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Thread Statistics | Show CCP posts - 2 post(s) |

Velios
Minmatar M. Corp Daisho Syndicate
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Posted - 2010.04.05 11:41:00 -
[91]
Sounds like fun! I'm totally gutted that we missed this!
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Ivo THE1
Caldari Terminus Systems Z.E.R.G
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Posted - 2010.04.05 13:22:00 -
[92]
cant wait till I get a proper taste of this lag (sarcasm metre required)
My sigs will improve with time :P |

Kikki Di'je
Minmatar Lay Low
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Posted - 2010.04.05 14:29:00 -
[93]
Originally by: Hun Jakuza
Originally by: Kikki Di'je
Originally by: Hun Jakuza You guys why talk about wrong things ? :DDD Was everything is fine in P3 yesterday :D Let's see my client message when i tried do it something.
[ 2010.04.04 19:58:40 ] (notify) Damage Control II is already damageControl. [ 2010.04.04 19:58:40 ] (notify) Sensor Booster II is already sensorBoosterActivePercentage. [ 2010.04.04 19:58:41 ] (notify) Invulnerability Field II is already modifyActiveShieldResonanceAndNullifyPassiveResonance.
Woah!
Sorry, but the logs dont show that there was any lag.
Seems to me you dont understood my joke. :D That's happened when i turned on my modules, but those modules not activated just got a false message from client which logged and you never see when a client working fine.
actually it was you who missed it 
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Lofe sXe
Caldari A.N.A.R.C.H.I.C.A
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Posted - 2010.04.05 14:51:00 -
[94]
SC vs NC ... and whining for lag is pretty funny . - . |

emotua
Gallente Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.04.05 14:55:00 -
[95]
The good thing about all this, is I went to play BF:BC2 .
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Agent Unknown
Caldari Night Theifs Apotheosis of Virtue
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Posted - 2010.04.05 15:30:00 -
[96]
Originally by: THREE D0G
Originally by: CooCooKacHu Edited by: CooCooKacHu on 05/04/2010 06:02:45 I think CCP is going to win this war. Can't even have a good fight anymore without your ship e-warping and then getting booted from the server, ultimately leading to the node crashing 2 times.
Why Do I pay for this game again?
*WELCOME TO THE NORTH*
/thread By the way, this is my signature.
TeamSpeak For EVE - API-controlled TeamSpeak 3 Access!
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Entaran
Caldari Metalworks Majesta Empire
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Posted - 2010.04.05 16:17:00 -
[97]
It's on again.
600 in local and climbing/falling erratically.
Yay desync. It's playable though, modules are actually working. Did ccp forget to flick lag to on?
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Ace Frehley
Minmatar Big Shadows Atlas Alliance
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Posted - 2010.04.05 16:28:00 -
[98]
Lag goes in waves, have seen worst but it could be alot better.... 
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Tyremis
Minmatar The Perfect Storm Gentlemen's Club
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Posted - 2010.04.05 16:45:00 -
[99]
P3 system pretty epic today
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Bagehi
Caldari Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.04.05 17:15:00 -
[100]
Edited by: Bagehi on 05/04/2010 17:15:26 I was there... in spirit. I may post my video of the fight on youtube. It is pretty awesome. I was getting solid 30+ fps for half an hour while waiting for the grid to load. I didn't press ANY BUTTONS, just sat there and spun my view occasionally.
Eventually logged off, then logged another character on the account to force the character in P3EN off. Many thanks to NC for not shooting my unpiloted ship. Hope to load the next fight.
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malet
Caldari Quam Singulari Cult of War
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Posted - 2010.04.05 17:18:00 -
[101]
good fight today NC, that was one hell of a gangbang in P3 today. Server seemed to hold up much better than last night.
GF all
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Entaran
Caldari Metalworks Majesta Empire
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Posted - 2010.04.05 17:28:00 -
[102]
Ok fight over, NC held field. No idea on kills/losses as obviously not all will be posted till tomorrow after API sync's/board feed syndication and so forth.
I desynced and had to relog twice but otherwise nothing major. Lag was manageable at 20s or so for most of the NC fleet, not sure for the guys on the other side.
