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Thread Statistics | Show CCP posts - 1 post(s) |
Sphit Ker
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Posted - 2010.02.10 06:36:00 -
[1]
It appears the directional scanner can ôseeö probes only if you donÆt use ôuse overview settingö ticker. This is strange, isn't it?
I thoroughly examined all the overviewÆs filter options and there is no obvious ways to get probes in there.
So, is this a bug I should report or is it as intended?
The following statement is not my signature. The preceding statement is my signature. |
Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.10 06:38:00 -
[2]
As intended, why wouldn't you want a way to protect yourself? ~ Soar Like a Penguin |
Ancy Denaries
The Confederate Navy
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Posted - 2010.02.10 06:54:00 -
[3]
Originally by: Gladys Pank As intended, why wouldn't you want a way to protect yourself?
Way to go at missing the point.
It's unknown for now. It's rather strange that probes can be detected without overview settings, but yet there is no way to add probes to your overview filters. I might just bugreport this to try to get a straight answer. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.02.10 06:59:00 -
[4]
It's intended to be this way, though I believe CCP is looking at adding a filtering option for it. I think the last CSM & CCP meetup talked about it.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.02.10 07:00:00 -
[5]
Originally by: Ancy Denaries
Originally by: Gladys Pank As intended, why wouldn't you want a way to protect yourself?
Way to go at missing the point.
It's unknown for now. It's rather strange that probes can be detected without overview settings, but yet there is no way to add probes to your overview filters. I might just bugreport this to try to get a straight answer.
Gladys isn't missing anything. That's just Gladys' way of telling the OP that he isn't fooled by the carebears poorly veiled whine to add probes to the overview.
Fail more. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.10 07:03:00 -
[6]
Edited by: Gladys Pank on 10/02/2010 07:04:05 EDIT: Bellum beat me to it. ~ Soar Like a Penguin |
Sphit Ker
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Posted - 2010.02.10 08:38:00 -
[7]
Thanks to Ancy Denaries and Phantom Slave for proper answers.
Here is my answer to rest of ya
The following statement is not my signature. The preceding statement is my signature. |
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CCP Applebabe
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Posted - 2010.02.10 08:42:00 -
[8]
Moved from EVE General Discussion.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.02.10 08:43:00 -
[9]
Originally by: Sphit Ker Thanks to Ancy Denaries and Phantom Slave for proper answers.
Here is my answer to rest of ya
I gave you a proper answer, FU. ~ Soar Like a Penguin |
Siigari Kitawa
Gallente The Aduro Protocol HellFleet
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Posted - 2010.02.10 09:02:00 -
[10]
If probes were added to your overview, it would make it too easy to add an overview group basically just for probes, then you can filter through all the crap on scan.
As it is, probers have a hard enough time getting on top of targets once they drop probes. Why make it any harder?
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Furb Killer
Gallente
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Posted - 2010.02.10 09:06:00 -
[11]
Because they got it really easy to get on top of a target and right now the only way to defend yourself against it is smashing a scan button every 10 seconds max and going to the 's' again to look for scanner probes. You dont balance stuff by making a crappy UI and calling it a feature. And if it becomes a bit easier to detect probes more people will be in low sec / 0.0 / WH space instead of running lvl 4 missions. Something the pirates never seem to get, the easier you make it for them to get kills (what they complain all the time about) the less people will be outside high sec pve'ing, so less targets for them.
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Siigari Kitawa
Gallente The Aduro Protocol HellFleet
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Posted - 2010.02.10 09:32:00 -
[12]
Originally by: Furb Killer Because they got it really easy to get on top of a target and right now the only way to defend yourself against it is smashing a scan button every 10 seconds max and going to the 's' again to look for scanner probes. You dont balance stuff by making a crappy UI and calling it a feature. And if it becomes a bit easier to detect probes more people will be in low sec / 0.0 / WH space instead of running lvl 4 missions. Something the pirates never seem to get, the easier you make it for them to get kills (what they complain all the time about) the less people will be outside high sec pve'ing, so less targets for them.
Hey man, we're bound to the same rules as everybody else. Do you think I'm not nervous when I'm in a system without a station safespotted in one of my ships?
Because I can tell you I'm generally nervous as hell.
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Furb Killer
Gallente
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Posted - 2010.02.10 10:37:00 -
[13]
Use deep safe -> profit.
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Taua Roqa
Minmatar Vast Castle
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Posted - 2010.02.10 11:23:00 -
[14]
how do i make a deep safe? [ |
Fernous
Gallente Section Eight LLC Omega Vector
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Posted - 2010.02.10 11:36:00 -
[15]
Originally by: Furb Killer Use deep safe -> profit.
Good thing I trained for them Deep Space Probes eh?
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Roemy Schneider
Vanishing Point.
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Posted - 2010.02.10 12:45:00 -
[16]
Originally by: Phantom Slave It's intended to be this way, though I believe CCP is looking at adding a filtering option for it. I think the last CSM & CCP meetup talked about it.
forget about it; it's healthier.... probing won't be looked at for another two years or so. the shortcomings have been mentioned hundreds of times since apocrypha hit sisi. the ambiguous left mouse button on the sys map while having stripped the right button from the usual right-click-in-space options, the "bug" where reconnecting makes probes lose ALL bonuses (all skills, all rigs, all ship bonuses, all implants, just everything), the said-to-be-ready probe formations (see fanfest tubes), you-name-it.
meanwhile, logging-in-warp leaves one invulnerable for >2 minutes, ridiculing the "new" NPC aggro timers. repeatedly log on/off for 15min in order to never leave the invulnerable state. smack all the probers that are sitting next to you as they can't get a lock while you are aligning for the next emergency warp.
the same mechanic enabled a whole new level of deep safe spot proliferation. macro ravens, for example, cycle through multiple >70au spots. even with the lowest idle timers, one can only reconnect to probes and go after the raven/drake every 5 minutes now (used to be 3). and because you lose all probing bonuses, you cannot skip a probe-range: it really takes (at least) six clean hits before you get a warp'able and bookmark'able result [assuming you got a good one on the initial 64au scan]. now... if those macros only stop by that spot every forth time, we're already looking at >2h at the very least - longer than probes last. again, that's assuming idle timers of <5 minutes. alas, those macros seem to have dynamic timers... they wait longer if lots of people come through or the same guy appears a couple of times in a row. or... that's what it looked like on all the last 30 macros i encountered.
then there's the topic of complete probe immunity, something we got used to despite the idea being game-breakingly obscene - see T3 gang bonus machines.
alas, every probing discussion gets clogged up by plex probers. and apparently static objects pose the bare minimum of CCP's efforts. as long as going through 20+ takes producing another misinformed guide on youtube, until none of the most obvious bugs is in it... as long as that takes less effort than fixing this crap, don't get your hopes up.
besides, with scrums now repeatedly getting reassigned, they're (gradually) forgetting and/or binge-drink their finished projects away - very similar to the party after a test for the chemistry class you had to take on your way to your physics major no, we'll have to wait for the next complete overhaul, coded hurriedly in 3 months, again only aimed at the bare minimum - which will be reached in a patch roughly a year later. - putting the gist back into logistics |
Furb Killer
Gallente
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Posted - 2010.02.10 12:53:00 -
[17]
Originally by: Fernous
Originally by: Furb Killer Use deep safe -> profit.
Good thing I trained for them Deep Space Probes eh?
1. That isnt relevant, this topic is about probes on dir scan. If you are in deep safe there is nothing else on dir scan, so probes show up immediatly.
2. Have fun scanning down a 600AU deep safe, which are quite normal these days. (Although it takes way too long to warp to them).
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Finshraira
Amarr
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Posted - 2010.02.10 14:13:00 -
[18]
Originally by: Sphit Ker Thanks to Ancy Denaries and Phantom Slave for proper answers.
Here is my answer to rest of ya
Mah Keys! |
Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2010.02.10 19:00:00 -
[19]
Originally by: Roemy Schneider
Probably the most insightful and complete post on the numerous issues surrounding probing and tactical information that I've seen.
So many things need to be reworked, yet tackling any one of them alone would be very unfortunate (think deep safes- horrible mechanic, but fleet fights wouldn't happen without them post dominion).
If I was CCP, taking a chainsaw to the entire tactical intelligence side of the game would be a high priority for me.
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Cameron Freerunner
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Posted - 2010.02.10 20:17:00 -
[20]
Quote: one can only reconnect to probes and go after the raven/drake every 5 minutes now (used to be 3). and because you lose all probing bonuses, you cannot skip a probe-range: it really takes (at least) six clean hits before you get a warp'able and bookmark'able result [assuming you got a good one on the initial 64au scan].
could you please clarify this a bit? does this mean that you can't skip a probe range ONLY after you reconnect? Or that you can't ever skip probe ranges? And, why disconnect/connect probes? Perhaps to put out more probes than you can handle at one time so you'll have the whole system covered by probe clusters that are ready to go? sorry i haven't done much combat probing, so i'm unfamiliar with the underlying tactic. thanks for the rest of the information too. good stuff.
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Roemy Schneider
Vanishing Point.
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Posted - 2010.02.10 20:46:00 -
[21]
nah, it's because probe strength has an indirect influence on deviation. with the none of the strength bonuses, nor the deviation skill itself, being applied, you really have to go through every probe range instead of going from e.g. 8AU directly to a 2AU, skipping the 4AU etcetcblahblah -.-
the reconnecting allows you to...: hop out of a system, wait there "outside" for <5minutes for the ban candidate to start again, then hop back in, reconnect and analyze again, praying for the macro raven to return to this safe spot you're probing down.
otherwise you wouldn't know where to put a tiny square/cross of probes; you can't bookmark incomplete results (anymore)
and yes, after reconnecting, a cov ops probes just as well as any other ship. a T1 cruiser gets you quite a few points. even the scimi gets less 8[ - putting the gist back into logistics |
Matthew Outlaw
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Posted - 2010.04.02 04:24:00 -
[22]
But, really, how hard can it be to implement the ability to add a probe to your overview? I think this is intentional for that reason.
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Kajan Tormen
Minmatar Blood Money Inc. The Blood Money Cartel
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Posted - 2010.04.02 09:37:00 -
[23]
I am a low-sec pirate and still think having to look through all the crap to find probes on the scanner is a stupid mechanic...
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.02 11:20:00 -
[24]
Originally by: Siigari Kitawa
Hey man, we're bound to the same rules as everybody else. Do you think I'm not nervous when I'm in a system without a station safespotted in one of my ships?
Because I can tell you I'm generally nervous as hell.
When people can reasonably expect you to drop 500 mil of loot when you pop, you have every reason to be Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Nora Rage
Heroes. Talos Coalition
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Posted - 2010.04.02 15:22:00 -
[25]
The system is fine as it is.
Amount of times I have jumped into a system and seen some carrier in a level 5 or something, only to have him pick up my alts probes because he is EXPECTING to be probed is proof enough. Conversely the hundreds of kills I have of people who seem to think they don't need to watch scan balances it out somewhat. |
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