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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fallout
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Posted - 2010.01.20 15:29:00 -
[1]
Dominion 1.1 will bring all sorts of changes to ships. Like what? Read CCP Abathur's newest blog to find out!
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Xtover
Suicide Kings
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Posted - 2010.01.20 15:37:00 -
[2]
Edited by: Xtover on 20/01/2010 15:41:08 good read of things we know.
We're glad you've been freed.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.01.20 15:37:00 -
[3]
Thanks for making a blog to explain the changes. Also, at the minmatar retirement world.
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Ki Tarra
Ki Tech Industries
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Posted - 2010.01.20 15:42:00 -
[4]
Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.20 15:50:00 -
[5]
Originally by: Ki Tarra Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.20 15:50:00 -
[6]
Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.20 15:53:00 -
[7]
You fixed Vindicator, but continue failing to fix ROCKETS?
How difficult is it?
Anyhow, I hope you also fixed the grid loading issues we had, even on reinforced clusters. If not, all the work you did is for nothing, if you can't load grid, you won't use the ships. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |
Ga'len
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.01.20 16:07:00 -
[8]
This is nice and all, but when are you going to fix the game breaking lag in nullsec or the node crashing issues in nullsec?
When are you going to fix the server stability issues?
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CCP Diagoras
C C P
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Posted - 2010.01.20 16:10:00 -
[9]
Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot. _______________ CCP Diagoras Research and Statistics |
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Xtover
Suicide Kings
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Posted - 2010.01.20 16:13:00 -
[10]
Originally by: CCP Diagoras Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot.
an Atlas titan pilot by any chance?
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.01.20 16:23:00 -
[11]
Originally by: CCP Diagoras Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot.
At least two major alliances did a race about who could have the biggest DD's with the most killed ships ever before the gridwide doomsday got changed forever.
For that reason those alliances built and carried tons and tons of small ships onto the same grid and doomsdayed them then all at once.
Because of this the doomsday-kills for November are highly untypical and not comparable to the long term average.
Anyway, good to see that Abathur is back again and hopefully he won't be put back into a box anytime soon!
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Shigsy
D00M. Triumvirate.
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Posted - 2010.01.20 16:26:00 -
[12]
Originally by: Ga'len This is nice and all, but when are you going to fix the game breaking lag in nullsec or the node crashing issues in nullsec?
When are you going to fix the server stability issues?
I think if you post in more threads it might get fixed
Best patch ever btw.
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Max Teranous
tr0pa de elite Triumvirate.
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Posted - 2010.01.20 16:27:00 -
[13]
Free Abathur ! Oh wai.....
You forgot to put the build cost adjustment in the patch notes. It may be time for me to get into a super capital again. Still gonna call em moms tho.
Max
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Diddyo
Void Angels Primary.
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Posted - 2010.01.20 16:27:00 -
[14]
Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2010.01.20 16:31:00 -
[15]
Edited by: sg3s on 20/01/2010 16:31:48
Originally by: CCP Abathur
Originally by: Ki Tarra Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
De-scramble module (does not work for/on super caps, used by supercarriers). Do it .
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Xtover
Suicide Kings
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Posted - 2010.01.20 16:43:00 -
[16]
Originally by: Diddyo Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
good question, sir.
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lolzrelgions
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Posted - 2010.01.20 16:43:00 -
[17]
CCP making informed decisions instead of just making pretty graphs *double take*
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Suboran
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.01.20 16:45:00 -
[18]
bring back old cyno effect, sensor booster and engine trails (green for rapier) ? also why th rebranding of motehrships as supercarriers? there role hasnt exactly changed at all and surely shouldnt a new class of cap ship be introduced for the supercarrier title?
It is like renaming battlecruisers, supercruisers.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.01.20 16:56:00 -
[19]
Titan kills from a few months before the December silliness by ship type, please. --- 34.4:1 mineral compression |
Yosser Hughes
GoonFleet
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Posted - 2010.01.20 16:58:00 -
[20]
Are fighter bays going to be introduced, or are drone bay sizes going to be increase? Right now only the Nyx can fit a full set of fighters and fighter bombers, never mind if you fit drone control units or something.
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Xtover
Suicide Kings
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Posted - 2010.01.20 16:59:00 -
[21]
Originally by: Suboran also why th rebranding of motehrships as supercarriers? there role hasnt exactly changed at all and surely shouldnt a new class of cap ship be introduced for the supercarrier title?
It is like renaming battlecruisers, supercruisers.
I'm guessing here, but by reading F&ID and some random posts, they are possibly, eventually looking into some kind of hive ship.. also, supercarriers fit the role better even if it sounds cartoonish at first.
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Punishaa
The Graduates Morsus Mihi
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Posted - 2010.01.20 17:08:00 -
[22]
I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
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lylaal
Onbekend.
