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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.03.29 22:09:00 -
[1]
Edited by: Prototype 00 on 30/03/2010 07:54:41 Edited by: Prototype 00 on 30/03/2010 07:53:29
One -
Crystal Implants.
Why are Crystal Implants made to be so different then the slave implants? I think Crystal implants should be made to be like the slave implants. They should give a boost to Shield HPs, and NOT to a bonus to shield boosters. Also Crystals should be made to work towards capital ships like the slave implants do. Caldari capital pilots are at a hugh disadvantage from Armor tanking capital pilots, because of the amount of Armor hit points they can get with the 7 different implants you can buy and plug in to boost your armor HPs even with capital ships. While Caldari only have ONE implant that boost shield HPs even towards capital ships. And I do not think that just making them work towards capital shield boosters would fix the problem because I never fit a capital shield booster on my Wyvern...and if I ever fly a Leviathan I am pretty sure I will never fit one on there either. So I think the best and easiest fix would be to make them just like the slave implants and make them boost shield HPs. Why hasn't this been fixed by now? Is there some actual reason that is supposed to try and make this make sinse? I do not think there is anything that could explain why it should be left like it is. PLEASE FIX THIS SOON.
Two-
Super Carriers ( AKA Mother Ships )
Super carriers are the only other "Super Capital" ship in game next to the Titans. What I think should be fixed is their size. Why are the Titans almost as large as stations while the only other "Super Capital" in the game is only a little larger then a battleship? The Hyperion is almost as big as my Wyvern.....Why? Dreads are bigger then my Wyvern....they are not super capital ships??? Super carriers are not much larger then their regular carrier counter part.... I think Super carriers should be at least half as big as titans. That way they actually look the part of super capital ships.
I do not see either of these things that hard to fix, or change. I mean CCP is about to make the Scorpion look awesome. Why not at the same time make Super Carriers look "Super?" And I think the Crystal implant changes is long over due. Caldari are already at a large enough disadvantage when it comes to large alliance fleet battles because of the amount of armor tanking ships to shield tanking. I am not trying to have the Slave implants nefted and changed...leave them the way they are. Just make the Crystals boost the same as their armor counter parts... Why give Caldari even more of a disadvantage by making the only shield implant set not work towards capital ships?? I mean Armor tanking is winning 7 to 1.....Please even the playing field.
Would like to see what others think about the topics, so Please post you thoughts on the matters at hand....
Thanks
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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.03.31 01:15:00 -
[2]
over 30 views and no comments....is it that bad of ideas that everybody is speechless, or does nobody care about either of these issues? I understand they may not be as important as some of the other issues that are going on with EVE, but I don't think they would be that hard to change like the other issues with EVE.
Please post some comments so that I can get some ideas if this is even worth it or if there are better ideas.
Thanks
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.03.31 02:05:00 -
[3]
Like passive tanking should be boosted even MORE?
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Daemon Malael
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Posted - 2010.03.31 02:34:00 -
[4]
I agree... i don't see how there isn't an implant set that effects capital shields... but at the same time how in the holy hell does some cybernetics in your head effect the amount of physical armor your ship actually has? i could understand repair amount or the amount of shields your ship has but realistically having some implants shouldn't effect amount of armor... i think the sets roles should be reversed IMHO but we probably won't see that, but i concur with your opinion that shield tanks on cap ships are nerfed and that is why you see more armor ships, not because that is how it naturally is but because people know shield tanks suck so they just train for the armor tanking ships
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Archangel0630
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Posted - 2010.04.01 00:47:00 -
[5]
I agree I think it should be a more even playing field. I don't think it would increase passive tank to a lvl where it is over powered. I think passive tanking only works well on a select few ships such as the Drake. I mean it has no benefits towards capital ships and that is where it really would be nice to have the extra hit points.
And as far as the Super Carriers I also agree with you there. They should be look like Super Capital class ships and not like a regular class capitals. I mean they should stand out in a fleet like titans do, and half the size of titans seems like a good size being they are the only other Super class ship in game.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.01 01:27:00 -
[6]
Edited by: Grarr Dexx on 01/04/2010 01:28:07 So the two tanks are different, who cares? Do you see armor tankers complaining that they don't have an armor invulnerability field, that they don't have an armor repair amplifier, that they don't have an oversized booster? In return, they receive the ability to fit a larger buffer (1600mm vs LSE), and slaves.
Sure, crystals don't help capitals, but do the phoenix and the chimera really need an even bigger burst tank? I believe things are fine the way they are now. If you really want the benefits of armor tanking, why don't you train for that, instead of advocating for homogenization which will be detrimental to eve's varied gameplay. ___
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.04.01 01:31:00 -
[7]
I'd prefer if new implant sets were added
1 new set for shield HP 1 new set for armor rep boost amount.
The prices for full grade set should remain around 2 billion - I think that's enough cost to justify the power. I doubt Drake pilots would abuse it that much in PvP, since they will die eventually.
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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.04.01 05:46:00 -
[8]
Originally by: Grarr Dexx Edited by: Grarr Dexx on 01/04/2010 01:28:07 So the two tanks are different, who cares? Do you see armor tankers complaining that they don't have an armor invulnerability field, that they don't have an armor repair amplifier, that they don't have an oversized booster? In return, they receive the ability to fit a larger buffer (1600mm vs LSE), and slaves.
Sure, crystals don't help capitals, but do the phoenix and the chimera really need an even bigger burst tank? I believe things are fine the way they are now. If you really want the benefits of armor tanking, why don't you train for that, instead of advocating for homogenization which will be detrimental to eve's varied gameplay.
My point is I don't want to have to train a whole new set of skills just be able to use implants that work towards my capital ships. That means I would also have to buy a whole new capital fleet and mods to fit them.
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Torothanax
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Posted - 2010.04.01 09:49:00 -
[9]
Man I feel old now... Crystals used to increase shield hp. Guess why they got changed? Pretty sure they used to work on cap ships too. I couldn't fly cap ships back then so I can't say for sure.
Yeah, good luck gettin them to change it back.
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Starzuk III
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Posted - 2010.04.01 10:17:00 -
[10]
Originally by: Grarr Dexx Edited by: Grarr Dexx on 01/04/2010 01:28:07 So the two tanks are different, who cares? Do you see armor tankers complaining that they don't have an armor invulnerability field, that they don't have an armor repair amplifier, that they don't have an oversized booster? In return, they receive the ability to fit a larger buffer (1600mm vs LSE), and slaves.
Sure, crystals don't help capitals, but do the phoenix and the chimera really need an even bigger burst tank? I believe things are fine the way they are now. If you really want the benefits of armor tanking, why don't you train for that, instead of advocating for homogenization which will be detrimental to eve's varied gameplay.
Completely agree with this post here. Armour tankers have disadvantages that shield tanekrs do not have and vice versa. This makes things different and that is good.
No problems with the size of motherships, the Aeon is definitely bigger than a Hype.
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DXYOC
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Posted - 2010.04.01 16:29:00 -
[11]
Yeah, SC's do need to get bigger.
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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.04.02 03:38:00 -
[12]
Okay I understand that armor tankers have their ups and downs, as do shield tankers. However, my main thing is that they do not boost capital ships. If they do not make them boost shield HPs and work with capital ships then maybe they should figure out something else they could help with shield tankers that would not "Over Power" caldari capital ships.
As far as the SCs. It is not the fact that they are as big as other regular capital ships or a little bigger. The point I am trying to make is that they are as big as regular capital ships or a little bigger, and they are not just regular capital ships. I mean just think about it. When a titan hot drops on top of your fleet is it not a little intimidating. They are hugh. I would like the same kind of affect when my SC is hot dropped. And I would just like my 18 Bil ISK ship ( Not including the fit ) to look it's "Super" part.
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Taxesarebad
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Posted - 2010.04.02 05:41:00 -
[13]
i think SC's shouldnt be considered super capitals anymore. but then again i also think motherships should be put into the game, being Titan sized or larger, ability to use fighters, fighterbombers, and new Bomber drones. then allow players to dock in them and let the mothership be like a real mothership unleashing 50 or so player frigates along with the drones =p
should be as hard if not harder to kill than a titan =p
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Iman Atheist
Gangrel Mining and Security High Treason Alliance
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Posted - 2010.04.02 15:33:00 -
[14]
You got it all wrong when it comes to ship sizes.
I say no ship should be bigger than the current size of regular carriers. Dreads and battleships should be scaled down the most, and the size reduction cascaded down to frigates.
The biggest warship IRL, the Nimitz-class supercarrier, is 300m long and weighs 100 000 tons. It's a city-ship with 5000 people living on it. That size is not even representative of carriers in general, since most other carriers (of other national navies) are way smaller. That's the size of an EVE cruiser (the 3rd EVE ship class from the bottom, or 5th from the top, i.e one of the smaller ship classes.)
Therefore, I would go as far as to say BATTLESHIPS are way too huge.
Titans should not even exist (in their present size, at least). Keep in mind they are, like 15 km long! Something that huge could never justify its own size IRL, so it shouldn't in a game either, not in this one, at least. No game-world lenience towards unreasonably huge stuff or any amount of SF suspension of disbelief by the player/viewer could make titans seem reasonable.
Long story short: EVE needs stuff scaled DOWN, not UP.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.02 18:27:00 -
[15]
Eve isn't real life. On earth, we're bound by gravity. ___
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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.04.02 19:37:00 -
[16]
Originally by: Iman Atheist You got it all wrong when it comes to ship sizes.
I say no ship should be bigger than the current size of regular carriers. Dreads and battleships should be scaled down the most, and the size reduction cascaded down to frigates.
The biggest warship IRL, the Nimitz-class supercarrier, is 300m long and weighs 100 000 tons. It's a city-ship with 5000 people living on it. That size is not even representative of carriers in general, since most other carriers (of other national navies) are way smaller. That's the size of an EVE cruiser (the 3rd EVE ship class from the bottom, or 5th from the top, i.e one of the smaller ship classes.)
Therefore, I would go as far as to say BATTLESHIPS are way too huge.
Titans should not even exist (in their present size, at least). Keep in mind they are, like 15 km long! Something that huge could never justify its own size IRL, so it shouldn't in a game either, not in this one, at least. No game-world lenience towards unreasonably huge stuff or any amount of SF suspension of disbelief by the player/viewer could make titans seem reasonable.
Long story short: EVE needs stuff scaled DOWN, not UP.
I understand where you are coming from, but like Grarr Dexx said EVE is not real life and is not based on this time period. I also agree that here on Earth we are limited to the size of our ships and aircraft because of gravity and having to keep them floating and flying. However; in space things would be different do to the fact that their is nothing to stop you from having ships as large as titans. I could be wrong....I am do not work for NASA.....
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Prototype 00
Caldari Caldari Provisions
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Posted - 2010.04.03 22:59:00 -
[17]
Edited by: Prototype 00 on 03/04/2010 22:59:41 More thoughts please. Over 250 views and only 13 posts.....
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