Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dana Mownhobbit
|
Posted - 2010.03.19 15:18:00 -
[61]
How about this idea: Alliances can anchor some sort of installation at stargates (or maybe at other places as well) in their souvereignty, like a spy satellite. This one records any activity and can be customized to some degree (like record all, record non-blue, record red only, verbose vs. lean messages, etc) The satellites just work like bots which feed their messages to an alliance security chat channel, which is accessible to alliance members with a certain role, e.g. security officer.
This would allow alliances to establich a surveillance network in their territory, and only where they need it. To not make this a logistical nightmare, these satellites don't need fuel, they are cloaked, but they can be found and destroyed - which they will report to the same channel. Also the events in that channel could be looged for a period of time, which allows the analysis of the security channel logs to find out what was going on in their lands, even if no security officer was online/watching the channel during that time. If this is not possible due to too heavy server load or whatever, someone will quickly make a fan application to analyze the security channel's logs which will serve the same purpose.
Then local mechanics could be changed, e.g. you are only visible for some seconds if you typed a message to local (==broadcast message in terms of lore) and for everyone which is on the same grid as you (== radio communication). This allows you to communicate and at the same time gifes you some privacy as long as you stay quiet. Actually I would have found it plausible to have it this way from the start. Maybe this can be done on client side (probably not b/c of client reliability :-/ )
Comments, ideas, flames? |
JitaPriceChecker2
|
Posted - 2010.03.19 17:58:00 -
[62]
Originally by: Furb Killer Yes woopdiedoop, make a game mechanic that forces half of the alliance to sit (with alts) semi afk at gates, brilliant idea
Or we just go run high sec missions.
It is only one of the many ways to protect your self.
And yes i hope you end up in hi-sec , thats where you belong.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.19 18:27:00 -
[63]
Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
|
Furb Killer
Gallente
|
Posted - 2010.03.19 20:34:00 -
[64]
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
Wait wait, we were just told there wouldnt be more risk, so why more income? I dont see why they should have any better stuff than for example a region like syndicate, providence, etc.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.19 21:13:00 -
[65]
Originally by: Furb Killer Wait wait, we were just told there wouldnt be more risk, so why more income? I dont see why they should have any better stuff than for example a region like syndicate, providence, etc.
The furries keep insisting that no-local would mean much greater risk - that there would be no safety for them at all, that they would be forced to create new alt accounts just to watch gate activations like hawks, that they may all just pack up and hide in high sec because 0.0 is just not as safe anymore.
If I can gather all the carebears behind this message, maybe I can get me some nice new regions.
|
MySmackTalking ForumAlt
MySmackTalking ForumAlt's Corp
|
Posted - 2010.03.20 03:11:00 -
[66]
Quote: This ist totaly unrealistic
How dare they try to make an internet spaceship game unrealistic!
|
Ksenia Brinks
Masterminds Industries X-Legio
|
Posted - 2010.03.22 11:56:00 -
[67]
I totally like the idea. Would be a new step for the game! Beside that it's ahrd to get suddently an unnnoticed fleet of 300 member in your system (you know, intel chat...) But would be nicer because all the stuff that could be applied: more intense scouting for defend the sov, maybe some new anchorable items at the game like "jump analizer" that warn in local if reds are getting in and can be destroyed also by a small gang that could be the recoinessance for bigger fleets, etc... So holding a sov would become harder and more fun because you REALLY need a defensive system / fleet that active check the perimeter (let's say an ally police) that warn and engage for reds. Also, maybe could be possible to put up to 8 sentry @ the gate like in empire... who knows |
praznimrak
Gallente Level Up
|
Posted - 2010.03.23 17:16:00 -
[68]
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
THIS
|
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2010.03.23 19:25:00 -
[69]
Make the hulks have tanks as strong as titans and you have a deal.
CCP has said several times, they want to replace local with something that has the same functionality for someone that has a brain (which means that it counteracts macros to some degree) and doesn't cause lag.
Getting free officer equipped ratting raven kills isn't going to be enough and removing local would mean you would see everyone leave 0.0 for high-sec and probably after a short while the game as lvl4s are utterly boring.
Having alts or mains watch gates for hours on end isn't a solution. This is a game, not real life sentry duty. You get forced to do RL sentry duty, someone tries to force anyone to do something in a game they leave.