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Posted - 2010.01.20 17:13:00 -
[23]
hmpfff this means i am gonna have to grind isk since now i actually want one of these.....
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Xtover
Suicide Kings
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Posted - 2010.01.20 17:30:00 -
[24]
Originally by: Punishaa I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
nope, going to have to use cruise from now on.. and honestly since it's pointless to swap from torp/cruise on the fly might as well just use cruise and deal less damage.
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Wod
Gallente Fallen Pandas
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Posted - 2010.01.20 17:30:00 -
[25]
Good read, looking forward to the changes!
Keep up the good work!! - I like cookies |
Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.01.20 17:32:00 -
[26]
So how hard was it to just listen to the 9001 people who said motherships should be exactly what the dev blog says.
I like the sig changes also to counterbalance the needed giant size of the exp radius of the compact citadels.
Quote: To make the Triage Module a bit more tactically useful, we have reduced its duration and fuel consumption by half.
Wait didnt you make it half for on tq now? So you're making it half again? That's a bit overpowered I think.
Quote: Big Pew Pew
Hopefully these changes will go a long way toward enhancing your billion-ISK ship experiences. We're always watching to see what changes and improvements can be made so please continue to provide constructive feedback. I'll now leave you with one of my favorite charts:
The chart looks good. By the looks of things. I dont necessarily see a big change. Other then freighters. Which I dont think is necessarily involved in the supercap changes but rather more of a suicide ganking increase.
This is a good thing I think. The changes havent changed things in terms of destruction but rather gameplay. Which is good! ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Lucius Razor
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Posted - 2010.01.20 17:37:00 -
[27]
Erm... could i have my damage mod for Drones back on my Moros pls?
That was one of those silent changes that never apeared in the patch notes.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.20 17:38:00 -
[28]
Jason, it's not hard to do a quick Show Info on Triage Module I to see that it's still 10 minutes on TQ right now, so no it wasn't changed.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.20 17:41:00 -
[29]
Originally by: Lucius Razor Erm... could i have my damage mod for Drones back on my Moros pls?
That was one of those silent changes that never apeared in the patch notes.
That was announced back in October or even September if I recall. They reduced the drone damage bonus but were supposed to increase the 1000mm Railgun damage to compensate but didn't do it. As far as I know, the rebalancing done to XL weapons in Dominion 1.1 will fix it.
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Yaay
UK Corp
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Posted - 2010.01.20 17:44:00 -
[30]
it's the deaf leading the blind on titans i guess.
DD changes
Docking PVP games |
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.01.20 17:44:00 -
[31]
Originally by: Don Pellegrino Jason, it's not hard to do a quick Show Info on Triage Module I to see that it's still 10 minutes on TQ right now, so no it wasn't changed.
It is pretty hard when you dont login because windows 7 just took a dump because of a recent Windows Genuine update being busted and just makes your system completely die. Win 7 then tries to fix the problem by doing a faux safe mode; even though i never booted safe mode. By disabling practically all drivers. Which also included the windows genuine driver or whatever. It also takes out graphics; which makes gaming kind of hard. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Barqs
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.01.20 17:47:00 -
[32]
I take full responsibility for the murder of those 1000s of frigs, and then days later olmost 20k shuttles :P TBH They deserved it right? Barqs-
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Jamaican Herbsman
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Posted - 2010.01.20 17:55:00 -
[33]
Originally by: Tagami Wasp You fixed Vindicator, but continue failing to fix ROCKETS?
this...
Originally by: Ga'len This is nice and all, but when are you going to fix the game breaking lag in nullsec or the node crashing issues in nullsec
...and this. Also, assault ships?
Anyways ty for the changes, my naglfar is very happy now
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RnD Guy
Gallente Unknown Soldiers Systematic-Chaos
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Posted - 2010.01.20 17:56:00 -
[34]
I am interested in build cost and hitpoint increase. _-_
Best Idea Ever!! http://oldforums.eveonline.com/?a=topic&threadID=204497&page=1 |
Odda
Gallente Reikoku IT Alliance
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Posted - 2010.01.20 18:01:00 -
[35]
How about a graph showing moterships\titan kills?
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Britomartida
Pumpkin Scissors DarkSide.
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Posted - 2010.01.20 18:08:00 -
[36]
Nice job, Abathur, but you can leave citadels to Nozh. Nobody will use it anyway, so you don't need to bother.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.20 18:19:00 -
[37]
Originally by: Yaay Edited by: Yaay on 20/01/2010 17:53:37
it's the deaf leading the blind on titans i guess.
Just so you know, that's approximately 140 billion damage dealt by the new "improved" titans vs about 90 bil spread out over nearly a 15 to 1 ratio of old vs new. So you're financially impacting individuals which leads to emoness rather than fleets which leads to less emoness.
