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JGR Guinevere
Caldari PWNED Factor
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Posted - 2010.03.29 03:55:00 -
[1]
I understand there is a price to pay for being a pirate. That being the negative security status. While this was a decent deterrent at one time, it has lost its edge. This is mostly due to the ease with which ships and items are obtained in low sec with the alt character. I have yet to run into a pirate in this game without a carebear alt to fund and/or supply them with their tools of destruction.
The idea I have is for a faction change to any character that pod kills a pilot outside of null sec, as a result of war, or has a bounty. In addition to the global security status. This faction would be tied to the system where the pod kill took place by a reduction in faction standing with any corporation that owns a station in the system the pod was destroyed.
For instance, a pirate ganks someone in a system that contains a station owned by Sisters of Eve. The offending player would lose a small amount of global faction with Sisters of Eve. Should that faction be reduced to a certain level, that character would then lose the ability to use any of the Sisters of Eve facilities until such a time as they find a way to raise it. In addition, with a negative faction standing the player starts to incur docking fees proportional to the faction standing below zero. I propose the reduction be rather small and system security level play no part in the faction loss. The faction loss should be small enough that it is manageable by the pirate and give them something to do other than greifing other players.
The faction system would also work the other way as well. Pod killing a person that has a negative security status would raise a characters faction with the owners of station in the system the pod was destroyed. This increase should be based on the negative status level with the appropriate NPC factions in that system.
The loss of faction with the NPC corps shouldn't be prohibitive like it is with Concord. It shouldn't be unbearably difficult to raise faction but shouldn't be too easy either. I know players hate grinding but perhaps each faction should have some sort of "agent" which is accessible only by neg status players. The rewards are limited only to significant increases in standing. I would estimate 2-3 missions per pod kill security hit with an average time of 15-30 minutes each.
This benefits all players by making low security systems more available and useful to more players and will promote commerce in areas where none currently exists. It does this by forcing pirates to do other things thus freeing up low security system to a certain extent. It encourages pirates to pop each other and question the trust in their pirate mates. It provides a system where pirates must pay attention to what they are doing or suffer harsher penalties. Ultimately being force to live in null sec should they choose to not take care of their standing. I think this will add more role-play to the pirate character and further immerse them in the game. In addition it would detour pirates from using certain tactics in low sec which result in high numbers of pod kills with little to no effort by the pirate. Please feel free to critique this idea constructively.
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munkyhunter
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Posted - 2010.03.29 05:13:00 -
[2]
I like this, it would certainly make low-sec more accesible and who doesn't want to see pirates stab each other in the back? |
JGR Guinevere
Caldari PWNED Factor
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Posted - 2010.03.29 12:54:00 -
[3]
I know I would. Could make for some of the most interesting game play eve has to offer. Besides, when you make a living out of being a criminal, shouldn't you expect everyone is looking to roll you over... including you "best friend".
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.03.29 13:04:00 -
[4]
Personally I would much rather see a fixed and workable Bounty system in place over this idea.
Continuously trying to use pve/ npc methods to control and/ or punish pirates just seems a little un-Eve to me.
It's time CCP gave the power to the players imo ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.29 13:11:00 -
[5]
Edited by: Trimutius III on 29/03/2010 13:13:04 Edited by: Trimutius III on 29/03/2010 13:12:47 Actually all agents of lvl 1 quality 0 or lower are accessible to anybody (with any standing)
But ur idea is wiked. It doesn't fit within backstory. SS is going down because CONCORD is tracking capsuleers and enforcing law. But ur idea may mean even that somebody who is fighting for Amarr Empire in militia may lose standing to Amarr Empire during killing somebody who is in Minmatar militia. And even if this isn't the case, the idea doesn't fit, because factions aren't tied to CONCORD. Plus pod killing isn't wrong it's game mechanics. It's almost impossible to podkill in lowsecs if u do everything right.
Hint: when ur ship is in hull press any planet and spam Warp button, ur pod will be safe if u are not in bubble (and bubbles work only in 0.0) (wait Planets are added to overview while u are in lowsecs without fleet of friends? how so?) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Larinioides cornutus
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Posted - 2010.03.29 14:05:00 -
[6]
Edited by: Larinioides cornutus on 29/03/2010 14:12:49 There's nothing wrong with low sec piracy. For high sec pirates that dont want to risk their hide, here're 2 simple solutions:
1) Allow kill right transfer, and kill right for/against you are shown on your info panel. The person in possession of the kill right can leave a comment on it. When kill right change ownership, the original owner and the target will receive a notification. When kill right expire/complete not only those 2, but the one currently carrying the kill right also receive the notification.
2) Remove sec gain from mission rats. You are already commissioned to do the deed.
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JGR Guinevere
Caldari PWNED Factor
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Posted - 2010.03.29 23:38:00 -
[7]
I understand how using NPCs to control pirates might not seem like a great idea and I agree to a point. The bounty system is completely messed up and should be fixed. But we've been beating that horse for years now.
I don't see this as being a problem with faction warfare since you technically have kill rights on those players if you are participating in such an event.
I don't want this idea to get confused with Concord in any way since Concord is not part of this idea at all. In my mind a corporation places stations at great expense with the intention of profiting from it. Those corporations likely do not like the pirate activity in the systems they operate in because it reduces the use of their services and prevents significant trade. So why would those entities harbor the very people they are causing harm to their bottom line? They wouldn't. In fact, they would want to discourage such behavior. I do not see how this is not fitting within the story line.
The point of the faction system would be to keep players who continually abuse to find more extreme methods of survival. Such as not being able to use a specific corporations facilities. This would force the pirate to have his alt ship his equipment to a facility that he is still welcome at or to do ship transfers in space (dangerous). The pirate thrives on the idea of causing havoc within the universe and is indeed a necessary part of the system as a whole. However, they do not give back as much as they take. They sit at low sec bottlenecks and smartbomb their way to a negative sec status because they know the security status means nothing to them. They have their alts to do all the work for them so what do they care what their security status is with Concord. It is no longer a problem. It justs means they are easier to spot on an overview. Thats all. Low sec gate guns are completely useless and can be tanked easily. So why not use the current faction system to deny people the use of facilities? What I am proposing is not like the Concord faction system. If you pod a few people you would likely not be negatively affected. The drop in faction would be small. Probably based on a percentage system just like missions are. The casual pod popper would not need to worry much. However, the ones that use crappy game mechanics to **** 100+ pods in a weekend would suffer greatly. That is the point.
I do appreciate getting feed back on this idea. And I don't want to defend like its my baby. However, there has to be something that is a real deterrent and subjecting the offenders to actual hardship is the only thing I think will work.
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.03.30 01:30:00 -
[8]
What of those corps that have made a concerted effort to take "control" of an area of low sec for the purposes of industrial exploitation?
These corps and others like them maintain healthy markets and attempt to discourage the type of piracy you describe by force of arms. However to do this effectively war deccing is not an option, therefore they suffer the same sec issues as any other low sec PvP'er does. In fact those who pursue this type of low sec play would be far worse off, as to maintain the security of any given low sec area takes constant vigilance, leaving very little time to manage sec status.
Access to the local stations is essential to these corps, losing it would be a harsh blow.
I believe that the current sec system is fine, I live in low sec (mostly) and the inability to enter high sec at will is very irritating at times, alts can only do so much.
I'll keep plugging away for a Bounty fix anyway because I honestly believe that would be the best option for punishment, not to mention much more fun all round.
----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Mimiru Minahiro
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Posted - 2010.03.30 07:03:00 -
[9]
I dont particularly care if it gets implamented or not, as I can already think of several ways to avoid the "repurcussions".
What does concern me, however, is that it has some negative impacts on EVE culture.
First, if you we make aquiring ships/mods more difficult it ultimately pushes people to make sure they lose those ships/mods less often. The only way to make combat virtually fool proof requires bringing more and more people into the gang. I am not sure the eve player base really WANTS more blobs. But thats an opinion and not a fact (I have not done a poll to verify this hypothesis lol).
Second, you mentioned in several places that people are abusing the ability to pod and/or there should be more deterence to podding. This seems to indicate that you think podding is very bad and should be curtailed. I think that this starts to go against the grain of EVE, and i worry about the possible incremental slide that can take place. If we say that podding is bad and should be curtailed, there is no real impetus to not curtail ship destructions if some groupd finds THAT bad...etc.etc.
I am not saying that this WILL happen without fail. What I question is the grounds on which we say podding is bad but ship destruction is not. If there is something fundamentally different about the two things then perhaps we can do this and not risk a slide to more and more restrictions on pvp.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.03.30 08:35:00 -
[10]
Quote: The faction system would also work the other way as well. Pod killing a person that has a negative security status would raise a characters faction with the owners of station in the system the pod was destroyed. This increase should be based on the negative status level with the appropriate NPC factions in that system.
I am always wary of gaining belefits (even faction changes) from interactions with other players in MMOs. The reason for this is that any system such as this WILL be exploited.
I could easily get an alt on a 2nd account, smartbomb jita a few times to get a big fat neg sec status. Then just keep that alt in a pod and anytime I wanted, my main could podkill that alt for faction boosts.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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