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Hiroshima Jita
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Posted - 2010.03.29 04:16:00 -
[121]
If you want fair fights join RVB or find some buddies to have alliance tournament style battles with at prearranged times.
If you want to be a real pvper goto lowsec where the pirates are nasty and to quote wolfy from the last fanfest "The faction warfare guys could beat 0.0 entities faces in."
No wait if you want to do REAL pvp goto 0.0 where doomsdays, bubbles, bombs and other high end pvp elements are enabled.
No wait if you want to do REAL PVP join the uber blob and fight epic lagged out battles over PPE-BM station and the lowsec roids/rats that aren't really an improvement over LVL 4 missions.
Real PVP is a bad term. The point is are you having fun? And winning definitely is fun. Winning against the oodds is more fun. Killing people whose guts you hate is fun. Fighting fair fights can be loads of fun.
BUT WHATEVER YOU'RE DOING STOP IMMEDIATELY IF IT ISN'T FUN. IF YOU CAN'T HAVE FUN IN EVE -> QUIT
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Foraven
Gallente
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Posted - 2010.03.29 05:03:00 -
[122]
Originally by: Cpt Branko
There's only one way you're going to have some fun in this game, and that is by figuring out how it really works and adapting to that as opposed to asking it to be changed to how you think it should work.
Doing it like everybody else doesn't appeal to me. Adapting usually mean copying what everyone else is doing and that's wrong in my book. The game offer tons of possibilities but few of them are practical when it comes to pvp. What's the point of having that many skills and modules to fit ships with if most combinations end up being fail fits (ie fits that underperform, not LOL fits that are just stupid)?
Quote:
Of course PVP will be a one-sided affair where you expect to lose if you cannot be bothered to learn how to win. Do you really believe that has anything to do with the mechanics?
I'm quite aware of how to win under the current system. It's not so much that i expect to lose every fight i end up in, but that i figure out really quickly when a given fight is lost already. I'm no expert of pvp, but i can see quite well who has the upper hand, often long before ships start to blow up.
Quote:
You ask for changes, but the same players who know how to do things will take every advantage to gank you horribly under whatever system you devise. It's, in fact, very easy to make it much worse then it is now, and removing effective intel tools is a great way to enable them to do it easier. Think of any mechanic and try to figure out the worst possible abuse and you've got a good idea what players will do.
Still stuck with the intel thing? I just said i find it too accurate, too easy to aquire, in most case it require virtually no real efforts. I believe it should be changed, and it's hardly the only thing i would like changed. Now, stop worrying, i hardly propose to make arbitrary changes and throw them in the face of players. I hardly said what i would replace it with, and like anything it should be experimented with on a test server.
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foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.03.29 08:20:00 -
[123]
Um i think someone here is delusional.
EvE is a sandbox. There are no "fair PvP rules". If you want them you can do RvB.
RvB is to PvP as boxing is to all out nuclear war. It is fun, but it is not the real thing.
If you do not like all out nuclear war without any concerns, then do not PvP. Set up a small boxing match with friends, and have fun.
You are pretty silly if you think you can force powers with major military strenght to burn all their tanks and nuclear missiles, and instead duke it out with fists because you find that fun.
If you are not having fun, do not do it then. As simple as that.
And do not be surprised when the ****** kid (carebear) you just beat up in some alley (belt) comes back with his mean cousins (blob) armed with baseball bats and knives and beat the **** out of you. Thats how the world works, you might want to take off your pink glasses. _______________________ We come for our people! |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.29 08:41:00 -
[124]
Edited by: Vaerah Vahrokha on 29/03/2010 08:43:08
Quote:
I actually had this thought a while back. It seems like an even better idea now that those asshats from AAA and U'K destroyed NRDS Providence. Some discussion on another forum So basically just new easily accessible (via multiple entry points, close to hisec market hubs) "low-sec like" NPC 0.0 region(s) with low value for big entities to live there.
Quote:
Yes, basically some playground regions for people to freely wander in and out of. 0.0 is now all serious business where fun takes a distant back seat to boring blobbing for CEO/Leader epeen who is currently King of the Hill while the ordinary members stew from boredom.
If only NPC 0.0 regions existed... oh wait they do.
