Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zinfer
Caldari Baptism oF Fire
|
Posted - 2010.03.02 19:45:00 -
[1]
Can collision damage be implemented? This is nonsense with little interceptors and frigates intentionally ramming a Titan sized ship resulting in the titan way over-reacting to it and the frigate sized ship is completely unaffected. If space ships collide with another the obvious result should be a large degree of damage, in a major way for the smaller craft. I would think that if a small ship were to ram a larger; the smaller ship would explode and be destroyed. similar to a bug on a windshield. Depending on the size of the larger ship, it shouldn't express all that much movement as a result.
|

darius mclever
|
Posted - 2010.03.02 20:56:00 -
[2]
a damaged hauler is waiting outside jita 4-4. you undock your BS and ram into the hauler. you damage it. it pops. you get GCCed. concord pwns you. congratulations you won eve.
now you can try to be as smart as the last guy and suggest some magic field that protects you while undocking, then we can tell you about fleet warp and how all people form a ball while fleet warping and rub on each other and bump each other after coming out of warp.
all in all your suggestion adds nothing to the game except for problems. back to the whiteboard maybe?
oh and use the search 
|

mchief117
|
Posted - 2010.03.02 21:46:00 -
[3]
Originally by: darius mclever a damaged hauler is waiting outside jita 4-4. you undock your BS and ram into the hauler. you damage it. it pops. you get GCCed. concord pwns you. congratulations you won eve.
now you can try to be as smart as the last guy and suggest some magic field that protects you while undocking, then we can tell you about fleet warp and how all people form a ball while fleet warping and rub on each other and bump each other after coming out of warp.
all in all your suggestion adds nothing to the game except for problems. back to the whiteboard maybe?
oh and use the search 
player turns off safty systems, concord nav system indicates this as a red ring around ship on other ships huds. you can now do damage to other ships simply by touching them. can only be done in low sec and stations will push you away if you do it close to them ( as they dont want to get hit). damage is applied more to smaller vessels than to bigger vessels depending on mass. ie 2 frig hitting will cause 50% to each , and more or less there mutual destruction. while a frig ramming a BS will mostlikly die while the battleship sc****s it of its hull.
|

darius mclever
|
Posted - 2010.03.02 21:56:00 -
[4]
Originally by: mchief117
Originally by: darius mclever a damaged hauler is waiting outside jita 4-4. you undock your BS and ram into the hauler. you damage it. it pops. you get GCCed. concord pwns you. congratulations you won eve.
now you can try to be as smart as the last guy and suggest some magic field that protects you while undocking, then we can tell you about fleet warp and how all people form a ball while fleet warping and rub on each other and bump each other after coming out of warp.
all in all your suggestion adds nothing to the game except for problems. back to the whiteboard maybe?
oh and use the search 
player turns off safty systems, concord nav system indicates this as a red ring around ship on other ships huds. you can now do damage to other ships simply by touching them. can only be done in low sec and stations will push you away if you do it close to them ( as they dont want to get hit). damage is applied more to smaller vessels than to bigger vessels depending on mass. ie 2 frig hitting will cause 50% to each , and more or less there mutual destruction. while a frig ramming a BS will mostlikly die while the battleship sc****s it of its hull.
behavior like that should be consistent over all security levels. while module activation could be blocked by concord. having a field that protects you in highsec from ramming dmg doesnt make sense. especially in situations like undocking/fleetwarp where you dont have full control of your ship anyway.
|

DuKackBoon
|
Posted - 2010.03.02 22:04:00 -
[5]
NO. Jita 4-4 would explode. I actually find bumping to be a "good" game mechanic.
|

Mithfindel
Aseyakone
|
Posted - 2010.03.02 22:12:00 -
[6]
If you go by the fluff, there's two layers of shields involved: Shields of the ramming craft, and shields of the target craft. Both would need to be offline. Now, let's forget fluff and talk game mechanics. There would need to be a solution to ramming stuff in insured T1 hulls with only a MWD fitted, because otherwise you could technically gain money by buying below insurance value ships and suicide-ramming them. Plus any possible loot. One of the patches were going to change the physics model (it's not "real world" physics, but physics anyway) to allow larger ships withstand bumping better. This change would be the better option to "bumping at ludicruous speed" that any kind of suicide ganking boost.
Possible alternative would, of course, be some kind of an (illegal?) module which must be activated before a suicide attack. How that would work with the engine, however, isn't exactly clear, so an alternative would be a targeted module which deals damage to a ship (can be activated only at very close range, talk about < 500 m) and after the cycle applies a -100 % hull hp bonus, destroying the attacking ship. However, this may cause some problems. One, of course, is the suicide gank potential if the damage is considerably high. The other is game mechanics: If there's a desynch somewhere, and by chance someone would happen to suicide gank in hisec with the module (yeah right, no one would do that, right?), would CONCORD see the pod as the aggressor, and proceed to pod the aggressor?
KISS = Keep it simple, stupid. So if bumping is the problem, fix physics.
|

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2010.03.03 08:17:00 -
[7]
What I would like to see isn't collision damage, as that would cause more problems then it would solve. How many times have you bumped of a gate or station? How many times did you fly into an asteroid in a dogfight in belts? Did you see that beacon where you bumped on? And the list goes on. So no for collision damage.
However another solution to bumping big ships with a lot smaller ones should be found. As it is indeed crazy that a frigate can just throw a capital sized ship out of its course. When I bump a gate with a battleship the gate doesn't move an inch! Same should count for a capitals. Make them unaffected by bumping. ---------------------------------- None of yet! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |