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Thread Statistics | Show CCP posts - 3 post(s) |
Leona StarFiner
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Posted - 2010.04.01 03:40:00 -
[1]
Edited by: Leona StarFiner on 01/04/2010 03:40:28 Issue that i have found out to this moment:
1) It is impossible to Split Stack when transering goods between buildings (The only way to overcome this is to send goods to space then split it in cargo and send back in smaller stacks (and then storing them in differen storages))
2) It is impossible to setup new extraction after depletion of resources in extractor (It is possible to destroy old one and build new one, but i have 63 Extractors for god sake and rebuilding them all and making new Links is insane)
3) Processors are working strangely and don't start sometimes even if they have plenty of resources (i mean more then enough), and it takes them a lot of time to understand that they may build something. And actually then usually do one cycle then stop wait for something again and after some time do another cycle.
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Leona StarFiner
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Posted - 2010.04.01 04:16:00 -
[2]
And one more problem:
If i search for a new resource with extractor, without changing routes, and i choose a deposit with smaller amount of resource number in route information doesn't change (stays bigger then should be). I don't know if it cause exploit or just an UI problem (i'm to lazy to check) but the problem is there
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Leona StarFiner
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Posted - 2010.04.01 18:00:00 -
[3]
I wasn't able to access 4 planets in Oursulaert (where i actually have structures)
I gate such message: There was a problem accessing Oursulaert V
Same for Oursulaert I, Oursulaert II, Oursulaert IV.
On that planets i have: Command Centre 1x Basic Processor 9x Extractors (of different stuff)
Also i remeber that resources that i was extracting should deplete around this hour (maybe already depleted or will deplete soon enough)
I don't know what happened. I'll check again in hour and a half (the extractors on other 3 planets should deplete around that time) If it do happen because of depletion i'll fill out bug report.
Also i produced 15 Mechanical parts It showed 9 of them were in Storae (to create robotics in future) and 6 were in command centre (there were 2 routes one with 3 to storage and other with 2 to command centre). I sent 15 Coolants, 10 Enriched Uranium and 6 Mechanical Parts into space, but in container there were 15 Coolants, 10 Enriched Uranium and 4 (!!!) Mechanical Parts. Later on in storage was shown only 6 mechanical parts not 9. Like what is wrong with processor cycles (first it shows result of 3 cycle but there are only 2
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Leona StarFiner
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Posted - 2010.04.02 02:37:00 -
[4]
Originally by: Mike C Edited by: Mike C on 02/04/2010 01:51:54 GJ CCP you removed the Robotics, Coolant, Enriched Uranium, and Mechanical Parts as a market item.
And Oxygen too and several other things that are needed for example for T2 Production
Originally by: Mandreh Is PI going to be available in Wormhole space when everything goes to TQ
Yeap... Just on every planet even in W-Space.
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Leona StarFiner
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Posted - 2010.04.02 05:10:00 -
[5]
And yet another problem:
Applying changes resets all the processes on planet (so if my processor was for example half done it resets to zero anyway)
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Leona StarFiner
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Posted - 2010.04.02 07:13:00 -
[6]
Originally by: Zahn Retmas
**EDIT: While making this post production started. CCP - can you repair the lag in production start time? I have 1042/cycle going into industry facility. It took at least 45 cycles for it to start production?**
It's not a lag... Processor are bugged to bones. They start production when they want to (seems randomly) That is really annoying...
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Leona StarFiner
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Posted - 2010.04.02 14:09:00 -
[7]
Edited by: Leona StarFiner on 02/04/2010 14:11:03 Ok that's it. I'm tired.
I tried to do a chain that will make all the chains needed to produce Enriched Uranium, Mechanical Parts, Oxygen, Coolants and Robotics. Of course i couldn't do it on 1 planet. Actually i used 8 both times. So Now when i'n trying to access planets where i already build something i get messages:
There was a problem accessing Oursulaert I There was a problem accessing Oursulaert II There was a problem accessing Oursulaert IV There was a problem accessing Oursulaert V There was a problem accessing Mafra V There was a problem accessing Zorenyen X
On that six planets i build an infrastructure (with different characters) wait a night for extractors to extract more stuff and all i get is that after i wait a night some of planets are unavailable.
And actually when i was making a second try i found one more planet that was unavailable:
There was a problem accessing Mafra II
There were some others too while i was just looking through planets in different systems, but i don't remember which ones already...
And processor bugs make it even worse. If there was no bug i could manage to build a full chain within few hours, but actually i need to wait because of processor bugs.
It's just impossible. At such rate i will use up all my command centres pretty soon (and i have 4 accounts meaning i had 20 of each)
And yes. As i talk just a bit more:
In science and indutries make column that will state number of jumps to planet.
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Leona StarFiner
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Posted - 2010.04.03 14:53:00 -
[8]
1 more annoying thing.
If resources in Extractor depletes surveying works only after second try (and maybe doesn't work at all if u are docked, though i'm not sure about dock)
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Leona StarFiner
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Posted - 2010.04.05 01:42:00 -
[9]
Originally by: Orephia and the necessity to unbuild & recreate the whole network every 8 hours (since the foreman refuses to cooperate with a simple rescan), coupled with the low yields in Empire, I can't see this working.
For me it scans again 1-2 hours after depletion. But not immidiately...
Quote:
Thing is, I really like this, & want it to work. Improvements have been made, but this isn't it yet.
I made a whole bunch of work for several days just too receive few items of POS Fuel (2 planets got stuck, and problems with processors aren't good anyways) I hope that soon at least alpha will be ready... it's month and a half to go no really many days left actually...
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