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Thread Statistics | Show CCP posts - 0 post(s) |
Tyler
D00M. Triumvirate.
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Posted - 2010.01.25 19:21:00 -
[1]
As the title says, make it so.
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Arzal
D00M. Triumvirate.
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Posted - 2010.01.25 19:24:00 -
[2]
Edited by: Arzal on 25/01/2010 19:27:01 Edited by: Arzal on 25/01/2010 19:26:54 ENGAGE!
but yeh I agree. give you something worth fighting for
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Saturous
Vicarious.
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Posted - 2010.01.25 19:27:00 -
[3]
Agreed.
An indestructable station is the dumbest thing ever. I want my ship built out of whatever compound a stations built out of.
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Medidranda Livoga
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Posted - 2010.01.25 19:28:00 -
[4]
Sure, although nobody would leave anything of value on those stations then. So it wouldnŠt be much of an improvement.
I think we should be able to break into other peoples hangers and steal their stuff in all stations...
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PuppyEater
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Posted - 2010.01.25 19:28:00 -
[5]
SIEGE STATIONS WITH TITANS!!!!!!!! No really, that would be kinda cool.
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Tyler
D00M. Triumvirate.
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Posted - 2010.01.25 19:29:00 -
[6]
supporting my own topic.
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Red Thunder
tr0pa de elite Triumvirate.
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Posted - 2010.01.25 19:33:00 -
[7]
now that would be cool :D
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Sebik
tr0pa de elite Triumvirate.
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Posted - 2010.01.25 19:38:00 -
[8]
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.25 19:42:00 -
[9]
Originally by: Medidranda Livoga Sure, although nobody would leave anything of value on those stations then. So it wouldnŠt be much of an improvement.
I think we should be able to break into other peoples hangers and steal their stuff in all stations...
BUHU. I do believe the OP is refering to conquerable stations and outposts, many of which probably contain countless billions worth of stuff left by previous owners.
If there is a way of working around the problems this causes and the means of destroying a 0.0 outpost are made sufficiently time and resource intensive (maybe requiring a couple of titans on grid chargin their lazors for an hour or two when the station exits it's last RF timer).
While people may be concerned about supercap proliferation I, for one, am more bothered about outpost proliferation.
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THEGREAT LOBO
Sebiestor tribe
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Posted - 2010.01.25 19:47:00 -
[10]
This is really needed :) Make it happen.
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Medidranda Livoga
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Posted - 2010.01.25 20:43:00 -
[11]
That would be even worse because everyone and their mother would just flock in curse/fountain and whatever else npc stations there are in 0.0. Those should be destructible just as well if you go this route.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.25 20:54:00 -
[12]
Originally by: Medidranda Livoga That would be even worse because everyone and their mother would just flock in curse/fountain and whatever else npc stations there are in 0.0. Those should be destructible just as well if you go this route.
Are you retired?
If you keep more than a bil's worth of stuff in a conquerable station at the moment then you're being pretty foolish. Given that NPC space would fill up pretty quick and running logistics to the deeper regions for moons and stuff would be somewhat difficult people would still use outposts.
As I said, as long as it was made time and resource intensive enough to destroy or ruin an outpost there's not going to be a problem.
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.01.25 20:56:00 -
[13]
Blowing up the largest man-made objects that exist in eve??? SURE! MAke them only destroyable by doomsdays justified by "unbelievably resilient and self-repairing superstructure nearly impossible to destroy"
PS: give us deathstars, i want to blow up someone's disposium moon as well!
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2010.01.25 21:00:00 -
[14]
Already raised in CSM 1 and rejected.
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Pasus Nauran
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Posted - 2010.01.25 21:01:00 -
[15]
It makes sense that outposts and POS should be destructible. Not saying it should be by any means easy, but it certainly should be possible given enough time and resources.
Supported.
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darius mclever
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Posted - 2010.01.25 21:01:00 -
[16]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1243835
and a thread with dev responsse: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1207299
all in all not supported.