Go in Stain, lots of action near the stations <=> mission hubs over there.
Oh wait, you mean that those residents will team up and go kill you? How sad, a MMO game with people teaming up against you?
The "blobby" you get over there are mostly 10-15 ships, if that's too much of a blob for you, I suggest playing Quake or something similar.
Quote:
The problem with repair/regeneration is that it's completely free. You are not doing any harm to that enemy unless it's a kill. No way to soften target with hit and run before the main assault.
So what? Many PvP setups are indeed tank buffer and unable to repair.
So what^2? Erode ships and they just dock and reship. Are we willing to also forbid players to reship? Dang cheaters.
Quote:
It might be just my feeling, but no matter what i put on my ship, it always seem i don't have enough firepower while having huge holes in my defense. Might be because i'm unwilling to cross train and use whatever is the ship of choice of the day...
That's the same mindset the "used to be great" countries do. Refuse to continuously compete and stay ahead of the curve leads to ruin. It's an own deficiency, not something bad in the "system".
Quote: Risk should come in other flavor than being pinned down and unable to fight back or insta popped by huge alphas.
Anything you'll change, there will be people whose only reason to live is to exploit those changes so that you'll get "insta-something else" and still be at the starting point again.
Quote:
The problem isn't EVE mechanics, the problem for you is that you're new and still need to learn how things really work before you try to change the game.
The problem indeed isn't EvE mechanics. It's in the fact that in the past "what does not kill you, makes you stronger" and "break your bones and learn it" are VASTLY alien concepts in nowadays weakling mentality, where everything has to come on a lazy silver platter, with no risk, no taste, no feeling of "I MADE IT!".
WoW generation and stuff. It's indeed not EvE, it's decadent education for the losers.
Quote:
Of course PVP will be a one-sided affair where you expect to lose if you cannot be bothered to learn how to win. Do you really believe that has anything to do with the mechanics?
That is a full PvP course, valid of every past, present and future game ever made. If only it was sticked and impressed with white metal hot stamps onto the players face...
Quote:
Doing it like everybody else doesn't appeal to me. Adapting usually mean copying what everyone else is doing and that's wrong in my book.
We are apes. We copy others and are made to screw them with better and unfairer strategies.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Foraven
Gallente
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Posted - 2010.03.29 15:31:00 -
[125]
I think many players here don't really understand the issue. Sure, you can always bash on the lack of experience of people who complain (like me), but the fact remain that despite all the arguments, the vast majority of EVE players try to avoid PVP, and most pvpers try to avoid fights they feel the odds are too stacked against them. You can always try to convince players they are doing it wrong, or don't understand the game or that they should play something else, but it won't change the trend. It's far easier to change the rules of the game than it is to change people mind about it. Unfortunately, figuring out wich rules to change or add to make the game play out differently is a very different story.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.29 16:17:00 -
[126]
Originally by: Foraven I think many players here don't really understand the issue. Sure, you can always bash on the lack of experience of people who complain (like me), but the fact remain that despite all the arguments, the vast majority of EVE players try to avoid PVP, and most pvpers try to avoid fights they feel the odds are too stacked against them. You can always try to convince players they are doing it wrong, or don't understand the game or that they should play something else, but it won't change the trend. It's far easier to change the rules of the game than it is to change people mind about it. Unfortunately, figuring out wich rules to change or add to make the game play out differently is a very different story.
The players do understand the issue. But the issue is not EvE related, it's because of how humans work. Regardless of game they will always want to prevail, win, be safe, min max and (being social apes) team up and blob. Regardless of this being RL or any game.
You can't force paying people into breaking their basic DNA governed rules, therefore whatever you do you cannot change how people are going to judge about accepting a fight or not. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Greg6
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Posted - 2010.03.29 16:19:00 -
[127]
Originally by: Foraven I think many players here don't really understand the issue. Sure, you can always bash on the lack of experience of people who complain (like me), but the fact remain that despite all the arguments, the vast majority of EVE players try to avoid PVP, and most pvpers try to avoid fights they feel the odds are too stacked against them. You can always try to convince players they are doing it wrong, or don't understand the game or that they should play something else, but it won't change the trend. It's far easier to change the rules of the game than it is to change people mind about it. Unfortunately, figuring out wich rules to change or add to make the game play out differently is a very different story.
