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Vintorez Kosakami
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Posted - 2004.12.17 14:05:00 -
[121]
Originally by: Elve Sorrow The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
itd be kinda stupid to fit a module that actually gives you a disadvantage.
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
that rocket launcher is amaizing for missile defence, why repair the damage when you can prevent it. i shoot out 1 defender every 2.7 seconds, can a raven siege launcher match that, i think not. i usually destroy almost all incoming missiles before they hit me :) the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Vintorez Kosakami
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Posted - 2004.12.17 14:05:00 -
[122]
Originally by: Elve Sorrow The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
itd be kinda stupid to fit a module that actually gives you a disadvantage.
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
that rocket launcher is amaizing for missile defence, why repair the damage when you can prevent it. i shoot out 1 defender every 2.7 seconds, can a raven siege launcher match that, i think not. i usually destroy almost all incoming missiles before they hit me :) the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Loka
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Posted - 2004.12.17 14:13:00 -
[123]
Originally by: Vintorez Kosakami
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
Well everyon and their pet using at least one Thermal hardener due tue the Gankageddon threat outside your house, you seem never to leave
Against Tanked ships EM&Exp are the best option. EM will be the weakest point on Shieldtanker and Exp will be the weakest point on Armor tanker. Nuff said.
Originally by: Vintorez Kosakami 5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
you waste one devastating slot on your overpower missile spamer for a defender luncher? Not very smart. What if your oponent dont use missiles? Waste of slot on a Raven.
Originally by: Vintorez Kosakami the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
also the 250mm rails will be useless. You will hurt your oponent more sucking his cap with 2 large NOS and boosting your cap simultaneously. The dmg made by this 250mm wont have any different on the outcome, but the NOS will.
_____________________________________ Dead or Alive
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Loka
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Posted - 2004.12.17 14:13:00 -
[124]
Originally by: Vintorez Kosakami
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
Well everyon and their pet using at least one Thermal hardener due tue the Gankageddon threat outside your house, you seem never to leave
Against Tanked ships EM&Exp are the best option. EM will be the weakest point on Shieldtanker and Exp will be the weakest point on Armor tanker. Nuff said.
Originally by: Vintorez Kosakami 5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
you waste one devastating slot on your overpower missile spamer for a defender luncher? Not very smart. What if your oponent dont use missiles? Waste of slot on a Raven.
Originally by: Vintorez Kosakami the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
also the 250mm rails will be useless. You will hurt your oponent more sucking his cap with 2 large NOS and boosting your cap simultaneously. The dmg made by this 250mm wont have any different on the outcome, but the NOS will.
_____________________________________ Dead or Alive
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Vintorez Kosakami
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Posted - 2004.12.18 13:58:00 -
[125]
id like to see you fit 6 siege and 2 nos with an armour tanked raven.
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Vintorez Kosakami
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Posted - 2004.12.18 13:58:00 -
[126]
id like to see you fit 6 siege and 2 nos with an armour tanked raven.
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Scrutt5
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Posted - 2004.12.19 02:20:00 -
[127]
Good work fella *BUMP*
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Scrutt5
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Posted - 2004.12.19 02:20:00 -
[128]
Good work fella *BUMP*
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JoCool
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Posted - 2004.12.21 17:09:00 -
[129]
Edited by: JoCool on 21/12/2004 17:11:59
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.Lvl 4 skills give ~820 damage torps.
I have maxed skills, you're simply lying. Btw, Caldari battleship does not affect Torpedo damages at all.
Originally by: Pandora Panda
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
Your *³ber* setup you mentioned before does not feature Nosferatus. Are you sure that you aren't a little bit confused alt?
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JoCool
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Posted - 2004.12.21 17:09:00 -
[130]
Edited by: JoCool on 21/12/2004 17:11:59
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.Lvl 4 skills give ~820 damage torps.
I have maxed skills, you're simply lying. Btw, Caldari battleship does not affect Torpedo damages at all.
Originally by: Pandora Panda
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
Your *³ber* setup you mentioned before does not feature Nosferatus. Are you sure that you aren't a little bit confused alt?
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MrMorph
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Posted - 2004.12.22 16:31:00 -
[131]
Originally by: DownTwisTeD Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven.
Well, i have a better setup then. 6 assault with defenders, 2 heavy NOS 4x hardeners, shield amp, shield booster 5x WCS and get the **** out of there.
You fit to fight hard, not do stand for 2 hours to get a view of ship and then run cuz your dmg output is so low u cant gank it. ---------------------------------------------- Trishys cookies they are !
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MrMorph
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Posted - 2004.12.22 16:31:00 -
[132]
Originally by: DownTwisTeD Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven.
Well, i have a better setup then. 6 assault with defenders, 2 heavy NOS 4x hardeners, shield amp, shield booster 5x WCS and get the **** out of there.
