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Pa Thetic
Amarr 24th Imperial Crusade
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Posted - 2010.03.31 23:31:00 -
[1]
Quote: Deploying a Cynosural Field: Capital ships û the largest in New Eden û do not use stargates. Instead they move around by jumping to ôbeaconsö known as Cynosural Fields. These fields can be deployed by almost any vessel, but leave the pilot vulnerable for their duration, which can be as long as 10 minutes. During this time, the activating ship cannot use modules or move, and everyone in the same solar system can see, and warp to, the Cynosural field it has deployed. Due to the obvious risks involved, many "cyno fields" are opened using expendable, insurable Tech I frigates manned by pilots who fully expect to lose them.
I see CCP have a rather grim attitude to it's players. Something must be done about this. Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist OK
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Trader20
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Posted - 2010.03.31 23:35:00 -
[2]
ur name = this thread
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.03.31 23:35:00 -
[3]
Losing ships is murder?
Free jumpclone service|924 stations - 6300+ users |
bff Jill
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Posted - 2010.03.31 23:38:00 -
[4]
those arent people, they are cyno alts.
CCP encourages people to run multiple accounts to inflate their subscription numbers.
Fight the power and dont give in! Alts are the devils work and anyone who uses them is a filthy nub!
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Lance Fighter
Amarr
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Posted - 2010.04.01 00:36:00 -
[5]
Its the 10 minute timer that has people worked up about cynos tbh. The basic cyno alt logs on, lights cyno, (ship jumps to it), cyno alt logs off. People dont want to have to 'babbysit' their cyno pilot for 10 minutes until the timer counts down..
Thus, I propose that cyno time be halved, so its only 5 minutes. This will encourage more use of recon ships as cyno pilots. 2.5 minutes isnt a horrible time to sit and wait.. Besides, recon ships are usually capable of fending off attackers, especially if they have cap support. Sure, cyno alts will still log on and log off, theres nothing to stop that. But those that fly recons might be more useful in the cyno role.. Ah hell, who am I kidding.
T2 mining frigates - 15% reduction in cyno time per level, 200% hitpoints per level. Make em cheap (only one highslot though )
(either that, or increase the bonus a recon ship gets to about 80% or so.. )
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.04.01 01:09:00 -
[6]
All you need is to allow early deactivation on cynos.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Lance Fighter
Amarr
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Posted - 2010.04.01 01:21:00 -
[7]
Originally by: Akita T All you need is to allow early deactivation on cynos.
wouldnt that.. eh.. remove the whole point of having them last 10 minutes?
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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Bloody Rabbit
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Posted - 2010.04.01 01:29:00 -
[8]
Originally by: Lance Fighter
Originally by: Akita T All you need is to allow early deactivation on cynos.
wouldnt that.. eh.. remove the whole point of having them last 10 minutes?
Allow those that train cyno 5 to be able to use a special cyno mod that is half that of the normal 10 min timer........like the covert cyno mod but for normal capital use......like the recons but just a mod......and make it cheaper than the 2 million for the cyno frig and cyno mod......wait n/m we will just keep using our cyno alts.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.01 01:44:00 -
[9]
We don't need faster cyno'ing, we already have recons for that (if you don't feel like wasting 150m isk, put up with the 10 min cyno).
This is a really pointless idea. ___
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.01 04:24:00 -
[10]
Yeah because a nub cyno alt character + ship are soooooo much of a hit to your wallet if they get popped.. Also if your corp is going to need a cyno for its hundredish billion in fitted cap ship fleet then they can sure as **** replace the recon pilots ship and pod out of pocket change if it gets popped.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
CCP Shadow's Troll List. |
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Jim McGregor
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Posted - 2010.04.01 05:57:00 -
[11]
This thread is like right from Fox News hysteria team.
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.04.01 08:24:00 -
[12]
cant be murder since you don't actually die!
you just get cloned
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.04.01 08:32:00 -
[13]
Originally by: Armoured C cant be murder since you don't actually die!
you just get cloned
What about your ships crew?
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.04.01 08:35:00 -
[14]
Originally by: Gladys Pank
Originally by: Armoured C cant be murder since you don't actually die!
you just get cloned
What about your ships crew?
wait people actually think about this?!?!?!
i am shocked
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Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
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Posted - 2010.04.01 08:39:00 -
[15]
Actually if you have cyno V cyno only last for like 5 minutes. So dropping timer to half would not help anything. Even 10 seconds is too much.
