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DenShou
Wolves of Fenrir
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Posted - 2010.01.26 03:21:00 -
[1]
I have been thinking about this for a long time, and while I know I haven't worked out the kinks in this here is my proposal.
Improve researching Tech I Blueprints with the following
Following the Give & Take principles. And adding a new skill called Ship Customization (or something similar). Giving 1% adjustment per level max 4%
Using the Abaddon as my base.
Amarr Battleship Skill Bonus: * 5% bonus to Large Energy Turret damage per level * 5% armor resistance per level
So say I want to make an Abbadon with better Resistances I would following the G&T principles adjust the bonuses accordingly. Using the skill at level 3 you would get the following.
* 2% bonus to Large Energy Turret damage per level * 8% armor resistance per level
or
* 8% bonus to Large Energy Turret damage per level * 2% armor resistance per level
Now to take this even a step further I would also suggest at say level 5 of the skill the researcher/inventor could remove one of the following skills. and replace it with an appropriate Racial bonus for the bonus that is removed. So you don't get 5% armor resistances & say 5% armor or armor repair / repair time.
This also gives to specialized ship builders something to leave their mark on, maybe Modified by or built by ( corp/alliance ). Giving Sellers & owners a chance to make a name for themselves as " Corp specializes in building this the of ship "
Visually unless you scan the ship with a ship scanner most people would not know if your ship is built to be a glass cannon or a tanker from Hades.
As to the technical aspect of this, I would treat is the same as Tech II, but would require more research time for this modification as well as depending on the modification the use of different research materials including possibly a bpc of a ship using one of the bonuses wanted for said changing of bonuses.
My two cents, while a rough draft this to me is something to think over.
~
Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition
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WarlockX
Amarr Free Trade Corp
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Posted - 2010.01.26 04:26:00 -
[2]
It's interesting... but how would the market work? It would need to have 100's of entries for each ship for each possible configuration. It doesn't sound plausible. ----------------------------------------------- Free Trade Corp - Flash page
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Tragu
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Posted - 2010.01.26 04:31:00 -
[3]
Originally by: WarlockX It's interesting... but how would the market work? It would need to have 100's of entries for each ship for each possible configuration. It doesn't sound plausible.
The market would work just like it does with BPO's and BPC's, there isn't a seperate entry for every combonation of ME and PE, is there?
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WarlockX
Amarr Free Trade Corp
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Posted - 2010.01.26 04:35:00 -
[4]
Originally by: Tragu
Originally by: WarlockX It's interesting... but how would the market work? It would need to have 100's of entries for each ship for each possible configuration. It doesn't sound plausible.
The market would work just like it does with BPO's and BPC's, there isn't a seperate entry for every combonation of ME and PE, is there?
Well that's because you can't put researched BPO's or BPC's on the market. So that only furthers my point. ----------------------------------------------- Free Trade Corp - Flash page
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Erika Bronz
Gallente The Wyld Hunt Saints Amongst Sinners
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Posted - 2010.01.26 04:41:00 -
[5]
I would like to fully customize the t1 platforms. Say you start with an unbonused platform, where you can adjust powergrid, cpu, slots, dronebay, bandwidth, turret points, targeting range, etc, etc and bonuses. Each race's ships would have to stay within the race specific bonuses though. No laser and ecm bonus on Gallente ships. I believe it will never happen though, becouse of the autobalancing problem. I can see how the Dominix upgraded to tier 3 battleship with RR range bonus instead of hybrid bonus might be a problem.
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DenShou
Wolves of Fenrir
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Posted - 2010.01.26 04:55:00 -
[6]
As for the market, it would need some major adjustments. Again still not 100% I have been tossing this idea around in my head. This is more of a write it down and get input type proposal. I was speaking with my corp leader and we went into a tangent on how the whole market system would need to be adjusted around this.
To me it's as simple as contracting BPC's, which would include the information of what bonuses the BPC had. ( yes read your contracts to the fullest ) I personally have issues with the contract system but that's something for another day. ~
Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition
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WarlockX
Amarr Free Trade Corp
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Posted - 2010.01.26 05:21:00 -
[7]
Originally by: DenShou As for the market, it would need some major adjustments. Again still not 100% I have been tossing this idea around in my head. This is more of a write it down and get input type proposal. I was speaking with my corp leader and we went into a tangent on how the whole market system would need to be adjusted around this.
To me it's as simple as contracting BPC's, which would include the information of what bonuses the BPC had. ( yes read your contracts to the fullest ) I personally have issues with the contract system but that's something for another day.
So just to make it clear, none of the BPC or final product created from those BPCs i.e. the ships would be sold on the market?
I'm going to have to say no, again nothing wrong with your idea but breaking the entire market around this idea is bad. The potential benefits do not outweigh the downside. Not by a long shot. ----------------------------------------------- Free Trade Corp - Flash page
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DenShou
Wolves of Fenrir
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Posted - 2010.01.26 05:35:00 -
[8]
As it stands no, it would be contract only as some ships could be 4% to 6% or 2 to 8% on their bonuses. It would make it hell on the current market system.
If you have a solution to this, I would be willing to hear it. ~
Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.26 06:35:00 -
[9]
This cannot possibly be balanced, nor can it possibly be workable. No thank you.
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Vuoto
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Posted - 2010.01.26 11:41:00 -
[10]
i think it's a really cool idea!.... pimp my boat!!! yeah i like it...... ferrari corporation!
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darius mclever
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Posted - 2010.01.26 14:37:00 -
[11]
Originally by: Herschel Yamamoto This cannot possibly be balanced, nor can it possibly be workable. No thank you.
not supported.
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Anya Synn
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Posted - 2010.01.26 15:35:00 -
[12]
More options to customize ships would always be nice, but it's hard to make it balanced as it is (some ships are almost overpowered while others are practically useless). The market problems aside, I could only support it if some kind of handicap were included with the modification: For example sacrifice a rig slot if you want to adjust the ship bonuses... Of course then the natural course would be to forget the invention stuff altogether and just make new two rigs where one increases the bonus 1 and decreases the bonus 2 and the other works vice versa. Make it also unusable in T2/T3 ships.
Not supported for now, as I can't see it happening in the foreseeable future.
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Brengholl
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Posted - 2010.01.27 02:21:00 -
[13]
yes implement a whole new crafting system a new market pesronalized items new contracts system
however this is a whole new version of eve... maybe the long prommised industry expansion... and it all has to be done at the same time, because for each of those things to work everything else must be changed so maaaaybe one day far far away
also... please post wild new ideas in the features/ideas part of the forum for discussion
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Sokratesz
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Posted - 2010.01.27 11:16:00 -
[14]
Originally by: Herschel Yamamoto This cannot possibly be balanced, nor can it possibly be workable. No thank you.
It would however be super cool and be what T3 is supposed to be, making your own 'modified' ships and mods. However there would be many issues with balancing and trading them.
Want to test a supercap on SISI but don't have one? |
Khandahar Bob
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Posted - 2010.01.27 18:12:00 -
[15]
Originally by: Erika Bronz I would like to fully customize the t1 platforms. Say you start with an unbonused platform, where you can adjust powergrid, cpu, slots, dronebay, bandwidth, turret points, targeting range, etc, etc and bonuses. Each race's ships would have to stay within the race specific bonuses though. No laser and ecm bonus on Gallente ships. I believe it will never happen though, becouse of the autobalancing problem. I can see how the Dominix upgraded to tier 3 battleship with RR range bonus instead of hybrid bonus might be a problem.
Yay for you; they did this with T3 ships. Problem solved.
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DenShou
Wolves of Fenrir Coercion Phenomenon
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Posted - 2010.01.28 00:18:00 -
[16]
The whole market system needs an overhaul, I never said this would be easy. As for a solution to the problem for the whole market. Keep it the way it is, then add Corporate & Alliance Store fronts. This gives people the ability to show off the goods. I'm not talking cutsie stores. I mean something maybe depending on size, need & Social skills costs a monthly rental fee. I also can see this being a nightmare server wise.
next
I do agree with adding a negative effect as well. As to what depends on the ship. Make it something relevant to the survival of the ship, I don't want to see an Abbadon with a shield recharge negative effect.
T3 has it's own vision and works well, to a point.
There are more important things out there than this idea, Fix Destroyers( really CCP for the love of all things holy fix them ), Fixing the POS system. ( go go dead horse ), & one of my personal favorites Fixing it so T3 can switch subsystems in a ship maintenance array.
Barkeep 2 shots of the strongest guttrot
~
Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.28 03:18:00 -
[17]
Originally by: Sokratesz
Originally by: Herschel Yamamoto This cannot possibly be balanced, nor can it possibly be workable. No thank you.
It would however be super cool and be what T3 is supposed to be, making your own 'modified' ships and mods. However there would be many issues with balancing and trading them.
Oh, agreed, T3 is the model to go for here. I don't think T3 was implemented quite right, but it's a far more coherent approach than OP's.
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Rolandy
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Posted - 2010.01.28 12:55:00 -
[18]
I like this idea! *SUPPORTED* I played Star Wars Galaxies in the beginning and they had a very phantastic production System... I was able to build Weapons (or whatever) with completely different Stats and it was always the same Weapon-"Name it here". So everyone was able to choose the XYZ-Sniper with the stats that fits his specific needs.
In EVE we only have all the same standard hulls, boring as hell. It would make more fun if e.g. a Rokh can be modified altering stats during Production or invention. Using Rigging Modules is not the same! This would boost the invention to 10000% from the current situation.. If you want to have a uber-Rokh, you have to pay uber-prices... If you want a cheap Rokh, you get a less tanked Rokh or a rusty one If you want a Rokh for Mining, then: well here you have some altered stats for this. However, balancing the stats will become a very important thing in the game. In which way this can be exactly done is very complex discussion, because: adding features to a ship which normally doesnt has this feature. removing features from a ship to get room for new features or to make other features much higher and so on ... AND PVP can make more Fun, because you are never sure, is this a altered ship or not... If yes... which stats was altered, added, removed ... This makes Ship Scanner really worth her slot! Producing ships with this posibillities will make a lot of more fun!
*Forgive my bad english ... *
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