All you've done is hurt the little guy and individuals. Nobody in their right mind sieges a tower now with dreads in low quantities if a titan in present and certainly not with less numbers.
Not to mention the laughable 40 second exposure titans have to 1 shot logistics capitals.
Fix your ****ing doomsday and admit you made a mistake. What fun is it being 1 shot killed in ships that can't move or can hardly move before being popped.
I don't know if you've been in 0.0 since Dominion, but I can definetly tell you that the change to DD is an awesome improvement. The game isn't Capitals Online anymore, Titans die more frequently, have an use on the battlefield, etc. Battles are much more interesting with that new DD. The game is simply better.
If you don't want to risk being the one unlucky ship that will get instantly killed, don't bring a capital. It's exactly the same as getting your BS primaried by 40 BS... it's a risk you have to face or else stay docked.
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Theson
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Posted - 2010.01.20 18:25:00 -
[38]
Originally by: Jason Edwards
Wait didnt you make it half for on tq now? So you're making it half again? That's a bit overpowered I think.
They didn't, so it's not.
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Ridjeck Thome
DEATHFUNK Atlas Alliance
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Posted - 2010.01.20 18:41:00 -
[39]
Edited by: Ridjeck Thome on 20/01/2010 18:41:48 No changes yet to the shield 'gap' given a new session change?. Also, anything about implants (slaves for armour v zip for shields)?.
still on the radar?
edit: clarifying the implants referred to
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Masada Akiva
Gallente Phoenix Division Libertas Fidelitas
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Posted - 2010.01.20 19:08:00 -
[40]
Edited by: Masada Akiva on 20/01/2010 19:09:10 I am (also) not sold on these changes being instantly good. I was excited to see there would be a *new* capital ship called a supercarrier... now I'm less excited to see that it is just a mothership.
It seems this change to mothership/supercarriers is really just a nerf to POS owners. Since the odds of a typical Eve player owning or using a POS is about 1000 times greater than ever using or owning a mothership, you've probably reduced the enjoyment of the game for most players while catering to comparitive few.
So now if motherships can't use clone bays anymore... that leaves what? Titans and Rorquals as the only clone bay ships? :-/ Now it seems pretty silly for me to have been training for them... A Rorqual can not be near a battlefield and a Titan is... well pretty darn hard to get.
I like the fighter bombers in concept. I'm glad motherships got a little more combat fearsome. I hope the vast majority of the non-mothership owning player base gets something out of it. "If given the choice between knowledge and imagination, I choose imagination." ~Einstein |
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Misanth
Reaper Industries
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Posted - 2010.01.20 19:09:00 -
[41]
Originally by: Yosser Hughes Are fighter bays going to be introduced, or are drone bay sizes going to be increase? Right now only the Nyx can fit a full set of fighters and fighter bombers, never mind if you fit drone control units or something.
Aeon get something like 20 FB with 7 Fighters, or 20 Fighters with ~10 FB. No way to carry even one complete set of each.
FB will be a complete failure if we can't get at least one full load + a few extra of each, the only reason to go with FB over Fighters would be if you field multiple xMoms vs what you know will be big targets. In all other situations you'd prefer regular Fighters.
HP bonus was a must, nice to have it out, jumprange as well (if we're supposed to jump with capital fleets anyway). Both much <3. Disregard my negative comments about the FB's in the case that we get enough bay for 20+5 of each kind, else it'll stay til you fix that. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Xtover
Suicide Kings
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Posted - 2010.01.20 19:16:00 -
[42]
Originally by: Masada Akiva Edited by: Masada Akiva on 20/01/2010 19:09:10 I am (also) not sold on these changes being instantly good. I was excited to see there would be a *new* capital ship called a supercarrier... now I'm less excited to see that it is just a mothership.
It seems this change to mothership/supercarriers is really just a nerf to POS owners. Since the odds of a typical Eve player owning or using a POS is about 1000 times greater than ever using or owning a mothership, you've probably reduced the enjoyment of the game for most players while catering to comparitive few.
So now if motherships can't use clone bays anymore... that leaves what? Titans and Rorquals as the only clone bay ships? :-/ Now it seems pretty silly for me to have been training for them... A Rorqual can not be near a battlefield and a Titan is... well pretty darn hard to get.
I like the fighter bombers in concept. I'm glad motherships got a little more combat fearsome. I hope the vast majority of the non-mothership owning player base gets something out of it.
did *anyone* really... REALLY ever use the vat bays?
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.20 19:17:00 -
[43]
in Before Chribba...
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Freezehunter
Gallente Darkness Of Absolution Looney Toons.
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Posted - 2010.01.20 19:43:00 -
[44]
Thanks alot CCP, now these guys can HARDEN THE **** UP and stop hijacking every thread on the forums with posts like "FIX MY ****ING MOTHERSHIP, CCP!" _________________________________________________ Be smart! |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.20 20:18:00 -
[45]
Originally by: Xtover
did *anyone* really... REALLY ever use the vat bays?
