Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Coolsmoke
State War Academy Caldari State
12
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Posted - 2012.06.29 20:36:00 -
[1] - Quote
I'd like to know what sort of total upload/download data figures a player incurs while playing Eve (average 6hrs/day) over a month.
I'm asking because I currently have an unlimited data broadband contract and I'm looking to cut r/l costs by reducing it to something that adequately covers Eve's demands only.
Assume I'm constantly in space, missioning/small gang pvp, and dual-boxing.
Can anyone give me a rough-ballpark-guesstimate? (Googling this gets threads from '07..)
Cheers |
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CCP Explorer
C C P C C P Alliance
690
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Posted - 2012.06.29 22:11:00 -
[2] - Quote
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Price Check Aisle3
112
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Posted - 2012.06.29 22:13:00 -
[3] - Quote
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Running two clients would double that? Or is there some sort of overlap? I'm in the same boat as OP. - Karl Hobb IATS |
Cutter Isaacson
Peace N Quiet
665
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Posted - 2012.06.29 22:33:00 -
[4] - Quote
That's pretty good, an average of 3Gb a month for 5 hours a day, 7 days a week. As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data. Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |
Price Check Aisle3
112
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Posted - 2012.06.29 22:36:00 -
[5] - Quote
Cutter Isaacson wrote:As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data. That's what I figured but it never hurts to ask. vOv - Karl Hobb IATS |
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CCP Explorer
C C P C C P Alliance
692
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Posted - 2012.06.29 22:52:00 -
[6] - Quote
Price Check Aisle3 wrote:Cutter Isaacson wrote:As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data. That's what I figured but it never hurts to ask. vOv N clients, Nx traffic. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1332
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Posted - 2012.06.30 01:31:00 -
[7] - Quote
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Thanks for this, saves some of us from having to do the research ourselves vOv Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Shameless Avenger
Federal Navy Academy Gallente Federation
84
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Posted - 2012.06.30 01:54:00 -
[8] - Quote
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.
Don't tell that to pilots in delve :P |
MeBiatch
Republic University Minmatar Republic
452
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Posted - 2012.06.30 01:56:00 -
[9] - Quote
i think what the op is saying is he got his first GF got laid and thinks he wont need internet p0rn anymore... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
238
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Posted - 2012.06.30 01:59:00 -
[10] - Quote
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. It's much less than that in 95% of EVE activities, at least in my experience There should be a rather awesome pic here |
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The Dissident
State Protectorate Caldari State
6
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Posted - 2012.06.30 02:15:00 -
[11] - Quote
I play off a 6g a month mifi. Most of the time my eve consumption is nowhere close to that cap. Only time it nears the cap is when the expansions come out. |
Croniac
RADIO RAMPAGE Cascade Imminent
28
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Posted - 2012.06.30 03:00:00 -
[12] - Quote
Cutter Isaacson wrote: As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.
I'm not sure why you would doubt that.
Each instance of the game is unique, the data isn't shared, one of your toons could be in Jita and the other 46 jumps away, each client doesn't know or care the location of the other. So each client requires its own discrete datastream.
Just like each client uses its own discrete resources on your local machine.
So if the mean is 6kb/s then you can assume that would be per client on the local network regardless if those clients are running all on one box, or on separate boxes in your local network.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
228
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Posted - 2012.06.30 03:06:00 -
[13] - Quote
Croniac wrote:Cutter Isaacson wrote: As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data. I'm not sure why you would doubt that. Each instance of the game is unique, the data isn't shared, one of your toons could be in Jita and the other 46 jumps away, each client doesn't know or care the location of the other. So each client requires its own discrete datastream. Just like each client uses its own discrete resources on your local machine. So if the mean is 6kb/s then you can assume that would be per client on the local network regardless if those clients are running all on one box, or on separate boxes in your local network. As I read it, I think you just agreed with him. |
Constable Chang
6
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Posted - 2012.06.30 03:39:00 -
[14] - Quote
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.
Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game.
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Jett0
Surface Warfare The 99 Percent
148
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Posted - 2012.06.30 05:21:00 -
[15] - Quote
For reference, my current connection will not stream YouTube, but I can play EVE just fine. However, I've noticed in the past that a fast but inconsistent connection makes it unplayable. v v v
Constable Change wrote:Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game.
The launcher won't even start until your connection becomes stable. I wish they'd change that...
CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.
Would you mind explaining what you mean by 1 Hz update? Occasionally plays sober |
Ginseng Jita
Pator Tech School Minmatar Republic
1271
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Posted - 2012.06.30 05:35:00 -
[16] - Quote
Where do you live that you have limited download caps? |
DTson Gauur
Underground-Operators
4
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Posted - 2012.06.30 06:11:00 -
[17] - Quote
Jett0 wrote:For reference, my current connection will not stream YouTube, but I can play EVE just fine. However, I've noticed in the past that a fast but inconsistent connection makes it unplayable. v v v Constable Change wrote:Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game. The launcher won't even start until your connection becomes stable. I wish they'd change that... CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Would you mind explaining what you mean by 1 Hz update?
1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates.
And as others have already said, Eve has absolutely horrible handling of packet loss (read: it has none), even a single lost packet can cause the client to disconnect.
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Pipa Porto
School of Applied Knowledge Caldari State
177
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Posted - 2012.06.30 06:13:00 -
[18] - Quote
Jett0 wrote:CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Would you mind explaining what you mean by 1 Hz update?
The Game operates in 1s ticks. That's why you can never lock a cloaky off of a gate before they cloak. -RubyPorto
IB4TS |
Jett0
Surface Warfare The 99 Percent
148
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Posted - 2012.06.30 06:15:00 -
[19] - Quote
DTson Gauur wrote:1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates.
Thanks for the explanation. So... how did it work before the update? Occasionally plays sober |
leviticus ander
CATO.nss
186
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Posted - 2012.06.30 06:22:00 -
[20] - Quote
Ginseng Jita wrote:Where do you live that you have limited download caps? welcome to canada, or many european countries where torrenting laws are pretty lax. canada is getting better (there's a service in BC for 250Mb/s down 25Mb/s up with a 1TB cap) but we're still kind of in the dark ages for the average internet service. |
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
240
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Posted - 2012.06.30 06:26:00 -
[21] - Quote
leviticus ander wrote:Ginseng Jita wrote:Where do you live that you have limited download caps? welcome to canada, or many european countries where torrenting laws are pretty lax. canada is getting better (there's a service in BC for 250Mb/s down 25Mb/s up with a 1TB cap) but we're still kind of in the dark ages for the average internet service. If you're in the dark ages in Canada than Australia is precambrian There should be a rather awesome pic here |
Pipa Porto
School of Applied Knowledge Caldari State
177
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Posted - 2012.06.30 06:32:00 -
[22] - Quote
Jett0 wrote:DTson Gauur wrote:1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates. Thanks for the explanation. So... how did it work before the update?
It's always worked that way. -RubyPorto
IB4TS |
Alaya Carrier
Republic Military School Minmatar Republic
44
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Posted - 2012.06.30 06:51:00 -
[23] - Quote
The consumption will be fairly higher is you:
- Play in Jita or somewhere with many characters. Both because of much stuff going on and because you'll load loads of portraits (unless you hack the feature to not contact the CCP portraits server).
- Constant "mini-patches", at 30-50MB every 3-4 days it can eat up the bandwidth cap fairly easy.
- Ancient EvE features consume less bandwidth than newer ones. The elder devs were more attentive with that.
- Forums: it's stupidly bad made, slow and uses wads of pointless bandwidth. |
Constable Chang
6
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Posted - 2012.06.30 07:20:00 -
[24] - Quote
DTson Gauur wrote:Jett0 wrote:For reference, my current connection will not stream YouTube, but I can play EVE just fine. However, I've noticed in the past that a fast but inconsistent connection makes it unplayable. v v v Constable Change wrote:Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game. The launcher won't even start until your connection becomes stable. I wish they'd change that... CCP Explorer wrote:Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update. Would you mind explaining what you mean by 1 Hz update? 1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates. And as others have already said, Eve has absolutely horrible handling of packet loss (read: it has none), even a single lost packet can cause the client to disconnect.
Eve uses TCP doesn't it? Not UDP? If so, whats the excuse? One of the main purposes of TCP is that it can cope with packet loss.
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Mei ra'Zhault
Kimotoro Trading Company
21
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Posted - 2012.06.30 07:27:00 -
[25] - Quote
leviticus ander wrote:Ginseng Jita wrote:Where do you live that you have limited download caps? welcome to canada
um, what? |
DTson Gauur
Underground-Operators
4
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Posted - 2012.06.30 07:44:00 -
[26] - Quote
Constable Chang wrote:Eve uses TCP doesn't it? Not UDP? If so, whats the excuse? One of the main purposes of TCP is that it can cope with packet loss.
Can't say for sure, but my bet is that since the server is actually asynchronous it doesn't know how to resend data. Ie. the time it takes to process a packet, send it and for the client to respond "Hey! Where's my data?!" The server has already run another refresh and goes "Oh, that dude didn't send any data last time, must've disconnected..." and promptly closes the connection.
PS: the asynch part is btw why sometimes even the fastest locking ships (scan resolution of 1400+) can't lock a pod/shuttle/frig/cloaker in time on gate/whatever. It's simply because the other player got his data packet FIRST. This wouldn't be a problem if the server would run on say 100 Hz (or ticks as those FPS dudes like to call it), but when the rate is 1 Hz it matters. A LOT.
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Cierejai
Caldari Provisions Caldari State
9
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Posted - 2012.06.30 09:08:00 -
[27] - Quote
You should move to Canada if you want a good ISP, specifically western Canada. |
Xhaiden Ora
University of Caille Gallente Federation
232
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Posted - 2012.06.30 09:57:00 -
[28] - Quote
Cierejai wrote:You should move to Canada if you want a good ISP, specifically western Canada.
^
If I have a cap here, I'm unaware of it as I've never managed to come anywhere near it. |
Anndy
The Evocati
3
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Posted - 2012.06.30 10:50:00 -
[29] - Quote
Xhaiden Ora wrote:Cierejai wrote:You should move to Canada if you want a good ISP, specifically western Canada. ^ If I have a cap here, I'm unaware of it as I've never managed to come anywhere near it.
depends where you live, western canada is pretty good and they have quite a few crown corps left that have great service, sadly as you go to ontario and further east it quickly turns to crap with bell/rogers having a monopoly
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Gustavus Adolphus
Croatoan Enterprises The Silent One's
5
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Posted - 2012.06.30 11:16:00 -
[30] - Quote
Copine Callmeknau wrote:leviticus ander wrote:Ginseng Jita wrote:Where do you live that you have limited download caps? welcome to canada, or many european countries where torrenting laws are pretty lax. canada is getting better (there's a service in BC for 250Mb/s down 25Mb/s up with a 1TB cap) but we're still kind of in the dark ages for the average internet service. If you're in the dark ages in Canada than Australia is precambrian
LOL, you should play Eve in the Middle East. |
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