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Author |
Thread Statistics | Show CCP posts - 54 post(s) |
Teinyhr
A Club for Reputable Gentlemen
39
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Posted - 2012.06.28 17:48:00 -
[121] - Quote
That exploration video had me squeeing a bit even as primitive as it was. I just hope, like another poster here, that it won't just be a WH/Low/Null thing but we can get to do this, obviously for less risk/reward in highsec too.
And, I've said this many times before, and will say it again, I want to have a virtual pint with old corp/alliance mates in a minmatar bar, reminiscing about our noob fittings, how we blew up something or got blown up by something. I hope I can do that, some day. I can't really do this IRL feasibly seeing we're from all around the globe.. |
Terranid Meester
Tactical Assault and Recon Unit
40
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Posted - 2012.06.28 17:52:00 -
[122] - Quote
Opodiphthera Eucalypti Lepdoptera wrote:Yeah, and where the hell does he poop?
Toilets are a relic of an oppressive society. You see those protein delicacies boxes and quafe bottles? Theres a reason your avatar doesn't eat or drink from them.
Either that or when your logged off your avatar just walks out of the station door and uses the toilets opposite. |
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CCP Bayesian
191
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Posted - 2012.06.28 17:55:00 -
[123] - Quote
Boober Fraggle wrote:Did you work for CCP in 2008?
Nope. I started working here in December 2010 so have been at the company a little over 18 months.
Boober Fraggle wrote:I ask because that was the first time I was told "soon" on WiS.
I understand that you are working on the project currently, so I accept your enthusiasm.
So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?
I sincerely desire a response to that, but thank you for your time either way.
I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be.
The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion.
What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward.
I like though that people are typically positive about WiS despite the long time we've been banging that particular drum. EVE Software Engineer Team Avatar |
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Pipa Porto
School of Applied Knowledge Caldari State
49
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Posted - 2012.06.28 18:02:00 -
[124] - Quote
CCP Bayesian wrote:Boober Fraggle wrote:Did you work for CCP in 2008? Nope. I started working here in December 2010 so have been at the company a little over 18 months.
Are you part of a Conspiracy, yet?
Quote:I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.
It's been banging for 9 years now. We were excited until we got given a Tech demo with MT. Then we got mad. Then we didn't care. Now we're able to be guardedly optimistic because CCP's showing signs that they might have some idea what they're doing. -RubyPorto
IB4TS |
Itis Zhellin
Vampires of Transilvania
5
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Posted - 2012.06.28 18:07:00 -
[125] - Quote
I'm really happy to see that CCP is still working on this project and was not only a failed experiment.
Now regarding the gameplay, can we hope to something similar to DayZ? I see that a lot of devs play and enjoy DayZ, same as many of us and even the Goons (goon bus in Dayz FTW), so maybe we can fit some of the ideas from there in EVE. If DUST is about raging on the planet surface, we could have our own playground by exploring alien sites, taking control of other players mining outposts .. or hell yeah, even fighting on our or the enemy spaceship byt trying to take control of the ship. But no instances and forcing us to group as in the theme park mmo's. Just give us the playground, we fill it with action.
If this would be possible to implement in EVE, this game would be a total blast... I have a massive erection only by thinking of :D |
Boober Fraggle
3
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Posted - 2012.06.28 18:17:00 -
[126] - Quote
CCP Bayesian wrote:Boober Fraggle wrote:Did you work for CCP in 2008? Nope. I started working here in December 2010 so have been at the company a little over 18 months. Boober Fraggle wrote:I ask because that was the first time I was told "soon" on WiS.
I understand that you are working on the project currently, so I accept your enthusiasm.
So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?
I sincerely desire a response to that, but thank you for your time either way. I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion. What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward. I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.
Thank you for the honest answer.
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Jonah Gravenstein
544
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Posted - 2012.06.28 18:24:00 -
[127] - Quote
It's good to see that CCP hasn't given up on WiS, at the moment the most important part of Eve is the current game and what can be done to improve it. With dedicated guys like the devs that have posted beavering away in the background and slowly bringing it to the boil, while internet spaceship is pushed further, WiS has the potential to make Eve totally unique when you put Dust into the equation. You have to give CCP credit for the sheer scale of their vision, let us hope that they can achieve it without ruining what Eve already has. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |
Ranger 1
Ranger Corp
2130
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Posted - 2012.06.28 18:33:00 -
[128] - Quote
Thank you very much for the information.
With respect:
1: Create a modified version of DUST for the PC.
2: Change the maps to stations (or eventually POS's, to deal with those pesky abandoned ones). Moons, asteroids, etc. are other likely locations.
3: Populate the stations with all manner of EVE dangers (pirates, drones, whatever) in addition to other players.
4: Have some of these area's, the more lucurative ones, spawn in an Incursion like way.
5: Lower level encounters spawn building components, etc. Higher level encounters allow things like finding damaged but still flyable (if you have the skills) ships in the abandoned hangers.
6: Allow for future cross over of EVE players and DUST players in these area's.
Over simplified I know, but the EVE and eventual DUST player base would go crazy in favor of this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Cassius Marcellus
Aliastra Gallente Federation
10
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Posted - 2012.06.28 18:41:00 -
[129] - Quote
CCP Bayesian wrote:You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.
Ooooooh. I like this idea.
I wonder if it would have a possibility for both DUST 514 and EVE Online characters to board the ghost stations / abandoned colonies / whatever? *NERDGASM*
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Vincent Athena
V.I.C.E. Comic Mischief
772
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Posted - 2012.06.28 18:46:00 -
[130] - Quote
12 months+ after the go-ahead is a long time.
I remember seeing files that included the term "establishments" being downloaded to my client around the time of the Incarna expansion (maybe to just the Sisi version of the client, do not remember exactly). That would seem to say there are WiS assets in existence. It sure would be nice to get something, anything, sooner. Especially if there are assets already mostly done that could be pushed out relatively quickly. Even just basic player owned bars where all you could do is gamble and role play.
Please let up out the door. http://vincentoneve.wordpress.com/ |
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0wl
Pocket Pirates
1
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Posted - 2012.06.28 18:48:00 -
[131] - Quote
I'm all for this! I really really just want to see more content on this side of things! +1 for Team Avatar! |
Irya Boone
Escadron leader La League des mondes libres
9
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Posted - 2012.06.28 19:19:00 -
[132] - Quote
And please ccp dev When you'll start to work on WiS again and why not abordeable structures Please just do the Work Don't have To talk or say it to CSM anyway just do the job put it in Sisi and S.... up to avoid the mess of the last time ....
Please |
Ishtanchuk Fazmarai
361
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Posted - 2012.06.28 19:24:00 -
[133] - Quote
CCP Bayesian wrote:Frying Doom wrote:I must ask that, Please for the love of God. Keep the true nature of EvE. And let us shoot our own team members in the back This has already been happening in our playtests.
And let me guess, they will get away with it for free, right? What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
Acot Voth
State War Academy Caldari State
26
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Posted - 2012.06.28 19:59:00 -
[134] - Quote
Looks promising. A year or more is a long time to wait, maybe we could see that door open so we can at least do some bar lounging earlier than that? |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
140
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Posted - 2012.06.28 20:05:00 -
[135] - Quote
CCP t0rfifrans wrote:While we await the dev blog, I can point to this unofficial shaky cam video of me showing off Team Avatar's prototype of exploration in abandoned structures as it was 2 months ago while I was at a player event in Moscow. https://www.youtube.com/watch?v=Ajnxq65D220It has changed somewhat, it has a fancy avatar now, more gameplay and a UI that resembles EVE more. Also, showing it off single player doesn't really tell you much because it's a very co-op experience. edit: Yes and it has turrets now, guns, hi-medium and low slot modules.
When can we expect to see Boxy the Wreck Ninja in action next? "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
oldbutfeelingyoung
Perkone Caldari State
602
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Posted - 2012.06.28 20:37:00 -
[136] - Quote
CCP Bayesian wrote:Vincent Athena wrote:Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.
The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about. This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things! You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring. We're pretty excited about what we've come up with internally.
another Promise Bayesian ? Or fact?
another ASAP ? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
Perkone Caldari State
602
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Posted - 2012.06.28 20:39:00 -
[137] - Quote
RAP ACTION HERO wrote:Hey Team Avatar that's pretty cool what you guys are prototyping. I now hope for and anticipate wis as long as it is not just a bunch of dudes dressing up emoting each other /dance in a station. I mean you guys release very little info so I've been assuming the worst scenario for months.
