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Palmer Eldritch
Ultrapolite Socialites GoonSwarm
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Posted - 2010.01.19 23:38:00 -
[1]
I posted this on page six or something of a COAD thread, but the chances of it being noticed there are zero. Apologies for cross-posting, but this is a serious proposal.
There seems to be a very healthy market in sovereignty blockade units. They get placed in systems, they get blown up, and people buy new ones to place again.
Most useful items in this game are manufactured by players, and thatĘs one of the great things about Eve. Why are sovereignty blockade units different?
Could we ask CCP to seed some blueprints on the market so my industrial alt can make sovereignty blockade units? Some corps are spending billions on these, and it's a shame for all that isk to go to waste.
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TeaDaze
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Posted - 2010.01.20 00:50:00 -
[2]
I'm pretty certain this will fall under the review price ceilings proposal that is already in discussion, though ultimately it will depend how CCP view these structures (did they intend them as an isk sink for example).
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Alekseyev Karrde
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Posted - 2010.01.30 04:26:00 -
[3]
Straight up, I support the structures being player made. I also support POS being player made. ---
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.01.31 07:46:00 -
[4]
I'm gonna have to say no to this one. One of the major logistical hurdles of the new Sovereignty system is the fact that you've got to take a NPC-manufactured item which only fits in a freighter to your sovereign system.
I'm all for more items made by players, but the Assembly Hall already had this thread, and there wasn't much support (under 50%). If there was a compensatory change to the game to match it which didn't cause a large number of players grief, I'd support it. As it stands right now, I cannot support the notion.
"May all your hits be crits." - Knights of the Dinner Table. |
Agent Unknown
Caldari
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Posted - 2010.02.06 05:29:00 -
[5]
Making the sov structures player-made may help the mineral market recover a bit too...but the market is so saturated with minerals at the moment that it probably won't even dent it anyway. Also, I now have one of those annoying sigs.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
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Alhambra Trellane
Harbingers of Chaos Inc. Gentlemen's Club
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Posted - 2010.02.14 22:29:00 -
[6]
Originally by: Bunyip One of the major logistical hurdles of the new Sovereignty system is the fact that you've got to take a NPC-manufactured item which only fits in a freighter to your sovereign system.
Agreed, kinda. Make them only buildable in hi-sec? AFAIK nothing has this restriction yet, so maybe this would be a good start.
Based on that I give this proposal a big thumbs up.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.02.18 12:33:00 -
[7]
This could be great products to produce through planet based factories (aka. Planetary Interaction). I am always in favor of adding new manufacturing processes when new products have to be introduced, than expanding on the existing mechanics. Gathering minerals and stuff them into a factory slot with a blueprint is a bit too simple in the long run for my taste.
The manufacturing and production careers needs new content too. ---------------- Mr. Science & Trade Institute
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Lord Helghast
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Posted - 2010.02.19 22:33:00 -
[8]
actually their is a way to do this... and not disturb the fact that they need to be transported and thats part of the "sov work"
Soverignty structures are CONCORD based, so make them be forced to be built in highsec, at a CONCORD Sanctioned station (highsec), just like u cant anchor capital ship buildings in HS, make the reverse, CONCORD Building array only in > 0.4 and make it for building soverignty structures!!!!!!!!
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.20 06:28:00 -
[9]
They aren't NPC goods for no reason, you know? Its one of the few isk sinks that are left in Eve. Keep it! ------ Make Lowsec useful! Vote in the CSM-Forum! |
Sokratesz
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Posted - 2010.02.20 10:42:00 -
[10]
Originally by: Slade Hoo They aren't NPC goods for no reason, you know? Its one of the few isk sinks that are left in Eve. Keep it!
If they can make them player manufactured whilst moving the ISK sink to a different level of the production line then I see no problem with it.
Want to test a supercap on SISI but don't have one? |
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H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2010.02.24 22:33:00 -
[11]
Originally by: Sokratesz
Originally by: Slade Hoo They aren't NPC goods for no reason, you know? Its one of the few isk sinks that are left in Eve. Keep it!
If they can make them player manufactured whilst moving the ISK sink to a different level of the production line then I see no problem with it.
Like to planetary interaction
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We are Recruiting |
Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.02.27 02:33:00 -
[12]
Originally by: Alekseyev Karrde Straight up, I support the structures being player made. I also support POS being player made.
If there was an equal isk sink put in place that effected POS's and SBU manufacture I don't see why not, but I am having difficulty seeing the why tbh.
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Echthalian
Martian Productions
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Posted - 2010.03.03 20:31:00 -
[13]
ohgod, no...go back to Wow.
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GavinCapacitor
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Posted - 2010.03.10 14:06:00 -
[14]
Originally by: Lord Helghast actually their is a way to do this... and not disturb the fact that they need to be transported and thats part of the "sov work"
Soverignty structures are CONCORD based, so make them be forced to be built in highsec, at a CONCORD Sanctioned station (highsec), just like u cant anchor capital ship buildings in HS, make the reverse, CONCORD Building array only in > 0.4 and make it for building soverignty structures!!!!!!!!
Remember: the more exclimations (for bonus points use 1's) after an idea, the better it is.
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