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Thread Statistics | Show CCP posts - 0 post(s) |
Reed Tiburon
Eve University Ivy League
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Posted - 2010.11.29 14:10:00 -
[841]
Page 3? Oh hell no.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.11.29 18:01:00 -
[842]
A lot can probably be done by a change to the ammo (as blasters are also in need of help).
suggestion (may/may not work- judge for yourself): Damage across all ammo variants be the same, but shorter range ammo uses less capacitor. This makes hybrids more than just a different flavour of laser. Other balancing would also be necessary though.
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Major JSilva
Knighthood of the Merciful Crown
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Posted - 2010.11.30 01:32:00 -
[843]
Supported.
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Aram Solari
Eve University Ivy League
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Posted - 2010.11.30 09:49:00 -
[844]
Supported.
Rockets getting love and is one weapon type.
Rails should get some love too since it's an entire weapon SYSTEM.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.12.01 18:45:00 -
[845]
Xing! speedbump.
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Kami3k
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Posted - 2010.12.10 22:11:00 -
[846]
To the top so the CSM's can do their jobs.
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Rommah
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Posted - 2010.12.17 12:14:00 -
[847]
Support.. Not sure if proposed stat given is a best way to go, but some better balance is welcome..
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Fallen92
Vent Mob Ethereal Dawn
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Posted - 2010.12.17 19:11:00 -
[848]
Without a doubt, Support.
Fix moi railguns!
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Shiho Weitong
Koa Mai Hoku
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Posted - 2010.12.17 19:16:00 -
[849]
----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you. |
CaralhoAlado
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Posted - 2010.12.23 18:38:00 -
[850]
We can denied it , on the paper and on the practice, Hybrid weapons fail Hard on all aspects, less in everydamnthink
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.12.24 10:55:00 -
[851]
Edited by: Maxsim Goratiev on 24/12/2010 10:55:51 My novice mate in an Apoc is killing sleepers as fast or faster then my max skilled main in hyperion. That is simply embarrasing.
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J Shaft
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Posted - 2010.12.24 14:02:00 -
[852]
Best regards, J. |
Teranul
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Posted - 2011.01.01 02:07:00 -
[853]
Still needs attention... even a year later.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2011.01.04 09:59:00 -
[854]
Le bump. ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
InColdBlood
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Posted - 2011.01.04 16:40:00 -
[855]
How about this for a solution:
Take a look at the word hybrid. It means a melt between two systems.
Lets go from there...
Why not let ammo deside how the weapon works. If a player loads rail ammo the gun will fire as a rail. If the player loads blaster ammo it will work as a blaster.
2 guns in one. A hybrid.
Both rail and blasters suck so much that combined they just about make a decent weapon.
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Corian Teranos
Joint Espionage and Defence Industries Preatoriani
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Posted - 2011.01.04 21:35:00 -
[856]
Originally by: Seriously Bored If you could, I'd like to see a graph of the current state of the long range weapons in the game, and then what this change would do to it.
My one concern with basing all these arguments on Caldari snipers is how Gallente ones will turn out. I don't think that +15% is so extreme that it'll break balance, but I'd still like that train of thought sorted out before I support it.
considering it sounds like the railgun overhaul was primarilly for caldari why not just deploy them as ship bonuses rather than global module bonuses same effect just race specific |
herot
Fortunis - Redux
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Posted - 2011.01.05 10:23:00 -
[857]
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Samican Nutikor
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Posted - 2011.01.05 11:43:00 -
[858]
A change to the bonusses from ammo could be a fix. Curently we have:
- modified range - modified cap usage - damage
Adding stats like
- modified tracking depending on ammo (less for long range, more for close range for abvious reasons like angular velocity) - adding different damage types like projectiles (some slugs could have EM added - lore-wise the metal / alloy used creates an electromagnetic cascade on a hit)
something like that might help hybrids.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.01.05 16:41:00 -
[859]
Boost railguns or reduce fitting/cap requirements to meet their fail performance in the field.
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Zephris
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Posted - 2011.01.17 22:37:00 -
[860]
+1 Railguns need to be weapons rather then a remote graffiti projectors.
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Wolodymyr
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Posted - 2011.01.22 18:22:00 -
[861]
Right now a rail ship is a fail ship. Even if this particular fix doesn't pan out at least we can make the CSM look at hybrid turrets again.
Also why can't I do EM or Explosive damage? Hybrid ammo is all good and fine if I am shooting at Serpentis but we are right hosed on a roam.
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.22 18:49:00 -
[862]
Not supported. It is not a problem, but a symptom of older changes made to the game. Fixing symptons will only create new symptons. If every new change requires patchwork like the one suggested here, then the races will continue to see changes and lose their distinction, because the changes are motivated only by other changes, and the entire game will lose its variety, complexity and character. Races need to have a clear distinction in order for new players to pick the ones they like. This requires direction, not endless patchwork. Problems need to be solved at the root. --
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SkinSin
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Posted - 2011.01.22 18:51:00 -
[863]
And what is the root of the problem? And how would you fix it?
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Wolodymyr
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Posted - 2011.01.22 19:07:00 -
[864]
OK I can agree with that. Each race does need to feel different from one another. And hybrid turrets should be functionally different than lasers missiles and projectile turrets. In a mixed race fleet the 4 different factions should have a different combat philosophy and different roles to play.
So we should avoid patches that make rails feel too much like autocannons or too much like lasers.
However the problem is balance. People come into this game and see the little 4 intro movies on the different factions. Then they get in game and slowly realize, "Awww you picked Gallente, your turrets are pointless, and you can't fly a Drake... wah wah wah, hope you can fit autocannons on your Myrmadon, sucks to be you."
I think that raising a few numbers here or there (if done correctly) would help with game balance but not throw off the overall feel of the races.
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LordElfa
Gallente Revan's Fist
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Posted - 2011.01.22 22:12:00 -
[865]
Edited by: LordElfa on 22/01/2011 22:14:58 I don't care how its done but damnit, something needs to change. I started as Gallente and trained lots into hybrid weapons only to discover they were craptastic and have now switched to Projectiles. The issue of course with switching guns though is that to take advantage of weapon type bonuses you have to change up ships as well.
Perhaps if CCP had seen fit to give ships generic turret bonuses, switching weapon types would not have been such a ridiculous strain on both time and training and resources. Indeed, because of the weapon specific bonuses involved, the crappiness of hybrids nave made using Gallente ships crap which is no good for anyone. ⎝⏠⏝⏠⎠
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Mamba Lev
Masturbating Hand Social Club
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Posted - 2011.01.23 17:20:00 -
[866]
The eagle being useful would be nice.. |
Zephris
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Posted - 2011.01.23 17:32:00 -
[867]
Edited by: Zephris on 23/01/2011 17:33:11 What's the root of problem ? CCP hate gallentean ? how about Caldari rail boats ? As for diversity, make railguns rapid fire long range weapon. Problem solved. Its rapid use of charge make it different from lasers, and its rapid use of cap make it different from projectiles. It'd also be unique in that it rely on long bursts rather then Alpha or sustained DPS.
Laser - No reloads, highest DPS. Projectile - Large alpha, slow ROF and no need to reload. Rails - Fires 40 shells in 20 second bursts then spend 10/20 second reloading. Highest DPS during burst, second overall DPS.
Unique enough for you ? |
Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.23 22:50:00 -
[868]
Originally by: Zephris What's the root of problem ?
Is this not obvious? It is blob fights! Everyone wants more range or more DPS on ranged weapons. However, fights need to be moved closer together and not more DPS given to ranged weapons (or more range to high-DPS weapons). The core philosophy was and is that range is bought for DPS. Railguns are fine, blob wars are not. Fights need to be more 1:1 so that pilots can distinguish themselves through excellent skills, fitting and piloting. Blob fights turn players into puppets and will destroy PvP, when every fight is not more than a game of who has got more numbers. In mass 1:1 fights can the best players come out on top, in blob wars is success and failure based on random chance. At best does blobbing kill the brave and support the wimp. This is not what you want. --
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Frank Jewett
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Posted - 2011.01.24 00:33:00 -
[869]
This is an MMO. if you think blob fights are a problem then regulated tournament style PVP would be more appropriate. Regardless, it doesn't matter to have 2 long range weapons that work better the the third.
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LarpingBard
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Posted - 2011.01.26 03:12:00 -
[870]
Edited by: LarpingBard on 26/01/2011 03:12:23 DPS is fine for railguns. What I would recommend is either:
A: Doubling the Falloff (or Tracking Speed) of Rails.
B: Replacing some of the range bonus on ships with falloff or tracking speed bonuses.
Leave the DPS alone. We understand that the low DPS is for balance.
Thanks.
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