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Dalantech
Gallente Futurus Validus
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Posted - 2010.03.05 12:28:00 -
[1]
I'm currently working on a new Amarr character and I'll have Tech II small lasers in about a week. I'll primarily be doing PVE, but there's always a chance that I'll have to fight another player. I want a lot of range when doing missions, but I know that for PVP it's common to be at point blank range. Since I'm really training for PVE would it be better to specialize in beam laser, or can I get some decent range (+20KM) out of pulse lasers with the right skills? www.johnkimbler.com |
Paperazzi
Cool Breeze Finance
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Posted - 2010.03.05 12:32:00 -
[2]
I'd train both tbh, no reason not to.
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Dalantech
Gallente Futurus Validus
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Posted - 2010.03.05 12:35:00 -
[3]
Edited by: Dalantech on 05/03/2010 12:35:36
Originally by: Paperazzi I'd train both tbh, no reason not to.
True, and eventually I will. But at first I don't want to train both -too many base skills to bring up first. www.johnkimbler.com |
King Rothgar
Violent By Design
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Posted - 2010.03.05 12:47:00 -
[4]
Edited by: King Rothgar on 05/03/2010 12:50:55 With t2 pulses, you can get pretty good range. A coercer should have no trouble shooting to 15-20km with scorch without a single range enhancing module. The same is true of the imperial navy slicer. Beams would be better for pve at this stage for you, but tbh there is no reason not to train both. They have the same basic skill requirements.
Edit: In regards to pvp, generally speaking it's restricted to within 24km. This is because the base range of an unboosted warp disruptor II is 24km. Without the warp disruptor, you can't prevent the target ship from simply warping off if it's losing the fight. There are ships and gang bonuses that can increase that range, as well as very expensive faction/officer versions with greater range, but neither are common. There are also warp disruption bubbles, but those are restricted to null security space.
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.03.05 13:03:00 -
[5]
I've used Pulse with scorch to good effect in pve but you will have some problems with this without high skills and ideally a range mod to be able to hit any rats in level 4's. I'd start with beams if your focus is pve. As people have already said, training pulse doesn't take much more time in addition. Especially if you are planning to pvp in sub battleships. ~
Soar Like a Penguin |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.03.05 13:27:00 -
[6]
Originally by: Dalantech Edited by: Dalantech on 05/03/2010 12:35:36
Originally by: Paperazzi I'd train both tbh, no reason not to.
True, and eventually I will. But at first I don't want to train both -too many base skills to bring up first.
train base skills first before entereing on T2 guns.
cap and fitting wise, they are very heavy if you don't have the skills at an appropriate level.
meanwhile if you need more damage, go for meta4. 8% less damage than T2 if going for spec lvl4 and inability of using T2 ammo, but better fittings and cap usage. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.03.05 13:28:00 -
[7]
med. pulse med. beam large pulse large beam
don't forget the spec. you need for t2 ammo
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Jovialmadness
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Posted - 2010.03.05 13:33:00 -
[8]
Pulses first, all of them for pvp and pve.
Work on beams only before this if you get involved with a group that heavily uses sniper hac gangs and fleet bs's.
So to recap pulses first and beams second w/ some rare instances where you might be forced to delve into beamage. |
Dalantech
Gallente Futurus Validus
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Posted - 2010.03.05 13:43:00 -
[9]
Thanks for all the advice folks -really appreciate it!
I've got all of the core basic certificates done, as well as core capacitor to standard. Weapons upgrades and advanced weapons upgrades are also on my to train list, and I'll have engineering at lvl5 by Monday.
Just realized that in PVP I'll probably be flying a frigate, so I'll probably train beam lasers for the PVE range and then train pulse lasers for PVP. www.johnkimbler.com |
Jovialmadness
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Posted - 2010.03.05 13:49:00 -
[10]
Edited by: Jovialmadness on 05/03/2010 13:50:43 Yep I think when I finished maxing all my gunnery I ended up using the lowest tier large tech 2 beams. Do not EVER use tachy 2's ever bro WITH maxed gunnery. You will find the lowest tier large beams are pure perfection for pve as they offer acceptable damage, great range, wonderful cap use, better tracking and less grid(not that that trully matters but it gives you other options with fits in the lows. Just remember 2 heat sinks are a must with those beams. |
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Jintra Jin'tak
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Posted - 2010.03.05 19:41:00 -
[11]
Originally by: Jovialmadness Edited by: Jovialmadness on 05/03/2010 13:50:43 Yep I think when I finished maxing all my gunnery I ended up using the lowest tier large tech 2 beams. Do not EVER use tachy 2's ever bro WITH maxed gunnery.
You may want to have a look at the Nightmare.
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.03.05 19:52:00 -
[12]
Originally by: Jovialmadness Edited by: Jovialmadness on 05/03/2010 13:50:43 Yep I think when I finished maxing all my gunnery I ended up using the lowest tier large tech 2 beams. Do not EVER use tachy 2's ever bro WITH maxed gunnery. You will find the lowest tier large beams are pure perfection for pve as they offer acceptable damage, great range, wonderful cap use, better tracking and less grid(not that that trully matters but it gives you other options with fits in the lows. Just remember 2 heat sinks are a must with those beams.
>Do not EVER use tachy 2's >implying tachyons dont have perfectly fine tracking and aren't in fact the best lasers for PVE by a considerable margin >suggesting somebody use Dual Heavy Beam Lasers
________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Jovialmadness
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Posted - 2010.03.05 19:55:00 -
[13]
I'll repeat tachy's are crazy overkill. Granted on the nightmare and paladin cap useage is not as bad but you simply will get more out of the other beams WITH maxed skills, better tracking, less cap useage, fine damage combined with truer hits and range. |
Lugalzagezi666
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Posted - 2010.03.05 20:05:00 -
[14]
Originally by: Jovialmadness Do not EVER use tachy 2's ever bro
Poor guy.
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Lord Haur
Amarr Reaction Theory
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Posted - 2010.03.05 20:17:00 -
[15]
Originally by: Jovialmadness I'll repeat tachy's are crazy overkill.
Not really. Still takes 4-6 shots from a nightmare to pop a BC/Cruiser.
Quote: Granted on the nightmare and paladin cap useage is not as bad
Nightmare/Pally have no reduction in cap usage. Therefore, unless you're using the abaddon, you will have roughly the same cap usage. 8 * 0.5 = 4 * 1
Quote: but you simply will get more out of the other beams WITH maxed skills, better tracking, less cap useage, fine damage combined with truer hits and range.
Tachs offer more damage and range, and when combined with Tracking Enhancers/Computers, can use MF out to 50km, and on the aforementioned Paladin/Nightmare, have enough tracking to hit orbiting cruisers/BCs.
Of course, you don't use Tachs on T1 amarr bs/navypoc, they eat grid like no tomorrow.
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Orree
Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.05 20:31:00 -
[16]
I use T2 tachs on fleet Apocs (and I'm sure I'm not alone...lol) and wouldn't dream of using anything else.
In fact, any time I choose large beams, I use tachs (T2 or Navy) and wouldn't use anything else...certainly wouldn't downsize to lower level large beams.
Pulses are nice, of course, and have pretty good reach on apocs, so I'd agrees that ometimes they're a better choice. I've never been too big on using the "smaller" large guns, though.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.05 20:41:00 -
[17]
Originally by: Lord Haur
Originally by: Jovialmadness I'll repeat tachy's are crazy overkill.
Not really. Still takes 4-6 shots from a nightmare to pop a BC/Cruiser.
Quote: Granted on the nightmare and paladin cap useage is not as bad
Nightmare/Pally have no reduction in cap usage. Therefore, unless you're using the abaddon, you will have roughly the same cap usage. 8 * 0.5 = 4 * 1
No-one uses tachs on an Apoc for missoning. You use pulse on a 'poc.
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