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Alpha195
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Posted - 2010.01.25 21:10:00 -
[17]
Edited by: Alpha195 on 25/01/2010 21:10:42 CCP could implement it so that once the station is "destroyed" it no longer becomes possible to dock, and all jump clones are destroyed. Then once the next downtime comes around, the station is removed and replaced with a "station wreck". The wreck would be permanent, and anyone who had items/ships in the station could eject them from the station. Also, anyone in the station when it is converted to a wreck, would still be able to undock, but they would get a warning that says that they will not be able to dock back up.
Edited for support
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.25 23:00:00 -
[18]
As much as I'd love to see this it will not happen at least for now.
CCP has already stated that it was their original intention to make outposts destructible but the main coding problem that kept them from realizing this feature was what would happen to all the pilots logged out at said station once it blew up.
As far as people not using stations if they were destructible, that is completely absurd. Do you even live in 0.0?
Losing a station to an enemy alliance can shut you out of that station almost as permanently as the station blowing up for good.
If you have half a brain and live in 0.0 you know that it is never wise to stockpile all your assets in one conquerable station or outpost. also, don't you hate those people that trick you into thinking their signature is part of their post? |
JitaPriceChecker2
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Posted - 2010.01.25 23:14:00 -
[19]
Originally by: Magnus Orin As much as I'd love to see this it will not happen at least for now.
CCP has already stated that it was their original intention to make outposts destructible but the main coding problem that kept them from realizing this feature was what would happen to all the pilots logged out at said station once it blew up.
As far as people not using stations if they were destructible, that is completely absurd. Do you even live in 0.0?
Losing a station to an enemy alliance can shut you out of that station almost as permanently as the station blowing up for good.
If you have half a brain and live in 0.0 you know that it is never wise to stockpile all your assets in one conquerable station or outpost.
They are already moving people out of jita station( while loggin in ) if theres to many people in system.
Just apply the same principle to the non-existent outposts.
Supporting.
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.26 05:12:00 -
[20]
This issue was raised to CCP by the first CSM, after really strong urging from Jade Constantine. The consensus then seemed to be that actual outright destruction was bad(if only because it would wreck player's asset lists in rather unpleasant fashion), but a mechanic whereby they can be sacked and left in a damaged state(unusable, but repairable if someone wants to spend several billion) was generally fairly well-received. This would also work well with the new outpost mechanics - make it so that you have to sit through 2 RF timers to take a station, but only one to wreck it.
The idea isn't bad, but no support, because it's already been raised.
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GIGAR
Caldari Domini Umbrus DEFI4NT
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Posted - 2010.01.26 07:50:00 -
[21]
1) Find alliance with most dreads/titans/caps 2) Blow all hostile 0.0 stations up 3) ??? 4) Profit! -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |
Lucas Quaan
SniggWaffe
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Posted - 2010.01.26 11:56:00 -
[22]
Perhaps not destroyable, but absolutely wreckable to the extent of not allowing docking and access to hangars. You can still undock in your current ship, but the station needs repairs/rebuilding at some cost to recover other assets.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.01.26 15:07:00 -
[23]
Edited by: Destination SkillQueue on 26/01/2010 15:10:07
Originally by: Lucas Quaan Perhaps not destroyable, but absolutely wreckable to the extent of not allowing docking and access to hangars. You can still undock in your current ship, but the station needs repairs/rebuilding at some cost to recover other assets.
That route seems the most reasonable, but is there a reason to just have 2 states. Recovering existing assets shouldn't be much of a hasle compared having to repair the station in full working order.
I would suggest at least 3 different status levels. First is fully functional with all the services working, second is destroyed with only the ability to get out stuff already in there. Maybe you can still get in with a pod and leave with small ships/shuttles, but can't bring any new ships/supplies. Third stage where you could dock normally and use it as a base, but services wouldn't be working. More could be added as people see fit, but you need few different station graphics/models to represent the damage and reconstruction anyway, so you might as well have corresponding status levels to the outposts to give more options.
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