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Thread Statistics | Show CCP posts - 0 post(s) |
Sig Sour
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Posted - 2010.03.02 18:32:00 -
[1]
I have money in my hand that I am willing to give you. The thing is, I am currently not willing to give you what you are asking, because you want too much. Right now, if I want to train one of my alts for a month, I have to open a new account, pay $20 to move the character, $20 to move them back. $75 total for 60 days training. I wont spend that much.
What I am willing to do is to pay the same rate as I am now to be able to train my alts.
Now I can see from the business end why you would not want people to be able to do this, as you want as many open accounts as you can get. So what if there were some conditions that went along with being able to train 2-3 characters on 1 account?
- Can not train additional character slots for the first year of an account. - Can only train for 120 days/year per character slot.
You can get more money out of me, you just are not going to get it under the current conditions.
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Abrazzar
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Posted - 2010.03.02 18:57:00 -
[2]
Worst argument for an idea I have read in a while. Accounting needs to stay the **** out of game design. --------
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Marchocias
Silent Ninja's
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Posted - 2010.03.02 18:59:00 -
[3]
HTFU.
---- I belong to Silent Ninja (Hopefully that should cover it). |
Sig Sour
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Posted - 2010.03.02 18:59:00 -
[4]
Um what? This has nothing to do with game design. It would be an account feature...
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mchief117
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Posted - 2010.03.02 19:01:00 -
[5]
the main reason why ccp does it like this is that yes the more open accounts the more they make. why let a player pay for a single account and let him train all his characters when we could get him hooks and he will then create a full new account to train an alt and pay us more money cause he wants to be able to do more than a single character can.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.03.02 19:05:00 -
[6]
The conditions you put to limit this feature are horrible. Even if you want to limit the number of people doing it, I can't really see a justified reason for such limitations. New players money is just as good as yours and there are more of them. Your sole reason for doing this is for CCP to make more money, so there is no reason for them to limit the time you could train those alts. The only limiting factor, as it is currently too, should be the cost of doing it.
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Sig Sour
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Posted - 2010.03.02 19:07:00 -
[7]
master chief, did you read my post?
They could potentially make an additional $560 off me a year. Money they will not see otherwise.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.03.02 19:12:00 -
[8]
Edited by: Destination SkillQueue on 02/03/2010 19:13:57
Originally by: Sig Sour master chief, did you read my post?
They could potentially make an additional $560 off me a year. Money they will not see otherwise.
I think he thought you wanted to train all characters with the price of a single new account, instead paying that for the ability to train just one alt at the same time. As in additional full price of an account for every alt character you want to train at the same time.
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Sig Sour
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Posted - 2010.03.02 19:14:00 -
[9]
Originally by: Destination SkillQueue The conditions you put to limit this feature are horrible.
Keep in mind you do not want to open up the flood gates for character farming. Do you have some better suggestions that could avoid character farming?
Ideally this is for people who have alts with reasonable SP. The game mechanics change and because you moved a character on to an account, to get your old character up to speed with new mechanics and not break a current skill plan, you need to open a new account and pay the $40 all over again.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.03.02 19:21:00 -
[10]
Originally by: Sig Sour
Originally by: Destination SkillQueue The conditions you put to limit this feature are horrible.
Keep in mind you do not want to open up the flood gates for character farming. Do you have some better suggestions that could avoid character farming?
Ideally this is for people who have alts with reasonable SP. The game mechanics change and because you moved a character on to an account, to get your old character up to speed with new mechanics and not break a current skill plan, you need to open a new account and pay the $40 all over again.
If you pay full price or near full price for every alt you want to train at the same time, it wouldn't be financially much better than just making a new account. Making a new account would still offer much better options, so most people might prefer that even with a slightly reduced price on training alts on a single account. That would mean it woudn't be more farmable than the current system already is.
On the other hand, if you are looking for some kind of discount system for alt training, why would CCP even consider doing it? There are always people who can't afford it, so that alone isn't a reason to do anything. I see the addition of more varied ways to traing alts a good thing and as long as the price is roughly the same, it shouldn't create new major problems.
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Sig Sour
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Posted - 2010.03.02 19:27:00 -
[11]
Originally by: Destination SkillQueue If you pay full price or near full price for every alt you want to train at the same time, it wouldn't be financially much better than just making a new account.