Dammit Hero i was looking forward to /dance with you pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Price Check Aisle3
110
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Posted - 2012.06.28 20:53:00 -
[138] - Quote
Ishtanchuk Fazmarai wrote:And let me guess, they will get away with it for free, right?
- Karl Hobb IATS |
Gogela
Direct Action LLC.
834
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Posted - 2012.06.28 20:59:00 -
[139] - Quote
CCP Bayesian wrote:Boober Fraggle wrote:Did you work for CCP in 2008? Nope. I started working here in December 2010 so have been at the company a little over 18 months. Boober Fraggle wrote:I ask because that was the first time I was told "soon" on WiS.
I understand that you are working on the project currently, so I accept your enthusiasm.
So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?
I sincerely desire a response to that, but thank you for your time either way. I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion. What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward. I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.
so tl;dr; get comfortable it's going to be forever?
/Sad face.
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PinkKnife
Noir. Academy Noir. Mercenary Group
158
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Posted - 2012.06.28 21:07:00 -
[140] - Quote
God the whiners in this thread, and I don't mean the WIS crowd, I mean the ridiculous monaclegate hounds who beat their drums like they know what all players want.
Were you elected tot he CSM? Do you work for CCP? Have you taken surveys and polls of the player base? Do you have even the slightest idea of what causality means and how it applies to correlation?
I absolutely love that they ***** about $60 cash store items, as if CCP was going to hold your account ransom unless you bought one. They ***** about a completely optional, voluntary item that effects your gameplay 0% being too expensive. Maybe they live in socialist or communist countries where you are forced to buy things, who knows. More so, CCP even said it was high priced, They acknowledge that the price was high, and that other items would be brought in at lower price points. As we have seen in the latest patch, they had 200+ items ready to go into the store, yet they held off because of the poor reactions.
I won't go into the newsletter issue aside to say that most people didn't bother to read it, and even fewer people bothered to read the unedited version that was actually released.
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Angelo Doelman
Bacon Diplomacy Project
5
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Posted - 2012.06.28 21:11:00 -
[141] - Quote
Given that CCP collects telemetry data on how we configure our clients for purposes of determining whether features should be removed in future iterations.. graphic options and wide-screen immediately come to mind, I would like to know what percentage of clients have opted out of the station environment. |
Price Check Aisle3
110
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Posted - 2012.06.28 21:26:00 -
[142] - Quote
Angelo Doelman wrote:Given that CCP collects telemetry data on how we configure our clients for purposes of determining whether features should be removed in future iterations.. graphic options and wide-screen immediately come to mind, I would like to know what percentage of clients have opted out of the station environment. What do you mean by "opt-out"? If you mean by not using it, then yeah, I doubt a lot of people do because it's pretty pointless right now (unless you want to change your portrait or something). OTOH, if you want to spin your ship you have to enable the station environments IIRC. Maybe I've missed a change in one of the recent patches?
Back when it was mandatory I rarely bothered to move my guy around because, well, why? Everything I needed to do was still on my screen (thankfully CCP saw fit to leave the interface alone, how sucky would that have been to walk to the couch in order to use the market...) The same thing applies now, it's basically a useless tech demo in this game. - Karl Hobb IATS |
Delen Ormand
Center for Advanced Studies Gallente Federation
72
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Posted - 2012.06.28 21:45:00 -
[143] - Quote
CCP Bayesian wrote:Lilliana Stelles wrote:This is the most exciting thing I've heard in ... ever? I'm glad to see they have some actual gameplay underway with Incarna. It's a very impressive engine; I hate to see it being used solely for staring at the door. Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.
In that case, consider this post a registration of my excitement. Sounds very interesting.
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Atheos Aristoi
Imperial Academy Amarr Empire
0
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Posted - 2012.06.28 21:49:00 -
[144] - Quote
One can only wonder how good your "friends" are once the group of you discover a priceless relic. I imagine it looking like the end scene from the Good, the Bad, and the Ugly or as I call it the Amarr, the Gallente, and the Minmatar. |
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CCP t0rfifrans
C C P C C P Alliance
409
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Posted - 2012.06.28 22:31:00 -
[145] - Quote
Irya Boone wrote:And please ccp dev When you'll start to work on WiS again and why not abordeable structures Please just do the Work Don't have To talk or say it to CSM anyway just do the job put it in Sisi and S.... up to avoid the mess of the last time ....
The CSM were actually given a live demo of the prototype running, showing several devs from Team Avatar venturing into an abandoned station, getting killed trying to get loot. They thought it was pretty cool. |
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Mina Sebiestar
Mactabilis Simplex Cursus
67
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Posted - 2012.06.28 22:43:00 -
[146] - Quote
This look promising.
One year + for extension of exploration from space ships to stations is much better than 5 years for no game play toothless vampires we have now.
I can stand by this. |
Equto
Imperium Technologies Get Off My Lawn
11
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Posted - 2012.06.28 23:15:00 -
[147] - Quote
The largest problem I had was that they showed a "working" demo at 2008 fanfest, and then apparently scraped everything and gave us what we have now. It just felt like being spit in the face. |
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CCP t0rfifrans
C C P C C P Alliance
412
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Posted - 2012.06.28 23:32:00 -
[148] - Quote
Equto wrote:The largest problem I had was that they showed a "working" demo at 2008 fanfest, and then apparently scraped everything and gave us what we have now. It just felt like being spit in the face. Yeah, it was basically put on hold to do Apocrypha and once we started again, the tech had gone stale and we started from scratch, plus the tech used at fanfest was prototyping code, which didn't scale and wasn't built for a production environment |
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Equto
Imperium Technologies Get Off My Lawn
11
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Posted - 2012.06.28 23:58:00 -
[149] - Quote
CCP t0rfifrans wrote:Equto wrote:The largest problem I had was that they showed a "working" demo at 2008 fanfest, and then apparently scraped everything and gave us what we have now. It just felt like being spit in the face. Yeah, it was basically put on hold to do Apocrypha and once we started again, the tech had gone stale and we started from scratch, plus the tech used at fanfest was prototyping code, which didn't scale and wasn't built for a production environment I kindof expected that answer. I have wrote a few websites that didn't "scale" well either. Showing people is one thing, making it work is another. |
Malcanis
Vanishing Point. The Initiative.
4182
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Posted - 2012.06.29 01:31:00 -
[150] - Quote
CCP Bayesian wrote:Boober Fraggle wrote:Did you work for CCP in 2008? Nope. I started working here in December 2010 so have been at the company a little over 18 months. Boober Fraggle wrote:I ask because that was the first time I was told "soon" on WiS.
I understand that you are working on the project currently, so I accept your enthusiasm.
So I have to ask, in all seriousness, would you be exited about it if the tables were turned and you had been waiting 4 years?
I sincerely desire a response to that, but thank you for your time either way. I'm not saying soon. I'm saying we're working on a prototype and that it is down to the EVE Project Management group, the executives and investors as to what actually happens to make this a reality. To emphasis what that means, if we were green-lit to continue tomorrow and we could staff it as planned without impacting FiS development I doubt players would be running through these structures on TQ for over 12 months. I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make. It's definitely not soon however much I wish it could be. The basic point in terms of timescale is that It's not an expansion, it's making another game to sit inside the EVE universe. I think that's a fact that has not been addressed in the past and why WiS has always been a unfulfilled wish on the part of CCP. It's not on the scale of DUST514 or World of Darkness but it is more significant in terms of effort required on technology and gameplay development than any previous EVE expansion. What we've have done is demonstrate you can have fun avatar gameplay that would work inside the EVE universe and provided a plan and some estimates on the technology and resources required to take the prototype forward. I like though that people are typically positive about WiS despite the long time we've been banging that particular drum.
I have always been extremely postive about the possibilities WiS could bring to EVE; there are almost too many to list. But to my mind the biggest one is related to EVE's age. At this stage it is evident that it is extremely developmentally expensive and conceptually difficult to add new things to do to EVE. Adding what is essentially a new platform into the EVE experience is, as you say, also developmentally expensive but it offers the potentiality of then quickly and easily (relatively speaking) adding a whole lot more new things to do.
I'm extremely pleased to see that you make a point of saying "I'd sincerely like to get any in-development work into the hands of the players early though and that must be part of any pre-production and production plans we make". Can I also make a plea that you deeply consider the possibility of emphasizing the provision of tools over content. Almost everything that's exceptional about EVE can be described as "CCP provided us tools to interact with each other in a new way". Almost everything that's gone wrong with EVE can be described as "CCP provided content to consume".
(The exception is of course the new nebulae GÖÑ) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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