Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tank CEO
Caldari Dark Cartel
|
Posted - 2010.01.19 00:21:00 -
[1]
What if there was a button you could push that would instantly pop up on the persons screen you are ransoming. It would consist of a simple yes or no, and it would list the price of the ransom. The person would have 30 seconds to reply (user defined possibly) and if he selects yes, the ransom will be instantly paid to the person asking and the target lock from the ransomers gang would be lost allowing the person to warp away (this feature is optional).
Currently opening chat, waiting for answer, becomes risky and tedious. If there was simply a button that would promote ransoming and allow the victim to trust you by this mechanic, it would be fun! Personally if this was in the game, I'd come back!
|
WarlockX
Amarr Free Trade Corp
|
Posted - 2010.01.19 00:33:00 -
[2]
Just make it so you can't re-lock the target for 5-10 seconds this gives a person a reasonable chance to get away. ----------------------------------------------- Free Trade Corp - Flash page
|
Armoured C
Gallente Globaltech Industries The ENTITY.
|
Posted - 2010.01.19 00:36:00 -
[3]
loose the value of trust , this mechanic forces the players hand where as now they player has a choice to not only recieve the ransom but kill the ship anyway so doesn't actually run with the eve way of thinking
|
Vaal Erit
Science and Trade Institute
|
Posted - 2010.01.19 00:42:00 -
[4]
Thought about this. Only workable in a 1v1 ransoming situation. Else if I have two people in my fleet I can have the other guy drop fleet before I hit ransom and can either double ransom (or chain ransom) or get one ransom + blow him up. Whatever the mechanics are, I can exploit them so there is little point.
If you want a fast option to type in ransom demand, that is an ok idea, but real pirates are already typing ransom demands while fighting the enemy. Ratting/mission fit ships don't take a lot of micro so you don't really need a hotkey.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
Tank CEO
Caldari Dark Cartel
|
Posted - 2010.01.19 00:44:00 -
[5]
Well thats why the ransom would apply to the fleet if you are in one.
|
WarlockX
Amarr Free Trade Corp
|
Posted - 2010.01.19 00:56:00 -
[6]
A better idea would be, a system that forces nothing but simply records what you have done(like a reputation system). So if you ransom someone and they check and see that you've let the last 10 ppl go they would be more willing to trust you. ----------------------------------------------- Free Trade Corp - Flash page
|
NightCrawler 85
Phoibe Enterprises
|
Posted - 2010.01.19 00:59:00 -
[7]
This idea was brought up a couple of years back and even if it is a good idea that would make it possible for pirates to ransom on a regular basis again (sorry but most people will refuse to pay a ransom because they tend to get blown up anyway) Vaal is right...It is to easy to expoit.
As an example... Say that im running happely trough low sec and you and Vaal show up,scram me,web me and pin me down. Vaal ransoms me and i pay terrefied to loose my pack of smoke i have in my cargo.But what i dont know is that you and Vaal is not in a fleet together. You work together over voice coms and have a shared chat channel but thats it. This means that now are you Tank free to blow me up whenever you want,or you can just ransom me again.
I would have loved to see something like this happen and actually work,but i cant think of any way were it wouldent be possible to exploit one way or another. You could say that no one could agress that person for 5 minutes,but im sure there would be a lot of freighter pilots abusing that one for sure ;) Or that no one you shared a chat channel with,or had blue standing with,were able to agress the target for 5 minutes,but then again most people have 10 alts.
And before anyone flame me...im a carebear! Be gentle with me ;)
|
WarlockX
Amarr Free Trade Corp
|
Posted - 2010.01.19 01:03:00 -
[8]
Originally by: NightCrawler 85 (sorry but most people will refuse to pay a ransom because they tend to get blown up anyway)
That's a lie. I must've been ransomed a hundred times and no one has ever betrayed the ransom. ----------------------------------------------- Free Trade Corp - Flash page
|
Chaos Incarnate
Faceless Logistics
|
Posted - 2010.01.19 01:08:00 -
[9]
Originally by: Tank CEO Well thats why the ransom would apply to the fleet if you are in one.
uhm, so you have two fleets instead of one. An easy ransom button is fine, but there's no way to properly have the server guarantee a ship's safety that isn't exploitable one way or another, which means no one will pay _____________________ Horrors! Demons in the deep! |
Pharago
Gallente Piratas Leprosos Guineanos CorsarioS.
|
Posted - 2010.01.19 01:21:00 -
[10]
it's quite hard to stop shoting at somebody's ship to ask for a ransom, if you are in a gang, the ransomed ship will be lucky if everybody stops killing it before talks start, it's a very fine line.
