|Posted - 2010.03.04 16:51:00 -
Originally by: lizzy54
Are there other activities in highsec that are worthwhile to do in group?
My miner can fill the cargo hold of his hulk in 6 mins. He can fill a giant secure container in 2.5 min. He can fill a jet can in about 17 min. It's nice to have someone to haul. If that hauler is in a Orca throwing bonuses, even better.
When I had my small POS up with 2 labs, I had 9 research jobs I could run but 6ME, 6PE and a bunch of copy slots. I actually had the CPU to anchor a 3rd lab. Not to mention my inability to log in ever 3-4 hours to keep the slots full. It would have been nice to have 2 chars to keep those labs fully running... or 3 so that we could have jobs always in the backlog. Make the POS's slots the bottleneck instead of the character's ability to run jobs.
The market skills are a different set of attributes from industrial skills. Noce to have one character that can max build while another is able to do all the market manipulation stuff. If you're a builder, a LOT more of your time will be spent modifying orders than actually kicking off build orders.
A character able to fly a fraighter... or better, jump fraighter... to move stuff around while another is building and another is doing the market orders... super nice!
How do you divide profits? Contracts.
The miners bet paid out of the corp wallet at below market price, but they didn't have to do their own hauling or selling.
The hauler contracts the ores/minerals to the corp at an agreed upon price for his hauling services.
The builders get the minerals from the corp at above market price, but they didn't have to deal with buying or moving the minerals themselves.
The builders contract the goods back to teh corp at agreed upon below market price, but the builders don't have to worry about doing the market sell order dance....
The sellers sell on behalf of the corp for an agreed upon cut.
The beauty is that the corp becomes a miny market. If too many miners just do it on their own and sell the minerals themselves, then the corp needs to increase the cut it is giving the miners. If no one wants to haul, then increase the cut paid to the haulers. If nothing is getting built, increase the price that the corp is buying stuff from them. If no one wants to sell stuff, then increase the cut they are getting.
Then, of course, there is always the other corp assets. Access to corp blueprints. Access to corp POS lab slots. If someone isn't doing their share for the corp, you can just cut off access to the benifits.