Aside from paying the $20 to move the character to the new account, and then when they are up to speed you have to pay $20 to move them back, yeah it is the same price.
I did not think my original post was that poorly written but apparently nobody can read it.
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Sobon
Caldari Phantom Squad
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Posted - 2010.03.02 19:36:00 -
[12]
Why not just put it on a different account to start with? Cheaper and you can use both characters at once at the end of the training period if you really don't need the abilty to use both at once, just pay the single 20$ fee. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.02 19:41:00 -
[13]
Yes lets make it cheaper for ISK farmers to keep their brood at max efficiency!
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Sig Sour
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Posted - 2010.03.02 19:50:00 -
[14]
Ok, let me spell it out.
At a certain point you may have to face the fact that you have too many accounts and that you do not need to keep an account open for say... a jump freighter pilot who can also do T2 invention and manufacturing. So you move this pilot over to one of your 4 other accounts and close that 5th account down.
So in comes Apocrypha. All of a sudden that character who is on the account with the character you are training for a super carrier, needs 65 days of skill training to be able to do the T3. But this means putting off your 180 day skill training for 65. Unless you move it to a new account (see above for reasons this option SUCKS).
Maybe it is your freighter pilot that you want to train up to do T2 mfg? Maybe freighter to JF? Maybe you want to expand your industry alt to deal with the market too?
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Sig Sour
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Posted - 2010.03.02 20:49:00 -
[15]
Originally by: Red Raider Yes lets make it cheaper for ISK farmers to keep their brood at max efficiency!
So you feel like even with the requirement of an account being active a year, and only being able to train 1/3 of the year for the other 2 character slots, would still make it appealing to ISK farmers? Can you provide ideas which would prevent ISK farmers from taking advantage of an account feature like this?
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.02 22:40:00 -
[16]
Originally by: Sig Sour
Originally by: Red Raider Yes lets make it cheaper for ISK farmers to keep their brood at max efficiency!
So you feel like even with the requirement of an account being active a year, and only being able to train 1/3 of the year for the other 2 character slots, would still make it appealing to ISK farmers? Can you provide ideas which would prevent ISK farmers from taking advantage of an account feature like this?
For starters your requirements are insane in that no one wants to have those restrictions placed on it. What if I play for 6 months and decide I am done. Well I guess I can't transfer my character to a friend to use since I didn't play for a year.
That doesn't even begin to cover how this would be abused by ISK sellers by having droves of ready made alts in the wings just waiting for the banhammer to land on the majority of their bot net. Farming on this scale would make the prices for mining/market livestock extremely cheap so they could replace their bot network quickly. Hell it would be similar to how the datacore market crashes after every expansion. They would be looking for fresh bodies and everyone would be rushing to the forum to fill the demand.
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Sig Sour
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Posted - 2010.03.02 22:54:00 -
[17]
Originally by: Red Raider For starters your requirements are insane in that no one wants to have those restrictions placed on it. What if I play for 6 months and decide I am done. Well I guess I can't transfer my character to a friend to use since I didn't play for a year.
You definitely misread and/or misinterpreted the year long restriction. - The year long restriction would be for training additional character slots, nothing more. You could still transfer your characters.
Originally by: Red Raider That doesn't even begin to cover how this would be abused by ISK sellers by having droves of ready made alts in the wings...
I do not think you are explaining yourself well here. In the event that you are; ISK sellers (someone who spams local with illegal isk selling sites) don't usually have accounts for more than a few hours, let alone a year. I really don't see the benefit of and ISK seller having an account for a year so they could skill train their other character slots, they can run to a market hub and get that account banned.
If you actually mean ISK farmers; if you properly report an ISK farmer like you should, their account will never be active long enough to gain access to multiple character slot training. In the event that they do manage to slip through the cracks and make it beyond a year, even if they start skill training all 3 slots on the account they can still only log one in. And when that account finally does get caught, CCP will not ask if they want to move the characters off that account before they ban it.
Hopefully that makes more since than what I was trying to say before.
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Dantes Revenge
Caldari
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Posted - 2010.03.03 00:43:00 -
[18]
Originally by: Red Raider Yes lets make it cheaper for ISK farmers to keep their brood at max efficiency!