Epic fight Very suprised that p3 node survived
Here's to the next one :beer:
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Seeing EyeDog
Caldari The Dark Horses WE FORM VOLTRON
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Posted - 2010.04.05 20:02:00 -
[103]
Originally by: RifterDrifter
Originally by: CCP Zymurgist Hang tight guys we are looking into it. Just grab a hunk of chocolate while we work to get it fixed.
How many chocolate are people supposed to eat? You are working on the problem since Dominion. about 3 and a half years ago...
fixed this for you |

LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2010.04.05 20:04:00 -
[104]
CCP logs show no record of any fleet fight notification, better luck next time ;]
xVid4PSP MKV Encoding Tutorial |

Sarius Deteis
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.04.05 20:15:00 -
[105]
Perhaps CCP could bring back the option of having the less graphic intensive client with the old graphics that made loading less of an issue. I realize that the current issue is mostly server side, but it would help on client side as well for lag and other issues.
Just a thought
Amarr Victory
WTB 8 lowslot Inty |

Si'ren
Caldari Pod Liberation Authority WE FORM VOLTRON
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Posted - 2010.04.05 21:06:00 -
[106]
Originally by: Sarius Deteis Perhaps CCP could bring back the option of having the less graphic intensive client with the old graphics that made loading less of an issue. I realize that the current issue is mostly server side, but it would help on client side as well for lag and other issues.
Just a thought
Or they could just properly design the game like any professional and decent game developer would, especially when it's at the top of the business model to "Promote large-scale epic ~spacebattles~."
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Kobalth
Minmatar Cruentus Invicta Talos Coalition
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Posted - 2010.04.06 06:35:00 -
[107]
Can I ask why CCP hasn't doubled up systems in the south and used the freed up nodes to reinforce the systems that the northern regions are on yet? Seems that would make sense, as the southern regions are a lot less empty then they normally would be...
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Semaj Notlimah
Gallente Lone Star EVE Group Veni Vidi Vici
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Posted - 2010.04.06 06:36:00 -
[108]
Well, this has come to a boiling point for CCP, adapt or start losing players.
Obviously, CCP's technology can't handle it's one universe when battles are being fought in the thousands. There node reinforcement is a lame attempt on trying to push the problem aside. Maybe it is time for a hardware update =D
CCP, how about making lag issues your next expansion. It would certainly benefit most of eve more than planets.
The battles will only get bigger, 800 man fight is small talk when u have a 10k pilot coalition vs. a 10k pilot coalition...
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Cadela Fria
Amarr x13 IT Alliance
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Posted - 2010.04.06 06:37:00 -
[109]
Originally by: Si'ren
Originally by: Sarius Deteis Perhaps CCP could bring back the option of having the less graphic intensive client with the old graphics that made loading less of an issue. I realize that the current issue is mostly server side, but it would help on client side as well for lag and other issues.
Just a thought
Or they could just properly design the game like any professional and decent game developer would, especially when it's at the top of the business model to "Promote large-scale epic ~spacebattles~."
You seem to be laboring on the presumption that lag is generated by graphics, and that no progress nor improvements have been made...Okay.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.04.06 06:54:00 -
[110]
Originally by: Semaj Notlimah CCP, how about making lag issues your next expansion.
YES! Because all employees of CCP are bug hunters and programmers. 
Originally by: Semaj Notlimah battles will only get bigger, 800 man fight is small talk when u have a 10k pilot coalition vs. a 10k pilot coalition...
Um... right now it is more like 25k vs. 25k. Until CCP does something to nerf the ultra power blocks, there will always be nodes crashing, people disconnecting, emo rage threads on forums about lag, etc. Get the picture?
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Si'ren
Caldari Pod Liberation Authority WE FORM VOLTRON
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Posted - 2010.04.06 22:55:00 -
[111]
Originally by: Cadela Fria Edited by: Cadela Fria on 06/04/2010 07:19:40
Originally by: Si'ren
Originally by: Sarius Deteis Perhaps CCP could bring back the option of having the less graphic intensive client with the old graphics that made loading less of an issue. I realize that the current issue is mostly server side, but it would help on client side as well for lag and other issues.
Just a thought
Or they could just properly design the game like any professional and decent game developer would, especially when it's at the top of the business model to "Promote large-scale epic ~spacebattles~."
You both seem to be laboring under the assumption that lag is generated by graphics, and that no progress nor improvements have been made, ever, and finally that CCP is not a professional game developer despite its considerable size as a company and their large revenue...Okay. I suppose if you want a quick route to being labeled as an ignorant moron *shrugs*.
Well, I'd rather not get into some flaming contest but since you called me an ignorant moron I thought I should clarify. I do consider CCP a professional, successful game developer by all means.. What I was trying to convey is that they design additions and expansions to promote large-scale fights: hell almost every ad I've seen for Eve has been trying to promote big spacebattles, sandbox, etc. The problem is that half the time the so-called epic spacebattles are just lag-fests where you can't even see if your mods are activated or not. I need not go into it further as we've all seen it first hand I'm sure. Now the comparison I'm about to make will surely **** some people off but I'll say it anyways:
Blizzard would never release a new instance or boss-fight knowing that it takes the raid 30 minutes to load the room.
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Kay Rizen
Minmatar Senex Legio Get Off My Lawn
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Posted - 2010.04.06 23:43:00 -
[112]
WE ALL WELCOME OUR NEW BLIZZARD FANBOY OVERLORDS WHO THINK GRAPHICS LAG CAUSES GRID NOT TO LOAD.
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Cadela Fria
Amarr x13 IT Alliance
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Posted - 2010.04.06 23:47:00 -
[113]
Edited by: Cadela Fria on 06/04/2010 23:48:27
Originally by: Si'ren
Well, I'd rather not get into some flaming contest but since you called me an ignorant moron I thought I should clarify. I do consider CCP a professional, successful game developer by all means.. What I was trying to convey is that they design additions and expansions to promote large-scale fights: hell almost every ad I've seen for Eve has been trying to promote big spacebattles, sandbox, etc. The problem is that half the time the so-called epic spacebattles are just lag-fests where you can't even see if your mods are activated or not. I need not go into it further as we've all seen it first hand I'm sure. Now the comparison I'm about to make will surely **** some people off but I'll say it anyways:
Blizzard would never release a new instance or boss-fight knowing that it takes the raid 30 minutes to load the room.
Well I was addressing what you said, not what you *really* had in mind since I have yet to discover the finer mechanics of mind reading. What I said wasn't a flame, but what I genuinely think about what you said which was in regards to *graphics causing network lag*. Something I consider at the very best to be foolish.
As for "epic space battles" that are giant lagfests..I'm not sure what the point is to mention this as no one has ever denied that it does lag and that it is indeed annoying (No, CCP hasn't denied this either despite several overenthusiastic attempts to state otherwise). If you want to lock horns with CCP about these ads, consider the response you might get. Like..I could think of one being "Well 100 vs 100 is an epic fight" which would be doable within the realm of unreasonable lag.
Now I'm just theorizing and postulating...but when its all said and done, no one disagrees that lag is an ongoing problem that needs to be addressed and *is* being addressed. Unfortunately there are no black magic rituals that solve these issues out of thin air despite the ensuing storm of "car + mechanic" analogies this will no doubt bring forth.
As for the comparison of Blizzard's World of Warcraft..I can't really argue against this, nor much comment on it since I have never actually played the game, nor even set eyes on it for longer than 20 seconds (not joking either)..So I have no idea about how it works in comparison to EVE, although I have feeling its a case of "Apples and Oranges". Out of simple sincere curiosity though, how many people can Blizzard's World of Warcraft support concurrently at a given location (means how many people can the game show in the same place at the same time) without causing any (or lets say 'intolerable') lag...100? 300? 500? 1000? 2000? 5000? 10000?
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FatFreddy
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.04.07 00:03:00 -
[114]
Here's to spending easter at a friends house sans eve, instead some relaxed Warcraft 3 Elemental TD over the LAN.
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Vorone
Caldari SPORADIC MOVEMENT Cult of War
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Posted - 2010.04.07 05:36:00 -
[115]
Us old farts know that this is the best EvE has ever performed. Back in the day you would consider the grid loads we are experiencing now to be a major improvement.
And believe it or not but the issues I used to have were for the most part fixed after the graphical overhaul.
Does this excuse for how the game is performing now? No, but I personally wouldn't go knocking CCP because I have seen how EvE has evolved and it really has been in leaps and bounds. Honestly CCPs commitment to EvE really has put other MMO's to shame and is one of the main reasons why I'm still around. So give them a break guys (the fleet combat form is FN BS though... come on CCP, really?).
And think about it, you have around 1000 ships being flown by 1000 separate players that have different skills that affect... well everything and are all targeting, firing, using all sorts of different equipment and flying in every direction. When I describe some of the finer aspects of EvE to friends that play WoW their mouth damn near hits the floor.
PS - No i don't work for CCP
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Lord Helghast
Gallente Phoenix Evolved Cow Farm
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Posted - 2010.04.07 12:53:00 -
[116]
Edited by: Lord Helghast on 07/04/2010 12:55:27
Originally by: Vorone Us old farts know that this is the best EvE has ever performed. Back in the day you would consider the grid loads we are experiencing now to be a major improvement.
And believe it or not but the issues I used to have were for the most part fixed after the graphical overhaul.
Does this excuse for how the game is performing now? No, but I personally wouldn't go knocking CCP because I have seen how EvE has evolved and it really has been in leaps and bounds. Honestly CCPs commitment to EvE really has put other MMO's to shame and is one of the main reasons why I'm still around. So give them a break guys (the fleet combat form is FN BS though... come on CCP, really?).
And think about it, you have around 1000 ships being flown by 1000 separate players that have different skills that affect... well everything and are all targeting, firing, using all sorts of different equipment and flying in every direction. When I describe some of the finer aspects of EvE to friends that play WoW their mouth damn near hits the floor.
PS - No i don't work for CCP
I agree 100% with you, honestly CCP needs to fix the grid loading error, lag is something expected when dealing with massive drop ins of new players, and the fact the server and clients are tracking hundreds of ships, and drones, and commands and other things its understandable, so improving lag is something that will be worked on... but the grid loading issue needs to be solved.
Also i agree that CCP needs to be more proactive with reinforcement of nodes... If CCP sees 4-5 station systems all coming out of reinforcement soon, or systems with X towers coming out of reinforcement, then at DT the night before they come out... REINFORCE THOSE NODES
Originally by: Cadela Fria Like..I could think of one being "Well 100 vs 100 is an epic fight" which would be doable within the realm of unreasonable lag.
Its surprising how many people ignore that fact lol, 100v100 with drones and skills and different ships and fittings etc, is pretty frigging epic lol.
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FellRaven
Minmatar Macabre Votum Morsus Mihi
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Posted - 2010.04.07 13:02:00 -
[117]
Originally by: Vorone Us old farts know that this is the best EvE has ever performed. Back in the day you would consider the grid loads we are experiencing now to be a major improvement.
And believe it or not but the issues I used to have were for the most part fixed after the graphical overhaul.
Does this excuse for how the game is performing now? No, but I personally wouldn't go knocking CCP because I have seen how EvE has evolved and it really has been in leaps and bounds. Honestly CCPs commitment to EvE really has put other MMO's to shame and is one of the main reasons why I'm still around. So give them a break guys (the fleet combat form is FN BS though... come on CCP, really?).
And think about it, you have around 1000 ships being flown by 1000 separate players that have different skills that affect... well everything and are all targeting, firing, using all sorts of different equipment and flying in every direction. When I describe some of the finer aspects of EvE to friends that play WoW their mouth damn near hits the floor.
PS - No i don't work for CCP
I assume from this that you didn't play before Dominion as the Lag and Load issues were much less before Dominion was released. The problems we are currently experiencing arrived with Dominion and yet rather than rolling back Dominion, fixing the code and then re-releasing it CCP have favoured the "Our logs show nothing" approach.
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FatFreddy
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.04.07 17:28:00 -
[118]
Originally by: Vorone
And think about it, you have around 1000 ships being flown by 1000 separate players that have different skills that affect... well everything and are all targeting, firing, using all sorts of different equipment and flying in every direction. When I describe some of the finer aspects of EvE to friends that play WoW their mouth damn near hits the floor.
I've tried to do it, even people who play other MMOs are usually very receptive to explanations that start turning into lectures because you have to explain every single piece of vocabulary and where you feel the desire to use a blackboard for your nerdy presentation of game mechanics.
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