I did once!
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Ulair Memmet
ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.01.20 20:36:00 -
[46]
hehe so why again didn't this come in Dominion 1.0? ^^
I'm happy to see the Naglfar being brought back in line. Looking forward to this patch :)
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Altair Mogwa
The Maverick Navy
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Posted - 2010.01.20 20:39:00 -
[47]
Despite feeling that at least the HP buff could have gone in at Dominion release, glad to see these changes were still being worked on, and are now hitting the server.
Sadly given the state of play/servers at this time, moms wont be front line anytime soon. Titans had a MASSIVE hp boost, but when you don't load grid, you don't load grid, and it wont save ya.
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2010.01.20 20:54:00 -
[48]
any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
-We So SeXy |
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.20 21:05:00 -
[49]
Originally by: SXYGeeK any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
Quoting myself here:
Quote: Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
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Cain Negestor
Lyonesse. RAZOR Alliance
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Posted - 2010.01.20 21:23:00 -
[50]
So - SCs are being moved away from a RR role with the removal of the triage module, yet the Hel still keeps it bonus for now? The only bonus incidentally, which requires the use of certain modules to have any effect at all? A module, which by your (Abathurs) own definition doesnt scale very well with millions of EHP like the local tank modules, to the point where you suggested the slots be used for something else? REALLY? (Adding to that the fact its a shieldtank and therefor already lacking severely EHP in comparison) Luckily, as Minmatar, i already have cap Armor skills aswell, might aswell join the Nyx users.
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Aqila
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Posted - 2010.01.20 21:37:00 -
[51]
Originally by: Cain Negestor So - SCs are being moved away from a RR role with the removal of the triage module, yet the Hel still keeps it bonus for now? The only bonus incidentally, which requires the use of certain modules to have any effect at all? A module, which by your (Abathurs) own definition doesnt scale very well with millions of EHP like the local tank modules, to the point where you suggested the slots be used for something else? REALLY? (Adding to that the fact its a shieldtank and therefor already lacking severely EHP in comparison) Luckily, as Minmatar, i already have cap Armor skills aswell, might aswell join the Nyx users.
not much to add here. I just hope that it doesnt take as long to fix it as it took to fix the naglfar.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.20 22:02:00 -
[52]
It's fairly amusing to see a thread chock full with all that was demanded in the Mothership threadnaught and more filled with comments along the lines of "great, but what about my other pet peeve...".
Gotta love the EVE community.
===== If you go to Za'Ha'Dum I will gank you. |
Satsuki Kakuri
Amarr
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Posted - 2010.01.20 22:05:00 -
[53]
No one's said it yet?
It's OVER 9,000!!!!
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.20 22:57:00 -
[54]
Who gives a **** about Supercarriers. Fix the nodes. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |
Manfred Rickenbocker
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Posted - 2010.01.20 23:10:00 -
[55]
In addition to the mass change, can we get a drone control range bonus to siege modules? It'd be nice to be able to use the large optimal range on certain sentries and park dreads more than 45km from a tower. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2010.01.20 23:48:00 -
[56]
Originally by: CCP Abathur
Originally by: SXYGeeK any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
Quoting myself here:
Quote: Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
i agree with you but at the same time all 4 race dreads are bigger then the wyven and the nyx so why can they not dock simple fix for this would be to change the size for the wyvern and nyx to 4000m long 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Sator deHarak
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2010.01.21 00:19:00 -
[57]
Have we really hashed out why dreads are now glorified cannon fodder to subcap fleets yet?
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2010.01.21 00:30:00 -
[58]
Can you give us some more information on what you guys are looking at for giving the supercarriers more unique abilities?
Also whats the status on Fighter Bays?
Thanks
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.01.21 01:47:00 -
[59]
These "supercarrier" changes is just "more of the same" - bigger drones for bigger ship. what you have said you want to avoid... Poorly played, CCP, very poorly... -- Thanks CCP for cu |
FinalFlash84
PPN United Against ALL Authorities
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Posted - 2010.01.21 02:23:00 -
[60]
So what about:
- Slave vs Crystal (especially on Supercaps) - Shield fleet bonus - Rockets - Hybrids - the capital weapon rebalance - balancing sovwar - Some other stuff ... ------------ Final Flash Rokhasm |
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Insidious
Rionnag Alba
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Posted - 2010.01.21 03:40:00 -
[61]
excellent wallpaper, any chance of getting it without the ships, just the station, planet & logo? cuz that would be wicked cool.
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Hack Harrison
Caldari
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Posted - 2010.01.21 04:01:00 -
[62]
Originally by: CCP Abathur
Originally by: SXYGeeK any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
Quoting myself here:
Quote: Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
Is it not possible to prevent the ships docking in the regular manner. Either put them on a timer (say 5 minutes to enter/leave the station "due to the special logistics in launching a ship that size") or make them dock like in DS9 - on a docking pylon or something (this would limit the number per station). For repairng, either: 1) The repair option should not be available for ships of this size due to their size - they won't fit in the repair bay. Sure the pilot can dock - but the ship will be in the same damaged state when it undocks. Or 2) The repair requires you to enter a queue like the manufacturing/research one (due to the special nature of the repair job). If you wish to undock, you lose your repairs, or you wait for it to complete. Technically the pilot should be able to transfer to another ship while it repairs I guess, as long as they have one in a hangar...
P.S. Would be nice if I could type this into the "Reply to Topic" box without it bouncing all over the place so I can see what I am typing...
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Garia666
Amarr T.H.U.G L.I.F.E The Volition Cult
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Posted - 2010.01.21 06:41:00 -
[63]
Most imprtant update of all
CCP Tuxford can no longer shut down TQ on a whim
www.garia.net |
Charles Javeroux
Gallente INTERSTELLAR CREDIT
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Posted - 2010.01.21 07:11:00 -
[64]
Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
Originally by: Orek Fear I guess the ultimate solution to inflation in EVE turned out to be an NPC stripper...
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.21 07:56:00 -
[65]
Originally by: Barqs I take full responsibility for the murder of those 1000s of frigs, and then days later olmost 20k shuttles :P TBH They deserved it right? Barqs-
Dude, take your medication.
Originally by: Max Teranous Still gonna call em moms tho.
Max
I saw a suggestion that we could rename the class Dragonlady. That was pretty cool so I'll probably call them that.
Originally by: Diddyo Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
I complain about this daily. It is part of a larger revamp of several effects which will all be patched in at once. That's all the info I have atm.
Originally by: Punishaa I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
Yes. A bit more detailed answer here.
Originally by: Don Pellegrino They reduced the drone damage bonus but were supposed to increase the 1000mm Railgun damage to compensate but didn't do it. As far as I know, the rebalancing done to XL weapons in Dominion 1.1 will fix it.
Originally by: Jason Edwards I like the sig changes also to counterbalance the needed giant size of the exp radius of the compact citadels.
See my post here for a more detailed breakdown of some of the weapon changes, including the explosion radius on missiles / torps.
Originally by: Soleil Fournier Can you give us some more information on what you guys are looking at for giving the supercarriers more unique abilities?
Not at present. What I will say is that we're thinking out of the box a bit in terms of trying to come up with ideas unique to the class. This requires a bit more work than just fiddling with the current bonuses.
Originally by: Soleil Fournier Also whats the status on Fighter Bays?
We ran into some last minute programming problems trying to make Fighters & Fighter Bombers understand they need to return to this bay and not that one, etc... There was something else but I'm just going to blame Tuxford because that's the 'in' thing to do right now. We still want them though so I suspect they will make it in 'soon'.
Originally by: Charles Javeroux Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
No.
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Hack Harrison
Caldari
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Posted - 2010.01.21 08:26:00 -
[66]
Originally by: CCP Abathur
We ran into some last minute programming problems trying to make Fighters & Fighter Bombers understand they need to return to this bay and not that one, etc... There was something else but I'm just going to blame Tuxford because that's the 'in' thing to do right now. We still want them though so I suspect they will make it in 'soon'.
Who's covering HIS medication - poor guy must be a wreck by now...
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sue denim
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Posted - 2010.01.21 08:27:00 -
[67]
Give moms a grid wide bubble :P
The "no one's going anywhere" module yaaaaaaaaaaaaaaaaaaaaaaaay
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something somethingdark
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Posted - 2010.01.21 08:41:00 -
[68]
good devblog but realy all the threads you linked afterwards should have been included in the blog and/or patchnotes so we dont have to digg arround forum topics to get to the up to date specific info of what stuff is being change to with real stats and not just "its getting more range"
p.s. supercarriers (blerch name) now have even less reasons not to be dockable
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Hack Harrison
Caldari
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Posted - 2010.01.21 08:58:00 -
[69]
Edited by: Hack Harrison on 21/01/2010 08:58:50 Edited by: Hack Harrison on 21/01/2010 08:58:35
Originally by: something somethingdark
p.s. supercarriers (blerch name) now have even less reasons not to be dockable
Yup - Hence why they need a different mechanic to the normal one, whilst still letting someone get out to stretch their legs without the ship being stolen - what do these toons do when (if???) Incarna comes out????
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Evil Tendence
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Posted - 2010.01.21 13:51:00 -
[70]
Are there any considerations of changing ecm modules of moms?
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Scribone
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Posted - 2010.01.21 13:59:00 -
[71]
I would like to see a damage comparison between long range capital weapons at 61 km. I bet a certain dread will lose a good part of his damage beyond 60 km.
