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Sovai Elaaren
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Posted - 2010.02.04 15:30:00 -
[1]
I'm wondering what kinds of strategy is applied during high-sec wars. In talking with a buddy in EvE about it recently, basically station camping was the only "strategy" available for high sec wars. Spaceship whack-a-mole, basically.
In this situation, a corp wardec'd an alliance, so they are outnumbered and outgunned, but it surprises me that there isn't a more cunning strategy the alliance can employ than this. Certainly if the war targets (and there are only 5 of them, AFAIK) never leaves a station farther than 500m, there may be nothing more we can do.
But I expect more from EvE, this emergent, unscripted, player-driven game where people join together to do things even when there are no game mechanics for it and what not.
Is there something more to be had in high sec war? What kind of strategies do you guys employ in high sec war?
Regards,
Sovai
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James'Tiberius Kirk
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Posted - 2010.02.04 17:01:00 -
[2]
Jump clones. Stashes of ships in each location. Pick off the weak.
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Sovai Elaaren
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Posted - 2010.02.04 18:11:00 -
[3]
Just to clarify, they are the ones camped in the station, we're holding them there.
However, that is a great idea I hadn't considered. Thanks JTK!
Sovai
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Darcon Kylote
Terminal Impact
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Posted - 2010.02.04 18:30:00 -
[4]
Most folks will tell you, myself included, that high sec wars are ruined by neutral RR, logoffski, station games, neutral alt spies, and a host of other douchey tactics.
It works if your goal is griefing, harassment, space denial, etc, but it does very little for you if you're looking for gf's.
-- Terminal Impact is recruiting PVPers for fun ops in lowsec/0.0/wormhole space. Visit our website or join ingame channel "the tict pub". |
Virgil Travis
Gallente
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Posted - 2010.02.04 18:39:00 -
[5]
Originally by: Darcon Kylote Most folks will tell you, myself included, that high sec wars are ruined by neutral RR, logoffski, station games, neutral alt spies, and a host of other douchey tactics.
It works if your goal is griefing, harassment, space denial, etc, but it does very little for you if you're looking for gf's.
QFT, I was in a corp during my first few months of the game and we were wardecced by several corps. Only one, 7 Mercenaries, were willing to actually engage and wanted good fights, while the other corps were just as described above and acted like they had elastic tied to their ships.
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Sumdumgoi
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Posted - 2010.02.04 18:47:00 -
[6]
as was already said, they have no idea who is a neutal alts are so park one at the station. pretend to leave with your main. etc.
Just think of ways to get them away from station. They proably have alts too and proably wont jump into a system with a bunch of reds. however, if the alt only sees one red and missed the whole gang in the next system over...
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Meowizer
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Posted - 2010.02.05 01:29:00 -
[7]
Edited by: Meowizer on 05/02/2010 01:29:58 Don't camp them in or play station games with them. Leave them alone, and watch them with an alt. When they go to do something, stalk them, and surprise sex them.
Station camping is a complete fail strategy for getting fights. It's acceptable only if your contract says you have to deny them, and yourself, fun.
You can't even keep them and their ships from leaving the station without a bubble . Station camping only keeps idiot highsec bears immobile. |
X Kent
Respect Legionnaires
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Posted - 2010.02.05 11:21:00 -
[8]
Originally by: Meowizer Edited by: Meowizer on 05/02/2010 01:29:58 Don't camp them in or play station games with them. Leave them alone, and watch them with an alt. When they go to do something, stalk them, and surprise sex them.
Station camping is a complete fail strategy for getting fights. It's acceptable only if your contract says you have to deny them, and yourself, fun.
You can't even keep them and their ships from leaving the station without a bubble . Station camping only keeps idiot highsec bears immobile.
this
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Hellfury Resurrected
Incura Phalanx Alliance
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Posted - 2010.02.05 12:18:00 -
[9]
Be like the rest of the ***gots in highsec and dredge up as many Guardian pilots as you can find and park them at zero on a station.
R.I.P. empire wars. -------------------------------------------
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Sovai Elaaren
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Posted - 2010.02.05 14:53:00 -
[10]
I was wondering about the same thing... let them out of the station and then chase 'em down. Even if we don't get them, it's more exciting than station spinning. :-)
Sovai
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Hugo Lordmagnus
Caldari Vexillari
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Posted - 2010.02.05 17:20:00 -
[11]
Echoing all of the above: it's way too easy to turtle at a station or play docking games. Give them a sense of safety so that they leave station--then look for an engagement opportunity elsewhere.
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Ivas Tiffy
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Posted - 2010.02.05 17:39:00 -
[12]
off grid safe spots. insta undocks. various warp in spots to the main stn. probing mission runners. youknow how it goes.
sit downa nd think. how would someone ruin my day in empire if at war?
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HELIC0N ONE
Brutor tribe
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Posted - 2010.02.05 17:50:00 -
[13]
if they choose not to undock into your camp, then its pretty pointless, your targets will drop corp for a week and carry on as they were or do everything on NPC corp alts.
You could check whether they have any POSs to shoot I guess, otherwise most wardecs are just an idiot tax.
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Astralnut
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Posted - 2010.02.05 20:25:00 -
[14]
The corp I am in got wardeced by an Aliance with 66 people or so. Inspite of a lot tough talk and threats, I have not seen one of come out after me all by myself or my other 4 corpmates. It has been a week and inspite of scouting them out there is nothing to find.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.02.07 19:36:00 -
[15]
Usual high sec wardec strategy is to use alts. Hauling alt capable of flying bestower is what . about 2 to 6 hours to do ? And most established corporations have also NPC corp freighter alt or three at their disposal.