Cynosural fields are stupid game mechanic.
Furthermore fact that you can magically summon like what 20 battleships/carriers/whatever anywhere with any ship is even more dumb than cyno ship being stuck for 10 minutes.
All of this encourages so called "blobbing" style of gameplay and using alts.
I am pretty sure it won't change soon.
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.04.01 08:41:00 -
[16]
Originally by: Laechyd Eldgorn Actually if you have cyno V cyno only last for like 5 minutes. So dropping timer to half would not help anything. Even 10 seconds is too much.
Cynosural fields are stupid game mechanic.
Furthermore fact that you can magically summon like what 20 battleships/carriers/whatever anywhere with any ship is even more dumb than cyno ship being stuck for 10 minutes.
All of this encourages so called "blobbing" style of gameplay and using alts.
I am pretty sure it won't change soon.
erm
the cyno skill i am pretty sure makes you use less fuel NOT reduce the time although i havn't been the cyno pilot since i left 0.0 like year and a half ago when AGGRESSION collapsed
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m3rb3aSt
Minmatar Advanced Component Research Enterprise SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.01 09:04:00 -
[17]
Originally by: Bloody Rabbit
Originally by: Lance Fighter
Originally by: Akita T All you need is to allow early deactivation on cynos.
wouldnt that.. eh.. remove the whole point of having them last 10 minutes?
Allow those that train cyno 5 to be able to use a special cyno mod that is half that of the normal 10 min timer........like the covert cyno mod but for normal capital use......like the recons but just a mod......and make it cheaper than the 2 million for the cyno frig and cyno mod......wait n/m we will just keep using our cyno alts.
You mean like a... tech 2 cyno?
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Lance Fighter
Amarr
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Posted - 2010.04.01 09:36:00 -
[18]
Originally by: Armoured C
Originally by: Laechyd Eldgorn Actually if you have cyno V cyno only last for like 5 minutes. So dropping timer to half would not help anything. Even 10 seconds is too much.
Cynosural fields are stupid game mechanic.
Furthermore fact that you can magically summon like what 20 battleships/carriers/whatever anywhere with any ship is even more dumb than cyno ship being stuck for 10 minutes.
All of this encourages so called "blobbing" style of gameplay and using alts.
I am pretty sure it won't change soon.
erm
the cyno skill i am pretty sure makes you use less fuel NOT reduce the time although i havn't been the cyno pilot since i left 0.0 like year and a half ago when AGGRESSION collapsed
**** when did that happen. That is new. Like, seriously. New. As in, never seen before. (just checked via evemon, seems right)
yarr 2.5 minute recon cynos
I just hope the cov cyno was built around this (it was intended to be short.. right? a minute or so?) but this seriously might give reason to train up cyno activation past 1. Maybe to like 3.. :p
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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Lexx Khadar
Minmatar Tourian Guard
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Posted - 2010.04.01 10:16:00 -
[19]
Your name OP. Its pretty fitting for this thread.
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Melor Rend
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Posted - 2010.04.01 12:07:00 -
[20]
Originally by: bff Jill Fight the power and dont give in! Alts are the devils work and anyone who uses them is a filthy nub!
Fly capitals much?
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MatrixSkye Mk2
Minmatar
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Posted - 2010.04.01 14:07:00 -
[21]
Originally by: Pa Thetic
Quote: Deploying a Cynosural Field: Capital ships û the largest in New Eden û do not use stargates. Instead they move around by jumping to ôbeaconsö known as Cynosural Fields. These fields can be deployed by almost any vessel, but leave the pilot vulnerable for their duration, which can be as long as 10 minutes. During this time, the activating ship cannot use modules or move, and everyone in the same solar system can see, and warp to, the Cynosural field it has deployed. Due to the obvious risks involved, many "cyno fields" are opened using expendable, insurable Tech I frigates manned by pilots who fully expect to lose them.
I see CCP have a rather grim attitude to it's players. Something must be done about this.
You're missing the point.
What? Is that not the new meme?
Grief a PVP'er. Run a mission today! |
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