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2010.01.21 14:35:00 -
[72]
Originally by: Charles Javeroux Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
s-carrier :) scarier should be the new name -- The future is black.
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Isonone
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Posted - 2010.01.21 14:36:00 -
[73]
And on other news, in January CCP alone killed few titans on TQ, so fast the pilots never saw what killed them...literally...
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.01.21 15:05:00 -
[74]
plzplzplz can you just throw a slightly more useful bonuses on the Hel while you do something different with supercarriers?
Would only take a small tweek to change one bonus for a more relevent bonus! |
Wu Phat
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Posted - 2010.01.21 15:36:00 -
[75]
You guys still don't get do you. There trying to Build a system where you can make money with out A. A large pos network B.Empire mission running C. is the increse in capital losses which helps out A.. By doing this you have changed the gear's of things.It sucks that some alliances have found away around the sov changes too. CCP seems to have a hard time making the game harder for older players so they keep intrest in the game and also easyier for the new players so they want to play and fight the older players.
Tenal and Razor is the perfect example to get back on the subject of the sov changes. You look on your dotlan and it's like a unfinshed puzzle and is taking away from what dominon wanted to do. Next change should make it so you have to control the entire constaltion for your system makers to stay online. If you don't the systems that your holding after a given time go offline.
Then you have to do like a constalation Reinforce mode where that timer does not take effect to help the defender. If the defender takes to long then they can see the stuff droping off one by one. The problem with that is finding the terms in which the constaltion stays in this state before it dropes out.
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Balthizarr
Minmatar Evernight Industries.
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Posted - 2010.01.21 15:43:00 -
[76]
The update looks good but I was wondering if there will be any updates that add some new destroyers cruisers battlecruisers or battleships (Affordable and expendable!)? The supercarryer is a good idea but it'll be a very long time before i could ever fly one. One other question, are you ever considering giving ships Ammo bays like drone bays, so you can fill it with the ammo you want to use and then you cargo bay can be use for anything else? It may be just me but once i've been out salvaging etc and unload my cargo bay i've accidentally removed some of the ammo i need so the ammo bay would help me out!
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Nightmaric
Final Faction
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Posted - 2010.01.21 17:45:00 -
[77]
Originally by: Balthizarr The update looks good but I was wondering if there will be any updates that add some new destroyers cruisers battlecruisers or battleships (Affordable and expendable!)? The supercarryer is a good idea but it'll be a very long time before i could ever fly one. One other question, are you ever considering giving ships Ammo bays like drone bays, so you can fill it with the ammo you want to use and then you cargo bay can be use for anything else? It may be just me but once i've been out salvaging etc and unload my cargo bay i've accidentally removed some of the ammo i need so the ammo bay would help me out!
HTFU.
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Xahara
StarFleet Enterprises Intrepid Crossing
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Posted - 2010.01.21 18:11:00 -
[78]
Hmm, are you going to have to buy compact torps and store them in the fighter bomber's cargo bay? Because they're showing as having a capacity of 1200m^3 and when I actually tried to auto-link the word 'compact', I could show info on the torps, although they don't show up on the market. Maybe I missed it on the patch notes or maybe it's just a database thing... Anyone mind enlightening me, please?
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Fighter26
Cha0s Theory
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Posted - 2010.01.21 19:50:00 -
[79]
Nice work, as a suggestion try looking into Area Affect Healing and energy for Supercarriers. Make it a bit less than a capital mods can give and force ship to be stuck there for 10 mins doing it- and when activated no drones/fighters/bombers. Would really add some unique risks and rewards for putting the girl on the field.
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DXYOC
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Posted - 2010.01.21 20:14:00 -
[80]
Originally by: Xahara Hmm, are you going to have to buy compact torps and store them in the fighter bomber's cargo bay? Because they're showing as having a capacity of 1200m^3 and when I actually tried to auto-link the word 'compact', I could show info on the torps, although they don't show up on the market. Maybe I missed it on the patch notes or maybe it's just a database thing... Anyone mind enlightening me, please?
Same here.
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Xtover
Suicide Kings
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Posted - 2010.01.21 20:59:00 -
[81]
Originally by: Fighter26 Nice work, as a suggestion try looking into Area Affect Healing and energy for Supercarriers. Make it a bit less than a capital mods can give and force ship to be stuck there for 10 mins doing it- and when activated no drones/fighters/bombers. Would really add some unique risks and rewards for putting the girl on the field.
Um, SCs are supposed to be assault-oriented ships, it's why triage was removed from them. Addin in an AoE triage goes completely in the opposite direction of the class' intended purpose.
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Yaay
UK Corp
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Posted - 2010.01.22 05:19:00 -
[82]
Edited by: Yaay on 22/01/2010 05:20:15
Originally by: Don Pellegrino
Originally by: Yaay
I don't know if you've been in 0.0 since Dominion, but I can definetly tell you that the change to DD is an awesome improvement. The game isn't Capitals Online anymore, Titans die more frequently, have an use on the battlefield, etc. Battles are much more interesting with that new DD. The game is simply better.
If you don't want to risk being the one unlucky ship that will get instantly killed, don't bring a capital. It's exactly the same as getting your BS primaried by 40 BS... it's a risk you have to face or else stay docked.
I'm not so sure you've been in 0.0. Siege on towers with titans orbiting the edge of shields is horrible. Titans logging mid fight is even more lame than when normal cap ships do it.
Nobody will siege a tower with dreads in low numbers (ie anything less than enough to 1 cycle a tower) if titans will even possibly come out.
Blobbing is at a breaking point.
And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
Titans that by all right should have been dead in the water, guess what they do... doomsday heavy dictors while light dictors get killed by fleets and bubbles get smart bombed. But nobody would surely waste 25 mil on a DD to just kill 1 lowly dictor right?
Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
I'm in no way defending the Old Doomsday, I hated that one too. I just think the new DD in addition to the other titan changes is totally game breaking and reducing fun even more for every pilot but those in the titans themselves. So in fairness, it's less about titans themselves and more directly related to the DD itself.
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roq deelim
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Posted - 2010.01.22 13:39:00 -
[83]
Originally by: Yaay Titans logging mid fight is even more lame than when normal cap ships do it.
this! - no1.
Originally by: Yaay Blobbing is at a breaking point.
this! - no2. in dominion bring big numbers is a ticket to win. forget about pvp quality or good strategy - quantity is the new key.
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
this! no3. but for reason why also see "this! no1."
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.01.23 00:46:00 -
[84]
Originally by: roq deelim
Originally by: Yaay Titans logging mid fight is even more lame than when normal cap ships do it.
this! - no1.
Originally by: Yaay Blobbing is at a breaking point.
this! - no2. in dominion bring big numbers is a ticket to win. forget about pvp quality or good strategy - quantity is the new key.
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
this! no3. but for reason why also see "this! no1."
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
i agree with everything you said
but for years people have been going well the great cost of the ship should mean that it can do all this stuff
the people finally got what it wants
i was just happy that i stop dying with cloaked titans on gates uncloaking and killing masses of fleet battleships
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.23 03:53:00 -
[85]
Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.23 05:57:00 -
[86]
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
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Khefron
GoonFleet GoonSwarm
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Posted - 2010.01.23 07:56:00 -
[87]
Originally by: CCP Abathur
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
How about a instead of a 10x increase in mass, you ditch that and increase the agility 10x while in seige so that though caps might get bumped, they'll very quickly bleed off their velocity, preventing the more remarkable ping-pongs we've been seeing?
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Typhado3
Minmatar
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Posted - 2010.01.23 08:52:00 -
[88]
seconding the need to put in a real bonus for the hek as soon as possible.
poor design is not flexibility ------------------------------ God is an afk cloaker |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.23 17:13:00 -
[89]
Originally by: Typhado3 Edited by: Typhado3 on 23/01/2010 09:04:07 seconding the need to put in a real bonus for the hek as soon as possible.
I am getting tired of a series of ships focusing on something then having minmatar do something completely different and sucking at what they actually are designed to do. flexibility seems to be becoming more and more of a penalty for our race rather than a strength.
They've said several times that isn't the final bonus for the Hel.
Abathur did the art department agree to make MS not dread sized anymore?
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raukosen
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Posted - 2010.01.23 20:27:00 -
[90]
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
A WI. Titan was put into half structure but lived
Anyway, I'm not a huge fan of the new DD either and I complained about it when it was announced. I think it's really unimaginative. Yes, now it's less 'capitals online' but what that means is that you have BS fleets shooting towers for 3-4 times as long as if you had Dreads, it just makes it more boring.
Giving a 60bil ship direct combat abilities that are (seemingly) meant to justify its cost is a fundamentally stupid idea. What they should be given is great tactical and logistical abilities, just like the jump portal generator, but more than just that one. Just to throw out some random examples that may or may not be good ideas: temporary cyno jammer, ability to temporarily shut down stargates, deployable forcefield. Just something that isn't a direct combat ability
Also, their logoff timer OBVIOUSLY needs to be changed
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.23 21:14:00 -
[91]
I think you will find over time that MS make fantastic anti titan weapons. Much moreso than the reverse being true.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.24 10:44:00 -
[92]
Originally by: CCP Abathur
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
but nano dreads
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.24 21:04:00 -
[93]
Oh and having to be 8km+ from the pos shields and being completely unable to shoot anything within 8km of pos shields because the bombers try to orbit inside, freak out, and recall should be fixed somehow too.
