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YzakJoule
The Flaming Angels
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Posted - 2010.03.01 15:23:00 -
[1]
I used to be a caldari missle boat pilot so my raven had t2 cruise launchers on it.
Im currently cross training to minmtar and am getting a Maelstrom.
Just wondering a few things:
1, whats the differance between autocannons and artilary?
2, how much different is it to use Artilary/Autocannons?
3, DPS Wise (im not that bothered about this yet) 8x1400 artilary or 8xlarge autocannons?
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Haxfar Portlaind
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Posted - 2010.03.01 15:40:00 -
[2]
Well, there's the obvious of arty being the long range and AC being short range, other than that, well, arty now have afaik the highest alpha strike in-game now.
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Ghengis Tia
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Posted - 2010.03.01 15:44:00 -
[3]
1. Arty = long range, lower rof. Autocannon = short range, higher rof.
2. Welcome to the world of transversal speed. With Arty/AC you need to know wtf tracking speed is and how it affects your damage dealing capability.
3. Apples and Oranges. Arty you stay at range and plink away. ACs you're in so close that you've got to tank lots of damage but can deal more damage quickly.
The short range A/C route is a whole lot of difference in piloting your ship and overall mission running tactics. There's none of this sitting at range and bombarding hapless targets. You've got to move from one target to another as fast as possible and go nuts on them with everything you've got.
I suggest doing some level 3 missions with an A/C Rupture to get the feel of things.
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YzakJoule
The Flaming Angels
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Posted - 2010.03.01 16:55:00 -
[4]
Transversal speed? im guessing fast moving targets take less damage from artilary then?
tracking speed? are there ships that move too fast for bigger guns to hit? (this is somthing ive never come across before)
Quote:
I suggest doing some level 3 missions with an A/C Rupture to get the feel of things.
will do, looks like ive got to re-learn combat all over again. :)
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Urn Keller
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Posted - 2010.03.01 17:52:00 -
[5]
Edited by: Urn Keller on 01/03/2010 17:53:18 Edited by: Urn Keller on 01/03/2010 17:52:38
Originally by: YzakJoule Transversal speed? im guessing fast moving targets take less damage from artilary then?
More accurately, you can't hit them at all. Transversal is how fast they are moving perpendicular to you. The higher, the more difficult they are to hit. Artillery have very low tracking speed so they have lots of problems with small fast targets. They deliver tons of damage on large targets like BS.
For a given orbit speed, transversal will lower the further away from you they are. You might hit easily a frig doing 450m/s at 50km and insta-pop it. Same frig at 5km will not get hit. Bring drones.
Quote: tracking speed? are there ships that move too fast for bigger guns to hit? (this is somthing ive never come across before)
The smaller, faster and closer they are, the harder they are to hit. Tracking Enhancer, Tracking Computers and some rigs will help with that. TE are probably best due to using a low slot if you shield tank.
Quote:
Quote: I suggest doing some level 3 missions with an A/C Rupture to get the feel of things.
will do, looks like ive got to re-learn combat all over again. :)
Might find L3s in Hurricane easier since a passive cane can field a substantial tank and you probably have good skills for that being caldari. That said, a 425mm A/C rupture can take down most rats faster then a Drake, you just have to get in their face first.
A big difference between artillery and autocannons is ammo consumption. A/Cs easily use up 100+ rounds per minute. The smaller the ACs the more they use up. Artillery might get 4-5 salvos per minutes at BS sizes. Also with artillery you might want to micromanage your guns as they fire slowly and deal massive damages.
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Aqriue
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Posted - 2010.03.01 18:22:00 -
[6]
I reccomend autocannons, they fire fast into falloff . You can go through alot of ammo but its pretty cheap and less frustrating then using 1400mm turrets that get a cycle rate of 4 shots a minute at perfect skills . I had just started using projectiles a couple weeks before Dominion and really liked them, was getting 2000+ shots each time and BC were popping in 2 shots even at my lack of skills . Then after the changes I found the npc pirates were getting under the optimal and kept reloading to a shorter range ammo as I was flying away from them. Almost gave up until I swapped to 800 autos and missions started finishing faster
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.03.01 18:24:00 -
[7]
think like this in RL terms:
AC's are like uzis: spray and pray and all that. sucks at long range, does quite the damage at short range
arties are like WW2 88's: useless at close range, target tank becomes smoking pile of twisted metal and corpses at long range. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Ernesto DaSilva
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Posted - 2010.03.01 18:46:00 -
[8]
Edited by: Ernesto DaSilva on 01/03/2010 18:48:46
There's a rather popular AC-Maelstrom-fitting called Baby Varg. With optimal skills and EMP/Fusion/Phased Plasma you get 832 dps and 3 + 43 km optimal/falloff, 8 + 64 km with Barrage Ammo. To my taste this still is somewhat too short ranged but you might give it a try. I for one used 1200 Artillery on my Mael. 1200s because difference in dps to 1400s isn't that great and you gain a less sleep inducing ROF, slightly better tracking and lower fitting requirements.
On paper Autocannons deal more damage than Artillery, but you have to be close up for that. There's a current thread to that topic here
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Von Kapiche
Minmatar
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Posted - 2010.03.01 19:57:00 -
[9]
With fairly good ( mine - not perfect, BS4 for instance ) skills you can get 1k nominal unheated DPS out of an AC Mael, although that's with RF ammo which you won't really want to use often. If I refit my pre-Dominion boat it's looking at a bit under 900 with fusion, 3.3+41 km. In comparison, if I just throw 1200mms on that fit I lose about 1/3d of the damage, and gain 20km optimal ( and lose a great deal of tracking, of course ). Which you use depends mostly on who you're fighting, and how far away from you they sit.
The answer I ended up with was to have two Maels anyway :)
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YzakJoule
The Flaming Angels
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Posted - 2010.03.02 13:05:00 -
[10]
thanks guys,
this has given me a lot to look at. |
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