From attacker side heavy use of scout alts and 'neutral' remote repair alts seems to be acceptable and normal behaviour (altho I myself think it's kinda lame).
If you have only one character then do yourself alt in spare slot and use it to haul some crap around for youself. Then make sure your clone is up to date and make a run for it in shuttle - it is almost impossible to catch a shuttle. Or just jump clone to 40 jumps over and when they run over log onto alt and watch em sit outside 'empty' station.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.02.08 02:24:00 -
[16]
but..but.. I thought the NPC tax was supposed to make it easier to grief high sec bears? Waaaaaaa! Patri
I'll Roshambo you for that Titan |
Hiroshima Jita
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Posted - 2010.02.08 07:55:00 -
[17]
Originally by: Patri Andari but..but.. I thought the NPC tax was supposed to make it easier to grief high sec bears? Waaaaaaa!
I get the feeling that there is at least a chance that the op is asking if you can get 'fun' combat in highsec.
But on the other hand Patri does bring up a good point. Highsec residents live in highsec because they don't want to pvp. They will hide, and bail from corp if people persue them. A couple might find that they actually like pvp, but if someone realizes that thery aren't a carebear at heart chances are they will find their place in lowsec or 0.0. When you do get a fight you end up with people willing to use all avaliable game mechanics to win. This generally takes the form of a bunch of people humping station giving nuetral RR. The ammount of 'fun' involved in this procedure is about as much as you would have had before the ecm nerf when a falcon uncloaked 150km away from you.
The only real 'fun' to be had is when you gank a highsec carebear who was unaware that EvE is at heart a pvp game. A players first death almost always results in emo rage. A death in an expensive ship results in epic emo rage.
Stop camping the system. Put a scout in there with a cloak and probes. When they start trying to do something then go in and kill them.
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.08 08:03:00 -
[18]
If it's you who are deccing them and they don't pop out of the station, you have to see if you want to fight or want a gank.
In the former case you can keep a cov ops alt parked near the station and the big guns logged off at a safe spot. Then you ship up with T1 small stuff. If some of them dare to poke out their head and notice they are not immediately WTFPwned by a legion of battleships and RR maybe they could choose to fight, even just to see what's about.
If you overhelm them, they are not going to come out.
If they pretend and play smart and undock some bigger hulls to kill your cheap T1 stuff (say cruisers etc) you have your own big guns at the SS, ready to be manned and teach them who's the man.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Mulligan Basti
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Posted - 2010.02.08 10:09:00 -
[19]
Originally by: Hiroshima Jita
I get the feeling that there is at least a chance that the op is asking if you can get 'fun' combat in highsec.
But on the other hand Patri does bring up a good point. Highsec residents live in highsec because they don't want to pvp. They will hide, and bail from corp if people persue them. A couple might find that they actually like pvp, but if someone realizes that thery aren't a carebear at heart chances are they will find their place in lowsec or 0.0. When you do get a fight you end up with people willing to use all avaliable game mechanics to win. This generally takes the form of a bunch of people humping station giving nuetral RR. The ammount of 'fun' involved in this procedure is about as much as you would have had before the ecm nerf when a falcon uncloaked 150km away from you.
The only real 'fun' to be had is when you gank a highsec carebear who was unaware that EvE is at heart a pvp game. A players first death almost always results in emo rage. A death in an expensive ship results in epic emo rage.
Stop camping the system. Put a scout in there with a cloak and probes. When they start trying to do something then go in and kill them.
Makes me wonder why all those carebears keep spamming wardecs when they dont intend to fight
I think CCP should make a navigation tutorial to teach Wardeckbears and Piratebears how to use jump gates and move between systems. Theres a big fun world out there ready to be explored and used.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.02.08 10:19:00 -
[20]
Stalk them with covert ops..... then when the time is right.... BLAMO!
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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Sovai Elaaren
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Posted - 2010.02.09 16:12:00 -
[21]
Thanks for all the suggestions.
In this case it was a PvP corp who wardec'd us, so both sides are looking for a good fight.
The only reason for them to camp in station is that they were outnumbered, certainly not because they're scared of combat or that they're lacking in skill (many of them are 55M sp and up).
A lot of what is being mentioned is what I was thinking as well. I tried suggesting it to some in the alliance but was shut down. Oh well...
Sovai
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Henry Haphorn
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Posted - 2010.02.09 16:57:00 -
[22]
Edited by: Henry Haphorn on 09/02/2010 16:58:20 This is why I love 0.0 wars and also why I can't stand empire anymore. If there is a camp in our territory, people WILL come to clear it out! Of course, it would also depend on what our superiors would think.
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Violet Serena
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Posted - 2010.02.10 18:14:00 -
[23]
Originally by: Darcon Kylote It works if your goal is griefing, harassment, space denial, etc, but it does very little for you if you're looking for gf's.
With all due respect, few online games do much for you if you're looking for gf's.
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.10 18:32:00 -
[24]
Seems to me you are better off letting them out of station, dissappear and give them a false sense of security, then....watch em leave the hub system to go do a mission 1 or 2 systems over....go find them, or wait for them to come back through the inbound gate back home and blow up my raven.
oh, i meant, their ship, sorry.
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