This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.25 08:41:00 -
[94]
Oh and can we get a new animation for remote ECM burst one day? No real rush because an animation that looks like I am blowing my load on the target is mildly amusing for now. Its invisible under the awful awful sensor booster graphic though.
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DaiTengu
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.25 08:48:00 -
[95]
Originally by: EdFromHumanResources Oh and having to be 8km+ from the pos shields and being completely unable to shoot anything within 8km of pos shields because the bombers try to orbit inside, freak out, and recall should be fixed somehow too.
This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
Quoting this because GODDAMN IS THIS ANNOYING
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Kerfira
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Posted - 2010.01.25 13:37:00 -
[96]
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.25 19:02:00 -
[97]
Originally by: Kerfira
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Yes but at one point they were not that way, there has to be a way to get it back to that.
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Yaay
UK Corp
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Posted - 2010.01.25 20:38:00 -
[98]
Edited by: Yaay on 25/01/2010 20:41:00
Originally by: EdFromHumanResources
Originally by: Kerfira
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Yes but at one point they were not that way, there has to be a way to get it back to that.
Originally it existed where it was absolute. I launch drones, try to hit something on the other side of the POS and the drones go around the shields,stuck because of it's incompetence of trying to fly past the shield rather than around it. This was horrible because it took drones 2 days of bouncing off shields to get to a target, and 2 more to get back.
So they changed it to it's current form. However, it allows hostile drones the same advantages.
Problem is the POS PW system. Drones can't enter a password and are considered a separate entity from the ship in that regard. Even worse is that they can't change this with password options, because it gives one side an advantage over the other. Hostiles drones would never hit anything on the far side of the POS, and friendlies would move freely.
So the real issue is both the totally crap POS PW system and the even more crap drone intelligence issue. Or you could go one step further and say that because CCP uses drones to balance ships which has lead to 80% of commonly used ships in game having them, It has escalated what could be a relatively small problem.
And furthermore, because of their total lack of ability to think out carriers/motherships further than simple drone boats, they have complicated a not so big issue even more.
CCP could literally spend 2 major patches without adding new content and fixing what's already here, and both satisfy the people who hate the bugs and the people who want new experiences just because the changes that are needed are very dramatic to the current game mechanics.
DD changes
Docking PVP games |
AnakieNine
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Posted - 2010.01.27 06:50:00 -
[99]
Seriously the old doomday is missed. Its a real fear factor that adds to a battle and effects everyone. So as a compromise I suggest you bring it back but make it automatically occur only when a titan is killed. Yes you do lose your titan but you get some small revenge. Both parties would then have something to gloat about. less emmo quit rage.
It would also add another dimension to the blob. Just how many of the attackers might flee during the final moments before the kill?
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McEivalley
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.01.27 09:36:00 -
[100]
Edited by: McEivalley on 27/01/2010 09:41:45
Originally by: roq deelim
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
I don't understand what is so terrible about these kills (i.e. the capital ganks drive-bys)? In a manner of a speaking, this whining is similar to a mission runner or ratter who gets ganked. It's a dangerous universe out there.
The only part I agree with you over is the one regarding POS modules unable to point super-caps. A module so large should be as powerful as a HIC at the very least.
edit - made clear which kills I was referring to.
Editing your watchlist |
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Yaay
UK Corp
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Posted - 2010.01.27 18:52:00 -
[101]
Edited by: Yaay on 27/01/2010 18:53:41
Originally by: McEivalley
I don't understand what is so terrible about these kills (i.e. the capital ganks drive-bys)? In a manner of a speaking, this whining is similar to a mission runner or ratter who gets ganked. It's a dangerous universe out there.
The only part I agree with you over is the one regarding POS modules unable to point super-caps. A module so large should be as powerful as a HIC at the very least.
edit - made clear which kills I was referring to.
It's not that the titan can do it, it's how the titan can do it. It's instantaneous and puts the titan in virtually 0 risk. It should be a charged effect that gets more powerful over time if a titan chooses not to warp. There by encouraging a titan to stay on grid. Maybe first capital only takes half damage, 2nd 3/4 damage, 3rd full damage. That's pretty rough, but basic idea.
Even then I don't like it, but it's a better compromise than what we have. The point is to create titan exposure with risk, and we're not getting that atm.
Right now it's 30 seconds of pwn an warp out, or huge fights where titans in mass aren't exposed because simply put, there are never going to be enough HIC's to really expose them.
DD changes
Docking PVP games |
Ami Hantaka
Trans-Solar Works Rooks and Kings
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Posted - 2010.01.29 08:01:00 -
[102]
With the new mass increase for sieged dreads, it takes ages to slow down if you are moving when you hit siege. I was bumped on warpin at 180 m/s, hit siege, and at the end of the siege cycle was still doing 20 m/s.
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