Live with having trouble finding your easy kills.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.23 20:43:00 -
[70]
Originally by: Hrodgar Ortal Make the hulks have tanks as strong as titans and you have a deal.
CCP has said several times, they want to replace local with something that has the same functionality for someone that has a brain (which means that it counteracts macros to some degree) and doesn't cause lag.
Getting free officer equipped ratting raven kills isn't going to be enough and removing local would mean you would see everyone leave 0.0 for high-sec and probably after a short while the game as lvl4s are utterly boring.
Having alts or mains watch gates for hours on end isn't a solution. This is a game, not real life sentry duty. You get forced to do RL sentry duty, someone tries to force anyone to do something in a game they leave.
Live with having trouble finding your easy kills.
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
Do we have a deal then?
|
|
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2010.03.24 06:45:00 -
[71]
You already have those areas. They are called wormholes. Or is the probing down "prey" to hard??
|
Dav Varan
|
Posted - 2010.03.24 15:56:00 -
[72]
The problem with removing local is it asymetrically favours PvP activities.
A pvp'r can stay under cloak ( recons / coverts ) while looking for targets a pve'r cannot. PvE'r must decloak in order to shoot at rats.
This gives the PvP'r too great an advantage. PvE'r is unseen in local but seen on Dscanner and in space. PvP'r is unseen in local / Dscanner and space.
This is mitigated somewhat is wormhole space by the actions of the sleeper rats. Sleeper rats are just as likelly to attack an incoming PvP'r as they are too continue there current attack on a PvE'r who is the PvP'rs intended victim.
Null sec rats do not act in this fashion ( yet ).
In short if you want to hunt PvE'rs with no local in the way , go to wormhole space. But dont expect to get cheese ganks with most of the dps provided by rats as they are likelly to shoot at you.
|
Sultan K
|
Posted - 2010.03.24 17:14:00 -
[73]
Agree, remove local, use your 360.
|
Forge Trader
|
Posted - 2010.03.24 17:47:00 -
[74]
The 360 will not locate a cloaked ship.
Aggressors can enter any system, cloak, locate any pve ship, uncloak, lock it, and destroy it.
Since no player will bring his ship anywhere in Eve he cannot reliably protect it with good tactics, skills, and equipment, 0.0 will be emptied fairly quickly.
Result: 0 targets.
If a way could be found to implement the play balance of wormhole space, that could work. There is no local.
There also is no star map, communication is difficult for hunters, and it is hard to bring a blob to a battle.
All in all, a player in wormhole spacecan protect his ship with good tactics, skills, and equipment.
Result: lots of targets
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.24 17:54:00 -
[75]
Originally by: Dav Varan The problem with removing local is it asymetrically favours PvP activities.
A pvp'r can stay under cloak ( recons / coverts ) while looking for targets a pve'r cannot. PvE'r must decloak in order to shoot at rats.
Why is that a "problem"? something that greatly favors PvP activities sound really good to me.
We have high sec empire regions. Wouldn't you say that they asymmetrically favor PvE activities? They certainly do. Therefore, wouldn't it be appropriate to have regions that do the opposite? Or would you also argue that high sec empire needs to be fixed to remove the PvE balance? I suggest we start with CONCORD
After all, as it is now, average player makes same isk running Level 4 missions in high sec as he would doing other stuff in 0.0.
|
Forge Trader
|
Posted - 2010.03.24 18:36:00 -
[76]
The reason that any game mechanic change that "highly favors pvp" is not good for pvp is that any such change will result in fewer targets.
Reason: Human players do not play in order to be ganked, unlike NPCs
No one will bring their ships anywhere in Eve thay cannot reliably protect them with good skills, tactics, and equipment.
Those who think it would be more fun (for them) if it were easier to find and attack other players are ignoring human nature. So, greatly increased advantage to pvpers = fewer targets = less pvp!
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.24 19:07:00 -
[77]
Originally by: Forge Trader The reason that any game mechanic change that "highly favors pvp" is not good for pvp is that any such change will result in fewer targets.
Reason: Human players do not play in order to be ganked, unlike NPCs
No one will bring their ships anywhere in Eve thay cannot reliably protect them with good skills, tactics, and equipment.
Those who think it would be more fun (for them) if it were easier to find and attack other players are ignoring human nature. So, greatly increased advantage to pvpers = fewer targets = less pvp!
That reasoning may be valid if we talk about replacing an old thing with a new thing.
