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SDragoon
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Posted - 2010.04.12 01:18:00 -
[1]
Looking at the way Remote Sensor Damps are handled, they seems to have some poor design choices. I don't mean in the way they function, that's fine. Rather in how the bonuses are applied. Right now, all the bonus to RSD are quite small, the tech 2 rig is like 7.5%. The reason, with some investigation, becomes clear.
Right now the bonuses are applied directly to the reduction amount. Let's say you have a damp that is 40% reduction. Now if you apply a 50% bonus, you now have a 60% reduction. The problem occurs when you stack on several bonuses. For example, it is quite possible to hit over 100% reduction (effectively disabling any ship with a single RSD) if you are in an arazu with RSD rigs in a wormhole that has the 75%~ EW bonus. This is not a problem with the wormhole/rigs in question. But rather how the bonuses are applied.
If we look at a graph of how we'd like lock range to fall off as RSD gets stronger, it looks like a nice lockrange = 1/RSDS curve. Of course we don't want our RSDS(Remote Sensor Damp Strength) to be less then 1, or it'll actually BOOST their sensor.
Let's say we have a phased moun with a base RSDS of 1.6. This gives us a range reduction of 37.5%. Fairly close to normal. With max skill it'll increase to about a RSDS of 2. Which gives us 50% reduction. Toss in a Maulus Bonus and you get a RSDS of 2.5 which gives us 60% reduction. If the bonuses seem to have too much impact for your tastes, you can always tweak our formula a bit, such as 1/SQRT(RSDS) which will have less effect from bonuses. I however kind of like the original, as it gives RSD a small buff which they could use. If you prefer, using the square root version with an increase on RSD ships to a 10% bonus per level would also achieve good results.
With this you can also tweak rigs and the command link bonus more toward 'normal' levels. Such as 10/15% for the rigs and 30%(max skill) for the link like other EW bonuses. And you'll no longer have to worry about hitting 100% no matter what new bonuses you might add.
To find the reduction value for non-script. Just find your reduction and cut it in half.(Does anyone even use them without a script? Maybe ideas to encourage no script usage?)
For multiple damps on one target, simply add their RSDS together with normal stacking penalty. Two damps with 2 RSDS would be:
2*(1)+ 2*(.82) = 3.64 or 27.5% of normal lock range/res 72.5% reduction.
TL/DR version: Current damps are broken (can hit 100% reduction, rigs and links provide almost no bonus), Proposed change to damp power equation.
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Goumindong
SniggWaffe
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Posted - 2010.04.12 01:26:00 -
[2]
You should probably flesh out your post and explain a bit about why it needs to change and exactly how you plan to make the change.
E.G. http://oldforums.eveonline.com/?a=topic&threadID=756166
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.04.12 02:38:00 -
[3]
It's very easy to rework RSDs. Simply give the ships that are made to use them enough of a bonus that the module is effective. Much like TDs and ECM are on specific ships.
Taxman IX: Risky Venture
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Goumindong
SniggWaffe
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Posted - 2010.04.12 02:45:00 -
[4]
Originally by: Vladimir Norkoff
It's very easy to rework RSDs. Simply give the ships that are made to use them enough of a bonus that the module is effective. Much like TDs and ECM are on specific ships.
No, that will not work. The way that the bonuses are added means that you will overpower those ships in specific situations.
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SDragoon
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Posted - 2010.04.12 02:46:00 -
[5]
This isn't so much to address that ship with a RSD bonus aren't noticeable enough to merit fitting the RSD (which I agree with). Rather it's to note that those bonuses are likely small because the developers fear a 'overflow' effect as I will call it. This is because if you have enough bonuses that are large enough you can hit over 100% effectiveness on Damps. This is probably why all the RSD bonuses seem much smaller then other forms of EW, the developers do not want a RSD boat with max everything/rigs/links to have broken 100%+ RSD strength. By changing to the method I propose it would remove the ability to reach these insane values and allow you to remain in sane territory even if you decided to have a 100%~ bonus like some EW ships get.
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Kanatta Jing
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Posted - 2010.04.12 05:40:00 -
[6]
How about allowing for the Possibility of 100% with rigs, skills and mods but have the 100% reduced by Sensor Strength?
Or even apply a limiting cap, where in you can always lock 5km away and the lock never takes more then 1 minute.
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