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Thirzarr
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Posted - 2010.03.04 14:05:00 -
[1]
Hi,
Since there is always this ongoing discussion about pay, and income/hour and 'where is the best agent for x?" and the like, a thought crossed my mind that would shake the pve organisation of eve and 'automagically' balance the levels of missions.
Heres the idea:
Agents generate missions.
These missions have a value and an urgency (urgency = now know as quality). Every agent has a base urgency. Every agent will give the highest level mission that the standing with his corp allows (yes, if the corp loves you, all you get from any agent of that corp anywhere in eve is level 4s!) The payment for the mission depends on urgency and base value.
The longer a mission isn't done the higher its urgency becomes. Everytime a mission is completed for that agent the agents base urgency decreases. Everytime a mission is completed its value decreases. Everytime a mission gets declined this missions value increases.
If an agent is not frequented for an extended period of time, he will pay rather sweet sums for missions that in a 'hub' would pay lol-nothing.
So basically what this would cause on the long run: Missions in other systems (no matter what security rating) would get more and more attractive while the crowded-spaces get cheaper and cheaper.
Basically same thing as in economy: if theres someone who is willing to do the same job for less... ;)
Whaddayathink?
Thizzy
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Wet Ferret
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Posted - 2010.03.04 14:19:00 -
[2]
Love it. (This has nothing to do with the fact that I've suggested exactly this a hundred times before )
People who live out of "hubs" will stomp their feet in disapproval.
edit: and just to remind you, there is still no divider between posts and sigs.
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Khin'charin
Amarr Blue Republic
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Posted - 2010.03.04 14:47:00 -
[3]
Outrageous!
Think of the poor hub lurking ninjas!
_________________________________
More blood for the blood god. Eternal darkness to the infidels. |
Tippia
Reikoku IT Alliance
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Posted - 2010.03.04 14:54:00 -
[4]
The more economy-like and economy-dependent the better. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Xander XacXorien
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Posted - 2010.03.04 15:36:00 -
[5]
The LP system degrades based on how fast the mission is completed I believe already.
But I think this has some potential problems. Dont forget new players ! New players would least be able to handle the loss in profitability of agents as they wont know the area and have lower standings in other corporations. Leave noobs alone !
Level4s should allow new players to go up the ladder and create a solid ISK base to do other things. I think the problem is not the rewards but: 1) Players who should be doing level 5s arent. In which case Level5s are the problem. 2) Players that farm level 4s should be targetted by factions by having extra spawns or even be hunted by factions - afterall if a certain set of individuals were causing your organisation a lot of pain woouldn't you want to target them ? 3) Imbalance between faction ships profitability in PvE. 4) Imbalance of LP rewards. 5) Imbalance in agents in regions and resources.
I dont see many problems with level 4 rewards, they are fine. I think the problem is more to do with a lack of demand for minerals - which is in someway down to the fact that nothing degrades in Eve. At the very least I would like to see current equipment become outdated and players forced to upgrade their equipment every year.
To get to that stage T1 would become T1.01, then T1.02 etc.
To really implment this it would mean faction rats would immediately get a boost whereas players have to react. This would be even better if it was done via a D/B change rather than a client change so the changes could be spread over the year.
You may find this idea somewhat obscure but it would introduce a fixed cost in doing missions and increase the risk of doing lots of them.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 16:25:00 -
[6]
something like this is needed imo.
and I think I have suggested and/or supported suggestions very similar a few times now.
oh and lowsec/nullsec missions should naturally have a higher base urgency.
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Lady Ayeipsia
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Posted - 2010.03.04 16:45:00 -
[7]
Why should I be forced into a certain mission difficulty? I have only been playing for a few months and still am not that good. However, I have (to make isk for myself) been working on one faction, Cal Navy. Now, thanks to those missions and the storyline ones, I can access most level 4 agents for all the corps in the Cal State (or so it seems). By your logic, I would only then be able to do level 4 missions in Caldari space. I would have to travel elsewhere to do lower missions.
Well, level 4s kick my posterior region in at times. Sure I can handle some, but others, they are just beyond my skills and abilities without forming a fleet with friends or corpmates.
So by your system, i would basically be either forced out into another part of the empire. Why? Just so you can see more people spread out. Sorry, but I fail to see any benefit for a person such as myself in this new system. Seems like I would basically be locked out of the missions I can do, would be forced to spend time traveling all over looking for new agents instead of doing missions, and working on factions that at this point either hate me or I don't care about.
So really, why must you disrupt my enjoyment of the game, and the enjoyment of many others for a change that seems of absolutely no benefit for us?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 16:52:00 -
[8]
Originally by: Lady Ayeipsia Why should I be forced into a certain mission difficulty? I have only been playing for a few months and still am not that good. However, I have (to make isk for myself) been working on one faction, Cal Navy. Now, thanks to those missions and the storyline ones, I can access most level 4 agents for all the corps in the Cal State (or so it seems). By your logic, I would only then be able to do level 4 missions in Caldari space. I would have to travel elsewhere to do lower missions.
Well, level 4s kick my posterior region in at times. Sure I can handle some, but others, they are just beyond my skills and abilities without forming a fleet with friends or corpmates.
So by your system, i would basically be either forced out into another part of the empire. Why? Just so you can see more people spread out. Sorry, but I fail to see any benefit for a person such as myself in this new system. Seems like I would basically be locked out of the missions I can do, would be forced to spend time traveling all over looking for new agents instead of doing missions, and working on factions that at this point either hate me or I don't care about.
So really, why must you disrupt my enjoyment of the game, and the enjoyment of many others for a change that seems of absolutely no benefit for us?
o rly? I missed that part
but still really no reason I would ever want to do a level 3 at this point, so mostly meh, but might be worth keeping the level system in too.
and if you are at the point where you have 7.0 caldari state standing and still consider yourself too new to do level 4s, ummm.... wow
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Thirzarr
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Posted - 2010.03.04 18:19:00 -
[9]
Originally by: Chainsaw Plankton
and if you are at the point where you have 7.0 caldari state standing and still consider yourself too new to do level 4s, ummm.... wow
Oh no, there is a point I foolishly missed: There are those cases in ve when you actually lose everything. Any I think it might be a teeeeensy bit hard to do a level 4 in a rifter. ;)
So I guess the levels are still needed. But the Payment should change radically. Not by a few percent but by FACTORS I think. So that one day it should even out.
It could actually be interesting for new players to find an agent where there is this one forgotten level 1 mission that just needs to be done big time... and has been so backwaterly forgotten for the past month, that it pays better than a level 4 nowadays does. Just imagine you being that lucky little newb, that gets something for 'just looking around seeing whats to offer'.
I honestly do belive this would actually take missions in lowsec to a point where they are actually really really worth the risk or being flown in a fleet instead of missions in highsec.
The motivation to actually visit the most backwater systems in eve... instead of grinding the same missions over and over from the same base by the same agent with as few time docked as possible...
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 18:32:00 -
[10]
Originally by: Thirzarr So I guess the levels are still needed. But the Payment should change radically. Not by a few percent but by FACTORS I think. So that one day it should even out.
the eve devs do seem to like to balance in orders of magnitude, so I think you are on the right track
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Chillshock
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Posted - 2010.03.05 06:44:00 -
[11]
It amazing how many people flame about mission income bing unblaanced, empires being crowded, ninja-salvagin being totally uber, hubs lagging and you name it.
But when there is a discussion on possible solutions, hardly anyone cares?
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