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DMac88
Caldari Kamikaze Project
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Posted - 2010.02.23 01:13:00 -
[31]
Originally by: Tu Ko
Your system will be rife with exploits, both for the mark and the hunters. It will not do a better job than hiring mercs directly.
I agree that the system is still exploitable, but the idea is that is at least somewhat functional and not as easy to exploit. Regarding the " convo the target and ask him 'you want to split the bounty'." This is a risk as these types of agreements are often not honored in eve.
The other thing is that I think you miss read part of my idea- when you get bounty kill rights, they work the same as normal kill rights, the only difference is that when you kill a wanted player, you only receive the bounty on them if you have those bounty kill rights.
The 1 vs 1 point you raised is very interesting; currently I sometime spend time with a small fleet in low sec waiting for reds (bounty hunting).
Sure, this will never be as good as the crime and punishment forum or hiring mercs directly--> but look at the bright side for people already punishing pirates--> hopefully this system will increase the average bounty on a wanted player because they cant just pop themselves when the bounty gets to high (and they want to avoid serious confrontation).
Sure there are still exploits here, but hopefully implementing the above idea would make the system less exploitable, which is a win for everybody, except for those who are currently cheating the system and avoiding the consequences (infact profiting) from their actions.
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Tu Ko
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Posted - 2010.02.23 02:09:00 -
[32]
Edited by: Tu Ko on 23/02/2010 02:12:50 Your logic escapes me.You agree its exploitable , but then say it not easy to exploit? If I offer to share the bounty with the bounty target, that's an easy exploit of the system and since its so obvious how can you say its not easy? The second exploit is that if the -2.0 target can still ride around in most high sec and assuming he doesn't get heads up that his contract has been chosen or who chose it the 'hunter' will probably wait until the target is in a non-combat ship before 'collecting'. If you get High sec kill rights on an Alliance frieghter because the guy driving it is negative security and all his alliance escort has to stand there and watch you have serious break in game balance. "Sure, this will never be as good as Crime and punishment'. Then what is it we are talking about here. If there is a better method, why try to have CCP create a new system that will have a very dubious legitamcy.
Honestly I think you all are just wanting to get off cheap on paying mercs and thats just wrong in itself. Part of the reason piracy and low sec don't work well is that market guys rarely hire people to protect their caravans cause it would eat into their margins.
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Jared Ulfsuun
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Posted - 2010.02.24 10:18:00 -
[33]
Supporting fixing bounties in general. Almost anything would be better than the current system.
I think this specific proposal has merit, but placing bounties being limited by killrights would be more flexible than -2.0 sec status.
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Ronan Connor
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Posted - 2010.02.24 15:41:00 -
[34]
Edited by: Ronan Connor on 24/02/2010 15:41:05
I like the idea. I had also a bounty hunter career path in mind. My idea was though base it on sec status. Especially the detail here stated makes sense just for the fact that those groups can do big damage with actually very less effort. The most important thing is to me that the system is not abused to make ôone man wardecsö against people who didnÆt do anythink of that sort:
Originally by: DMac88
Purpose: To create a working and less exploitable bounty system that is not so much designed to hurt pirates/gankers/griefers as it is to introduce a thrilling new career into the game for those who like to play the hunter!
I also would stretch the idea a bit further.
Say one has been ganked with his hulk. Loss will be some 190 misk (strips including). Well a "normal" bounty would cause the ganker to loose a ship eventually including character (implants if any). But the lost value could be again much less then the ganker cost. My addition therefore would be as follows: Say I lost 200 million to a ganker. I want the ganker to loose 200 million value as well + the bounty I pay for him. I would be paying say 50 million bounty causing that the headhunter mission is fullfilled only when the ganker lost 250 million value. The 50 million would be the minimum value for a value loss above 200 million. Above 200 million value it would be a definate lvl 4 mission with 50 million bounty. Above 50 million value a lvl with 10 million bounty. Lvl 2 or below dont have that feature. I am sure ccp would find a basic loss value system for that. That could also be an official restraint. Add this official loss value to the killmail which is the maximum loss value + the minimum bounty for that case.
Further, and I am aware that it sounds old but it fits here, people with bounties on their head should have no insurance cover. I mean lets face it. If people want to get rid of their bounty, they would buy a raven or whatever and let themselfs be shot and are done with the bounty. That would just render the bounty system useless, cause they get their money back.
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DMac88
Caldari Kamikaze Project
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Posted - 2010.03.01 23:58:00 -
[35]
Originally by: Ronan Connor
Further, and I am aware that it sounds old but it fits here, people with bounties on their head should have no insurance cover. I mean lets face it. If people want to get rid of their bounty, they would buy a raven or whatever and let themselfs be shot and are done with the bounty. That would just render the bounty system useless, cause they get their money back.
In all honesty, I think insurance payouts need to be spoken about in another thread.
In regard to your addition, I did raise this in an earlier version of this "fix" idea/thread, but as the original post states: Purpose: To create a working and less exploitable bounty system that is not so much designed to hurt pirates/gankers/griefers as it is to introduce a thrilling new career into the game for those who like to play the hunter! Not so much for whiner n00bs to get revenge on pirates. Thx |
Yaay
UK Corp
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Posted - 2010.03.02 00:08:00 -
[36]
Originally by: DMac88 Edited by: DMac88 on 02/02/2010 23:28:40 Hi all, I have a thread running in the FID forum link to thread
Purpose: To create a working and less exploitable bounty system that is not so much designed to hurt pirates/gankers/griefers as it is to introduce a thrilling new career into the game for those who like to play the hunter.
Basic is concept is that "Bounty kill rights" are obtained by bounty office agents (like other NPC agents), when you start a conversation with these agents you are assigned say 3 RANDOM ONLINE targets within say 20 jumps.
This is my 3rd attempt at a bounty system fix post and ppl seem to like it but it is not attracting anywhere near as much attention as really BAD ideas on this topic are.... Seems like the FID forum is only for slamming crap ideas and no feedback on potentially good ones hahahaha.
One of the main topics in this debate include who can place a bounty... should u be able to place a bounty on anyone with negative sec status, or must you have kill rights on that person...
Please add a comment to the FID post linked above and if you like it please let the CSM know about it right here!!!!!!!
Just make it so that the missions are player submitted and paid for (NO ISK FAUCET), randomized draw, and the bounty requires the return of the corpse to the agent. Better Bounty standing, better/higher reward potential.
DD changes
Docking PVP games |
Simokon
Smegnet Incorporated Libertas Fidelitas
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Posted - 2010.03.02 04:05:00 -
[37]
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