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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.03.25 09:22:00 -
[1]
My idea, instead of wasting all that time training it to 5 just to get to Starbase Defense Management (which will probably get its requirement dropped to 4 sometime in the near future like all the other stuff I wasted the time training 5 to get), the skill Anchoring also gives to "+1 to concurrent anchoring/unanchoring/onlining of POS structures per level" (providing the control tower itself is anchored and online).
That way we get some small consolation for having it at 5, and now that Sov is decoupled from POS's, I don't see why setting up and tearing down towers has to be such a laborious process.
It's not like being able to anchor 5 things at a time after the tower has gone up will change gameplay any, and it will make tower set-up and management less like a job that I do after I get home from my job.
For large or serious installations, its still going to take some time even doing 5 at once, but it would no longer be the absolutely soul destroying process it is now.
Hell, if that's too much, why not just a % per level decrease in the anchoring/unanchoring/onlining time of all anchorable structures.
Discuss.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
De0Dokktor
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Posted - 2010.03.25 09:40:00 -
[2]
/signed...
having the skill do something +1 per level, or 5% modification of anchor/unchor time per level would rock... obviously the +1 would rock more but I cant see them going that far for us ;(
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Intergalactic Quant
Darkmatter Research and Industries
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Posted - 2010.03.25 11:39:00 -
[3]
/signed
I agree!
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Liol Wongster
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Posted - 2010.03.25 14:56:00 -
[4]
Edited by: Liol Wongster on 25/03/2010 14:56:36 10% per level to anchor / online time as a minimum.
Id prefer +1 module per level, but would settle for whatever i can get!
In short - Supported!
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2010.03.25 16:20:00 -
[5]
But you can anchor 5 bubbles at once
I totally agree, Anchoring skill is stupid. Some point other then being able to use POS guns would be nice, weither its a time reduction or the ability to un/anchor multiple pos mods.
Also I still dont understand why unanchoring times are so much longer then anchoring times. It really sucks that taking down a pos takes such a long time. Seriously, 6 hours worth of timers to clean up a medium production POS is sadistic. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.03.29 23:54:00 -
[6]
Bump for moar support?
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Terminal Entry
New Fnord Industries
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Posted - 2010.03.30 00:02:00 -
[7]
Agreed.
/signed
Originally by: CCP kieron If you feel we as an entity are corrupt and abhorrent, we bid you good luck in finding a game and company that suits your interests.
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.03.30 00:06:00 -
[8]
Originally by: Straight Chillen But you can anchor 5 bubbles at once
Nah I was thinking more like it would only apply if you are doing it at an anchored and online control tower.
Like to set up or tear down a POS, to get the benefit of the +1 per level you first have to anchor the tower alone, then online it, then you can do the multiple modules at once.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Beastykins
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Posted - 2010.03.30 15:45:00 -
[9]
signed
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.03.31 03:08:00 -
[10]
This topic needs MOAR support.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
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Adm Russian
Gallente Attack Force
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Posted - 2010.03.31 03:16:00 -
[11]
/signed
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Sunset Rogue
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Posted - 2010.03.31 06:16:00 -
[12]
supporting this
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Josef Huffenpuff
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Posted - 2010.03.31 06:57:00 -
[13]
supporting this
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Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2010.03.31 09:24:00 -
[14]
Mobile Large Warp Disruptor II Originally by: Evelopedia Primary Skill required Anchoring V
In my opinion, this alone is worth the training time. Just add more generally usable anchorable modules (i.e. not pos mods) and put tech2 variant requirement to level 5. Skill fixed.
Anchoring pos mods is a gigantic fail on a level of it's own, and there shouldn't be skills to fix it. There's a 100 page thread on POSes already though, so I won't go into that here. ---
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Typhado3
Minmatar
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Posted - 2010.03.31 11:39:00 -
[15]
Edited by: Typhado3 on 31/03/2010 11:41:06
Originally by: Liol Wongster Edited by: Liol Wongster on 25/03/2010 14:56:36 10% per level to anchor / online time as a minimum.
Id prefer +1 module per level, but would settle for whatever i can get!
In short - Supported!
EDIT: forum ate half my post
Definetely agree with the reduced time per level.
increased number per level would be nice but opens up a can of worms with multiple users etc. also doesn't help with quick jobs like anchoring a warp bubble or onlining a SMA. ------------------------------ God is an afk cloaker |
David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2010.03.31 13:03:00 -
[16]
signed SIG: if my message has spelling errors its cos i fail at typing properly :P |
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.03.31 18:22:00 -
[17]
Originally by: Nuts Nougat Mobile Large Warp Disruptor II Originally by: Evelopedia Primary Skill required Anchoring V
In my opinion, this alone is worth the training time. Just add more generally usable anchorable modules (i.e. not pos mods) and put tech2 variant requirement to level 5. Skill fixed.
Anchoring pos mods is a gigantic fail on a level of it's own, and there shouldn't be skills to fix it. There's a 100 page thread on POSes already though, so I won't go into that here.
I suppose that would make anchoring a little less useless, but my way is also an easy fix for some of the monotony of POS management, at least as a stopgap measure until POS's get a more complete re-vamping, without breaking the game.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Iman Atheist
Gangrel Mining and Security High Treason Alliance
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Posted - 2010.04.02 18:25:00 -
[18]
Signed ^_^
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.04 05:12:00 -
[19]
MOOOAAAARRRRRR
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Hentes Zsemle
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Posted - 2010.04.04 08:47:00 -
[20]
/signed
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.04.04 09:16:00 -
[21]
/signed
And I have only dealt with a small POS once in my EvE career. That was way more than enough. Couldn't imagine the hell of a larger one.
Taxman IX: Risky Venture
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Beastykins
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Posted - 2010.04.04 12:04:00 -
[22]
/signed
But they're not going to. What they ARE gonna do is reduce the requirement of Starbase Defence Management from Anchoring 5 to Anchoring 4, just to **** of all the people who trained it to 5. That's how CCP roll lol
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.04 14:57:00 -
[23]
Originally by: Beastykins /signed
But they're not going to. What they ARE gonna do is reduce the requirement of Starbase Defence Management from Anchoring 5 to Anchoring 4, just to **** of all the people who trained it to 5. That's how CCP roll lol
ahem, ill go ahead and quote myself from the original post... "instead of wasting all that time training it to 5 just to get to Starbase Defense Management (which will probably get its requirement dropped to 4 sometime in the near future like all the other stuff I wasted the time training 5 to get)"
:P
But yea I totally know, its ******ed. I had just finished training Missile Bombardment 5 so I could use bombs like a DAY before they announced they were lowering the requirement to 4 in that one patch. I raged.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Phlyk
The VonBraun Institute
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Posted - 2010.04.04 15:58:00 -
[24]
At least you didn't have Missile Bombardment at 5 from Day 1 as a starting character instead of more useful skills!
Back on topic...
/signed
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Chaos Transcension
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Posted - 2010.04.04 18:33:00 -
[25]
I was planning on getting into pos management for projects, but the only thing that has really been the hinderance is the time it takes to set up and take down a pos. That and when you're out in 0.0 and you rent and hold sov, why other alliances blue to you are allowed by game mechanics to have moon mining arrays set up. If they aren't then I think i found a bug.
/sign.
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NotActuallyFrench
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Posted - 2010.04.04 18:35:00 -
[26]
/agreed on both +1 per level and SDM down to anchoring lvl IV
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.04 19:17:00 -
[27]
Originally by: NotActuallyFrench /agreed on both +1 per level and SDM down to anchoring lvl IV
God no that second thing is not what I want at all. I'm all for the SDM requirement to stay at 5 since I've already trained it, and I somewhat agree with having a relatively high entrance barrier for getting into POS gunning, but what I'm saying is only that anchoring should get some kind of boost to help people who manage POS's since it would make sense for it to, and wouldn't really change the game, only make it a little easier for those of us who fool with towers.
I just mentioned the requirement being lowered to 4 sarcastically becasue that's what they always end up doing for those things and all it does it **** off everybody who wasted the time training the skill to 5 previously, and in this case, that would be an especially bad move since anchoring 5 has relatively NO direct benefits for having trained it that one extra level.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.07 05:58:00 -
[28]
bumping until great justice is achieved.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
NotActuallyFrench
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Posted - 2010.04.07 11:21:00 -
[29]
Originally by: Hikaru Sulu
Originally by: NotActuallyFrench /agreed on both +1 per level and SDM down to anchoring lvl IV
God no that second thing is not what I want at all. I'm all for the SDM requirement to stay at 5 since I've already trained it, and I somewhat agree with having a relatively high entrance barrier for getting into POS gunning, but what I'm saying is only that anchoring should get some kind of boost to help people who manage POS's since it would make sense for it to, and wouldn't really change the game, only make it a little easier for those of us who fool with towers.
I just mentioned the requirement being lowered to 4 sarcastically becasue that's what they always end up doing for those things and all it does it **** off everybody who wasted the time training the skill to 5 previously, and in this case, that would be an especially bad move since anchoring 5 has relatively NO direct benefits for having trained it that one extra level.
Ah, I must have read your post a bit quickly and misread it. Nevermind, now I think about it, I guess it would make it a bit too easy to train SDM, and who wants everyone to have it? We've got to keep some specialisation
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Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.10 03:05:00 -
[30]
C'mon, the stupid "Hive Ships" thread gets a dev response and this request for a perfectly valid change gets ignored? Moar support pplz.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
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