Actually the lack of understanding is on your part, not that on the side of folk responding to you. It's very simple. You aren't getting the kind of fights you want and so you think there is a game problem. It really is that simple.
You are confusing the kind of fights you want with, "quality," PVP. You are crossing the streams of frequency between the kinds of fights you want with all fights and thus have the incorrect conclusions that there is very little PVP in eve. There is lots of PVP in eve it just may or may not be of the kind you want.
Over the past year I've got over 1700 kills in *hundreds* of fights. While there may be a day or two, here or there, where I can't find a fight for the post part I get between 2 and 5 a day. They aren't all "good," fights, using your terms, but I don't accept your terms so that's OK. And all that without going pirate once, and only very rarely arranging fights. It's not hard.
Now you are very right that the real losses in eve contributes to a tendency among the players to want to fight only when they can win. That's a feature, not a bug. And you are also correct that PVP is more difficult to find in eve than in wow. But you are not able to speak for "most pvp'ers," at all, only yourself.
For myself when I want to play, interact with folk, and further my character I play eve. Fights may or may not come. When I just want a quick and easy fight I fire up Wow and jump in the battlegrounds. Every tool has it's use and expecting a screw driver (eve) to be a hammer (wow) isn't fair to either tool and won't serve the tool user well at all.
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Lilith Velkor
Minmatar Final Agony B A N E
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Posted - 2010.03.29 16:49:00 -
[128]
Originally by: Foraven I think many players here don't really understand the issue.
That might be because there simply is no issue. If you think the lack of rules enforcing a fair fight is a problem, EVE probably isnt the right game for you.
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Foraven
Gallente
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Posted - 2010.03.29 16:52:00 -
[129]
Originally by: Greg6 Actually the lack of understanding is on your part, not that on the side of folk responding to you. It's very simple. You aren't getting the kind of fights you want and so you think there is a game problem. It really is that simple.
LOL. Understanding something don't mean liking it, nor that a current state of things is the best way things can be. And please don't confuse my post with other people in this thread. Btw i'm not even a pvper, i don't go out to seek glory fighting random fights and collecting killmails. I know the gameplay well enough to understand what others people write about. I don't seek the same things you do and we may never agree. Just keep in mind that this game is played by a lot more people who have very different view about what they like about EVE and what they would like to see more of.
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.03.29 18:05:00 -
[130]
Originally by: Lilith Velkor
Originally by: Foraven I think many players here don't really understand the issue.
That might be because there simply is no issue. If you think the lack of rules enforcing a fair fight is a problem, EVE probably isnt the right game for you.
he is not asking for enforcement rules for fair Fight. And he is right that people are not understandign what he is saying. You clearly show that with youranswer.
Want a simple example that YOU face? Bane activities around the minmatar-ammar front, Kourmonen and Auga on last 2 weeks. Whenever you come into system with your groups of 20-30 ships all small groups immediately disapear if they are not engaged. If some 2 small groups of militia start to fight while BANE is within 2 jumps you will have intel on that and on its size in a fraction of second and those guys WILL get blobbed. So they use the intel that they can EASILY get about BANE being around to decide not to fight. That is how excessive intel make things worse.
Same way when you get easy intel that we formed a 40 man gang you gtfo and we do not get a fight.
Without that fast intel, you would not scare the area so much and people would not stop doing their small stuff by fear of the 20 ships BANE gang within 2 jumps)
That is simple example why excessively easy intel makes fights less common. Easy intel assures that you get fights only with peopel that are willingly to die anyway or are TOO stupid to use intel. But vast majority of players are neither!
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.29 20:44:00 -
[131]
Originally by: Seishi Maru
Without that fast intel, you would not scare the area so much and people would not stop doing their small stuff by fear of the 20 ships BANE gang within 2 jumps)
And after five times of getting blobbed to hell without being able to possibly evade it they'd quit trying flying in small gangs because they couldn't have any clue whether they'd get blobbed to hell or no.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.29 20:56:00 -
[132]
Quote:
There is a difference between having fair fights and having unfair fights that are still fun to play out.
I read about this very sentence for hundreds of times, on the WoW ("PvP") forums.
I linked, for hundreds of times, this article:
Play to win
it really covers it all.
This is REALLY how people play against you. Fair or not. And no, they will NOT change.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.29 20:58:00 -
[133]
Originally by: Foraven
There is a difference between having fair fights and having unfair fights that are still fun to play out. Losing can still be fun if you can still make your adversary pay dearly his victory. The current system doesn't allow that much though, the ones who have the upper hand usually have it across the board.
Doesn't allow for it? Cool story.
I typically make them pay even if I die, unless it's some horrific blob which I didn't see coming; and often you can kill a tackler or two and bugger off, anyway.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Lilith Velkor
Minmatar Final Agony B A N E
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Posted - 2010.03.29 22:00:00 -
[134]
Originally by: Seishi Maru
Want a simple example that YOU face? Bane activities around the minmatar-ammar front, Kourmonen and Auga on last 2 weeks. Whenever you come into system with your groups of 20-30 ships all small groups immediately disapear if they are not engaged. If some 2 small groups of militia start to fight while BANE is within 2 jumps you will have intel on that and on its size in a fraction of second and those guys WILL get blobbed. So they use the intel that they can EASILY get about BANE being around to decide not to fight. That is how excessive intel make things worse.
Same way when you get easy intel that we formed a 40 man gang you gtfo and we do not get a fight.
And what is exactly the issue here if I may ask?
If you dont want to fight, thats fine, I dont blame you. I'd not engage in a lost fight either. You have to realize that in the situation you describe there was never a good fight to be had in the first place, you just missed out on a few ganks.
If that was because the other side are filthy blobbers or you did lack the numbers is purely a matter of perception tbh.
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Orion Shadowmaker
Amarr Blue Republic
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Posted - 2010.03.29 22:57:00 -
[135]
Actually I was having far too many of these experiences before I made the jump to RVB, and really it wasnt a problem for me when I had the time to play.
But now everything is different, for instance we just took a 34 man fleet out into 0.0 yesterday. We used all type ships , ECM and RR... unfortunatly we could only get a few ganks -- which I find boring and was unable to get any fleet of significance to fight us. we stayed in the system for quite a while and still had no one come out to hunt us.
Yet earlier in the day RVB had huge fights, using battleships on down 43 pilots vs 38 in a few, with multiple 15+ pilot fleet engagments all just before 20:00 Eve time -
Its incredible we fight so often I cant hardly keep up with our kill board... --
I need that kind of activity as all this waiting, searching and drifting just to find engagements in 0.0 is not my kind of tea to be honest (I can not afford to live online jut to be able to fight someone)
There are tons of fights out there you just have to find the right mix of players who are willing to CONSTANTLY engage and we in (R-V-B) have found loads of it here in our little corner of the EVE universe...
Everyone here in RVB wants and desires to fight! We engage in suweet fleet fights all day and have solo and roams into 0.0 as well as constant War Decs.
ACTIVITY - ACTIVITY - ACTIVITY!
So the long and short of it is...
YOU CAN FIND BALANCE IF YOUR WILLING TO FIND IT!
Thanks
Orion Shadowmaker Go Blues! |
Foraven
Gallente
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Posted - 2010.03.29 23:29:00 -
[136]
Originally by: Cpt Branko
Originally by: Seishi Maru
Without that fast intel, you would not scare the area so much and people would not stop doing their small stuff by fear of the 20 ships BANE gang within 2 jumps)
And after five times of getting blobbed to hell without being able to possibly evade it they'd quit trying flying in small gangs because they couldn't have any clue whether they'd get blobbed to hell or no.
You can't remove the intel from pickets, spies and baits. Besides, changing how intel works don't mean no intel at all, just that there be more room for "fog of war" tactics.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.29 23:46:00 -
[137]
Originally by: Foraven
You can't remove the intel from pickets, spies and baits. Besides, changing how intel works don't mean no intel at all, just that there be more room for "fog of war" tactics.
If you don't know that translates to "more room to get some easy ganks blobbing someone" you don't know enough about EVE to give opinions how it should be changed. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Foraven
Gallente
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Posted - 2010.03.29 23:58:00 -
[138]
Originally by: Vaerah Vahrokha
Quote:
There is a difference between having fair fights and having unfair fights that are still fun to play out.
I read about this very sentence for hundreds of times, on the WoW ("PvP") forums.
I linked, for hundreds of times, this article:
Play to win
it really covers it all.
This is REALLY how people play against you. Fair or not. And no, they will NOT change.
Note that 99% of players do feel there are way to play that are not good sport, while the win at all cost players are few and far between. MMOs can't survive with only the ultra competitive crowd to feed on.
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Omara Otawan
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Posted - 2010.03.30 00:05:00 -
[139]
Originally by: Foraven
Note that 99% of players do feel there are way to play that are not good sport, while the win at all cost players are few and far between. MMOs can't survive with only the ultra competitive crowd to feed on.
If 99% of the player base feels like you there should be no problem. Maybe its more like 1% thinking this way?
Also, EvE is dying since 2005, the constantly rising peak user count is just a symptom of imminent death.
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Foraven
Gallente
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Posted - 2010.03.30 00:07:00 -
[140]
Originally by: Cpt Branko
Originally by: Foraven
You can't remove the intel from pickets, spies and baits. Besides, changing how intel works don't mean no intel at all, just that there be more room for "fog of war" tactics.
If you don't know that translates to "more room to get some easy ganks blobbing someone" you don't know enough about EVE to give opinions how it should be changed.
Harder intels works both ways, not only on the ganker's favor.
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Mutnin
Amarr Veto Corp
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Posted - 2010.03.30 00:14:00 -
[141]
Edited by: Mutnin on 30/03/2010 00:15:19
Originally by: Foraven
Note that 99% of players do feel there are way to play that are not good sport, while the win at all cost players are few and far between. MMOs can't survive with only the ultra competitive crowd to feed on.
You must be playing a different game than I play. I very rarely ever find anyone looking for a "fair" fight. It doesn't matter if you are only in a frig, people are still scared to lose their internet space ship stuff and will out blob you to win.
Hell even on the test server where the ships are essentially free, people still gang up and blob/gank others. You need to reverse your stats there bud, because the reality is 99% of people give a **** about giving you a fair fight and will do anything to win. Yet when it's them getting ganked they will almost always complain about it as well.
No local is a ganker/blobers wet dream..
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Foraven
Gallente
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Posted - 2010.03.30 00:42:00 -
[142]
Edited by: Foraven on 30/03/2010 00:42:25
Originally by: Mutnin
You must be playing a different game than I play. I very rarely ever find anyone looking for a "fair" fight. It doesn't matter if you are only in a frig, people are still scared to lose their internet space ship stuff and will out blob you to win.
That doesn't mean fair fight, it mean most players have some idea on how the game should play out and will complain about certain cheap tactics/fits/ships the ultra competitive crowd will overly abuse (and think it's alright). That's why things get nerfed.
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Dro Nee
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Posted - 2010.03.30 01:07:00 -
[143]
Edited by: Dro Nee on 30/03/2010 01:10:11 I have to agree with Branko and Mutnin here.
While there are perhaps some benefits to removing local for other reasons, it will not cut down on blobbing whatsoever. At best it changes nothing re: current incentives to blob and at worst increases the incentives to blob.
As it increases the number of players/accounts needed to fly smart (now you need a scout...be it prober or, more likely, a Recon) people will probably respond by being less likely to undock "solo". Not saying its bad to stress the M in MMO, just saying that it forces more accounts to do the same activities...which in turn makes people get in larger groups to ensure a gank.
If local was removed (and i had time to actually play ) I would be spending all my "solo" time in something cloaky or would be bringing a Falcon alt everywhere. |
Mutnin
Amarr Veto Corp
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Posted - 2010.03.30 01:14:00 -
[144]
Edited by: Mutnin on 30/03/2010 01:17:59
Originally by: Foraven Edited by: Foraven on 30/03/2010 00:42:25
Originally by: Mutnin
You must be playing a different game than I play. I very rarely ever find anyone looking for a "fair" fight. It doesn't matter if you are only in a frig, people are still scared to lose their internet space ship stuff and will out blob you to win.
That doesn't mean fair fight, it mean most players have some idea on how the game should play out and will complain about certain cheap tactics/fits/ships the ultra competitive crowd will overly abuse (and think it's alright). That's why things get nerfed.
I still think you are playing a different game than me. Yea, I agree, many people will complain about something that is unfair when it happens "to them". However, they will turn around and do the same damn thing when it comes to their internet space ship being on the line.
It's just the way the game works unfortunately and it has nothing to do with the prices, local or whatever other excuse people try to come up with. In the end most people would rather win by what ever means possible, than challenge their selves and be at risk of losing.
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Foraven
Gallente
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Posted - 2010.03.30 01:59:00 -
[145]
Originally by: Mutnin
I still think you are playing a different game than me. Yea, I agree, many people will complain about something that is unfair when it happens "to them". However, they will turn around and do the same damn thing when it comes to their internet space ship being on the line.
Depend wich crowd you are talking about. Most players who get ganked by pirates don't turn pirate to gank other players, nor every miners use bots because others do, nor scammed players scam others in turn. Many players have an "how far" they are willing to go to be successful at a game.
Quote:
It's just the way the game works unfortunately and it has nothing to do with the prices, local or whatever other excuse people try to come up with. In the end most people would rather win by what ever means possible, than challenge their selves and be at risk of losing.
If we look at the average EVE player, most just don't do pvp at all because they don't care about winning that part of the game.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.30 05:54:00 -
[146]
Originally by: Foraven
Quote:
It's just the way the game works unfortunately and it has nothing to do with the prices, local or whatever other excuse people try to come up with. In the end most people would rather win by what ever means possible, than challenge their selves and be at risk of losing.
If we look at the average EVE player, most just don't do pvp at all because they don't care about winning that part of the game.
Because they don't care about pvp in the strict sense of the word - blowing people up - at all. They would still have to learn how it's done in the same way traders have to learn how it's done (and it's not by playing very fair either) if they wanted to succeed in that arena.
At least they're not posting about how would they like something they don't understand to begin with changed.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.03.30 05:59:00 -
[147]
Originally by: Foraven Note that 99% of players do feel there are way to play that are not good sport, while the win at all cost players are few and far between. MMOs can't survive with only the ultra competitive crowd to feed on.
Yes they can.
80% of carebears feeding the game of the 20% of PvP-ers.
Worked brilliantly till now.
Now little scrub, will you adapt or will you die? _______________________ We come for our people! |
Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2010.03.30 06:54:00 -
[148]
I can't tell if the OP is a good troll or honestly believes that the game should cater specificly to his play style.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.30 07:34:00 -
[149]
Edited by: Vaerah Vahrokha on 30/03/2010 07:34:57
Quote:
Now little scrub, will you adapt or will you die?
Now that I linked the very way of what happens everywhere (including RL) and how the others will deal against the opponents, he still replies the same stuff.
It's clearly a case of the example shown in my link: the one who loses and cannot adapt and overcome. No, he sits in a corner calling for the word to change and become fair.
Sadly the world won't change and EvE is a cold mirror of the world. This is what makes EvE unique, EvE does NOTHING to hide the human reality in yer face.
Heck I have been blobbed at work by competitors all consorting together, camped in streets (and robbed money), bubbled in traffic (!). I have scammers talking in local every time I turn on the television. If I travel with USD 500k well visible in the car, I get ganked and eventually podded IRL. It's just perspective and humanity at work, adapt to it or die. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Darthewok
Perkone
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Posted - 2010.03.30 08:15:00 -
[150]
Edited by: Darthewok on 30/03/2010 08:24:56 on the topic of RL simulation: realism can easily be used to justify more loot drops when less people are shooting at ships. (less damage therefore more loot drops) stands to reason if only 1-2 ships shot another ship, a lot of it would be left to loot. sure you rendered the ship inoperable, but it is still in large salvagaeble and lootable chunks. whereas if 20 ships shot at 1 ship, it would be smashed to tiny bits of rubble with virtually no lootable or salvageable chunks left.
there - more instead of less realism. which could be an incentive to smaller gangs. it is completely realistic and following human nature that pirates would go in smaller instead of larger gangs if they wanted more loot.
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