarian
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Posted - 2011.05.10 20:57:00 -
[237]
+1 bump
Why not mount a single (or two max) ice miner vertically on the ships right/left side?
To defer the benefit cost of such an animal:
1. only give the thing enough of a "total ice hauling" ability of like 8 or 10 cubes (I mean total with all the special ore bays and cargo bay/cargo bay enhancements included) 2. require this function only to be enabled when it activates it's own version of a "Siege mode"
Make the second point function almost like a dred's siege module (for example)
Strategic Industrial Reconfiguration Module I
An electronic interface designed to augment and enhance a Strategic Industrial ship's abilities. Through a series of electromagnetic polarity field shifts, the Strategic Ice module diverts energy from the ship's propulsion and warp systems to lend additional power to allow the Strategic Industrial ship to power up standard ice harvesting mining lasers. While allowing for a small boost in defenses.
This results because of an experimental Metallofullerene reactor, modeled from much larger units used by Dreadnought's during siege mode. As well as a slightly increased rate of defensive self-sustenance. Due to the ionic field created by the strategic industrial module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.
This also means that friendly remote effects will not work while in deployed mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of deployed mode.
Note: A strategic industrial module requires Strontium clathrates to run and operate effectively. Only one strategic industrial module can fitted to a strategic industrial class ship.
I am thinking that it should use Stront, but that's not fixed in stone. Since we are using Stront for the example let's say 50-75 units, for 2 cycles worth of activation. (just to start the discussion) As far as enhanced defenses somethign minor like 10% hitpoint bonus or something like that.
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Nieusha
Gallente the lazy corp
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Posted - 2011.05.11 03:15:00 -
[238]
Originally by: XXSketchxx Edited by: XXSketchxx on 25/06/2010 17:08:17 [Lots of Edits] Citizens of Eve!!! I present to you, my proposal for a T3 industrial cruiser. These ideas are a compilation of features from various other proposals, players, and the current T3 subsystems.
Industrial Subsystems:
- Ore Yield û 25% bonus to mining laser yield and +5,000m3 ore hold per level; 5/0/0 (5 turrets); 500m3 cargo
- Covert Ops Reconfiguration û 40% bonus to mining laser yield and 10% increased cargo capacity per level; 99.5% reduction in Cloaking Device CPU use; 90 second cloaking activation delay after deactivation of mining laser(s); 4/0/0 (3 turrets); 500m3 cargo
- Deep Core Extraction - 7.5% bonus to Mercoxit Mining Crystal Yield multiplier and +2000m3 Mercoxit Storage Bay per level; 50% reduction in mining laser optimal range; 5/0/0 (5 turrets); 400m3 cargo
- Harvesters Efficiency Optimizer û 10% decreased duration of gas harvesters and +5,000 m3 gas chamber per level; 5/0/0 (5 turrets); 350m3 cargo
Defensive Subsystems:
- Adaptive Shielding û 5% bonus to all shield resistances per level; 1/1/0
- Amplification Node û 10% bonus to booster effectiveness per level; 0/2/0
- Industrial Processor û 5% bonus to effectiveness of mining foreman gang links per level; 99% reduction in CPU need for Gang Link modules; 1/0/1
- Signature Optimizer û 5% reduction in signature radius per level; 0/1/1
Engineering Subsystems:
- Capacitor Regeneration Matrix û 5% reduction in capacitor recharge rate per level; 0/0/3
- Power Core Multiplier û 10% bonus to power output per level; 1/0/2
- Mining Laser Field Enhancement - 10% increase in range of Mining Lasers and Gas Harvesters per level; 1/0/2
- Harvester Capacitor Optimization û 10% reduced capacitor usage of Mining Lasers and Gas Harvesters per level; 0/0/3
Electronic Subsystems:
- Harvester CPU Efficiency Gate û 5% reduction in CPU penalties of mining upgrade modules per level; 20% bonus to survey scanner range per level; 0/3/1
- Obfuscation Manifold û 20% bonus to ECM target jammer strength per level; 0/4/0
- Emergent Locus Analyzer û 10% increase to scan strength of probes per level and 20% bonus to range and velocity of tractor beams per level; 0/4/0
- Dissolution Sequencer û15% bonus to ship sensor strength per level; 0/3/1
Propulsion Subsystems:
- Interdiction Nullifier û Immunity to non-targeted interdiction; 0/0/0
- Intercalated Nanofibers û 5% increased agility per level; 0/0/1
- Hull Construction Reconfiguration û 5% reduction in mass per level; 0/0/0
- Chassis Optimization û 10% bonus to max velocity per level; 0/0/1
no, miners diaf
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Deceti
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Posted - 2011.05.11 09:11:00 -
[239]
CCP have noticed this idea, as evidenced by CCP Hammer in the "Answers to all your questions" thread
Quote: The short answer is yes more tech 3 ships are coming. That idea for tech 3 industrials is pretty cool and needs further investigation.
Keep hope alive
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Virtue Maulerant
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Posted - 2011.05.11 17:34:00 -
[240]
Originally by: Many PeopleMOAR tech 3 ships when?!?
The short answer is yes more tech 3 ships are coming. That idea for tech 3 industrials is pretty cool and needs further investigation. The first ships we will most likely do is something smaller than cruisers just so we can cater to the largest audience. Then follow that up with some big mama jama and maybe subsystem targeting. The bad news is these ships likely won't be here until 2014 at the soonest given all the other cool stuff we have planned. The schedule does depend on feedback though so if there is enough demand we could swap things around.
Lets show them that the ORE T3 Industrial needs to go through!
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