the other day we where ransoming a jump freighter, he was almost dead, but having a lot of hps the dude was somewhat lucky, so we start to ask him for money, the pilot knew he was close to the stargate and tried to stall the process as much as he could to get closer and make the jump, the result? he died, right there.
he could have saved his ship but choose not to, the excitement of the moment, the awesome laughts between gangmates, everybody with his cooler idea of how and how much to ask for.
why do you want to automate a process that is fine as it now, so thrilling, that when is well done, everybody ends up happier than before???
|
|
Captain Mastiff
|
Posted - 2010.01.19 01:22:00 -
[11]
Edited by: Captain Mastiff on 19/01/2010 01:24:58 1. It should be in suggestions 2. I think the fun in ransoming is that you don't know how your target is going to respond and whether they're going to bring an alt, a friend or you're going to get hot dropped by as titan. I Think with this mechanic it would ruin the fun of truth pirating.
Yarrrgh!
Edit:
Originally by: Pharago
why do you want to automate a process that is fine as it now, so thrilling, that when is well done, everybody ends up happier than before???
Aye, Everybody is happier... !
|
NightCrawler 85
Phoibe Enterprises
|
Posted - 2010.01.19 01:28:00 -
[12]
Originally by: WarlockX
Originally by: NightCrawler 85 (sorry but most people will refuse to pay a ransom because they tend to get blown up anyway)
That's a lie. I must've been ransomed a hundred times and no one has ever betrayed the ransom.
If it was the case that most people will honor the ransom there wouldent really be any need to request a feature like this in the game.Yes i see Tanks point about it beeing risky to sitt and chat while trying to avoid blowing someone up and still keep an eye on local to make sure he the target dident have friends,but as it was mentioned...in most cases people will ask for the ransoms while they are still fighting.Atleast in solo fights.
And Tank...as one of the few PVP/pirates in this game i actually have respect for...Please come back (and why is there no real puppy eyes begging emote here... )
|
Pharago
Gallente Piratas Leprosos Guineanos CorsarioS.
|
Posted - 2010.01.19 01:31:00 -
[13]
we always honor ransoms, if we didn't do it that way, nobody would pay us, we have ransomed lots of ships, and always *always* let them leave after the payment has been made.
so pay up or else, or maybe this one: pay or pray!!!
|
Marcus Druallis
Quantum Industries Prime Orbital Systems
|
Posted - 2010.01.19 03:58:00 -
[14]
Originally by: WarlockX A better idea would be, a system that forces nothing but simply records what you have done(like a reputation system). So if you ransom someone and they check and see that you've let the last 10 ppl go they would be more willing to trust you.
To get around that you can just have alts claim you let them go. --
|
HankMurphy
Minmatar Black Omega Security Pandemic Legion
|
Posted - 2010.01.19 04:26:00 -
[15]
Make the countdown timer configurable and this would just be win.
They click no, whatever mods blinking hot the ransomer has activate (guns, tackle, etc).
They click yes, funds transfer and (much like ecm burst) everyone loses lock on target.
I like it. I'd like anything remotely similar to this. ---------- Anyway, I'm sorry, but that just happens to be how *I* feel about it. What do you think? |
Tank CEO
Caldari Dark Cartel
|
Posted - 2010.01.19 04:54:00 -
[16]
Added some information to my Op.
|
WarlockX
Amarr Free Trade Corp
|
Posted - 2010.01.19 05:00:00 -
[17]
Originally by: Marcus Druallis
Originally by: WarlockX A better idea would be, a system that forces nothing but simply records what you have done(like a reputation system). So if you ransom someone and they check and see that you've let the last 10 ppl go they would be more willing to trust you.
To get around that you can just have alts claim you let them go.
There's nothing to get around. it's not meant to be fool proof. if you want to let your alts go over and over again go for it. That will be a lot of work if you are creating new characters over and over, and would quickly need to be doing it again soon as you break a bunch of ransoms. Again its not meant to be fool proof so getting around it is no big deal as such most pirates won't bother.
In my personal opinion it's not necessary because i've never seen a pirate break his ransom(although everyone else seems to say they do it all the time). But if it has no adverse affects and only adds more character options for pirates I'm all for it. ----------------------------------------------- Free Trade Corp - Flash page
|
King Rothgar
Imperial Slave Hunter Society
|
Posted - 2010.01.19 06:16:00 -
[18]
I don't see a point, one of the real keys to a successful ransom is the ability to bargain. I don't always ransom for isk, I'll accept ships/modules via contracts. Hell, I've had buddies who ransomed for poetry about pirating in eve.
A reputation system would be a nice addition but I just don't see how it could be implemented without easily being exploited. People above have already explained why. -----------------------------------------------------
|
|
CCP Applebabe
|
Posted - 2010.01.19 06:17:00 -
[19]
Please continue the discussion in Features and Ideas Discussion channel.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |