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Midori Tsu
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Posted - 2010.01.30 19:10:00 -
[1]
Currently all of the Force Recon ships (except the Falcon) get range bonuses, while the pilgrim does not. If you aren't familiar with Recon ships, the Force variant shares 1 bonus (aside from the hull bonus) with the Combat, receives a covops cloak and cyno bonus's. The Rapier and Arazu get range bonus's instead of the damage bonus's. The Falcon gets a strength bonus because the Rook doesn't receive a range bonus (because it doesn't need one). The Pilgrim on the other hand, gets an amount bonus, which would be similar to the damage bonus the the other Force and Combat Recon ships get, instead of the range bonus, which seems to also break the common theme of the other Recon's receiving the first Recon ship bonus stated in the description. I feel as if the pilgrim should receive the range bonus instead of the amount bonus for usage reason to.
Scenarios I've run into turn out with me not getting a kill. I warp in cloaked to an asteroid belt where a see some guy mining (why people mine solo in low sec is beyond me). I would warp in to far from him to use my medium neuts or use a disruptor, now i could slow boat cloaked to get closer to him, but i would often more than not land next to something uncloaking me, giving that person enough time to get away. Not to mention it takes time for drones to get close enough to do damage and if they have an active tank, I can't use my neuts to stop that tank.
You might say "Fly in a fleet with some friends", if was going to fly in a fleet, I would bring my curse.
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Ki Tarra
Ki Tech Industries
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Posted - 2010.01.30 19:31:00 -
[2]
Originally by: Midori Tsu Scenarios I've run into turn out with me not getting a kill. I warp in cloaked to an asteroid belt where a see some guy mining (why people mine solo in low sec is beyond me). I would warp in to far from him to use my medium neuts or use a disruptor, now i could slow boat cloaked to get closer to him, but i would often more than not land next to something uncloaking me, giving that person enough time to get away. Not to mention it takes time for drones to get close enough to do damage and if they have an active tank, I can't use my neuts to stop that tank.
I fail to see how increasing the range of your neuts will stop a low sec miner from warping away before you get a point on him. Once you get a point on him, does the few seconds needed to get from tackle range to neut range really give him any chance for survival?
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Eve Orwell
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Posted - 2010.01.30 19:33:00 -
[3]
i would have thought that a transfer amount bonus would be the equivilent to the falcon ecm strength bonus.
also, a range bonus to vamps/neuts wouldnt help you solo, cause you wouldnt be able to get point on them. And tbh, if you're bumping into stuff in a belt as you slow boat towards a miner... wow, i cant even think of words to express how utterly impossible that should be.
not supported
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Furb Killer
Gallente
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Posted - 2010.01.30 19:43:00 -
[4]
Quote: Scenarios I've run into turn out with me not getting a kill
This is obviously unacceptable!
Quote: Currently all of the Force Recon ships (except the Falcon) get range bonuses, while the pilgrim does not
So not all get one, 2 out of 4 get one.
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.01.30 19:48:00 -
[5]
Force Recon Ships are designed for recon/scouting/support role.
Not for combat.
In-spite of inheriting its combative aspects from its cruiser parents.
So I can't really condone bonus change as a result. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Larkonis TrassIer
Trolls From Outer Space
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Posted - 2010.01.30 19:49:00 -
[6]
Edited by: Larkonis TrassIer on 30/01/2010 19:49:59 The Pilgrim is a very good little solo boat and is in my mind the epitome of a stealthy solo hunting vessel.
Saying that it is the only one of the Force Recons which is unable to use both it's EWAR varients outside of web and scram range making them all but useless in long range cloaky recon death gangs.
It's a toss up really and I'm undecided.
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Aineko Macx
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Posted - 2010.02.08 09:42:00 -
[7]
The pilgrim is probably the worst of the 4 force recons. It's the only recon that has to be in web range (overloaded) and very near scram range to use it's bonused cap warfare mods. All other recons can use all their stuff from much further away, mostly even outside of disruptor range.
I support changing the cap warfare amount bonus to a range bonus, OR giving a role bonus of +50% range to cap warfare and nerfing the amount bonus for balance (that's still inside disruptor range but at least outside scram & web).
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Ancy Denaries
The Confederate Navy
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Posted - 2010.02.10 09:25:00 -
[8]
Originally by: Aineko Macx Edited by: Aineko Macx on 08/02/2010 09:51:08 The pilgrim is probably the worst of the 4 force recons. It's the only recon that has to be in web range (overloaded) and very near scram range to use it's bonused cap warfare mods. All other recons can use all their stuff from much further away, mostly even outside of disruptor range.
Learn to fly a Pilgrim. You orbit at 1000 with TDs on the target, while killing his cap with a single small neut (after volleying it with meds). Also AB.
Staying at range in a Pilgrim is usually a quick way to get popped. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Aineko Macx
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Posted - 2010.02.10 09:47:00 -
[9]
Edited by: Aineko Macx on 10/02/2010 09:54:53
Originally by: Ancy Denaries You orbit at 1000 with TDs on the target, while killing his cap with a single small neut (after volleying it with meds). Also AB.
This only works when going for a single active tanked/armor buffered turret ship. In a recon gang vs. some other gang you're the one fighting closest, guess what the chance is of being primaried...
Quote: Staying at range in a Pilgrim is usually a quick way to get popped.
Whats keeping Curses from being popped while at range? The difference is, Pilgrims cannot apply cap warfare at range. I'm not asking for a range bonus similar to the Curse, just outside web&scram.
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Ancy Denaries
The Confederate Navy
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Posted - 2010.02.10 11:48:00 -
[10]
Originally by: Aineko Macx Edited by: Aineko Macx on 10/02/2010 09:54:53
Originally by: Ancy Denaries You orbit at 1000 with TDs on the target, while killing his cap with a single small neut (after volleying it with meds). Also AB.
This only works when going for a single active tanked/armor buffered turret ship. In a recon gang vs. some other gang you're the one fighting closest, guess what the chance is of being primaried...
Quote: Staying at range in a Pilgrim is usually a quick way to get popped.
Whats keeping Curses from being popped while at range? The difference is, Pilgrims cannot apply cap warfare at range. I'm not asking for a range bonus similar to the Curse, just outside web&scram.
Both are very valid points. The Curse usually stays out of trouble due to it being out of immediate danger since it's "far enough" away.
Also, I have now devoured dinner and am no longer in such a foul mood, I therefor apologize for my previous asshattery. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Kayakaue
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Posted - 2010.02.10 12:36:00 -
[11]
Edited by: Kayakaue on 10/02/2010 12:38:41 Edited by: Kayakaue on 10/02/2010 12:37:29 Yes the Pilgrim have some problem. Because you can not use them on about 50 % of the ship.
If your target it's a caldari forgot ( the EW doesn't work on the missile) and you tanking is not enough against them.
If you target is minmatar forgot ( the artillery don't use cap and and the ew against them is not terrible with the new ammunition). the speed of the minmatar is to high to go out your range of your neutra (thx ccp for nerfing the web).
But it's very good ship against the amarr ... and gallente if is not a drone boat
Clearly for me they have some problem with this ship
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Slade Hoo
Corpse Collection Point
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Posted - 2010.03.05 02:24:00 -
[12]
------ Make Lowsec useful! Vote in the CSM-Forum! |
d3vo
Isotope Laboratories
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Posted - 2010.03.05 02:30:00 -
[13]
An additional increase in the neut/nos amount would be nice.
ch33rs |
Lysander Kaldenn
GK inc. Panda Team
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Posted - 2010.03.05 06:56:00 -
[14]
The Pilgrim would be useless if the nuet amount bonus was changed to a range bonus. You would have no way of eliminating the cap of a larger target fast enough to keep it from killing you first.
This is idea would reduce the Pilgrim from a Battleship killer to an anti-interceptor platform, a slightly less useless rapier.
People keep bringing this up. The Pilgrim has to commit to a fight, but it is capable of taking down larger, tougher targets than any other force recon. If you can't handle getting up in the targets face, please do yourself a favor and buy a Curse.
People who have no idea how to fly Pilgrims need to stop making suggestions about changing them.
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Arec Bardwin
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Posted - 2010.03.05 07:08:00 -
[15]
Edited by: Arec Bardwin on 05/03/2010 07:07:47
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Dogfighter
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Posted - 2010.03.05 11:22:00 -
[16]
Maybe replace the combat bonus by the mentioned range bonus? I know, it will break the recon ship's standard bonuses blah blah...
Anyway, revamp is needed. /signed
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