You fit to fight hard, not do stand for 2 hours to get a view of ship and then run cuz your dmg output is so low u cant gank it. ---------------------------------------------- Trishys cookies they are !
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Ashlore
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Posted - 2004.12.31 11:31:00 -
[133]
BUMP
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Ashlore
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Posted - 2004.12.31 11:31:00 -
[134]
BUMP
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Aequitas Veritas
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Posted - 2004.12.31 15:53:00 -
[135]
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Wrong. You forget the stacking penalty. You can only reach close to 800 with lvl 5 torp skill and 5 Tech 1 BCU, RoF will be between 9-10 sec somewhere. With Dread ballistics you can probably get close or beyond 900, but thats going to cost you...
With 4 BCU and lvl 5 torps you hit somewhere in the 750's. RoF with Cald BS lvl 5 around 10.8 using std launchers
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Aequitas Veritas
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Posted - 2004.12.31 15:53:00 -
[136]
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Wrong. You forget the stacking penalty. You can only reach close to 800 with lvl 5 torp skill and 5 Tech 1 BCU, RoF will be between 9-10 sec somewhere. With Dread ballistics you can probably get close or beyond 900, but thats going to cost you...
With 4 BCU and lvl 5 torps you hit somewhere in the 750's. RoF with Cald BS lvl 5 around 10.8 using std launchers
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King Dave
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Posted - 2005.01.01 20:50:00 -
[137]
Firstly... to leave 2 open slots on a ship is stupid... If u dou you are a fool not worthy of piloting a battleship!
Hi: 6 siege, 2 nos/ 1 nos, 1 remote armor rep
Med: 1 xl c5-l, 2 hardners, 2 shield boost amps, 1 cap II..
Low: 5 power diag IIS
This is a very good shield tanking setup.. hardners depend on npcs or if PvPin i would recomend thermal and emp...
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Eol Galathil
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Posted - 2005.01.05 17:39:00 -
[138]
Ok, there are plenty of good PVP setups here but what about solo'ing lvl4 missions?
I was using an XL C5-L with an amp and a heavy cap injector (800 charges) with 4x named cruise, 2x named siege and 2x heavy nos up top but it doesn't appear to be sustainable over a long period of time.
Suggestions welcome :) |
Lando Harrison
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Posted - 2005.01.05 19:35:00 -
[139]
L4 NPC
Highs 6x Shock Limos Sieges 1x Tachyon
Mids 1x Large Shield Booster II 1x Shield Amp 3x Hardners (NPC Friendly o.0) 1x Cap Recharger II
Lows 5x Power Diag IIs
:)
Thank you please
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Rex Martell
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Posted - 2005.01.09 16:40:00 -
[140]
NPC
2 x unnamed Tach 6 x Arb Cruise Launchers
CL5 XL Amp I 2 x Hardners T II 2 x Cap Rechargers T II
Missile control unit T I 4 x PDU T II
Works Well but open to suggestions.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
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BKJensen
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Posted - 2005.01.09 20:56:00 -
[141]
Originally by: Eol Galathil Ok, there are plenty of good PVP setups here but what about solo'ing lvl4 missions?
I was using an XL C5-L with an amp and a heavy cap injector (800 charges) with 4x named cruise, 2x named siege and 2x heavy nos up top but it doesn't appear to be sustainable over a long period of time.
Suggestions welcome :)
Level 4 missions:
High: 6 Siege + 2 NOS
Med: Large Shieldbooster II + 2 x AMP¦s + 2 specific hardeners + Afterburner or extra hardener
Low: 5 PDU II
You can replace the afterburner with an extra hardener if needed û i.e. if the npc¦s do EM damage The tank gives 373 shield hp per 4 seconds at the cost of 160 CAP and with the use of nosferatus it can run forever :) -and the damage from the siege launchers is quite sufficient for missions.
-BK
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Yeux Gris
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Posted - 2005.01.10 22:43:00 -
[142]
As of present I run the following as a PvE
Hi : 6x Siege Launchers 2 Named Small Pusle Lasers
Med :
4x Eutectic Cap Rechargers Large Shield Booster Named Sensor Booster
Low :
2x Medium Named Armour Repairs 3 Armour Hardners
Does me just dandy.
PvP?
That would be telling :)
Who let the cows out?! mOo. mOo. mOo.. mOo mOo...!
WTB 8x 280mm Scout Howies. Will pay 20% more than Naga's current price |
Reverend Necrona
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Posted - 2005.01.11 19:15:00 -
[143]
Hmm. I'm at a bit of a loss here as to where the cap is comming from when just using 3 power diags.
Especially to sustian to shield boosters. Have i just misread or something? Reverend Necrona |
archangel sean
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Posted - 2005.01.12 06:34:00 -
[144]
Another raven setup: 6 siege, 1 heavy nos, 1 dual heavy beam xlarge sb, em, thermal sh, shield boost amp, xl sheild extender, cap recharger2 5 PDU2s 4 heavy drones, 5 medium drones.
It's one of my newer setups. Very versatile. You need good skills and loot versions of the above to make it fit.
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marioman
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Posted - 2005.01.12 08:15:00 -
[145]
1st off i have a question on some of the setups ive seen posted here: For those that use NO cap rechargers with shield boosting what-so-ever and XL boosters, I dont possibly see how you can keep any energy in the cap, so how do you?
Ok so i lied I have 2 questions:
For some people doing lvl 4's is a Large Shield booster II enough? i know they work good i use one myself, but ive only been running lvl 3s (kinda waiting for most of the kinks getting worked out b4 i attemt those lvl 4s)
ok now to add to the pool of knowledge heres the setup(s) ive been using (1 for regular missions the other for dead space, only a minor variation)
Non-Deadspace: high 6x regular siege 1x large therm SB 1x large kinetic SB
Med 1x Quad Lif MWD 1x Large SB II 4x Cap Recharger II
Low 1x Cross Bolt BCS 4x PDS II
Deadspace: high=same med: drop 1 CRII and the MWD, put on a shield boost amp and 100mn AB II low=same
The SB's i dont really need but they are sure hella-kool when u have 7 low end frigs surrounding u and hit both at once and all go BOOM in a wonderful display of explosive glory lol
Now lvl 4 wise for deadspace (regular one i can handle with lvl 3 setup i use anyway) i was thinking dropping 1 more cap recharger, and the AB for 2 named 50% shield hardeners of NPC type, but theres a few things im uncertain of such as 1) will the Large booster + AMP be enough 2) will i have enough cap if i use this or in case of #1 not being true will i be able to use an XL 3) should i drop all CRIIs and go with 5x PDS IIs and do large booster + 2 amps + 3 hardeners, or keep 1 CRII and go XL + amp + 3 hardeners (with 4 or 5 PDS IIs) but then that brings me back to question #2 and finally 4) most likely to fit the XL booster i would have to lose 2 smarties (even with elec 5) to fit or change some of this stuff as im using my max cpu/grid just about now with these 2 setups
OH yeah i also use 3 ogres, 4 hammerheads and 1 infiltrator with 5 spare meds in the bay for back up
BTW i have all pertinant Engi shield/cap skills at lvl 4 along with weap upgrade 4, elec and engi 5 (to save from extra questions ill get that outta the way ;)
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Jim Steele
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Posted - 2005.01.12 09:47:00 -
[146]
Edited by: Jim Steele on 12/01/2005 09:49:33 hmm no hardners? i would think that spoils the point really, you can tank for ages with them on, i only fire up my xl if im down to about 50% shield, the idea is not to run it indefinately, as thats a waste of cap, and cap = life. You could try either fitting a xl clarity and a shield amp, or two L-shield booster II's and hardners. Ok your cap recharge will be alot slower but this is ofset by being able to tank more damage. Just remember to change you're hardners for the rats you face.
also i think you would get owned with that setup on deadspace missions, namely silence the informant. Took me 4hrs to solo that mission befor, major time sink
Death to the Galante |
Bunny Wunny
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Posted - 2005.01.12 11:29:00 -
[147]
sticcy guys STICCY wheres my pritt stick
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Rafe Waddo
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Posted - 2005.01.12 19:16:00 -
[148]
Edited by: Rafe Waddo on 12/01/2005 19:16:54 Edited by: Rafe Waddo on 12/01/2005 19:16:06
Originally by: costu dude Why do I thnk you can not attach more than one Ballistic control system to your ship with out being penalised as per the game info on the item...yet many of the setup listed say to use up to 6 of these ....
this does not make sense.
can some one fill me in please?
im confused.
Like someone said earlier, it's the bonus that's penalised, not the entire stat.
I'm not sure how the stats and bonuses are calculated and what kind of damage a torp does (not flying a Raven), but I think it goes something like this:
Torp base damage: 500, 3 ballistic controls (7.5% dmg increase each), no penalty: 500 * 1.075 * 1.075 * 1.075 = 621.15 dmg
With penalty: 3x 7.5% = 22.5% 500 * 1.225 = 612.5 dmg
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Will Angel
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Posted - 2005.01.12 19:30:00 -
[149]
This Raven have 70%+ shield resistance in all damage types and can turn everyone on that cap won't go below 35%. With DoT about 500 per second!!!!!
Items:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
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Ricdic
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Posted - 2005.01.12 20:06:00 -
[150]
Originally by: Will Angel This Raven have 70%+ shield resistance in all damage types and can turn everyone on that cap won't go below 35%. With DoT about 500 per second!!!!!
Items:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
Very nice, but mebe a little bit expensive for the average joe. My bet is that is a 3 billion isk setup right there. Would love to take it for a test run tho :)
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