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Thread Statistics | Show CCP posts - 3 post(s) |
Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 04:11:00 -
[1]
Edited by: Catari Taga on 31/03/2010 04:13:44
Originally by: Zoltar Torzoid Edited by: Zoltar Torzoid on 30/03/2010 22:42:53
screenshot says it all I think. anyone know what's up, workaround? fix? did I screw up?
-Zoltar
edit: ty Fridge, was just wondering if anyone had come across this already, I'll bug report it ASAP
I get the same (although not quite as long, but the numbers are overflowing). On the other hand, processors do show any activity at all and say they are waiting on resources, even though they have all they need:
Another issue I noticed is that if you create routes away from silos and then delete the incoming routes for that material, the outgoing route will remain and the links will still show as being used to that non-existant capacity. If you move many products it is quite painful to find the no longer current routes. IMO there should be a popup warning about derelict routes and giving you the option to remove them (but also the option to keep them in case you want to reroute materials there).
edit: The scanner stops responding after clicking on it a few times. Reproduced this a couple times now, only way to get it working again seems to be to restart the client.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 04:26:00 -
[2]
Originally by: gibdinn
Originally by: Catari Taga Edited by: Catari Taga on 31/03/2010 04:13:44
wait what? how you got lava command center? dev said they seeded only terrestrial on market. also there is none other available.
mad l33t skilzz hax0r?
read the OP, it's short
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 13:44:00 -
[3]
Edited by: Catari Taga on 31/03/2010 13:46:14
Originally by: Sjolus Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol"
I'm expecting to pull that info out of the datadump (or the cache files) so not worth the effort. (edit: once it goes live)
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 14:44:00 -
[4]
Edited by: Catari Taga on 31/03/2010 14:45:24
Originally by: Sjolus The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.
Exactly, you'll basically need an organizational chart breaking down the end product into the production chains, which will be fairly easy to realize with the data. For the last expansion the datadump was released even one week before the expansion itself, and even if it is not you can use one of the cache file reader libraries to extract it (the schematics* tables). Details are probably better discussed in the tech labs forums rather than in this feedback thread.
edit: @Grideris, didn't check your file but the game data lists 68 schematics
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 16:58:00 -
[5]
Originally by: Horchan * Storage facilities currently seem useless unless you're extracting/producing far away from your PCC or launchpad. Processors seem to act as storage as well, though I haven't seen how much it can store. When I had a storage in line between extractors and a processor, it was constantly empty.
I'd say on the contrary, because of current CPU/PG limitations it is much more efficient to first collect raw materials in silo(s) and only drop a processor once that is full. At least with the extractor rates I've seen.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.01 11:20:00 -
[6]
Edited by: Catari Taga on 01/04/2010 11:21:19 New Bug: I cannot access a number of planets anymore: "There was a problem accessing Oursulaert I". Caches were cleared and repair tool run.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.02 11:07:00 -
[7]
Edited by: Catari Taga on 02/04/2010 11:14:40 So all my extractors have run out, I try to rescan for deposits but it tells me "You cannot begin exploiting the specified deposit. The facility's foreman does not appear to be answering his communicator, as he is likely out supervising the current deposit."
So I figure 'why not hit the submit button it works for everything else?!'. And lo and behold, I hit submit, and ALL extractors suddenly show to be full again and extracting. However they do not actually extract anything and the time to depletion is negative. So I hit submit again and they all stop again and show depleted.
After that I can finally re-survey all individual extractors and they appear to start working. Only problem is they don't actually work, and as soon as you leave planet mode or hit submit again, they all stop again. I found no way to actually set them working again.
edit: Also there's only 2 planets left in Oursulaert which can be accessed (VII and VIII).
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.02 13:56:00 -
[8]
Originally by: Maria Kalista
Originally by: Catari Taga Edited by: Catari Taga on 02/04/2010 11:14:40edit: Also there's only 2 planets left in Oursulaert which can be accessed (VII and VIII).
Catari solved the problem.
Not all planets are able to be used for PI, yet. Try another planet WaiKin.
I did not solve anything, it's a bug, most of us already have installations on the planets which are no longer accessible, also they are "shutting down" one by one so I fully expect all planets to be inaccessible in that system by the end of the week.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.03 13:02:00 -
[9]
Edited by: Catari Taga on 03/04/2010 13:04:31 Intended Lava Planet link bonus or bug?
Barren Highway to the danger zonepowerLoadPerKm0,025 Lava Highway to hellpowerLoadPerKm0,01 Gas Highway to the danger zonepowerLoadPerKm0,025 Ice Highway to the danger zonepowerLoadPerKm0,025 Lava Highway to the danger zonepowerLoadPerKm0,025 Oceanic Highway to the danger zonepowerLoadPerKm0,025 Plasma Highway to the danger zonepowerLoadPerKm0,025 Storm Highway to the danger zonepowerLoadPerKm0,025 Temperate Highway to the danger zonepowerLoadPerKm0,025
Barren Highway to the danger zonecpuLoadPerKm0,175 Lava Highway to hellcpuLoadPerKm0,01 Gas Highway to the danger zonecpuLoadPerKm0,175 Ice Highway to the danger zonecpuLoadPerKm0,175 Lava Highway to the danger zonecpuLoadPerKm0,175 Oceanic Highway to the danger zonecpuLoadPerKm0,175 Plasma Highway to the danger zonecpuLoadPerKm0,175 Storm Highway to the danger zonecpuLoadPerKm0,175 Temperate Highway to the danger zonecpuLoadPerKm0,175
edit: also is it intended that you can work in planet mode from several solar systems away?
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.04 11:21:00 -
[10]
Originally by: Hyarion Yara Based on the currently seeded planets the quantity of resources is not entirely based on sec status. I went into a class 1 wh (0.0 sec) where there's 10 planets.
Read the OP again, only a handful of planets in all of EVE are seeded with how they want the resources to be.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.09 08:15:00 -
[11]
Edited by: Catari Taga on 09/04/2010 08:15:40 Don't know how this DUST thing is going to work out but I was just thinking of how everybody will (should) cluster all their pins close together to reduce link length and how in the Supreme Commander RTS industrial buildings next to each other give bonuses but on the other hand when they explode cause a chain reaction triggering other buildings that are too close to explode.
Might be one interesting risk vs reward mechanic also for PI in case buildings to become destructible. I.e. if you cluster them you are more efficient but risk getting them all blown up easily. On the other hand as an aggressor if you want to take over the infrastructure you cannot selectively blow defensive buildings up (in case there will be any) in such a setup without risk of turning it all to dust (pun intended).
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.17 12:30:00 -
[12]
Originally by: Tonto Auri Thanks to EVEMon devs, I stumbled upon this precious site: http://homepage.mac.com/bradster/iarchitect/shame.htm Reading it now...
lol. by now you should know CCP is building horribly bad interfaces (and bugs) on purpose as a time sink. every MMO needs their time sinks.
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