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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
HeliosGal
Caldari
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Posted - 2010.03.18 21:11:00 -
[1]
Originally by: Mono Loco make it player run
that might be to a bridge to far at the moment |
HeliosGal
Caldari
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Posted - 2010.03.19 09:56:00 -
[2]
leave mining as is bring insurance back in line with mineral prices - or perhaps a weekly adjustment based on say average mineral prices across the board make it more dynamic Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.24 01:53:00 -
[3]
the idea is to boost mining. Perhaps they could raise the refine of loot in 00 to offset or something or give us tech 3 barges with higher veld intakes Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.25 11:02:00 -
[4]
Originally by: Tiger's Spirit Edited by: Tiger''s Spirit on 25/03/2010 09:03:57 Simple making insurance rules, but CCP dont want real ISK pay back for players, this is the truth.
They using hull basis repayment, which is a joke. Why not using value basis repayment ? That's needed more code programing which watch the mediocre prices on market, and they are too lazy for work. Interesting all killboard can checking the lost value.
When someone lost his ship in pvp or pve lost a value which implies it the destroyed ship,rigs and modules values.
Just use this or something same:
Without insure repaid 20% of lost value. (or nothing, or just ship value)
Basic: RePay, 30% of lost value. (or just ship % of lost value ) Standard: RePay, 40% of lost value. (or just ship % of lost value ) Bronze: RePay, 50% of lost value. (or just ship % of lost value ) Silver: RePay, 60% of lost value. (or just ship % of lost value ) Gold: Repay, 70% of lost value. (or just ship % of lost value ) Platina: RePay, 80% of lost value. (or just ship % of lost value )
It's simple like a piece of cake. Or that's normal when they repaid for 200 millions value T2 ship, simple 10 million ISK ? The hull basis repay need change, this is a crap.
this is yoda speaking more tech 2 supply and quicker production are required, Bring on comets and moon goo which were promised but ccp has been play mum quite on it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.27 04:56:00 -
[5]
just add t3 materials for ship building watch proces move Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.28 11:24:00 -
[6]
Originally by: xOmGx CCP gonna kill mining.
do NOT neft inshurance it's fine, go do somesing what's metters and fix lag, imnpowe speed and give OLD capital jump effect!!!
just encourage more pew, remove insurance in high sec for concord. Should adjsut it either that or boost mining yields Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
|
Posted - 2010.03.29 10:17:00 -
[7]
with ccp early which week its like at the moment they dont want any mroe feedback, so all this alpha testing rapid development has been a waste of time as nothing is doing, insurance changes are fine btw
I think even planet graphics have had a mild buff as well Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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