Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malcolm Minkiahead
|
Posted - 2010.03.22 14:41:00 -
[1]
As far as I see on the test server, it seems that planetary interaction will be a quite complex industry feature. This is good. But it will not be "complete".
What will we miss from this?
First, any realism. Construction of pins and links are instantaneous, transportation is instantaneous too, it's all so "instant gratifiction"...
I am not going to discuss further any feature that is on the test server (this is not the right forum), this may even change but now that's it.
Second, and it is bound to the lack of realism, it has been rumored that population control could not be included in Tyrannis.
So, CCP scrapped combat on planets yet, is CCP going to scrap population control from it, and that means planetary interaction will be one of these "not finished features" like factional warfare. For example CCP promised us treaties at last fanfest, where are now? Did they scrap this feature?
So look at the test server and imagine how much work they have to do before may the 18th, and consider what are we expecting from planets.
Delay planetary interaction, make some extensive testing on the features, if I am right the playerbase has very high expectation on planetary interaction, don't rush it.
|
Cornaris
|
Posted - 2010.03.22 14:51:00 -
[2]
Name 1 thing that is "Complete" in eve. |
Excellius Dormidor
|
Posted - 2010.03.22 15:05:00 -
[3]
Lets see one thing that is complete in eve.. hmm
ahh yes!
"when you get podded you return to your clone"
that works flawlessly.
|
Ralle030583
Mystic Lion Hearts Sev3rance
|
Posted - 2010.03.22 15:07:00 -
[4]
Originally by: Cornaris Name 1 thing that is "Complete" in eve.
thats easy: EVE is free of LAG between 11:00-11:30 GMT ;-)
|
Sarajo
|
Posted - 2010.03.22 15:12:00 -
[5]
Originally by: Ralle030583
Originally by: Cornaris Name 1 thing that is "Complete" in eve.
thats easy: EVE is free of LAG between 11:00-11:30 GMT ;-)
I was under the impression there was a daily lagspike with ping times of up to 3600000ms
|
Aera Aiana
|
Posted - 2010.03.22 15:12:00 -
[6]
Originally by: Cornaris Name 1 thing that is "Complete" in eve.
This. I think the CSM also brought it up. I like to see them have one of their teams constantly go through all their old, unfinished content and finish it. Stuff like the left side of the fitting screen and such...
|
Malcolm Minkiahead
|
Posted - 2010.03.22 15:12:00 -
[7]
Edited by: Malcolm Minkiahead on 22/03/2010 15:13:48
Well I should be more precise.
I am not concerned about "completeness", I am concerned about satisfaction.
I guess many players would not be satisfied by a rushed implementation of planetary interaction. I mean, CCP is developing incarna since 2006 and they don't feel comfortable with it yet... doesn't planetary interaction deserve a bit more resources and development/testing time than 2 months? Come on.
Edit: completeness of various eve features is a problem I know and I totally agree with you.
|
Ikserak tai
|
Posted - 2010.03.22 15:13:00 -
[8]
I had visions of a new class of suborbital ships, planetary construct modules, and being able peruse the surroundings. Boy, am I stupid.
The Tyrannis "teaser" is a misrepresentation, what does "benevolence" and "ruthless tyranny" have to do with something as abstract as plopping down pins and links?
And what significant part of the Eve economy is there to be switched over? A few things such as 'mechanical parts', 'construction blocks' or additional very minor parts of T2 production?
And all this layered on top of a server system that can't handle lag as it is, sound issues galore, lame weapons fx, and on and on and on........
It seems the more content that is added the thinner all parts of the game become to accomodate the new addition.
I hope I'm wrong, but becoming a "ruthless tyrant" so that I can make my own construction blocks or nanotransistors doesn't motivate me in the least.....
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
Lord Helghast
|
Posted - 2010.03.22 15:14:00 -
[9]
t3 frigates, treaties, redesign of key ships (DOMINIX!), and yes PI are all things that need to get done, the redesign is happening over several expansions tho i'd hope Tyrannis would have more than JUST THE SCORPION perhaps 1 per race per expansion?????
