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Thread Statistics | Show CCP posts - 1 post(s) |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.07 20:03:00 -
[1]
Edited by: Razin on 07/03/2010 20:03:07
Quote: Noah asked if it would change anything if you could get overview information before undocking. There were more mixed views about that and nothing conclusive came out of subsequent discussions. [The CSM, upon further reflection during the weekend, rallied behind the idea. See Saturday minutes for further information. Xhagen]
It took CSM a weekend to understand that this is needed?
Implementing this will bring us one step closer to Delayed Local in 0.0. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.07 20:14:00 -
[2]
Originally by: TeaDaze
Originally by: Razin Implementing this will bring us one step closer to Delayed Local in 0.0.
One step at a time
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.08 19:43:00 -
[3]
Originally by: 1oldspacedude "Noah asked what the CSM thought of a feature where ships that were scrambled or under other module effect could not dock."
You guys better think long and hard about this one before going though with it. This will only encourage blobs. Add what they said about bringing back DDD to low sec how hard would it be to send one bait ship to engage a cap and then cyno in a cap fleet for easy kills on stations.
A cap shouldn't be flying without support, so nothing wrong with this.
This change will in fact encourage smaller gangs as you'd actually have a hope of killing something with a smaller force if you have a chance of keeping it from docking. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.08 23:53:00 -
[4]
Originally by: Mick Jabber
A module should not prevent you from docking. Solve docking games by increasing the de-agro timer. You agro you can not dock for 5 minutes. Also have remote effects create agro. Solved. Carriers Repping Nano Machs are now open to a good ol' attack. A module would open up all sorts of abuse. A cloaked Lachieses would hose most people that are not combat oriented.
Gate timers I think are fine. You can have someone on the other side of a gate, you can not have someone on the other side of a station. (Yet)
I like this solution a lot better, however there will still be complaints that this allows bait-and-hot-drop tactics without giving the cap a free pass on consequences of falling for the easy gank carrot. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.08 23:59:00 -
[5]
Originally by: 1oldspacedude
I would support aggression timers based on mass or even RR getting flagged but not this. Would the point also stop you from jumping though gates or entering POS shields? where do you stop?
How would a meaningful aggression timer that prevents re-docking change what you are describing? What kind of timer would you suggest for a cap? ...
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