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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
CrazyKinux
Caldari
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Posted - 2010.04.02 20:18:00 -
[1]
Let's see some of your ideas, and get a chance to win a PLEX and interview a CCP Dev during a PodCast!
For details: Tyrannis: a Planetary Interaction Contest - Win a PLEX and a CCP Dev Interview!
CrazyKinux's Musing's EVE Online Blogroll |
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CCP Shadow
C C P C C P Alliance
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Posted - 2010.04.03 14:53:00 -
[2]
Very cool. Beyond winning PLEX, being able to interview a dev is a great aspect of your contests.
Good luck with this, and "I hereby endorse your product and/or service"!
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.04.03 16:02:00 -
[3]
Submission made/bump.
No idea how it got my name from my google username but oh well.
I'm not usually industrial myself but if Tyrannis is done right I might train an alt for it.
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Cailais
Amarr Diablo Advocatus
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Posted - 2010.04.03 23:23:00 -
[4]
Blog submitted. Good luck to all participants!
C.
the hydrostatic capsule blog
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Max Torps
Nomadic Conglomerate
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Posted - 2010.04.04 01:31:00 -
[5]
Blog also submitted - from a fictional perspective. Can I Have A VAT Receipt Please?
Thanks, and good luck everyone. Eve Instant Messenger - A Call to Arms |
CrazyKinux
Caldari
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Posted - 2010.04.04 11:13:00 -
[6]
Originally by: Iamien Edited by: Iamien on 03/04/2010 16:09:23 Submission made/bump.
I'm not usually industrial myself but if Tyrannis is done right I might train an alt for it.
So, you'll write something for us then?
CrazyKinux's Musing's EVE Online Blogroll |
chichang
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Posted - 2010.04.04 11:26:00 -
[7]
What can you make with the stuff you mine from planets? or can you only refine it? and then sell it?
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CrazyKinux
Caldari
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Posted - 2010.04.04 11:31:00 -
[8]
Originally by: Cailais Blog submitted. Good luck to all participants!
C.
Thanks Cailais! Good luck as well!
CrazyKinux's Musing's EVE Online Blogroll |
Grizzim
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Posted - 2010.04.04 11:38:00 -
[9]
Edited by: Grizzim on 04/04/2010 11:39:45 Podcast,is Dronebay still kicking or another one you got going on? I lost my ipod so freaking long ago nearly about 2 years (when DB had about 4epi's out lol), so unistalled itunes Been out of the loop anyways I'll see if I can get enough brain juice[beer] to submit an entry ^^
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fccolhitman
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Posted - 2010.04.04 18:59:00 -
[10]
i would like to see more new t2 ships and a new class of t3 ships also like to see plantary ship yards that corps and plantary defence system like you have a pos. i would like to be able to claim wormholes . like to see a plantary assualt system when u actually have dropship and plantary bombbardment. also think the sbu are a little to strong and should be taken down a little bit. new implants with bonus to building and manufactureing would be nice. a faction drake and a faction rohk would be nice after all the rest have them already (races) new bomb that actually has a propulsion system on it not just dumbfire. like to have windows in station so u can se if ur in a state of war that ur being camped lol would be nice.
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Skyrape
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Posted - 2010.04.04 20:22:00 -
[11]
I don't want a plex and I don't care about interviews with anyone.
What I'd like instead is next time when I post a petition, I'd at least get another response than the usual "we're sorry, we don't have a log of this/that".
At least you could somehow invent some new silly replies that make a bit more sense. Or hire some copywriters to put together some various forms of "blah" to send to your clients.
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FAIL Communicator
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Posted - 2010.04.04 21:40:00 -
[12]
i pray for a new skill, it woudl help ccp reduce their database also btw:
REMOTE REPROCESSING, like tradeskills with increasing range
u can sell remote, trash, untsack, so why not reprocess so u can sell minerals. It woudl reduce my storages bigtime and therefor take less serverspace ;)
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Klingz
Gallente
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Posted - 2010.04.05 00:18:00 -
[13]
I would like to see that we can "modify" our ships more. Like adding a med- or low-slots for a rig-slot.
Adding a rigg-set for adding middle- and low-slots. No high-slos due to that the ships have a fixed set of "turrentpoints". But middle- and low-slots is just "an addition" to the ship, and nothing you see, I don't see the problem with some variations on the ships.
One can not use the rigg-slots to adding more slots then max of 8 "middle- or low-points". ------------ Dozar Klingz
I smoke.... It's not easy to be green when you're small. But it's worse to be a cowered when you're big. Smokers are also humens... but not that long... |
Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2010.04.05 00:22:00 -
[14]
awesome competition CrazyKinux :)
Those of you who want to submit an entry but do not have a blog, you can sign up for one at podlogs.com which is a free blog hosting service.
Dust514 | Podlogs | Pluggit |
fccolhitman
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Posted - 2010.04.05 02:53:00 -
[15]
Edited by: fccolhitman on 05/04/2010 02:54:01 i also be nice instead of finding abandon stuff u can capture it and refurbish it and make it active like sentry towers stations and so on . it also wouldnt be a bad idea for a new fast battleship class like a pocket battleship more dps ,more speed than ,a normal BS but it loses armor or shield ability.
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Havok Pierce
Gallente Aperture Harmonics K162
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Posted - 2010.04.05 03:39:00 -
[16]
Originally by: fccolhitman Edited by: fccolhitman on 05/04/2010 02:54:01 i also be nice instead of finding abandon stuff u can capture it and refurbish it and make it active like sentry towers stations and so on . it also wouldnt be a bad idea for a new fast battleship class like a pocket battleship more dps ,more speed than ,a normal BS but it loses armor or shield ability.
They're called either HACs or the HAC-skill tree command ship, depending on what you're looking for.
Originally by: CCP Wrangler There's a Community petition category??
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Skallebank
Minmatar Shut Up And Play WE FORM VOLTRON
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Posted - 2010.04.05 09:36:00 -
[17]
Originally by: Klingz I would like to see that we can "modify" our ships more. Like adding a med- or low-slots for a rig-slot.
Adding a rigg-set for adding middle- and low-slots. No high-slos due to that the ships have a fixed set of "turrentpoints". But middle- and low-slots is just "an addition" to the ship, and nothing you see, I don't see the problem with some variations on the ships.
One can not use the rigg-slots to adding more slots then max of 8 "middle- or low-points".
you dont think having more low or med slots would be a pvp advantage ? or carebear advantage for that matter ?.U dont think an extra web/scram or other ewar module or more tank or damage mods is an advantage ?
My grammer and spelling arn't perfect,.deal with it. |
MalVortex
Reaper Industries Cry Havoc.
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Posted - 2010.04.05 10:14:00 -
[18]
Question for you Crazy:
For those of us without present blogs, is it possible to submit a word or other document file for the entry? Creating a blog and a singular posting on it for your contest strikes me as a bit.. vain maybe? Or at least disingenuous from the standpoint of active blogs competing for a spotlight.
Cool contest though!
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VisorBat
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Posted - 2010.04.05 11:12:00 -
[19]
Blog submitted. Good luck to all!
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Jacevetter
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Posted - 2010.04.05 11:25:00 -
[20]
Mining planets in Eve: From the market side I would recommend POS fuel available in large quanity based on current products, example: oxygen, mechanical parts, robotics, etc. Make mining the fuel items that are non ice products would be a good place to start. Large structures for ground based operations would require moving and installing these to support the mining. Simply put, we would need skills, large transport, and possibly BPOs for construction to assemble the ground factories, plus launch systems, hauler, defence against ground based troops or local populations. Scan probes for searching out the planets surface to locate the mining , factory areas. It appears all this would be on a large cost factor, and adding defence for both skyward and ground attacks this could get VERY interesting. Automation would be required to run these new factories at all levels. Construction, production, and defence. Fuel required to "run" the ground systems could be a market item too. So, lets add a twist and incorporate needed power to run the ground systems using fuel provided by our present markets.
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CCP Adida
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Posted - 2010.04.05 12:24:00 -
[21]
Moved from general discussion
Adida Community Rep CCP Hf, EVE Online
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Sorkan Ferron
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Posted - 2010.04.05 13:04:00 -
[22]
Nice Idea of gettinŠ Feedback :)
My few cents...
* At a POS, i really like to see a "real" Hangar. I like to dock my ship an see the POS inside (later on...maybe we can walk with Incarna on our own POS?)
* Higher fees on Wardecs. Gettin a Wardec as newbie Corp really can take the fun out of EvE...
* Planetary Interaction: I want to see my Cities! Wohoo...not only coloured circles.
* Story, Story, Story...i need more of it! I really like to shake Hands with Tibus Heth :)
Over and out
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CrazyKinux
Caldari
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Posted - 2010.04.05 14:17:00 -
[23]
Originally by: MalVortex Question for you Crazy:
For those of us without present blogs, is it possible to submit a word or other document file for the entry? Creating a blog and a singular posting on it for your contest strikes me as a bit.. vain maybe? Or at least disingenuous from the standpoint of active blogs competing for a spotlight.
Cool contest though!
Good point MalVortex! See my initial post above on ways to submit your entry!
CrazyKinux's Musing's EVE Online Blogroll |
kilbright
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Posted - 2010.04.05 14:25:00 -
[24]
I don't know myself. I would love the chance to explore and all, but unless its done properly, I fear for glitches, and exploitation. I have recently been playing Star Trek Online as well, and their user interface while Okay, has no depth really. What I like about Eve is I could train for a long time, and still need to learn more, like real life. While this expansion would open new avenues in the skill lists, the balancing issues it might represent could be more harmful than good. Already we have enough issue with people preying on, pardon the expression, noobs, reasoning that this is their game, not a new persons. Evolving this expansion makes me worried that the divide between new players and experienced players even more harsh. All told, a person would need to be part of a guild to even try maintaining parody. So saying my sporatic thoughts, I believe the skill expansion, and depth the game would gain is huge, the offset of forcing people to lose their independence might be a little much. While this represents life normally, a game should have ways to keep independence and promote determination. Those are my thoughts, hope it goes through, and keep up the good work.
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CrazyKinux
Caldari
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Posted - 2010.04.05 18:23:00 -
[25]
Originally by: kilbright I don't know myself. I would love ....
Don't forget to email me the entry with contact info and image if you want to put this forward as a Guest Post on my blog!
CrazyKinux's Musing's EVE Online Blogroll |
CrazyKinux
Caldari
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Posted - 2010.04.06 17:07:00 -
[26]
I've created a separate blog to post the entries of those who don't have or don't wish to have a blog.
CrazyKinux's Guest Blog
Entries will be posted shortly!
CrazyKinux's Musing's EVE Online Blogroll |
Igor Epocci
Minmatar Fringe Industries EMS
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Posted - 2010.04.07 17:12:00 -
[27]
Edited by: Igor Epocci on 07/04/2010 17:14:16 posted blog, posted submission
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CrazyKinux
Caldari
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Posted - 2010.04.07 18:20:00 -
[28]
Originally by: kilbright I don't know myself. I would love the chance to explore and all, but unless its done properly, I fear for glitches, and exploitation. I have recently been playing Star Trek Online as well, and their user interface while Okay, has no depth really. What I like about Eve is I could train for a long time, and still need to learn more, like real life. While this expansion would open new avenues in the skill lists, the balancing issues it might represent could be more harmful than good. Already we have enough issue with people preying on, pardon the expression, noobs, reasoning that this is their game, not a new persons. Evolving this expansion makes me worried that the divide between new players and experienced players even more harsh. All told, a person would need to be part of a guild to even try maintaining parody. So saying my sporatic thoughts, I believe the skill expansion, and depth the game would gain is huge, the offset of forcing people to lose their independence might be a little much. While this represents life normally, a game should have ways to keep independence and promote determination. Those are my thoughts, hope it goes through, and keep up the good work.
Your post is here on my Guest Blog. Good luck!
CrazyKinux's Musing's EVE Online Blogroll |
CrazyKinux
Caldari
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Posted - 2010.04.07 18:48:00 -
[29]
The List of Participants can be found here: "Tonight We Make Landfall! - Tyrannis Contest Participants"
CrazyKinux's Musing's EVE Online Blogroll |
Miroven
Caldari Ardent Horizon
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Posted - 2010.04.07 18:51:00 -
[30]
Blog Entry Posted for Void Burn! Check it out!
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