T3 frigates, no word, treaties no word, and PI, we were never going to have PI fighting, atleast not our pod pilots going down thats what DUST is, though we should have planetary bombardment and stuff as a possibility....
If they dont include population control in my opinion PI will be nothing more than planet mining, and thats just L-A-M-E!
They have till may, if need be delay it a month or so to get the population control implimented, also why the hell is PI instanced????? I thought we were supposed to polute and negatively impact our neighbors... WHAT NEIGHBORS?!?!?!?!?!
|
Ryhss
Caldari 42nd Airborn
|
Posted - 2010.03.22 15:14:00 -
[10]
Originally by: Ralle030583
Originally by: Cornaris Name 1 thing that is "Complete" in eve.
thats easy: EVE is free of LAG between 11:00-11:30 GMT ;-)
Isn't that the daily downt......ohhhhhhhh, I see what you did there! ;)
|
|
Sidus Isaacs
Gallente
|
Posted - 2010.03.22 15:15:00 -
[11]
Originally by: Malcolm Minkiahead Edited by: Malcolm Minkiahead on 22/03/2010 15:13:48
Well I should be more precise.
I am not concerned about "completeness", I am concerned about satisfaction.
I guess many players would not be satisfied by a rushed implementation of planetary interaction. I mean, CCP is developing incarna since 2006 and they don't feel comfortable with it yet... doesn't planetary interaction deserve a bit more resources and development/testing time than 2 months? Come on.
Edit: completeness of various eve features is a problem I know and I totally agree with you.
Not really. They can build on this later, as i suspec tehy will with Dust.
Giving players a chance to get to know the system and test it live before they tweak it is a good idea. And who knows how far it will get in two months? --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Malcolm Minkiahead
|
Posted - 2010.03.22 15:18:00 -
[12]
Edited by: Malcolm Minkiahead on 22/03/2010 15:23:54 Edited by: Malcolm Minkiahead on 22/03/2010 15:20:15
Originally by: Ikserak tai I had visions of a new class of suborbital ships, planetary construct modules, and being able peruse the surroundings. Boy, am I stupid.
The Tyrannis "teaser" is a misrepresentation, what does "benevolence" and "ruthless tyranny" have to do with something as abstract as plopping down pins and links?
And what significant part of the Eve economy is there to be switched over? A few things such as 'mechanical parts', 'construction blocks' or additional very minor parts of T2 production?
And all this layered on top of a server system that can't handle lag as it is, sound issues galore, lame weapons fx, and on and on and on........
It seems the more content that is added the thinner all parts of the game become to accomodate the new addition.
I hope I'm wrong, but becoming a "ruthless tyrant" so that I can make my own construction blocks or nanotransistors doesn't motivate me in the least.....
you're a bit bitter, mate, Maybe some of the things we would like need too much time to be developed.
But you're right.
Quote: is PI instanced
Srsly? wtf?
Originally by: Sidus Isaacs
Not really. They can build on this later, as i suspec tehy will with Dust.
Giving players a chance to get to know the system and test it live before they tweak it is a good idea. And who knows how far it will get in two months?
Two months are enough to develop a thing that is a bit more complicated than ogame, with a 3d interface and a beautiful planet. Yes they CAN build on this later, but they can actually forget about it as happened many times.
|
Rodj Blake
Amarr PIE Inc.
|
Posted - 2010.03.22 15:22:00 -
[13]
Originally by: Ikserak tai
And what significant part of the Eve economy is there to be switched over? A few things such as 'mechanical parts', 'construction blocks' or additional very minor parts of T2 production?
Skillbooks and implants.
Dulce et decorum est pro imperium mori.
|
Lord Helghast
|
Posted - 2010.03.22 15:25:00 -
[14]
Quote: is PI instanced
Srsly? wtf?
as in we arent really affecting the other neighbors, we're on a planet all alone with our sh*t spread all out like we own the planet, yet we have 1000 other pod pilots all doing the same on the same planet that we cant see... hence INSTANCED, in the non-instanced single shard world of eve.
|
Malcolm Minkiahead
|
Posted - 2010.03.22 15:26:00 -
[15]
Edited by: Malcolm Minkiahead on 22/03/2010 15:26:42
Originally by: Rodj Blake
Skillbooks and implants.