Right now I'm just pushing the idea of adding something new, that doesn't take away from anything existing: that is, adding of several new 0.0 style regions without local, but make them richer than 0.0 regions with local.
To begin with, these new regions would have 0 targets, because they are new, and gradually people will fill them up.
There is no good logical objection to this idea, other than on the principle that if you can't handle the heat, nobody else should have any fun either.
|
Forge Trader
|
Posted - 2010.03.25 04:35:00 -
[78]
I also would like to see more 0.0 regions, with better rewards, & no local would be just fine if the rewards were there.
However, would be concerned that new, richer 0.0 systems will simply be taken over by the most powerful local alliance, as is done now for systems with valuable moons to mine.
There would be alliance v. alliance pvp along the way, but this may not be what we are talking about in terms of increasing pvp opportunities.
Another reason the wormhole mechanics are so appealing.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.25 07:43:00 -
[79]
If there are new and richer regions, I would recommend they don't have any better moons than other regions. Encourage NPCing and exploration only.
|
Darthewok
State Protectorate
|
Posted - 2010.03.25 08:06:00 -
[80]
Originally by: praznimrak
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
THIS
+1 for NPZ idea. only keep alliances out from establishing POS' and stations there or it will be merely yet another area locked down by a single alliance and monitored by their intel channel. NPC region that does not allow POS'. a place where people can only visit but not stay and monopolize.
|
|
Vegine
|
Posted - 2010.03.25 21:30:00 -
[81]
In my opinion you guys are all missing the point
One of the main point is, PVE and PVP fitting and play styles are too unbalanced with PVP fittings easily beats pve fitting, not even mentioning PVP'ers often have the advantage to chose when and how to engage pve'ers (if you dont realize the importance of this point please stop reading my post)
It will be a long shot, but what I think would work is to 1, Change ratting and mission NPCs. Much less ships, however those ships now are much more powerful (ie, make npcs more fitted like pvp ships) so a PVE fit is now not far from a PVP fit. This will bring much fairer fights and PVE'ers will be able to fight back more effeciently when engaging PVP'ers.
2. Change mission reward (more specifically loot). Make ships have higher bounties but drops loot much less often. To be more precise, to drop normal modules much less often so that they can't be relied on to be reprocessed for minerals. Meta level and office loot drop rate is okay right now so that don't need to be changed.
3. Give mining barges and exhumers more defense gadgets, or make them more customizable. No there won't be a mining ship fitted with a buncha guns pointing out like a deathstar, but they should have more slots that CAN ONLY fit things like warp-core stabilizers, expand-drone bandwidths/drone bays, some e-war perhaps, and more defenses, and perhaps more HPs. Not necessary to add all these, but add some so they aren't as vulnerable as they are now.
4. Improved aggression warning systems. Just as an example, they could introduce a NPC service that for some isk, pilots that aggressed other none same corp/alliance pilots will be noted different from overview or even local displays. Like perhaps the pilots aggression in the last 7 days will be indicated by an increasing flashy and blinking red box, depending on how many players he aggressed, on overview and local. Sec statues doesnt cut it right now as ratting and missioning get those up pretty quickly (and there's also fast talk..)
With the above change I believe many players will be venturing out into low-null sec after a while.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.03.25 22:50:00 -
[82]
Originally by: Vegine Edited by: Vegine on 25/03/2010 21:39:26 In my opinion you guys are all missing the point
One of the main point is, PVE and PVP fitting and play styles are too unbalanced with PVP fittings easily beats pve fitting, not even mentioning PVP'ers often have the advantage to chose when and how to engage pve'ers (if you dont realize the importance of this point please stop reading my post)
0.0 belt rats are so ridiculously easy that I NPC in my PvP fit. It's not like running level 4 missions.
It may be less efficient, but then you can defend yourself.
So the PvE vs PvP ship fits are no longer valid excuse for smart player, only stupid people use it.
|
warmandsunnyjita
|
Posted - 2010.03.25 23:20:00 -
[83]
I've argued for some time that local should be removed from the game entirely. It is the only, and best way to deal with the blob warfare that is 0.0 which was made 10x worse by dominion.
