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Agent Unknown
Caldari
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Posted - 2010.02.14 01:41:00 -
[31]
I think he's referring to how it is currently on Serenity (one mega alliance owning all of 0.0). However, considering they don't have the new sov mechanics and not nearly as many people, I highly doubt TQ will have the same issue. Internal conflict is almost always present in alliances; and it scales with size. Also, I now have one of those annoying sigs.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.14 01:44:00 -
[32]
Meh, no one entity will ever take over all of nullsec because as soon as one side in running wild with victorys some emo member will pull out the long knives and resest the whole thing all over again be it another lulz press the disband butan or just plain ole switching sides at a key point.
Originally by: Magnus Orin If you see an enormous problem with that, you must also believe that America will eventually take over the entire world a la Risk.
Too late. The multinational mega corps have already divided up the world into their own personal kingdoms. All tags like american or russian or chinese mean anymore are archaic place names used simply for easier targeting of the local consumer demographic by whatever marketing weasle is in charge.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.02.14 01:58:00 -
[33]
Originally by: Agent Unknown I think he's referring to how it is currently on Serenity (one mega alliance owning all of 0.0). However, considering they don't have the new sov mechanics and not nearly as many people, I highly doubt TQ will have the same issue. Internal conflict is almost always present in alliances; and it scales with size.
Considering that just one of the TQ larger alliances has roughly as many people as Serenity sees at peak use, it's no wonder "EVE China" can have a 0.0 space (almost completely) controlled by a single power bloc... the server might as well be considered deserted for practical purposes.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Exxter Evox
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Posted - 2010.02.14 11:40:00 -
[34]
There is but one major flaw in human existance tthat will inevidably lead to the fail of any Empire that builds up, slow or fast it doesnt matter.
The flaw is "self-determination". Human history writes us examples 6000 years back until 4000 A.D. and even before that. The reason this will not change is simply because we don't let reason dominate ourselves (we should actually out of other purposes but thats another story).
And even if an alliance grows to insane limits and borders in space, then there will always be the problem of distance. Wars have proven us through all centuries that once the distance for supply and reinforcements becomes too large you cannot control that room by yourself. Either you manage sub-alliances for parts of your space which also resolves to Flaw Nr. 1, or you have a "Bork Hive" that controls fleet excellent enough to subdue any attack before it happens.
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Hrodgar Ortal
Minmatar Ma'adim Logistics
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Posted - 2010.02.14 11:57:00 -
[35]
Originally by: Iaoth
If not, I can see an enormous problem with that................
Yes there is a hard limit. The amount of claimable systems in eve.
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.14 12:06:00 -
[36]
Originally by: Agent Unknown I think he's referring to how it is currently on Serenity (one mega alliance owning all of 0.0).
Currently online: 2,697 Max today: 2,863 Current record: 5,775
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.14 12:11:00 -
[37]
It could only be a problem in a themepark MMO and even then you would need to severely limit the number of possible factions and what players can do inside the gameworld. Having only 2 factions and tying the game and rewards to winning that fight is propably the worst thing you could do. In such a scenario the choice would be between being the winner and getting the uber loot or being gangraped by superior forces on a constant basis without getting anything out of it. If this happens you either have to forcefully balance things or the weaker side will quit and the stronger side will follow, since there isn't much of a game left to play anymore.
It isn't an issue in EVE or any sandbox game, since people can make their own factions and goals or even just walk away and go to a different part of space or join a NPC faction. The system is diverse enough, that it really can't get to be a significant problem in the long term. Not to mention this is a game, so people aren't looking for things to be so stable/one sided that they become boring. Add human nature to that and the 'problem' becomes a non-issue.
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Sorted
Low Sec Liberators
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Posted - 2010.02.14 12:22:00 -
[38]
Originally by: Glengrant Hard limit?
How hard is it to understand the sandbox idea?
Of course there is no hard limit - besides the absolute number of systems.
There are practical socio-dynamic limits though. Large alliances are difficult to organize. Few alliances manage survive more than a few months. And that's before we look at the neighbours who push from the other side. And the roaming gangs. And internal drama and failure cascades. And sabotage. Etc ...
Of crouse theres a Hard Limit.
The limit is the number of ALL 0.0 Systems.
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2010.02.14 12:36:00 -
[39]
Originally by: Iaoth
Originally by: Glengrant Hard limit?
How hard is it to understand the sandbox idea?
Give that tired old line a rest, will ya?
Sandbox my ass. You cant anchor a POS as an NPC corp player. You can't anchor a POS in +.8 sec space. You can't have capitals in high sec. A single corp can't claim SOV, only an alliance can do that. Ditto building moms and titans. I could go on and on, So much for "The Sandbox".
People keep misusing the term Sandbox when referring to EVE.
Sandbox does not mean that any player can do anything they wish in the game. The uber hyper fanbois always try to put that spin on the term when vehemently defending the game, but the real meaning is quite different.
Sandbox simply means that CCP doesn't force anyone down any path in the game. There is no "end game" in EVE, except for the end game that you set for yourself.
In other MMO's, Age of Conan for instance, the end game is when a character has grinded dungeons long enough to have all of the Tier 2 armor and weapons, or alternatively killed enough players to have the full PVP armor and weapon set. At this point, there really is nothing left to accomplish in the game. In EVE, however, there is always something to accomplish depending on what your goals are.
Back to the original question, no there is no hard limit, but it doesn't matter in the least. It's an impossibility for any one alliance to own all of the space in EVE. Especially after the Dominion Sov changes, the cost would be astronomical.
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Oddymandius
Minmatar
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Posted - 2010.02.14 12:36:00 -
[40]
I like a hard cap because it hurts less when ppl drop things on my head.
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Avalon Champion
Gene Works
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Posted - 2010.02.14 13:18:00 -
[41]
From my time in game, i can think of a few 'large' alliances that had this done to them, ASCN, FREGE being a personal Experience, PL, SoT, CoT, and WI more recently. CVA is under pressure from -A-, UK and Atlas i believe.
So there are instances where Alliances who are viewed to own nice territory or be too big for thier boots, get it brought down.
The dominion changes were designed to make it easier to take space and encourage 'large' alliances to trim thier territory to save money.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.02.14 13:20:00 -
[42]
Originally by: Avalon Champion
The dominion changes were designed to make it easier to take space
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Originally by: CCP Prism X In New Eden, EVE wins you.
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