There is not evidence of this, even if we could make an educated guess.
I think that implants will not be produced on planet because they are earned with LP stores, so they are in a sense "player made".
|
Chaos Incarnate
Faceless Logistics
|
Posted - 2010.03.22 15:29:00 -
[16]
You're extrapolating overmuch from the early tests; there hasn't been much movement on sisi since the initial intro which was 2-3 weeks ago(?).
Command centers still have unlimited 'grid', the materials required to build the PINs is still magicked from the aether, and the transit links have enough capacity compared to the stuff they carry that that they don't need to be expanded ever. They're probably still working on it internally before moar Sisi releases, especially the reaction chains that will be required to build stuff \o/
_____________________ Horrors! Demons in the deep! |
Lindsay Logan
|
Posted - 2010.03.22 15:30:00 -
[17]
Originally by: Lord Helghast
Quote: is PI instanced
Srsly? wtf?
as in we arent really affecting the other neighbors, we're on a planet all alone with our sh*t spread all out like we own the planet, yet we have 1000 other pod pilots all doing the same on the same planet that we cant see... hence INSTANCED, in the non-instanced single shard world of eve.
Because the current (test) imlementation on Sisi is sure to be how it is on TQ in 2 months, right?
Seriously, read the dev blog before you amke wild assumptions.
|
Destination SkillQueue
Are We There Yet
|
Posted - 2010.03.22 15:30:00 -
[18]
Originally by: Malcolm Minkiahead Edited by: Malcolm Minkiahead on 22/03/2010 15:13:48
Well I should be more precise.
I am not concerned about "completeness", I am concerned about satisfaction.
I guess many players would not be satisfied by a rushed implementation of planetary interaction. I mean, CCP is developing incarna since 2006 and they don't feel comfortable with it yet... doesn't planetary interaction deserve a bit more resources and development/testing time than 2 months? Come on.
Edit: completeness of various eve features is a problem I know and I totally agree with you.
I can guarantee, that the PI we will get at launch will not be what CCP or we have envisioned. New features almost always start small and grow over time or get forgotten and abandoned. Seeing as PI can be done everywhere and by everyone, it is very hard for CCP to abandon it and easy to justify more development time on such a massive new feature. So while it might not be everything we hoped at the beginning, it will be almost certainly develped towards that vision in a more timely manner than other features. The wait will still frustrate many, but that is the most likely scenario.
The difference with PI and Incarna is, that incarna wasn't developed just as an expansion for EVE and it really couldn't possibly be implemented in the regular expansion cycle. It was technology and other assests needed to make another game possible, so that warranted the special treatment. It might be more accurate to say, that incarna is more of a side benefit of that other developent project, than an expansion project for EVE.
|
Guttripper
Caldari State War Academy
|
Posted - 2010.03.22 15:45:00 -
[19]
While I have not dabbled with this expansion on the test server, one aspect I noticed from the Eve-University YouTube video was how large the various planetary units appeared. Perhaps that was the planetary interface expanding the units, but hopefully when warping to a gate, the nearby planet will not be seen laced with hundreds of tubing connections and icon units like an over sized game of SMAC.
|
Aixa Syal
Minmatar al-Syal Brigade
|
Posted - 2010.03.22 15:55:00 -
[20]
If your planet has a university and a school and printing press you can build these blueprints (link)
|
|
Malcolm Minkiahead
|
Posted - 2010.03.22 15:57:00 -
[21]
Originally by: Chaos Incarnate You're extrapolating overmuch from the early tests; there hasn't been much movement on sisi since the initial intro which was 2-3 weeks ago(?).
Command centers still have unlimited 'grid', the materials required to build the PINs is still magicked from the aether, and the transit links have enough capacity compared to the stuff they carry that that they don't need to be expanded ever. They're probably still working on it internally before moar Sisi releases, especially the reaction chains that will be required to build stuff \o/
I don't negate that PI will be a good industrial expansion, I hope that CCP will add enough complexity to it but not only "broadening" the gameplay (that is introducing new schematics, pins and ways to move stuff off planet), but deepening it in an RTS way where you need to harvest resources for creating your infrastrucure, for example.
But the playerbase has higher expectations from it, I think.
Originally by: Destination SkillQueue
I can guarantee, that the PI we will get at launch will not be what CCP or we have envisioned. New features almost always start small and grow over time or get forgotten and abandoned. Seeing as PI can be done everywhere and by everyone, it is very hard for CCP to abandon it and easy to justify more development time on such a massive new feature. So while it might not be everything we hoped at the beginning, it will be almost certainly develped towards that vision in a more timely manner than other features. The wait will still frustrate many, but that is the most likely scenario.
I Agree on that many people will try it, but what will make them hang aroung it?
See for example moon mining. It's not fun and managing poses is quite a boring task, but people do it because it's a good way to make money.
So economy will push people to play with it, but only if it is worth.
|
Malcolm Minkiahead
|
Posted - 2010.03.22 16:13:00 -
[22]
Originally by: Aixa Syal
If your planet has a university and a school and printing press you can build these blueprints (link)
How can you see this? I did not find any skill blueprint, neither on the market nor on autolink. I suspect it's a fake.
|
JitaPriceChecker2
|
Posted - 2010.03.22 16:18:00 -
[23]
If planetary interaction will be an instanced feature ( as it is now on sisi ) , it will be total fail.
|
Sig Sour
|
Posted - 2010.03.22 16:29:00 -
[24]
Tyrannis is a "We have to keep this 6 month thing going" patch.
|
Aixa Syal
Minmatar al-Syal Brigade
|
Posted - 2010.03.22 16:35:00 -
[25]
Originally by: Malcolm Minkiahead
How can you see this? I did not find any skill blueprint, neither on the market nor on autolink. I suspect it's a fake.
Are you logged into Chaos or Sisi ?
|
Malcolm Minkiahead
|
Posted - 2010.03.22 17:12:00 -
[26]
Edited by: Malcolm Minkiahead on 22/03/2010 17:15:24
Originally by: Aixa Syal Edited by: Aixa Syal on 22/03/2010 16:51:44
Originally by: Malcolm Minkiahead
How can you see this? I did not find any skill blueprint, neither on the market nor on autolink. I suspect it's a fake.
Are you logged into Chaos or Sisi ? All the skillbooks are gone now and implants from reward system, So its good to see they are listening, Getting a cybernetics RAM blueprint now to research :P they need planetary items the universitys on planet produce, and one of these & 100 reports and a beta implant to produce a elite version of implant (link) ,
edit: are elite implants already in database, and RAM blueprints for cybernetics on sisi ?
Uh I logged onto Sisi only, and I can't see what you are talking about. How can one log into chaos?
|
Aixa Syal
Minmatar al-Syal Brigade
|
Posted - 2010.03.22 17:21:00 -
[27]
Set the path in the shortcut for eve to C:\evetest\eve.exe /server:87.237.32.22
It will patch and make it incompatible to singularity and tranquility, at least thats what i did the other day i took screenshots.
|
Edenn
|
Posted - 2010.03.22 17:25:00 -
[28]
I wonder why they release expansion after expansion while old stuff is not being fixed. Like Camera bug, when I have to scroll it in 1-5 undocks/jumps. Or expand Drone window each time I undock. Or Drones overall, video bugs, dual+ monitor support, 100kk+ clone costs, mining, benefits of choosing a sertain race, Jita blackhole, lags, lags, lags and other stuff. There are so many things to be fixed/done and yet they are going to release another expansion.
Will we ever see this game friendly to new players and bug free?!
|
Malcolm Minkiahead
|
Posted - 2010.03.22 17:28:00 -
[29]
Edited by: Malcolm Minkiahead on 22/03/2010 17:33:07
Originally by: Aixa Syal
Set the path in the shortcut for eve to C:\evetest\eve.exe /server:87.237.32.22
It will patch and make it incompatible to singularity and tranquility, at least thats what i did the other day i took screenshots.
It does not patch :-( (I have to try some things)
|
Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.03.22 17:42:00 -
[30]
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |