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Hanneshannes
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Posted - 2010.01.27 11:46:00 -
[1]
I have roughly equal skills in Gunnery and Missiles and atm I'm using CNR for missions. I also bought an Apoc recently, to try out a laser platform vs Blood Raiders.
I'm doing missions in Amarr space, so I get a lot of Blood Raider missions.
So far, I have found the Apoc is a lot faster than the CNR but only when range is <50km...
Using the following fittings atm:
CNR: 7x Cruise Missile Launcher II 4x Hardeners depending on missions 1x DG SBA 1x DB XLSB 3x DG BCS 2x PDS II 3x CCC I 5x Hammerhead II 10x Hobgoblin II
Apoc: 8x Megapulse IIs /w Scorch/MF depending on range and target 3x CPR II 1x FN Tracking Comp /w Tracking Script (BR TD is a biatch sometimes...) 2x IN HS 2x LAR II 1x EM Hardener II 1x Therm Hardener II 1x A-Type ANP 3x CCC I 5x Hammerhead II 5x Hobgoblin II
I'm asking myself which ship (or rather weapon systems) would go a longer way in Amarr space. I didn't have any trouble with the CNR but wanted to try out the Apoc, seeing as I'm coming up on being able to fly Golem and Paladin (10 more days on AWU5 )
Thx in advance.
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SeismicForce
Terra Incognita Systematic-Chaos
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Posted - 2010.01.27 11:52:00 -
[2]
I think the general opinion is : if you salvage/loot then Paladin, if you just blast through missions then the Nightmare.
Any laser ship will shine in Amarr space.
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Hanneshannes
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Posted - 2010.01.27 11:55:00 -
[3]
I have tried a Nightmare before but I can't stand looking at it for too long
It's just a little faster than Apoc imo.
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SeismicForce
Terra Incognita Systematic-Chaos
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Posted - 2010.01.27 13:17:00 -
[4]
If it's "just a little faster" then you are doing something wrong. The advantage to the Nightmare is you can max-gank-fit it while keeping an impressive shield tank. A Nightmare should easily do 2-3 times more dps than an Apoc. Have a browse through the Ships and Fittings section for different loadouts, and ugly as it may be it works a charm.
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Hanneshannes
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Posted - 2010.01.27 13:39:00 -
[5]
Well, I used one when my skills were kinda crap, so I don't think I can comment on that now...
It still looks crap :P
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Lugalzagezi666
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Posted - 2010.01.27 14:42:00 -
[6]
Look at his fits...ofc hes doing it wrong.
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ImLost InSpace
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Posted - 2010.01.27 15:54:00 -
[7]
Paladin wins golem easily when fighting sansha/blood.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.27 17:53:00 -
[8]
Originally by: Lugalzagezi666 Look at his fits...ofc hes doing it wrong.
indeed.
I fly the nightmare, paladin, and golem
I think I like the nightmare the best, easier to fit more damage/tracking mods than the paladin. although doesn't loot as well. golem is nice because it puts out so much damage, but damage + tps gets annoying after a while, plus its range is limited. paladin is good, not as fast at blitzing as the nightmare, but can loot/salvage a bit in mission.
but if you are going to "special" fit your "upgrade" my advice likely means very little to nothing.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.01.27 18:14:00 -
[9]
Originally by: Chainsaw Plankton golem is nice because it puts out so much damage, but damage + tps gets annoying after a while, plus its range is limited
TTTTTHHHHHHHIIIIIIISSSSSSSSSSSSSSSSSSSS... managing 3 painters on top of trying to loot/salvage as you go is extremely labor intensive.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.01.28 01:38:00 -
[10]
Edited by: Terianna Eri on 28/01/2010 01:38:58
Originally by: SeismicForce A Nightmare should easily do 2-3 times more dps than an Apoc.
Closer to 30% (4th heat sink + 25% damage bonus), difference in damage at range varies because an Apoc can't really fit Tachyons like the Nightmare can. No way in hell a Nightmare deals 100% more DPS than an apoc, 200% more is absolutely preposterous, and I would like to obtain your Nightmare that can "easily do" over 2300 dps.
Anyway, if you mission primarily in Amarr space, go for a Paladin. It looks awesome, Tachyons make almost every mission pathetically easy (and you MUST use Tachyons, don't bother with megapulse unless you're bothering to run those missions with a million tiny drones), and as noted above you don't have to do any annoying micromanagement with TPs. Only thing you have to do is change tracking computer scripts sometimes (although it's not necessary, just makes things a little easier) and swap ammo (thanks, 0 second reload time). Hell you can go through most missions without a single cap mod fitted (although I usually fit a single cap recharger).
You'll see a big improvement in damage at range over a Megapulse Apoc for a couple reasons - first, obviously you get a damage bonus out of the deal, and second, tachyons get to use faction multifrequency at the ranges where pulse are shooting scorch. With maxed skills it's almost a 50% damage difference (faction heat sinks get you 915 v. 618).
P.S. The nightmare is overrated imo - I've probably made up the slight DPS improvement from a 4th heat sink several times over by webbing spider drones, frigs, and cruisers and melting them, since there's always so many left after the BS get melted.. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.28 01:48:00 -
[11]
Originally by: Terianna Eri P.S. The nightmare is overrated imo - I've probably made up the slight DPS improvement from a 4th heat sink several times over by webbing spider drones, frigs, and cruisers and melting them, since there's always so many left after the BS get melted..
luckily with the nightmare you don't have to web the cruisers.
and by then the drones better have killed all the frigs...
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d3vo
Isotope Laboratories
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Posted - 2010.01.28 06:28:00 -
[12]
Originally by: Terianna Eri P.S. The nightmare is overrated imo - I've probably made up the slight DPS improvement from a 4th heat sink several times over by webbing spider drones, frigs, and cruisers and melting them, since there's always so many left after the BS get melted..
Agreed. The DPS output is exactly the same (i.e. if you have Marauder LVL5 and Caldari BS LVL5). I usually use 4 HS on my Paladin.
ch33rs |
Hanneshannes
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Posted - 2010.01.28 07:32:00 -
[13]
Originally by: Lugalzagezi666 Look at his fits...ofc hes doing it wrong.
You know, instead of being all arrogant about it, you could at least tell me what I am doing wrong... I pretty much copied 90% of the fittings I found, so if I'm doing it so wrong, so is 90% of EVE?
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d3vo
Isotope Laboratories
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Posted - 2010.01.28 07:51:00 -
[14]
Originally by: Hanneshannes
Originally by: Lugalzagezi666 Look at his fits...ofc hes doing it wrong.
You know, instead of being all arrogant about it, you could at least tell me what I am doing wrong... I pretty much copied 90% of the fittings I found, so if I'm doing it so wrong, so is 90% of EVE?
Other than the fact that the Apoc sucks in general, your fit looks good. Both of them.
ch33rs |
Hanneshannes
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Posted - 2010.01.28 08:23:00 -
[15]
Originally by: d3vo
Originally by: Hanneshannes
Originally by: Lugalzagezi666 Look at his fits...ofc hes doing it wrong.
You know, instead of being all arrogant about it, you could at least tell me what I am doing wrong... I pretty much copied 90% of the fittings I found, so if I'm doing it so wrong, so is 90% of EVE?
Other than the fact that the Apoc sucks in general, your fit looks good. Both of them.
I like it for now. I've tried with the Abaddon but I always found myself going back to the Apoc. The Abaddon tanks very well though.
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Qui Shon
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Posted - 2010.01.28 08:25:00 -
[16]
Originally by: Hanneshannes
Originally by: Lugalzagezi666 Look at his fits...ofc hes doing it wrong.
You know, instead of being all arrogant about it, you could at least tell me what I am doing wrong... I pretty much copied 90% of the fittings I found, so if I'm doing it so wrong, so is 90% of EVE?
90% of Eve is most certainly doing things wrong, or at least in suboptimal ways, which some would consider the same thing. I thought that was obvious.
If you want better performance you need to sacrfice tank for it. Dual lar with a ton of cap mods for L4 is a complete no-no, unless you're afking (in which case you'd be in a Domi, not an apoc.) Pulse NavyPoc, while not the equal of a Nightmare or Paladin, can still be a pretty effective ship, but you need to load up on range mods and dmg mods. And live on a smaller tank, and only go against EM/Therm rats. Normal Poc I'm not so impressed with, it cannot overcome its lack of dmg bonus.
Cruise CNR needs Rigor rigs ever since QR missile patch, and a painter too. 3x CCC is a thing of the past if you want to be effective in it.
Sure you *can* do it with big tank, but, you're a lot slower like that.
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Hanneshannes
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Posted - 2010.01.28 09:30:00 -
[17]
Edited by: Hanneshannes on 28/01/2010 09:35:57 That makes more sense. Thanks.
-E-
How's this look?
[Apocalypse Navy Issue, lvl4] Large Armor Repairer II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Armor EM Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II
Cap Recharger II Cap Recharger II Cap Recharger II Optical Tracking Computer I, Optimal Range
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Anti-EM Pump I Large Anti-Thermic Pump I Large Auxiliary Nano Pump I
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Mad Assassin
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Posted - 2010.01.28 10:52:00 -
[18]
Ditch them and get a Nightmare.
Then all you will be moaning about is how long the gun cycle is before you can instapop another ship
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Qui Shon
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Posted - 2010.01.28 12:32:00 -
[19]
Yea it looks better. You're not going to need mega range from scorch that often, the main benefit of range mods is pushing MF and Gamma further. Also, last I checked up on this, T2 locus rigs weren't very expensive, though admittedly that was probably over a year ago now. They give a nice 20% optimal boost.
But, as has been said, NM and Pally will get the job done even better.
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Dr Takiyoma
Traders Industrialists and Miners of EVE R.H.I.N.O.
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Posted - 2010.01.28 19:27:00 -
[20]
Originally by: Mad Assassin Ditch them and get a Nightmare.
Then all you will be moaning about is how long the gun cycle is before you can instapop another ship
I've decided putting 2 lasers on two targets makes me less impatient!
T2 tachs on paladin does more dps but lower tracking than navy/officer ones on nightmare (plus cheaper). Salvaging as you go is good unless you have an alt sweeping at the same time. Personally the nightmare is one of my favourite looking ships. Caldari need to learn to use a mirror when designing theirs!
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d3vo
Isotope Laboratories
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Posted - 2010.01.29 00:22:00 -
[21]
Originally by: Dr Takiyoma T2 tachs on paladin does more dps but lower tracking than navy/officer ones on nightmare (plus cheaper). Salvaging as you go is good unless you have an alt sweeping at the same time. Personally the nightmare is one of my favourite looking ships. Caldari need to learn to use a mirror when designing theirs!
The Paladin and the Nightmare's damage are the same. They both have a 5% per level damage bonus and 100% damage role bonus.
ch33rs |
Kane Starkiller
Minmatar
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Posted - 2010.01.29 10:35:00 -
[22]
Originally by: d3vo The Paladin and the Nightmare's damage are the same. They both have a 5% per level damage bonus and 100% damage role bonus.
The nightmare has a tracking bonus, ergo more real DPS
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