Imagine the epic battles and traps that would ensure. As for the carebears, nerf mineral compression = alliances really need their miners to build caps and stuff, so they have to protect them with camps and scouts, and ratters would need to stick together for safety. Boo hoo. If you want to go run level 4s, have fun being bored out of your mind.
|
GavinGoodrich
Ungrouped Guns Don't Panic.
|
Posted - 2010.03.26 01:10:00 -
[84]
Originally by: Hrodgar Ortal
Having alts or mains watch gates for hours on end isn't a solution. This is a game, not real life sentry duty. You get forced to do RL sentry duty, someone tries to force anyone to do something in a game they leave.
Amen man. Couldn't have said it better myself.
You'd drive out the 'numpties' but you'd lose so much of the playerbase that CCP would lose too much money for it to be worth it. It would hurt them, not help them.
Besides...when I'm done with work/school I don't want to PAY to have to do what Hrodgar is describing. I did that for 4 years...at least I got paid for it \o |
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2010.03.26 07:13:00 -
[85]
Originally by: warmandsunnyjita I've argued for some time that local should be removed from the game entirely. It is the only, and best way to deal with the blob warfare that is 0.0 which was made 10x worse by dominion.
Imagine the epic battles and traps that would ensure. As for the carebears, nerf mineral compression = alliances really need their miners to build caps and stuff, so they have to protect them with camps and scouts, and ratters would need to stick together for safety. Boo hoo. If you want to go run level 4s, have fun being bored out of your mind.
Alliances don't need their miners to do anything. Most alliances doesn't mine at all, they import the minerals from high-sec. Even if they would be mining you won't get anyone sitting on a gate watching it since it isn't profitable for them to do so. They will go run lvl4s instead.
And it won't "fix" blob warfare. It will probably make it even worse. "Hey we have no idea how many hostiles are out there, how do we best make sure we win?" "Oh, I know, lets get a huge blob!". Uncertainty means people will even less undock without huge numbers.
|
foksieloy
Minmatar Universal Army Ushra'Khan
|
Posted - 2010.03.26 07:49:00 -
[86]
Originally by: warmandsunnyjita Imagine the epic blobs and tumbleweed rolling and crickets chirping in the empty space that would ensure.
Fixed it for you. _______________________ We come for our people! |
Furb Killer
Gallente
|
Posted - 2010.03.26 10:36:00 -
[87]
What those two wise gentlemen before me said, how would removing local possibly reduce blobbing? If anything it will encourage blobbing, why not blob without local? Now at least a reason not to blob is that you then might actually kill them, since if they see a blob 10 times their size they run away.
And additionally you know you can have a fight, and you dont need to get 10 times the numbers because you have no idea how large their blob is.
|
Biczkowski
Minmatar Ghosts of War Initiative Mercenaries
|
Posted - 2010.03.28 13:34:00 -
[88]
close it already!
|
Hale Sunblade
|
Posted - 2010.03.28 15:15:00 -
[89]
Originally by: Ephemeron Just add a couple new 0.0 regions with no local, make them rich regions - officer spawns, high end ores everywhere, 2x spawn rate of high quality anomalies. After all, for higher risk should be higher reward, right my furry friends?
And we'll call them the "No Pussies Zone"
+1
And I think it should behave like any other nullsec, unlike what Darthewok is suggesting. Nullsec without local ฿nd without (alliance) colonization we already have. It would be just like wormholes in normally linked space otherwise.
Im presuming the alliance in control will have a much harder time keeping enemy ratters and pvpers out anyway, by lack of local. Sure their intel channel will help, but it would be far from giving complete information.
Im not sure how it would fit into the game storywise though..
|
Darthewok
Perkone
|
Posted - 2010.03.28 16:00:00 -
[90]
Edited by: Darthewok on 28/03/2010 16:08:18 just to point out a big difference between wormholes and a known space region. a specific wormhole system cannot be a destination for people to go there and fight as entrances are unpredictable and temporary and the route there different each time. whereas a known space region can.
a known space region can be the "go-to" place for bored PVPers to gather and fight each other in the way no wormhole space possibly can.
whatever the settings of the region, it has to be set up in such a way that no alliance can monitor it as completely as 0.0 regions can currently be monitored, with cov ops lookouts at empire chokepoints, easily checked local at all times, and intel channels. right now, it is extremely easy for an alliance to know at all times intruders and crack down with a blob at any time. merely ask in alliance chat for info and you get ship types, locations etc. then just gatecamp. a very very large reason why alliance intel is so good is because it is so extremely easy for members of an alliance just to check local for reds and report in intel channel. within 10 seconds, you know where they are.
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |