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Spruillo
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Posted - 2010.02.20 04:24:00 -
[1]
Whats the difference as it applies to eve? I have been told they are different but Im a roofer irl and I have to agily manuever when Im hung over and dont want to fall before I get done and paid and I see no ****ing difference.
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.20 05:19:00 -
[2]
Its the same ------ Make Lowsec useful! Vote in the CSM-Forum! |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.02.20 06:39:00 -
[3]
High agility lets you manoeuvre easier/faster .. same as when you are doing paid work while under the influence.
In Eve, agility is a function of the inertia modifier and mass of ships. It determines time-to-align and how tight an orbit can be without speed decrease.
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Matalino
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Posted - 2010.02.20 14:11:00 -
[4]
Edited by: Matalino on 20/02/2010 14:11:02
Originally by: Hirana Yoshida
High Better agility lets you manoeuvre easier/faster
The way that the inertia modifier works is that lower is better.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.02.20 16:00:00 -
[5]
Originally by: Matalino
Originally by: Hirana Yoshida
High Better agility lets you manoeuvre easier/faster
The way that the inertia modifier works is that lower is better.
Which of course is why I didn't use the term 'inertia modifier' in that sentence
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Spruillo
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Posted - 2010.02.20 16:33:00 -
[6]
Edited by: Spruillo on 20/02/2010 16:33:29
Originally by: Hirana Yoshida ...doing paid work while under the influence.
More like slave labor really, imho.
Thanks, the attribute descriptions arent clear ie. inertia stabs vrs. nanofibers.
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Matalino
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Posted - 2010.02.20 18:41:00 -
[7]
Originally by: Spruillo Thanks, the attribute descriptions arent clear ie. inertia stabs vrs. nanofibers.
What is not clear about their attributes? Inertia stabs provide a boost to Inertia Modifier and a penalty to Signature Radius, Nanofibers provide a smaller boost to Inertia Modifier, they also boost your ship's speed and their penalty is against Structure Hitpoints.
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Guillame Herschel
Gallente NME1
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Posted - 2010.02.21 15:59:00 -
[8]
Originally by: Matalino Edited by: Matalino on 20/02/2010 14:11:02
Originally by: Hirana Yoshida
High Better agility lets you manoeuvre easier/faster
The way that the inertia modifier works is that lower is better.
And also, the values are not comparable across ship classes. You can't look at just the inertia modifier and tell anything about the agility of a ship. It works in conjunction with the ship's mass.
-- He said "The President is near."
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Mithfindel
Aseyakone
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Posted - 2010.02.22 10:02:00 -
[9]
Also, within the ship class there are differences. Fit that 1600 mm plate on something cruiser-sized, and it has enough mass to have an effect on maneuverability.
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Removal Tool
Space Jerks
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Posted - 2010.02.23 02:39:00 -
[10]
When you know how the chat up the girls, that's manuverability......when you brought lube, that's agility.....
I hope that cleared things up.
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Spruillo
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Posted - 2010.02.23 07:07:00 -
[11]
Originally by: Matalino
Originally by: Spruillo Thanks, the attribute descriptions arent clear ie. inertia stabs vrs. nanofibers.
What is not clear about their attributes? Inertia stabs provide a boost to Inertia Modifier and a penalty to Signature Radius, Nanofibers provide a smaller boost to Inertia Modifier, they also boost your ship's speed and their penalty is against Structure Hitpoints.
That was a lot clearer than any ingame descriptions.
And the girls? They get pregnant when I walk past them no matter how careful agily I manuever bad bad problem your comparison does not apply thnx though
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Zaq Phelps
Ad idem
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Posted - 2010.02.24 12:52:00 -
[12]
Originally by: Matalino
Originally by: Spruillo Thanks, the attribute descriptions arent clear ie. inertia stabs vrs. nanofibers.
Nanofibers provide a smaller boost to Inertia Modifier, they also boost your ship's speed and their penalty is against Structure Hitpoints.
Not quite correct. Nanofibers provide a split boost to the inertia modifier and mass, with a penalty to structure hitpoints. The end effect is that you are only faster than normal with a speed mod on(AB/MWD). To increase base straightline speed you want an overdrive injector.
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superteds
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Posted - 2010.02.24 13:29:00 -
[13]
Originally by: Zaq Phelps
Originally by: Matalino
Originally by: Spruillo Thanks, the attribute descriptions arent clear ie. inertia stabs vrs. nanofibers.
Nanofibers provide a smaller boost to Inertia Modifier, they also boost your ship's speed and their penalty is against Structure Hitpoints.
Not quite correct. Nanofibers provide a split boost to the inertia modifier and mass, with a penalty to structure hitpoints. The end effect is that you are only faster than normal with a speed mod on(AB/MWD). To increase base straightline speed you want an overdrive injector.
Um, wrong.
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Spruillo
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Posted - 2010.02.24 16:47:00 -
[14]
Here's a perfect example of the different terms being used, then inertia modifier is properly described as such in one, the other calls the same thing "agility bonus" Theres way too much of that stuff in item attributes etc, lack of clarity and consistency. Unprofessional of ccp if you ask me. Very annoying especially when ppl getting blown up or otherwise asshurt get ripped to shreds on here asking why something didnt work right and are told they are simply dumbasses who cant fly their ships.
--------------------------------------------- Small Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount
------------------------------- Small Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount.
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Zaxix
Black Frog Logistics
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Posted - 2010.02.24 19:19:00 -
[15]
Agility is the product of mass and inertia modifier.
A bonus to agility is a bonus applied to the product of the mass and inertia modifier.
A bonus to the inertia modifier is applied before the product is determined. It does not affect the mass, but will change the final product. |
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