But it ends up costing them a lot more if they get caught and banned. They lose 3 trained characters instead of one at a cost of 3x the price. If they spread their "brood" over 3 accounts and one gets banned, it only costs them to lose the one account but they still have the other two.
Epic fail. Your argument bears no weight.
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Solid Star
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Posted - 2010.03.03 02:00:00 -
[19]
I would like this also, the ability to train more then one char on an account and I would be willing to pay full price for the training of the 2nd char (on the same account). CCP still gets the same money. It benefits more as you cant have both chars on at the same time so less CPU/Hardware usage.
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Sig Sour
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Posted - 2010.03.03 17:35:00 -
[20]
The money is right here. Mmmmm money.
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DuKackBoon
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Posted - 2010.03.03 18:03:00 -
[21]
Originally by: Sig Sour The money is right here. Mmmmm money.
You should know, CCP doesn't make games for the money, but because they like to do them.
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Future Mutant
Republic Military School
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Posted - 2010.03.03 18:27:00 -
[22]
Originally by: DuKackBoon
Originally by: Sig Sour The money is right here. Mmmmm money.
You should know, CCP doesn't make games for the money, but because they like to do them.
Im not sure which quote annoys me more. Every company is in business to make money. If any company says otherwise they are snowballing you.
On the other hand- ppl that hold some cash and think the business should dance for them are delusional.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.03 18:28:00 -
[23]
Did you people even read the OP? Letting me train a second character on my single account *at the full subscription price* would be *EXCEPTIONALLY* nice. I'd really like to hone my market alt skills and some stuff - but I don't want to pay the extra $40 to move them between accounts.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 18:45:00 -
[24]
Edited by: Red Raider on 03/03/2010 18:46:19
Originally by: Dantes Revenge
Originally by: Red Raider Yes lets make it cheaper for ISK farmers to keep their brood at max efficiency!
But it ends up costing them a lot more if they get caught and banned. They lose 3 trained characters instead of one at a cost of 3x the price. If they spread their "brood" over 3 accounts and one gets banned, it only costs them to lose the one account but they still have the other two.
Epic fail. Your argument bears no weight.
DOH didn't catch the second paragraph at all.
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DuKackBoon
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Posted - 2010.03.03 19:04:00 -
[25]
Originally by: Future Mutant
Originally by: DuKackBoon
Originally by: Sig Sour The money is right here. Mmmmm money.
You should know, CCP doesn't make games for the money, but because they like to do them.
Im not sure which quote annoys me more. Every company is in business to make money. If any company says otherwise they are snowballing you.
On the other hand- ppl that hold some cash and think the business should dance for them are delusional.
Of course they want to make money, but that's not the specific reason why they make games.
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Sig Sour
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Posted - 2010.03.03 22:07:00 -
[26]
My intention is not a degrading offer. I see no shame in what CCP does. Comparing the work that everyone at CCP has done to a go-go dancer is insulting.
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Yolo
Caldari
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Posted - 2010.03.03 23:44:00 -
[27]
I really see no problem in paying 2x or 3x for being able to train your alts. The only reason really we have 2nd accounts is to be able to do that anyway.
For the future, those who would use 2nd accounts would be those who need both chars online at the same time. While those you do not simply pay 2x to be able to train two or 3x to train three.
This suggestion is Yolo Approved. (like that means something)
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MsValentineWiggin
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Posted - 2010.03.04 00:21:00 -
[28]
Originally by: Sig Sour Comparing the work that everyone at CCP has done to a go-go dancer is insulting.
Which way? CCP has done good work; but then I also like dancers. Certainly I would rather have more go-go dancers in the world than another MMO (insert STO joke here) And go-go dancers currently lag less. |
XoPhyte
Black Nova Corp IT Alliance
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Posted - 2010.03.04 01:18:00 -
[29]
Edited by: XoPhyte on 04/03/2010 01:18:54
I personally would like this option. I am to the point where I am not going to make yet another character that I play with concurrently with my other players, however I would certainly pay extra to have the alts on my accounts start training as well.
I don't really see a downside to this and I don't know why it is not implemented.
Originally by: DuKackBoon
Of course they want to make money, but that's not the specific reason why they make games.
I'm sure their shareholders would disagree.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2010.03.04 02:22:00 -
[30]
Hmmm... system has been working for years.. game and number of accounts keep growing... yep, if I was CCP I'd change it.
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